Difference between revisions of "What is Avatar Rendering Cost?"

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#REDIRECT [[Avatar Rendering Cost]]
 
==Avatar Rendering Cost is also referred to as 'ARC'.==
 
Using a point score, the Avatar Rendering Cost shows how much each avatar affects the [[How to check viewer performance from your end - Video Tutorial|rendering performance of the viewer.]] The point score is shown over an avatar's head in green, yellow or red, depending on how costly an avatar is for a graphics card to render.
 
[[Image:kb_Doc_Tester_demo_of_ARC.png]]
 
===How is the Avatar Rendering Cost determined?===
 
Each face/polygon of an avatar is assigned a point (times a multiple). Characteristics of that face which might slow down rendering determines the multiple. All the points get added together and presented as "the final cost" estimate of rendering the avatar.
 
====What types of characteristics affect each face/polygon on an avatar's attachment?====
 
The following characteristics can increase the multiplier for a particular attachment:
 
* The attachment has a unique texture
*
* The attachment has flexiprims in it
*
* The attachment is invisible or has invisible parts
*
* The attachment glows
*
* The attachment has texture coordinates that are animated
*
 
{{KBnote| '''Note:''' An avatar with no attachments will have an Avatar Rendering Cost of 1. Adding attachments to an avatar will increase Avatar Rendering Cost.
}}
 
===How do I enable ARC?===
 
Turn on your [[How do I open the Advanced menu (Formerly known as the Client menu.)|Advanced Menu.]]
 
Go to: Advanced > Rendering > Info Displays > Avatar Rendering Cost
 
[[Image:kb_ARC_Default_.png]]
 
==== Learn more by reading [http://blog.secondlife.com/2008/05/01/who-me-yes-you-couldnt-be-then-who-introducing-avatar-rendering-cost/ Technical Details] (including cost computations) on our blog, or view our Video Tutorial.===={{#widget:Blip.tv
|id=Abv0TQA
|width=640
|height=510
}}
 
Enjoy the benefits of Avatar Rendering Cost, an educational tool to help understand more about sources of viewer-side performance.
[[Category:Avatar]]
[[Category:Video]]
[[Category:Textures and Snapshots]]
[[Category:Videos]]
[[Category:Performance and Stability]]
[[Category:Avatar and Appearance]]
[[Category:Making Your Avatar Fancy]]
[[Category:Performance]]
[[Category:Improving Performance]]
[[Category:Landowners]]
[[Category:Working with Textures]]
[[Category:Knowledge Base]]

Latest revision as of 12:29, 7 October 2009