Difference between revisions of "User talk:Eddy Stryker/XNA Sculptpreview"

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(hint about .obj export)
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Looking for an Algorithm to export .obj ?
Looking for an Algorithm to export .obj ?
You might find [URL=http://moi3d.com/forum/index.php?webtag=MOI&msg=597.1 this Thread] very helpful.  :)  
You might find [http://moi3d.com/forum/index.php?webtag=MOI&msg=597.1 this Thread] very helpful.  :)  
You can skip the stuff that i wrote, but Michael Gibson knows how to do it.
You can skip the stuff that i wrote, but Michael Gibson knows how to do it.
He wrote Rhino and MoI.
He wrote Rhino and MoI.

Revision as of 16:18, 9 May 2007

Hey, I've made a modified version -- Strife Onizuka 14:53, 6 May 2007 (PDT)
Changes:

  • Rotate a model for easier viewing (independent of the camera, hack).
  • Reworked the camera to be more like that of SL
  • Reworked the pole calculation (it is done independent of LOD)
  • Added LOD changing, it's done by resizing the sculpt image.
  • Added a LOD slider
  • Rearranged things to better facilitate LOD changing (could be done better).

Download


Looking for an Algorithm to export .obj ? You might find this Thread very helpful.  :) You can skip the stuff that i wrote, but Michael Gibson knows how to do it. He wrote Rhino and MoI.