Difference between revisions of "Weapons in Second Life"

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GUIDE: WEAPONS IN SL
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Key words: guns pvp shootings bombs weapons safe damages pushes kills fatal health jessie jesse mouselook shooters wwiiol military phase shield pushgun


Second Life has weapons, and just like in First Life irresponsible use of weapons will get you in trouble. In SL it can get you suspended or banned.
Second Life has weapons, and just like in First Life irresponsible use of weapons will get you in trouble. In SL it can get you suspended or banned.


This notecard exists to explain how use weapons in SL without getting into trouble.
This article explains how use weapons in SL without getting into trouble.


Summary:
== SL has weapons, but most of SL is not about weapons ==
1.  SL has weapons, but most of SL is not about weapons, shooting, or fighting.
 
2.  Even in SL weapons have consequences for the people at the other end of the barrel.
 
3.  Pointing a weapon at the wrong person in SL has consequences.
 
4.  It's okay to use weapons in a few places.
 
5.  Why weapons are almost always "fatal."
 
6.  The future of weapons in SL.
 
7.  Know your weapon.
 
8.  Additional points.
 
1.  SL has weapons, but most of SL is not about weapons.


While SL has weapons and areas where you can take damage, most of SL is not about weapons. Use as weapon outside of those places where they are welcome risks getting suspended and banned. The simplest advice I have to offer is, "Don't fire a weapon in SL unless you know it's okay."
While SL has weapons and areas where you can take damage, most of SL is not about weapons. Use as weapon outside of those places where they are welcome risks getting suspended and banned. The simplest advice I have to offer is, "Don't fire a weapon in SL unless you know it's okay."


2.  Even in SL weapons have consequences for the people at the other end of the barrel.
== Even in SL weapons have consequences for the people at the other end of the barrel ==


Weapons in this game that can push people very very far away. Some weapons can do damage to a resident, if they take enough damage, they "die" and are teleported to their home. Some weapons can even make people log out.  Most people in SL don't like this.  Weapons that are fired can miss the intended target and hit someone unintended. Even it you didn't intend to hit someone, that will not stop you from getting suspened or banned.
Weapons in this game that can push people very very far away. Some weapons can do damage to a resident, if they take enough damage, they "die" and are teleported to their home. Some weapons can even make people log out.  Most people in SL don't like this.  Weapons that are fired can miss the intended target and hit someone unintended. Even it you didn't intend to hit someone, that will not stop you from getting suspened or banned.


3. Pointing a weapon at the wrong person in SL has consequences.
== Pointing a weapon at the wrong person in SL has consequences ==


If you push, damage, kill, or log out another player, and they aren't part of your weapons activity, then they can report you for abuse. If you are reported for abuse, you could be suspended or banned from SL.
If you push, damage, kill, or log out another player, and they aren't part of your weapons activity, then they can report you for abuse. If you are reported for abuse, you could be suspended or banned from SL.


4. It's okay to use weapons in a few places.
== It's okay to use weapons in a few places ==


There are places to use weapons. These are any place the heart appears in the menu bar. The two most popular areas for this are the sims Jessie and Rausch.  But if you aren't equiped with the latest scripted weapons you will not stand a chance. There are aimbots, or turrets, guns scripted that can fire projectiles that can target and follow you around until it hits you.
There are places to use weapons. These are any place the heart appears in the menu bar. The two most popular areas for this are the sims Jessie and Rausch.  But if you aren't equiped with the latest scripted weapons you will not stand a chance. There are aimbots, or turrets, guns scripted that can fire projectiles that can target and follow you around until it hits you.


5. Why weapons are almost always "fatal."
== Why weapons are almost always 'fatal' ==


Scripts set the damage a weapon does. And how many times a weapon can hit. Which basically means that any weapon hit can be (and usually is) fatal. There have been attempts to make damage systems with percentages of health taken of per bullet hit, but were quickly done away with because people couldn't abide by a spoken rule, this was known as RLDMG bullets.
Scripts set the damage a weapon does. And how many times a weapon can hit. Which basically means that any weapon hit can be (and usually is) fatal. There have been attempts to make damage systems with percentages of health taken of per bullet hit, but were quickly done away with because people couldn't abide by a spoken rule, this was known as RLDMG bullets.


6. The future of weapons in SL.
== The future of weapons in SL ==


There are a couple Sims at this point in the process of being built that are going to allow a pvp system that will make combat fair and interesting.
There are a couple Sims at this point in the process of being built that are going to allow a pvp system that will make combat fair and interesting.


7. Know your weapon.
== Know your weapon ==


Protect your rights to bear arms. Use weapons responsibly in Second Life. Scripts are the real power behind weapons. A malicious script will get you in trouble. So know what you have in your avatars hands, ask questions, get knowledge, and use good sense.  
Protect your rights to bear arms. Use weapons responsibly in Second Life. Scripts are the real power behind weapons. A malicious script will get you in trouble. So know what you have in your avatars hands, ask questions, get knowledge, and use good sense.  


8. Additional points.
== Additional points ==
 
- Most combat that is allowed must be face to face.
 
- You are not allowed to set up waepons that fire on people if your are not in the sim or logged off.


- You are not supposed to fire into a damage area from its borders.  
* Most combat that is allowed must be face to face.
* You are not allowed to set up waepons that fire on people if your are not in the sim or logged off.
* You are not supposed to fire into a damage area from its borders.  


-------------------------
== Contributor ==
contributor:
* [[User:His Grace|His Grace]]
-His Grace


[[Category:Text from In-world Notecards]]
[[Category:Text from In-world Notecards|Weapons]]
[[Category:Tutorials|Weapons]]

Revision as of 08:23, 10 January 2007

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Second Life has weapons, and just like in First Life irresponsible use of weapons will get you in trouble. In SL it can get you suspended or banned.

This article explains how use weapons in SL without getting into trouble.

SL has weapons, but most of SL is not about weapons

While SL has weapons and areas where you can take damage, most of SL is not about weapons. Use as weapon outside of those places where they are welcome risks getting suspended and banned. The simplest advice I have to offer is, "Don't fire a weapon in SL unless you know it's okay."

Even in SL weapons have consequences for the people at the other end of the barrel

Weapons in this game that can push people very very far away. Some weapons can do damage to a resident, if they take enough damage, they "die" and are teleported to their home. Some weapons can even make people log out. Most people in SL don't like this. Weapons that are fired can miss the intended target and hit someone unintended. Even it you didn't intend to hit someone, that will not stop you from getting suspened or banned.

Pointing a weapon at the wrong person in SL has consequences

If you push, damage, kill, or log out another player, and they aren't part of your weapons activity, then they can report you for abuse. If you are reported for abuse, you could be suspended or banned from SL.

It's okay to use weapons in a few places

There are places to use weapons. These are any place the heart appears in the menu bar. The two most popular areas for this are the sims Jessie and Rausch. But if you aren't equiped with the latest scripted weapons you will not stand a chance. There are aimbots, or turrets, guns scripted that can fire projectiles that can target and follow you around until it hits you.

Why weapons are almost always 'fatal'

Scripts set the damage a weapon does. And how many times a weapon can hit. Which basically means that any weapon hit can be (and usually is) fatal. There have been attempts to make damage systems with percentages of health taken of per bullet hit, but were quickly done away with because people couldn't abide by a spoken rule, this was known as RLDMG bullets.

The future of weapons in SL

There are a couple Sims at this point in the process of being built that are going to allow a pvp system that will make combat fair and interesting.

Know your weapon

Protect your rights to bear arms. Use weapons responsibly in Second Life. Scripts are the real power behind weapons. A malicious script will get you in trouble. So know what you have in your avatars hands, ask questions, get knowledge, and use good sense.

Additional points

  • Most combat that is allowed must be face to face.
  • You are not allowed to set up waepons that fire on people if your are not in the sim or logged off.
  • You are not supposed to fire into a damage area from its borders.

Contributor