Difference between revisions of "Viewerhelp:Gesture Editor"
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− | {{ | + | {{Translated Help Article||26 Apr 2010}} |
− | + | Create new gestures or edit existing {{xref|gesture|gestures}} when you have modify {{xref|permission|permissions}}. Gesture triggers can always be modified. | |
+ | |||
+ | {{UIref | ||
+ | | Name | ||
+ | | The gesture's required name.}} | ||
{{UIref | {{UIref | ||
|Description | |Description | ||
− | | | + | | Optional description explaining what the gesture does.}} |
{{UIref | {{UIref | ||
|Trigger | |Trigger | ||
− | | | + | |Text shortcut to start the gesture. Triggers usually include <code>/</code> followed a few characters. A gesture must be active to be triggered: right-click the gesture in your inventory and choose '''Activate'''.}} |
{{UIref | {{UIref | ||
|Replace with | |Replace with | ||
− | | | + | |Optional text output the trigger is replaced with. Useful for expanding abbreviations into phrases. For example, if your '''Trigger''' is <code>/hi</code> and your '''Replace with''' is <code>Friendly greetings!</code>, entering the trigger results in <code>Friendly greetings!</code> appearing in local chat.}} |
{{UIref | {{UIref | ||
|Shortcut Key | |Shortcut Key | ||
− | |Use the dropdowns to assign a | + | |Use the dropdowns to assign a keystroke that starts an '''Active''' gesture.}} |
− | + | == Library == | |
− | + | Choose '''Animation''', '''Sound''', '''Chat''', or '''Wait''' and click '''Add >>''' to make it appear in '''Steps''' below. Only fully permissive animations and sounds can be used. | |
{{UIref | {{UIref | ||
|Animation | |Animation | ||
− | | | + | |Choose an '''Animation to play'''. In some cases, especially animations that loop endlessly, you can make the animation '''Start''' or '''Stop'''.}} |
{{UIref | {{UIref | ||
|Sound | |Sound | ||
− | | | + | |Choose a '''Sound to play'''.}} |
{{UIref | {{UIref | ||
|Chat | |Chat | ||
− | | | + | |Type text in the '''Chat to say''' field.}} |
{{UIref | {{UIref | ||
|Wait | |Wait | ||
− | | | + | |Adds a pause between gesture '''Steps'''. Optionally, check '''until animations are done''' and/or enter '''time in seconds'''.}} |
− | + | == Steps == | |
− | List of actions that | + | List of actions that are performed when the gesture is started. |
− | + | Choose a step in the list and click '''Up''' or '''Down''' to move it. Click '''Remove''' to delete a step. | |
− | + | ||
− | + | ||
− | + | After editing: | |
− | + | ||
− | + | ||
− | + | # Click '''Preview''' to see your gesture. This button changes to '''Stop''' if it doesn't have a definite end. | |
− | + | # Check '''Active''' so your gesture can be triggered. | |
− | + | # Click '''Save''' to confirm changes. | |
− | + | Gestures have many subtleties. For more information, see the [http://wiki.secondlife.com/wiki/Using_gestures Gestures Guide]. | |
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Latest revision as of 08:38, 26 March 2012
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Important: This article has been translated. The translation was imported on 26 Apr 2010. Any changes will require re-export for incremental translation. |
Create new gestures or edit existing gestures when you have modify permissions. Gesture triggers can always be modified.
Name | The gesture's required name. |
Description | Optional description explaining what the gesture does. |
Trigger | Text shortcut to start the gesture. Triggers usually include / followed a few characters. A gesture must be active to be triggered: right-click the gesture in your inventory and choose Activate.
|
Replace with | Optional text output the trigger is replaced with. Useful for expanding abbreviations into phrases. For example, if your Trigger is /hi and your Replace with is Friendly greetings! , entering the trigger results in Friendly greetings! appearing in local chat.
|
Shortcut Key | Use the dropdowns to assign a keystroke that starts an Active gesture. |
Library
Choose Animation, Sound, Chat, or Wait and click Add >> to make it appear in Steps below. Only fully permissive animations and sounds can be used.
Animation | Choose an Animation to play. In some cases, especially animations that loop endlessly, you can make the animation Start or Stop. |
Sound | Choose a Sound to play. |
Chat | Type text in the Chat to say field. |
Wait | Adds a pause between gesture Steps. Optionally, check until animations are done and/or enter time in seconds. |
Steps
List of actions that are performed when the gesture is started.
Choose a step in the list and click Up or Down to move it. Click Remove to delete a step.
After editing:
- Click Preview to see your gesture. This button changes to Stop if it doesn't have a definite end.
- Check Active so your gesture can be triggered.
- Click Save to confirm changes.
Gestures have many subtleties. For more information, see the Gestures Guide.