Difference between revisions of "Yava Script Pods"

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From the dam, it moves on the shortest road back to West, to Zermatt Lake and then, following an alpine path, to pod base, passing through the tundra and ice bay, structures described at [[Snowlands Subcontinent]].
 
From the dam, it moves on the shortest road back to West, to Zermatt Lake and then, following an alpine path, to pod base, passing through the tundra and ice bay, structures described at [[Snowlands Subcontinent]].
  
'''S4 - River & Mountains'''
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'''S4 - River & Mountains'''. Departure: every hour past 20 and past 40.
  
 
'''S5 - Northern Sansara'''
 
'''S5 - Northern Sansara'''

Revision as of 05:21, 31 March 2014

NOTE: THIS ARTICLE IS IN PROGRESS. ESTIMATED FINISH DATE: MAY 1ST 2014

The Yava script pods are automated, convertable, scheduled vehicles that can be seen on Corsica, Gaeta 1, Gaeta 5, Heterocera, Jeogeot, Nautilus, Sansara, Satori and occasional in Zindra. Compared with other automated vehicles, they are much more safe and still they allow passenger to control a few functions (like speed).

Design and features

These vehicles have low prim count and low size. They are phantom (not interfering with other vehicles or avatars), but still they can affect a few things, like railway switches. They are convertable vehicles, that look like a train on railway, spherical pods on roads or ground, boats on water or even submarines if needed.

The scripts use a notecard to store data. Measures show that the Yava script pods are not high-lag vehicles, they don't affect nearby residents with unwanted noise and they don't create high lag in the sim or parcel they enter (yet, it is proven that any avatar, object or script has an influence on land and server performance, it is important to keep this influence below certain limits). Influence is comparable with a classic Heterocera VRC opensource train. While moving on railways, they are not affected by switch changes.

The fact that they give touristic informations on the way is very important and helps people learn much about Second Life geography and history.

Very suggestive are the drawings found on these vehicles. They show important features on the way they go to visit.

Schedule

These vehicles are released after a schedule (usually at every 30 minutes), but this is not a rule. Some of the pods (like the GSLR Cecropia - Calleta) are released at other schedules. From any pod base, if an avatar wishes, a vehicle can be rezzed anytime. Position of some pods can be noticed with some interactive maps (found usually in Heterocera along the railway).

Scheduled might be affected by sim logout processes or by avatars crashing at a sim cross. Majority of pods have long lives. After they finish their tours, they return home and go again on another tour.

Pod bases

Pod vehicles are rezzed at some specified bases.

Routes

Currently, the pods can be found on many continents. There are also transcontinental pods. So, the same pod might appear twice on the lists.

Corsica

Gaeta 1

Gaeta 5

Heterocera

H1 - Transcontinental is a special pod that connects Heterocera with Sansara. It is launched every 30 minutes, departures are at each hour past 20 and 15.

H2 - South East Heterocera

H3 - Heterocera Coast. It has no speed controler. It is released every 30 minutes from Calleta, at each hour past 06 or 36. It offers a complete coast tour. A complete trip takes about 2 hours at average speed. From pod station, it moves to the road in Calelta, then to road 1, along the inner plain.

H4 - road 4

H5 - Cecropia Express. Stops: pod station, Cecropia station, Calleta rail connection. It has no speed controler. It can be seen along the GSLR main rail in Heterocera, from Calleta (junctoin with main railway, Calleta representance of Arcadia Asylum) to Cecropia docks (gateway to Sansara). It passes through only 2 sims and it waits a few minutes at each line end. There is a single pod moving along the way, at every 10 minutes. It waits about 2 minute at each line end. Another station is at the pod station.

H6 - The Great Wall

Jeogeot

Nautilus

Sansara

S0 - Southwestern Mountains

S1 - Northwestern Departures

S2 pod line

S2 - ONSR. Departure time: at every hour past 25 and 55. It does not allow speed control. This pod follows the Amudsen Road to North. It is one of the best way to visit Snowlands Subcontinent. It follows the road to North-East, entering the tundra, close to highest mountains of Sansara. Then, it turns South, through Garmish sim, to reach Zermatt Lake and then Wengen railway station. From here, it walks along the road, paralell with the ONSR. From Okemo Gorge, it walks along the rail tracks.

Then, at return route, the pod leaves the railway in Okemo Gorge. Following a trail of protected land, it reaches a hidden, unconnected road (Virrat and Cloudmont sims). Another turn is in Eagan, on the Alpine Byway, a mountain road going to Silk Mountain Waters. At some point, pod leaves the path and climbs over the mountains. Then, from mount Kanin, it really jumps down to a forest and a snow-covered road. Returning to an alpine trail, the pod finally reaches to pod base.

Stops: Durango, Wengen, Okemo Gorge, Okemo Canyon, Smithers Bluff Yard, Smithers End, Cloudmont End, Kanin, Durango.

S3 pod line

S3 - Southeastern Sansara departs every hour at past 10 and past 40. It follows a complicated route. Starting from pod base, it follows mountain paths to ger accross Snowlands, to Zermatt Lake and then, it follows a skiline to take a shortcut to East, climbing two peaks with Altitude over 200 meters. Then it continues along Sutherland Basin 3.

In Tofte sim, pod makes a small deviation from route, to enter again in snowlands, through Bruwnworth infohub. This includes an off-road sector. Then, it returns back.

Soon after this, the pod makes another course change to North, to Bear sim. The route followed is complicated. Basically, it is a bubble with a deviation to East (that also includes an off-road sector). This is a confortable way to get contact with Mountains Of South-East Sansara. If you want, there are ways to explore these mountains by foot. There are ways to continue to South Islanders.

After this loop, pod returns to the point it started and makes fast another deviation to South, to the South end of Sansara, the Void Ocean. From there, following the coast of Sutherland Abyss basin 2, it reaches for the third time Bear infohub. Then, it goes to Sutherland Dam, by floating on water surface. Close to the dam there is a railway terminal of the SJRR, a resident-to-resident railway that is the start point for exploring Mountains Of South-East Sansara. Sutherland is one of the two highest Dams on the grid.

Pod makes another deviation from course here, to a place where East coast of Sansara is only 150 meters away, to one of the most lovely places in these mountains. From here, a traveler can visit more lakes by foot. Then it returns to Sutherland Dam following a submerged road.

From the dam, it moves on the shortest road back to West, to Zermatt Lake and then, following an alpine path, to pod base, passing through the tundra and ice bay, structures described at Snowlands Subcontinent.

S4 - River & Mountains. Departure: every hour past 20 and past 40.

S5 - Northern Sansara

S6 - Northeastern

H1 - Heterocera Connection

Satori

Sharp Continent

Zidra

Z1 - Kama Centercircles around two sims, Kama Center and Bronlen. Departure is at every 10 minutes. The pod has a few stops.

Z2 - South Zindra is an unscheduled pod, released on command. Unfortunately, land does not allow vehicle entry, so that vehicles need passengers to move.

See Also

Second Life Geography

Automated Transportation