Difference between revisions of "Weapons in Second Life"

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GUIDE: WEAPONS IN SL
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Key words: guns pvp shootings bombs weapons safe damages pushes kills fatal health jessie jesse mouselook shooters wwiiol military phase shield pushgun


Second Life has weapons, and just like in First Life irresponsible use of weapons will get you in trouble. In SL it can get you suspended or banned.
Second Life has weapons, and just like in First Life irresponsible use of weapons will get you in trouble. In SL it can get you suspended or banned.


This notecard exists to explain how use weapons in SL without getting into trouble.
This article shows a broad view of weaponry in general, in both legal and illegal genres. Visit the [[Combat]] article for more information on combat, which is legal in specified areas (usually combat sandboxes).


Summary:
== SL is not all weaponry ==
1.  SL has weapons, but most of SL is not about weapons, shooting, or fighting.
 
2.  Even in SL weapons have consequences for the people at the other end of the barrel.
 
3.  Pointing a weapon at the wrong person in SL has consequences.
 
4.  It's okay to use weapons in a few places.
 
5.  Why weapons are almost always "fatal."
 
6.  The future of weapons in SL.
 
7.  Know your weapon.
 
8.  Additional points.
 
1.  SL has weapons, but most of SL is not about weapons.


While SL has weapons and areas where you can take damage, most of SL is not about weapons. Use as weapon outside of those places where they are welcome risks getting suspended and banned. The simplest advice I have to offer is, "Don't fire a weapon in SL unless you know it's okay."
While SL has weapons and areas where you can take damage, most of SL is not about weapons. Use as weapon outside of those places where they are welcome risks getting suspended and banned. The simplest advice I have to offer is, "Don't fire a weapon in SL unless you know it's okay."


2.  Even in SL weapons have consequences for the people at the other end of the barrel.
== Consequences of SL weapons ==
 
Weapons in this game that can push people very very far away. Some weapons can do damage to a resident, if they take enough damage, they "die" and are teleported to their home. Some weapons can even make people log out.  Most people in SL don't like this.  Weapons that are fired can miss the intended target and hit someone unintended. Even it you didn't intend to hit someone, that will not stop you from getting suspened or banned.
 
3. Pointing a weapon at the wrong person in SL has consequences.
 
If you push, damage, kill, or log out another player, and they aren't part of your weapons activity, then they can report you for abuse. If you are reported for abuse, you could be suspended or banned from SL.


4. It's okay to use weapons in a few places.
Weapons in this game that can push people very, very far away. Some weapons can do damage to a resident, if they take enough damage, they "die" and are teleported to their home. Some weapons can even make people log out.  Weapons that are fired can miss the intended target and hit someone unintended. Even if you didn't intend to hit someone, that will not stop you from getting suspended or banned.


There are places to use weapons. These are any place the heart appears in the menu bar. The two most popular areas for this are the sims Jessie and Rausch.  But if you aren't equiped with the latest scripted weapons you will not stand a chance. There are aimbots, or turrets, guns scripted that can fire projectiles that can target and follow you around until it hits you.
If you push, damage, kill, or log out another player and they aren't in the combat area, then they can report you for abuse. If you are reported for abuse, you could also be suspended or banned.


5. Why weapons are almost always "fatal."
Keep in mind, however, that '''anyone in the ''combat sandboxes'' can be killed.''' It is part of being there in the first place. You will '''not''' get in trouble for killing anyone in these areas.


Scripts set the damage a weapon does. And how many times a weapon can hit. Which basically means that any weapon hit can be (and usually is) fatal. There have been attempts to make damage systems with percentages of health taken of per bullet hit, but were quickly done away with because people couldn't abide by a spoken rule, this was known as RLDMG bullets.
== Legal combat ==


6. The future of weapons in SL.
To learn about where weapons are ok to use, visit the [[Combat]] article.


There are a couple Sims at this point in the process of being built that are going to allow a pvp system that will make combat fair and interesting.
== Weapon "fatalities" ==


7. Know your weapon.
Scripts set the damage a weapon does and how many times a weapon can hit someone before they die, which basically means that any weapon hit can be (and usually is) fatal. There have been attempts to make damage systems with percentages of health taken of per bullet hit, but were quickly done away with because people couldn't abide by a spoken rule. These were known as RLDMG bullets.


Protect your rights to bear arms. Use weapons responsibly in Second Life. Scripts are the real power behind weapons. A malicious script will get you in trouble. So know what you have in your avatars hands, ask questions, get knowledge, and use good sense.
== Know your weapon ==


8. Additional points.
Protect your rights to bear arms. Use weapons responsibly in Second Life. Scripts are the real power behind weapons. A malicious script will get you in trouble, so know what you have in your avatars hands, ask questions, get knowledge, and use good sense.


- Most combat that is allowed must be face to face.
== Additional points ==


- You are not allowed to set up waepons that fire on people if your are not in the sim or logged off.
* Most combat that is allowed must be in a combat sim. There are a few areas, such as military bases, that do not occupy whole sims but allow combat.
* Just because land has damage allowed doesn't mean that combat is allowed. Contact the landowner for rules.
* Never set up weapons that fire on people if your are not in the sim or logged off. These can be turrets, robots, or modified guns. For personal land security, use a security bot or some other form of protection, as bullets from turrets and other automatic weapons tend to stray off your land and have the potential for hitting an innocent bystander.
* Do not fire into a damage area from its borders. This is frowned upon and can cause irritated residents, and you can get reported for this.


- You are not supposed to fire into a damage area from its borders.
== Contributors ==
* [[User:His Grace|His Grace]]
* [[User:Peter Nelson|Peter Nelson]]


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[[Category:Text from In-world Notecards|Weapons]]
contributor:
[[Category:Tutorials|Weapons]]
-His Grace

Latest revision as of 15:18, 8 August 2008

Second Life has weapons, and just like in First Life irresponsible use of weapons will get you in trouble. In SL it can get you suspended or banned.

This article shows a broad view of weaponry in general, in both legal and illegal genres. Visit the Combat article for more information on combat, which is legal in specified areas (usually combat sandboxes).

SL is not all weaponry

While SL has weapons and areas where you can take damage, most of SL is not about weapons. Use as weapon outside of those places where they are welcome risks getting suspended and banned. The simplest advice I have to offer is, "Don't fire a weapon in SL unless you know it's okay."

Consequences of SL weapons

Weapons in this game that can push people very, very far away. Some weapons can do damage to a resident, if they take enough damage, they "die" and are teleported to their home. Some weapons can even make people log out. Weapons that are fired can miss the intended target and hit someone unintended. Even if you didn't intend to hit someone, that will not stop you from getting suspended or banned.

If you push, damage, kill, or log out another player and they aren't in the combat area, then they can report you for abuse. If you are reported for abuse, you could also be suspended or banned.

Keep in mind, however, that anyone in the combat sandboxes can be killed. It is part of being there in the first place. You will not get in trouble for killing anyone in these areas.

Legal combat

To learn about where weapons are ok to use, visit the Combat article.

Weapon "fatalities"

Scripts set the damage a weapon does and how many times a weapon can hit someone before they die, which basically means that any weapon hit can be (and usually is) fatal. There have been attempts to make damage systems with percentages of health taken of per bullet hit, but were quickly done away with because people couldn't abide by a spoken rule. These were known as RLDMG bullets.

Know your weapon

Protect your rights to bear arms. Use weapons responsibly in Second Life. Scripts are the real power behind weapons. A malicious script will get you in trouble, so know what you have in your avatars hands, ask questions, get knowledge, and use good sense.

Additional points

  • Most combat that is allowed must be in a combat sim. There are a few areas, such as military bases, that do not occupy whole sims but allow combat.
  • Just because land has damage allowed doesn't mean that combat is allowed. Contact the landowner for rules.
  • Never set up weapons that fire on people if your are not in the sim or logged off. These can be turrets, robots, or modified guns. For personal land security, use a security bot or some other form of protection, as bullets from turrets and other automatic weapons tend to stray off your land and have the potential for hitting an innocent bystander.
  • Do not fire into a damage area from its borders. This is frowned upon and can cause irritated residents, and you can get reported for this.

Contributors