https://wiki.secondlife.com/w/index.php?title=Viewerhelp:3.6.0/Build_Tools_-_Texture&feed=atom&action=historyViewerhelp:3.6.0/Build Tools - Texture - Revision history2024-03-29T13:44:05ZRevision history for this page on the wikiMediaWiki 1.36.1https://wiki.secondlife.com/w/index.php?title=Viewerhelp:3.6.0/Build_Tools_-_Texture&diff=1178780&oldid=prevJeremy Linden: Created page with "{{:Viewerhelp:Build Toolbar}} {{:Viewerhelp:Selected Object Information}} {{Translated Help Article||29 Mar 2010}} == Texture tab == {{UIgroup| These options apply to all sele…"2013-05-31T22:54:05Z<p>Created page with "{{:Viewerhelp:Build Toolbar}} {{:Viewerhelp:Selected Object Information}} {{Translated Help Article||29 Mar 2010}} == Texture tab == {{UIgroup| These options apply to all sele…"</p>
<p><b>New page</b></p><div>{{:Viewerhelp:Build Toolbar}}<br />
<br />
{{:Viewerhelp:Selected Object Information}}<br />
<br />
{{Translated Help Article||29 Mar 2010}}<br />
<br />
== Texture tab ==<br />
{{UIgroup|<br />
These options apply to all selected faces of an object:<br />
<br />
{{UIref|Color|Opens {{Winlink|Color Picker}} so you can choose a color to overlay. Any existing textures become tinted by the selected color.}}<br />
{{UIref|Transparency %|Select a transparent effect value from <code>0</code> (opaque) to <code>90</code> (almost invisible).}}<br />
{{UIref|Glow|Select a glow effect value from <code>0.00</code> (not glowing) to <code>1.00</code> (washed-out bright). Glow is suitably used in moderation, such as making fire appear more realistic. '''{{vh|Preferences - Graphics|Basic shaders}}''' must be on for glow to show.}}<br />
{{UIref|Full Bright|Check to exclude selected faces from external lighting and shadow effects and render them at full, neutral brightness. Commonly used on screens displaying media and information signs.}}<br />
}}<br />
===Materials dropdown selected===<br />
{{UIgroup|'''Texture (diffuse)''' dropdown selected:<br />
<br />
{{UIref|Texture|Opens {{Winlink|Pick Texture}} so you can choose a {{xref|texture}} from {{vh|My Inventory|your inventory}} or your computer to display.}}<br />
{{UIref|Alpha mode|If the texture contains an alpha (transparency) channel, you may choose a mode for how the alpha channel will be used. For detailed information on alpha mode controls, see [[Alpha Modes Do's and Don'ts]].}}<br />
}}<br />
<br />
{{UIgroup|'''Bumpiness (normal)''' dropdown selected:<br />
{{UIref|Texture|Choose and apply a normal map texture from your inventory or your computer. [http://en.wikipedia.org/wiki/Normal_mapping Normal maps] give applied 2D textures the appearance of depth.}}<br />
{{UIref|Bumpiness|Choose a preset normal map and apply it to the selected surfaces.}}<br />
}}<br />
<br />
{{UIgroup|'''Shininess (specular)''' dropdown selected:<br />
<br />
{{UIref|Shininess|Set the reflectivity of the entire surface to '''Low''', ''''Medium''', or '''High'''.}}<br />
{{UIref|Texture|Choose a specular map texture from your inventory or computer to determine what parts of the surface reflect light. For details on Second Life's lighting model, see [[Second Life's light model for materials]].}}<br />
{{UIref|Glossiness|Set the intensity of the reflection of local lights (and the sun) in your specular map.}}<br />
{{UIref|Environment|Set the intensity of the reflection of the entire world on the whole selected surface.}}<br />
{{UIref|Color|Set the color that your specular map reflects.}}<br />
}}<br />
<br />
{{UIgroup|Universal parameters for diffuse, normal, and specular map textures:<br />
<br />
{{UIref|Mapping|How textures are mapped onto the object. A typical use for '''Planar''' is reducing distortion on angled surfaces. See [http://wiki.secondlife.com/wiki/Video_Tutorial/Planar_texture_mapping Planar texture mapping.]}}<br />
{{UIref|Horizontal and Vertical scale|Sets how many times the applied texture is repeated horizontally or vertically on the selected faces. You can enter negative values to reverse or "flip" the texture's orientation.}}<br />
{{UIref|Repeats per Meter|Sets how many times the texture is repeated per meter.}}<br />
{{UIref|Rotation degrees|Rotates the texture around the center of the selected face.}}<br />
{{UIref|Horizontal and Vertical Offset|Offsets the texture's center. Used for aligning textures across objects.}}<br />
}}<br />
<br />
===Media dropdown selected===<br />
{{UIgroup|<br />
{{UIref|Choose|Opens the [[Viewerhelp:Media_Settings_-_General|Media Settings]] window, where you can designate media content to display on the selected face.}}<br />
{{UIref|Remove|Removes all media from the selected face.}}<br />
{{UIref|Align|Automatically stretches and aligns media to fit the face(s) it's displayed on. '''Align''' relies on the '''Size''' setting in {{Winlink|Media_Settings_-_General|Media Settings}} to determine the correct aspect ratio.}}<br />
}}</div>Jeremy Linden