Difference between revisions of "Viewerhelp:Advanced Sky Editor - Clouds"

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{{Translated Help Article||29 Mar 2010}}
{{Translated Help Article||29 Mar 2010}}
 
<noinclude>
{{Viewerhelp:Advanced Sky Editor}}
{{Viewerhelp:Advanced Sky Editor}}


== Clouds tab ==
== Clouds tab ==
 
</noinclude>
{{UIref
{{UIref
|Cloud Color
|Cloud Color
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Cloud Scroll Y
Cloud Scroll Y
|Controls cloud speed as they move in the X and Y directions. '''Lock''' freezes them.}}
|Controls cloud speed as they move in the X and Y directions. '''Lock''' freezes them.}}
 
<noinclude>
{{UIref
{{UIref
|Draw Classic Clouds
|Draw Classic Clouds
|Check to enable rendering of Second Life's older clouds in addition to WindLight's clouds. Generally, you can turn this off unless you like how classic clouds look, because they slow performance.}}
|Check to enable rendering of Second Life's older clouds in addition to WindLight's clouds. Generally, you can turn this off unless you like how classic clouds look, because they slow performance.}}
</noinclude>

Latest revision as of 16:56, 6 June 2011

KBcaution.png Important: This article has been translated. The translation was imported on 29 Mar 2010. Any changes will require re-export for incremental translation.


KBcaution.png Important: This article has been translated. The translation was imported on 29 Mar 2010. Any changes will require re-export for incremental translation.
Sky Presets

  Choose a preset from the dropdown to instantly change the sky. You can also import WindLight settings.
New

  Asks you to name your customized sky settings.
Save

  Overwrites and saves the current sky preset after confirmation.
Delete

  Deletes the current sky preset after confirmation.
Day Cycle Editor

  Opens Day Cycle Editor.

Clouds tab

Cloud Color

  Sets the cloud color. White generally looks most realistic, but you can simulate alien planets with strange colors.
Cloud Density

  Controls cloud positions with the X and Y sliders and how dense they are with the the D (Density) slider.
Cloud Coverage

  Controls how much the clouds cover the sky.
Cloud Scale

  Controls how frequently the cloud image repeats on the sky dome; lower values look artificial.
Cloud Detail

  Controls the detail image layered on top of the main cloud image. X and Y control its position; D controls how puffy or fractured the clouds appear.
Cloud Scroll X

Cloud Scroll Y

  Controls cloud speed as they move in the X and Y directions. Lock freezes them.
Draw Classic Clouds

  Check to enable rendering of Second Life's older clouds in addition to WindLight's clouds. Generally, you can turn this off unless you like how classic clouds look, because they slow performance.