Difference between revisions of "Viewerhelp:Pathfinding View/Test"

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{{UIref| Viewer Status | Reports the status of the pathfinding navmesh including the download process of retrieving the navmesh data from the simulator.}}
{{UIref| Simulator Status | Reports the status of the region's navmesh on the simulator including when the navmesh has pending changes, is building, or is up-to-date.}}
=====View tab =====
'''Show'''
'''Show'''
{{UIgroup|
{{UIgroup|
{{UIref| World | Select to display the normal world view of the region's objects.}}
{{UIref| Movables Only | Select to display only the region's objects that are '''not''' marked as affecting the navmesh ''(Walkable, Static Obstacle, Material Volume, or Exclusion Volume)''.  This is useful to determine which objects on the region are still movable and thus contributing to increase pathfinding time on the simulator.  '''Note:''' this checkbox is only enabled when World is also selected.}}
{{UIref| Navmesh  | Toggles the display of the navmesh within the Viewer.}}
{{UIref| Navmesh  | Toggles the display of the navmesh within the Viewer.}}
{{UIref| Show Walkability Map | Not currently implemented.
{{UIref| Show Walkability Map | If the navmesh is displayed, the drop-down enables you to view the navmesh as a heatmap.  This mode enables you to view the walkability values baked into the navmesh in the style of a heatmap illustrating the respective values across the navmesh.}}
'''FUTURE''': If the navmesh is displayed, the drop-down enables you to view the navmesh as a heatmap.  This mode enables you to view the walkability values baked into the navmesh in the style of a heatmap illustrating the values across the navmesh.}}
{{UIref| Walkables  | Select to display the walkables used when the navmesh was generated.  Use this option to visualize how objects of type ''walkable'' affected the navmesh generation.}}
{{UIref| Walkables  | Select to display the walkables used when the navmesh was generated.  Use this option to visualize how objects of type ''Walkable'' affected the navmesh generation.}}
{{UIref| Material Volumes | Select to display of material volumes used when the navmesh was generated.  Use this option to visualize how objects of type ''material volume'' affected the navmesh generation.}}
{{UIref| Material Volumes | Select to display of material volumes used when the navmesh was generated.  Use this option to visualize how objects of type ''material volume'' affected the navmesh generation.}}
{{UIref| Static Obstacles | Select to display static obstacles used when the navmesh was generated.  Use this option to visualize how objects of type ''static obstacle'' affected the navmesh generation.}}
{{UIref| Static Obstacles | Select to display static obstacles used when the navmesh was generated.  Use this option to visualize how objects of type ''static obstacle'' affected the navmesh generation.}}
{{UIref| Exclusion Volumes | Toggles display of exclusion volumes used when the navmesh was generated.  Use this option to visualize how objects of type exclusion volume affected the navmesh generation.}}
{{UIref| Exclusion Volumes | Select to display exclusion volumes used when the navmesh was generated.  Use this option to visualize how objects of type ''exclusion volume'' affected the navmesh generation.}}
{{UIref| World | Select to display the navmesh in the world view.}}
{{UIref| Water Plane | Select to display a simple plane representation of the water.  Use this option when the World is hidden to visualize where the water-line is in the world.}}
{{UIref| With X-ray Vision| Select to alter the rendering into x-ray mode allowing for partial visibility through other objects.  Use this option to get a better visualization of the world in complex situations.}}
}}
}}
{{UIref| Status | Reports the status of the pathfinding navmesh including the download process of retrieving the navmesh data from the server.
'''FUTURE''': Status text will also report on the status of the server-side navmesh re-generation including when the navmesh is dirty, baking, or clean.}}


{{UIref|Characters.... | Click to display the {{Vh|Pathfinding characters}} window.}}
=====Test tab =====
 
=== Edit tab ===
 
{{UIref| Unfreeze | Click to switch from the default FROZEN state to UNFROZEN state.  In the UNFROZEN state, you can move permanent objects and to edit the terrain.}}
{{UIref| Linksets | After switching to UNFROZEN mode, click to open the Pathfinding {{Vh|Pathfinding linksets}} window.}}
{{UIref| Freeze <i>button</i> | After making the desired changes to permanent objects and/or terrain, the user will use the <i>Freeze</i> button to switch back to <b>FROZEN</b> mode.
FUTURE: Upcoming changes to the simulator will also re-generate the navmesh when a user switches back to the FROZEN state.
}}
 
===Test tab ===


To specify the starting point of the test character path, hold down the &lt;CTRL&gt; key and click the left mouse button in the Viewer window.  
To specify the starting point of the test character path, hold down the &lt;CTRL&gt; key and click the left mouse button in the Viewer window.  

Revision as of 18:35, 2 July 2012

Viewer Status   Reports the status of the pathfinding navmesh including the download process of retrieving the navmesh data from the simulator.
Simulator Status   Reports the status of the region's navmesh on the simulator including when the navmesh has pending changes, is building, or is up-to-date.
View tab

Show

World   Select to display the normal world view of the region's objects.
Movables Only   Select to display only the region's objects that are not marked as affecting the navmesh (Walkable, Static Obstacle, Material Volume, or Exclusion Volume). This is useful to determine which objects on the region are still movable and thus contributing to increase pathfinding time on the simulator. Note: this checkbox is only enabled when World is also selected.
Navmesh   Toggles the display of the navmesh within the Viewer.
Show Walkability Map   If the navmesh is displayed, the drop-down enables you to view the navmesh as a heatmap. This mode enables you to view the walkability values baked into the navmesh in the style of a heatmap illustrating the respective values across the navmesh.
Walkables   Select to display the walkables used when the navmesh was generated. Use this option to visualize how objects of type walkable affected the navmesh generation.
Material Volumes   Select to display of material volumes used when the navmesh was generated. Use this option to visualize how objects of type material volume affected the navmesh generation.
Static Obstacles   Select to display static obstacles used when the navmesh was generated. Use this option to visualize how objects of type static obstacle affected the navmesh generation.
Exclusion Volumes   Select to display exclusion volumes used when the navmesh was generated. Use this option to visualize how objects of type exclusion volume affected the navmesh generation.
Water Plane   Select to display a simple plane representation of the water. Use this option when the World is hidden to visualize where the water-line is in the world.
With X-ray Vision   Select to alter the rendering into x-ray mode allowing for partial visibility through other objects. Use this option to get a better visualization of the world in complex situations.
Test tab

To specify the starting point of the test character path, hold down the <CTRL> key and click the left mouse button in the Viewer window.

To specify the ending point of the test character path, hold down the <SHIFT> key and click the left mouse button in the Viewer window.

Character Width   Use the slider to specify the width of the test character, ranging from 0.1 meter to 2 meters.
Character Type   Specify the character type of the test character.
Clear Path   Click to clear a path generated and displayed in the Viewer.