Walker Sound

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Revision as of 04:42, 16 January 2012 by Jessikiti Nikitin (talk | contribs)
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I've seen a lot of these around the grid, I've made this one as efficient as I can. To use it you can just put the script in a prim along with a sound and then attach it to your avatar, there is no need to modify the script. But if you wanna do it, who's gonna stop ya?

Thanks to User:Takni Miklos for some optimisations.

<lsl> integer walking; string sound;

default {

   on_rez(integer omitted)
   {
       llResetScript();
   }

   state_entry()
   {
       sound = llGetInventoryName(INVENTORY_SOUND, 0);
       llSetTimerEvent(0.5);
   }

   timer()
   {
       integer info = llGetAgentInfo(llGetOwner());
       if(info & AGENT_WALKING)
       {
           if(!walking)
           {
               walking = TRUE;
               llLoopSound(sound, 1.0);
           }
       }
       else
       {
           if(walking)
           {
               walking = FALSE;
               llStopSound();
           }
       }
   }

} </lsl>