Difference between revisions of "Viewerhelp:Joystick Configuration"

From Second Life Wiki
Jump to: navigation, search
m (Text replace - '{{Help Article Ready for Translation}}' to '{{FROZEN Help Article - In Translation|26 Apr 2010}}')
Line 1: Line 1:
{{Help Article Ready for Translation}}
+
{{FROZEN Help Article - In Translation|26 Apr 2010}}
  
 
"Joystick" refers to compatible USB input devices, which can be used to control Second Life in exciting ways for exploration, moviemaking, and more. While we've only tested Second Life with certain gadgets such as the [http://www.3dconnexion.com/products/spacenavigator.html 3Dconnexion SpaceNavigator], other joysticks, gamepads, and so on may work, but we can't guarantee it.
 
"Joystick" refers to compatible USB input devices, which can be used to control Second Life in exciting ways for exploration, moviemaking, and more. While we've only tested Second Life with certain gadgets such as the [http://www.3dconnexion.com/products/spacenavigator.html 3Dconnexion SpaceNavigator], other joysticks, gamepads, and so on may work, but we can't guarantee it.
  
 
This window is fairly technical, although the default settings generally work well with no or minimal changes. [http://wiki.secondlife.com/wiki/Flycam Get details on how to use it.]
 
This window is fairly technical, although the default settings generally work well with no or minimal changes. [http://wiki.secondlife.com/wiki/Flycam Get details on how to use it.]

Revision as of 12:36, 26 April 2010

KBwarning.png Warning: DO NOT MODIFY THIS ARTICLE. IT IS BEING TRANSLATED.

"Joystick" refers to compatible USB input devices, which can be used to control Second Life in exciting ways for exploration, moviemaking, and more. While we've only tested Second Life with certain gadgets such as the 3Dconnexion SpaceNavigator, other joysticks, gamepads, and so on may work, but we can't guarantee it.

This window is fairly technical, although the default settings generally work well with no or minimal changes. Get details on how to use it.

Copyright Linden Research, Inc. All rights reserved.