Difference between revisions of "User talk:Prajna Vella"

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Please excuse the mess, I am just having a play here to get used to wiki editing, so that I might be able to present useful information (particularly with regard to LSL scripting and sculpties) in a clear and convenient manner.
Please excuse the mess, I am just having a play here to get used to wiki editing, so that I might be able to present useful information (particularly with regard to LSL scripting and sculpties) in a clear and convenient manner.
[[User:Prajna Vella|Prajna Vella]] 12:34, 4 May 2009 (UTC)
[[User:Prajna Vella|Prajna Vella]] 12:34, 4 May 2009 (UTC)
Here is a short script to test the LSL layout:
<lsl>
// Give object contents in a folder to AV on touch - by Prajna Vella
string version = "1.0"; // the script version number
string folder = "Ephemera - Gifts"; // the name of the folder we will give to the AV that touches the object
string title = "Gifts"; // the floating title for the giver object
list contents; // the list of items we will put in the folder
// get the list of the items we will give
getList() {
// how many items are there in the contents?
integer item = llGetInventoryNumber(INVENTORY_ALL);
// we find out the name of this script here so we only have to do it once
string thisScript = llGetScriptName();
// this efficiently refers to the current item and will loop until we have reached item 0
while (item) {
// this line gets the item name but first decrements the item counter
// it is very efficient and takes care of the fact itemes are numbered starting with 0
string thisItem = llGetInventoryName(INVENTORY_ALL, --n);
// we need to check we don't give a copy of this script
if (thisItem != thisScript)
contents += thisItem;
}
}
// we do this as a user defined function so it can be called from both state_entry() and changed() events
config() {
// tell the owner what is happening and get the list of items to give
llOwnerSay("Configuring...");
getList();
llOwnerSay("Version " + version);
llOwnerSay("Ready to give folder " + folder);
llOwnerSay("Containing: " + llList2CSV(contents));
// set the floating text on the giver
llSetText(title, <1.0,1.0,1.0>, 1.0);
}
default
{
// when the script starts running
state_entry() {
config();
}
// when someone touches the object
touch_start(integer count) {
// count is how many people touched the object
while (count) {
// we find out the UUID key of the AV that touched
key id = llDetectedKey(--n);
// and give them the folder
llGiveInventoryList(id, folder, contents);
}
}
// when the contents of the object is changed
changed(integer change) {
if (change && CHANGED_INVENTORY)
// we get the list of items again
config();
}
}
</lsl>

Revision as of 06:31, 4 May 2009

Please excuse the mess, I am just having a play here to get used to wiki editing, so that I might be able to present useful information (particularly with regard to LSL scripting and sculpties) in a clear and convenient manner. Prajna Vella 12:34, 4 May 2009 (UTC)

Here is a short script to test the LSL layout:

<lsl> // Give object contents in a folder to AV on touch - by Prajna Vella string version = "1.0"; // the script version number string folder = "Ephemera - Gifts"; // the name of the folder we will give to the AV that touches the object string title = "Gifts"; // the floating title for the giver object list contents; // the list of items we will put in the folder

// get the list of the items we will give getList() { // how many items are there in the contents? integer item = llGetInventoryNumber(INVENTORY_ALL); // we find out the name of this script here so we only have to do it once string thisScript = llGetScriptName(); // this efficiently refers to the current item and will loop until we have reached item 0 while (item) { // this line gets the item name but first decrements the item counter // it is very efficient and takes care of the fact itemes are numbered starting with 0 string thisItem = llGetInventoryName(INVENTORY_ALL, --n); // we need to check we don't give a copy of this script if (thisItem != thisScript) contents += thisItem; } }

// we do this as a user defined function so it can be called from both state_entry() and changed() events config() { // tell the owner what is happening and get the list of items to give llOwnerSay("Configuring..."); getList(); llOwnerSay("Version " + version); llOwnerSay("Ready to give folder " + folder); llOwnerSay("Containing: " + llList2CSV(contents)); // set the floating text on the giver llSetText(title, <1.0,1.0,1.0>, 1.0); }

default { // when the script starts running state_entry() { config(); }

// when someone touches the object touch_start(integer count) { // count is how many people touched the object while (count) { // we find out the UUID key of the AV that touched key id = llDetectedKey(--n); // and give them the folder llGiveInventoryList(id, folder, contents); } }

// when the contents of the object is changed changed(integer change) { if (change && CHANGED_INVENTORY) // we get the list of items again config(); } } </lsl>