Difference between revisions of "Viewerhelp:Gesture Editor"

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{{red|BEING REVIEWED BY TORLEY... as Kool-Aid Man would say, "OH YEAHHHH."}}
{{Translated Help Article||26 Apr 2010}}


{{Help Article Ready for Review}}
Create new gestures or edit existing {{xref|gesture|gestures}} when you have modify {{xref|permission|permissions}}. Gesture triggers can always be modified.
Use the Gesture Editor to create new gestures or edit existing gestures when you have modify permissions. Gesture triggers can be edited with any permission setting.
 
{{UIref
| Name
| The gesture's required name.}}


{{UIref
{{UIref
|Description
|Description
|Shows the name of gesture.}}
| Optional description explaining what the gesture does.}}


{{UIref
{{UIref
|Trigger
|Trigger
|Shows the existing gesture trigger. Triggers include a forward slash key followed by a short keyword or letters used to initiate an '''Active''' gesture from local chat.}}
|Text shortcut to start the gesture. Triggers usually include <code>/</code> followed a few characters. A gesture must be active to be triggered: right-click the gesture in your inventory and choose '''Activate'''.}}


{{UIref
{{UIref
|Replace with
|Replace with
|Replaces trigger with text.}}
|Optional text output the trigger is replaced with. Useful for expanding abbreviations into phrases. For example, if your '''Trigger''' is <code>/hi</code> and your '''Replace with''' is <code>Friendly greetings!</code>, entering the trigger results in <code>Friendly greetings!</code> appearing in local chat.}}


{{UIref
{{UIref
|Shortcut Key
|Shortcut Key
|Use the dropdowns to assign a shortcut key that initiates an '''Active''' gesture.}}
|Use the dropdowns to assign a keystroke that starts an '''Active''' gesture.}}


===Library===
== Library ==


Use the Library functions to customize your gesture.
Choose '''Animation''', '''Sound''', '''Chat''', or '''Wait''' and click '''Add >>''' to make it appear in '''Steps''' below. Only fully permissive animations and sounds can be used.


{{UIref
{{UIref
|Animation
|Animation
|Add an animation to the gesture. Select '''Animation''' from the '''Library:''' options then click '''Add>>'''. Select the new animation from the '''Steps''' list. Select an '''Animation to play''' from the dropdown. Select '''Start''' or '''Stop''' value for the animation.}}
|Choose an '''Animation to play'''. In some cases, especially animations that loop endlessly, you can make the animation '''Start''' or '''Stop'''.}}


{{UIref
{{UIref
|Sound
|Sound
|Add a sound to the gesture. Select '''Sound''' from the '''Library''' options then click '''Add>>'''. Select a '''Sound to play''' from the dropdown.}}
|Choose a '''Sound to play'''.}}


{{UIref
{{UIref
|Chat
|Chat
|Add chat to the gesture. Select '''Chat''' from the Library options then click '''Add>>'''. Enter text in the '''Chat to say:''' box.}}
|Type text in the '''Chat to say''' field.}}


{{UIref
{{UIref
|Wait
|Wait
|Add a pause between gesture '''Steps'''. Select '''Wait''' from the '''Library:''' options then click '''Add>>'''. Check the '''until animations are done''' or the '''time in seconds''' box. Enter seconds using 0.0 format in the '''time in seconds''' box.}}
|Adds a pause between gesture '''Steps'''. Optionally, check '''until animations are done''' and/or enter '''time in seconds'''.}}
 
===Steps===
List of actions that will be performed when the gesture is initiated.


{{UIref
== Steps ==
|Up
List of actions that are performed when the gesture is started.
|Use the '''Up''' button to move actions up in the '''Steps:''' list.}}


{{UIref
Choose a step in the list and click '''Up''' or '''Down''' to move it. Click '''Remove''' to delete a step.
|Down
|Use the '''Down''' button to move actions down in the '''Steps:''' list.}}


{{UIref
After editing:
|Remove
|Use the '''Remove''' button to remove actions from the '''Steps:''' list.}}


===Activate, Preview and Save===
# Click '''Preview''' to see your gesture. This button changes to '''Stop''' if it doesn't have a definite end.
Use these options to finalize your gesture edits.
# Check '''Active''' so your gesture can be triggered.
# Click '''Save''' to confirm changes.


{{UIref
Gestures have many subtleties. For more information, see the [http://wiki.secondlife.com/wiki/Using_gestures Gestures Guide].
|Activate
|Check the '''Activate''' box to activate your gesture.}}
 
{{UIref
|Preview
|Click the '''Preview''' button. Your avatar will perform a preview of the gesture.}}
 
{{UIref
|Save
|Click the '''Save''' button to save changes to your gesture.}}

Latest revision as of 09:38, 26 March 2012

KBcaution.png Important: This article has been translated. The translation was imported on 26 Apr 2010. Any changes will require re-export for incremental translation.

Create new gestures or edit existing gestures when you have modify permissions. Gesture triggers can always be modified.

Name

  The gesture's required name.
Description

  Optional description explaining what the gesture does.
Trigger

  Text shortcut to start the gesture. Triggers usually include / followed a few characters. A gesture must be active to be triggered: right-click the gesture in your inventory and choose Activate.
Replace with

  Optional text output the trigger is replaced with. Useful for expanding abbreviations into phrases. For example, if your Trigger is /hi and your Replace with is Friendly greetings!, entering the trigger results in Friendly greetings! appearing in local chat.
Shortcut Key

  Use the dropdowns to assign a keystroke that starts an Active gesture.

Library

Choose Animation, Sound, Chat, or Wait and click Add >> to make it appear in Steps below. Only fully permissive animations and sounds can be used.

Animation

  Choose an Animation to play. In some cases, especially animations that loop endlessly, you can make the animation Start or Stop.
Sound

  Choose a Sound to play.
Chat

  Type text in the Chat to say field.
Wait

  Adds a pause between gesture Steps. Optionally, check until animations are done and/or enter time in seconds.

Steps

List of actions that are performed when the gesture is started.

Choose a step in the list and click Up or Down to move it. Click Remove to delete a step.

After editing:

  1. Click Preview to see your gesture. This button changes to Stop if it doesn't have a definite end.
  2. Check Active so your gesture can be triggered.
  3. Click Save to confirm changes.

Gestures have many subtleties. For more information, see the Gestures Guide.