Difference between revisions of "Viewerhelp:Basic pathfinding setup"

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(Created page with "{|border="1" ! Control Label !! Description |- |width="200" align="center" | Unfreeze <i>button</i> || align="left" | Allows the user to switch from the default <b>FROZEN</b> sta…")
 
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{|border="1"
{{UIref| Unfreeze | Click to switch from the default FROZEN state to the UNFROZEN state.  In the UNFROZEN, you can move permanent objects and to alter the terrain.}}
! Control Label !! Description
 
|-
{{UIref| Freeze | Click to switch back to FROZEN mode after making desired changes to permanent objects and/or terrain.
|width="200" align="center" | Unfreeze <i>button</i> || align="left" | Allows the user to switch from the default <b>FROZEN</b> state to the <b>UNFROZEN</b> state.  In the <b>UNFROZEN</b>, the user is allowed to move permanent objects and to alter the terrain.
'''FUTURE''': Upcoming changes to the simulator will also re-generate the navmesh when a user switches back to the FROZEN state. }}
|-
|width="200" align="center" | Freeze <i>button</i> || align="left" | After making the desired changes to permanent objects and/or terrain, the user will use the <i>Freeze</i> button to switch back to <b>FROZEN</b> mode.
<span style="color:darkcyan">FUTURE:</span> Upcoming changes to the simulator will also re-generate the navmesh when a user switches back to the FROZEN state.
|}

Revision as of 15:44, 2 March 2012

Unfreeze   Click to switch from the default FROZEN state to the UNFROZEN state. In the UNFROZEN, you can move permanent objects and to alter the terrain.
Freeze   Click to switch back to FROZEN mode after making desired changes to permanent objects and/or terrain.

FUTURE: Upcoming changes to the simulator will also re-generate the navmesh when a user switches back to the FROZEN state.