Viewer Object System
Revision as of 16:52, 13 March 2008 by Gigs Taggart (talk | contribs)
Someone make this page prettier. Please.
The viewer objects are contained in the global gObjectList. ViewerObjects are most things you see on the screen, such as prims, particles, trees, avatars, etc.
Properties:
- Active: If it's liable to change itself, i.e. scripted or physical
- Orphaned: If it's crossing a region boundary or in the process of being reparented.
PCode: Specifies what sort of object it is.
LL_PCODE_VOLUME: Most prims, includes attachments LL_PCODE_LEGACY_TREE: Actually not legacy, a normal linden tree. LL_PCODE_LEGACY_GRASS: Not legacy, I don't think. LL_VO_CLOUDS: Clouds LL_VO_SURFACE_PATCH: Terrain LL_VO_SKY: The old non-windlight sky. LL_VO_STARS: Stars LL_VO_WATER: Water LL_VO_GROUND: Not terrain, the stuff that's under the terrain. LL_VO_PART_GROUP: ??
Legacy stuff:
LL_PCODE_LEGACY_AVATAR: LL_PCODE_LEGACY_PART_SYS: LL_PCODE_TREE_NEW: LL_PCODE_LEGACY_TEXT_BUBBLE: