Beta Server Office Hours/Minutes/2011-11-10

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This meeting was held on November 10th, 2011

Agenda

  • Welcome to the Server Beta User Group

Updates

  • Another Interesting Week.
    • Coyot explains what happened.





  • Magnum RC Channel
  • This is a "havok" update project again.
  • New Bug Fixes
    • SVC-7424 Error rezzing certain mesh objects: "Unable to rez object because its mesh data is invalid."
    • Fix for root-prim meshes from an 'old server' not permitted to enter a 'new server'
  • Upgraded physics engine to Havok 2011.2. This brings in the latest work from Havok. We do not expect any noticeable change from this upgrade, but please let us know via jira if you see any new physics related issues.

Upcoming Stuff


Transcript

Transcript of Oskar Linden's Beta Server Office Hour for November 10th, 2011:

  • [15:00] Fancy Greeter: Oskar Linden has arrived!
  • [15:00] Kallista Destiny: Hi Arton
  • [15:01] Homeless: Hi Kallista
  • [15:01] Kallista Destiny: Ave Oskar
  • [15:01] arton Rotaru: hello all:)
  • [15:01] WolfPup Lowenhar: hey coyot
  • [15:01] Fancy Greeter: Stone Linden has arrived!
  • [15:01] Fancy Greeter: Jenn Linden has arrived!
  • [15:01] Nalates Urriah: Anyone here actuallty speak arabic that can help Moonamor?
  • [15:02] WolfPup Lowenhar: hey kelly and oskar
  • [15:02] Coyot Linden: hi
  • [15:02] Psi Merlin: Hi /all
  • [15:02] Jenn Linden: Hello all :)
  • [15:02] TriloByte Zanzibar: hello
  • [15:02] Stone LindenStone Linden 's Arabic is limited to please, hello, and thank you...
  • [15:02] Kallista Destiny: Sorry, not a bit of Arabic
  • [15:02] Oskar Linden: good day everyone
  • [15:02] Homeless: Would typonese be of any help?
  • [15:02] Nalates Urriah: Me neither. I'm Google'n it
  • [15:03] Oskar Linden: hey stone
  • [15:03] Homeless: Hi Oskar!
  • [15:03] Oskar Linden: and jenn
  • [15:03] Oskar Linden: welcome one and all
  • [15:03] Coyot Linden: アラビクが分かりません。
  • [15:03] Oskar Linden: here is the agenda
  • [15:03] Oskar Linden: https://wiki.secondlife.com/wiki/Server_Beta_User_Group
  • [15:03] Jacky Scharf: hi everybody °͜°
  • [15:03] Oskar Linden: first up is Coyot explaining the fun he had this week
  • [15:03] Oskar LindenOskar Linden pulls up a chair and gets out the popcorn
  • [15:04] Homeless: Next meeting is Nov 3rd???
  • [15:04] Kallista DestinyKallista Destiny snickers Fun....
  • [15:04] Nalates Urriah: That is a measure of fun factor
  • [15:04] Coyot Linden: hi, all
  • [15:05] Coyot Linden: So, as some of you may have noticed
  • [15:05] Coyot Linden: Tuesday's roll ran a bit, um, long
  • [15:05] Jacky Scharf: It was heavy ...
  • [15:05] Kallista Destiny: for some small value, perhaps negative value of fun.
  • [15:05] Coyot Linden: Naw, it's just my brother. ;)
  • [15:05] Flip Idlemind: Really? I didn't notice. (Not sarcasm, I really didn't notice)
  • [15:05] TriloByte Zanzibar: haha
  • [15:05] Coyot Linden: Anyway
  • [15:05] Coyot Linden: open mic
  • [15:05] Fancy Greeter: Aura Linden has arrived!
  • [15:06] Kallista Destiny: Nice understatement
  • [15:06] Coyot Linden: in German I think
  • [15:06] Rex Cronon: hello everybody
  • [15:06] Homeless: Hi Rex
  • [15:06] Rex Cronon: hi homeless
  • [15:06] Coyot Linden: So, we have a way of telling
  • [15:06] Coyot Linden: which regions are really stressed
  • [15:06] Flip Idlemind: Is it a complaint-based detection method
  • [15:06] Coyot Linden: and of course, what regions should be near to each other in physical
  • [15:07] Coyot Linden: space because they are neighbors in SL
  • [15:07] Coyot Linden: region crossings take less time that way
  • [15:07] Kallista Destiny: nods
  • [15:07] TriloByte ZanzibarTriloByte Zanzibar raises his glass
  • [15:07] Coyot Linden: FLIP - actually it is the inverse. The more you complain, the less we move you. :P
  • [15:07] Coyot Linden: Anyway
  • [15:08] Coyot Linden: We made an attempt on Tuesday to reorganize the grids to make it faster for everyone one.
  • [15:08] Coyot Linden: It didn't quite work
  • [15:08] Coyot Linden: for operational/technical/network reasons
  • [15:08] Rex Cronon: u put them in buckets:)
  • [15:08] sensory Haxsensory Hax greetings all
  • [15:08] Rex Cronon: hi
  • [15:08] Coyot Linden: That meant reverting that reorg change
  • [15:09] Jonathan Yap: Will you try again another time?
  • [15:09] Coyot Linden: and starting the roll from scratch around 1100 after we figured out
  • [15:09] Coyot Linden: what happened
  • [15:09] TriloByte Zanzibar: is that something that can be resolved via software, or does it require additional hardware in spots?
  • [15:09] Coyot Linden: Jonathan: probably, but in small chunks next time
  • [15:09] Coyot Linden: rather than trying to fix all of main grid at once
  • [15:09] Homeless: yah all at once sounds dangerous
  • [15:09] Coyot Linden: TriloByte: both actually
  • [15:09] arton Rotaru: the lab is always thinking BIG^^
  • [15:09] Coyot Linden: +1 homeless
  • [15:09] Coyot Linden: ha
  • [15:09] Jonathan Yap: Sounds like quite the game of musical chairs
  • [15:10] Kallista Destiny: sometimes too big.
  • [15:10] Coyot Linden: exactly
  • [15:10] TriloByte Zanzibar: right... possibly do some test rolls by estate with some of the bigger communities?
  • [15:10] Coyot Linden: It doesn't break up that way so easily
  • [15:10] Oskar Linden: coyot put in a lot of hours this week sorting things out
  • [15:10] Coyot Linden: I've been promoting going by RC
  • [15:10] Oskar Linden: he deserves a hand
  • [15:10] Kallista Destiny: I would not think so
  • [15:10] Coyot Linden: thanks, folks
  • [15:10] Jonathan Yap: I guess it depends on how many extra region slots they have to shuffle things around in
  • [15:11] arton Rotaru: ty coyote *clapClap*
  • [15:11] Coyot Linden: thanks
  • [15:11] HomelessHomeless claps
  • [15:11] TriloByte Zanzibar: yeah, I can imagine it was a ton of work. despite the obstacles, thanks for the effort
  • [15:11] Oskar Linden: if coyot is finished I'm going to jump around in the agenda a bit to accomodate our guests
  • [15:11] Coyot Linden: Yeah - there are a bunch of constraints: keeping people on channels, classes of machines, which colo, etc.
  • [15:11] Kallista Destiny: RC really don't have much relation to how things are arranged.
  • [15:11] Oskar Linden: jenn and stone are here to talk about some new upcoming inventory changes
  • [15:12] Oskar Linden: and how you can help
  • [15:12] Coyot Linden: No, but you only have so many machines pers RC
  • [15:12] Coyot Linden: Oskar: <EOF>
  • [15:12] Oskar Linden: thanks coyot
  • [15:12] Oskar Linden: and welcome to Jenn and Stone
  • [15:12] Coyot Linden: yw
  • [15:12] Jenn Linden: :)
  • [15:12] Rex Cronon: hey there
  • [15:12] Kallista Destiny: Thank you for making the effort
  • [15:12] Rex Cronon: :)
  • [15:12] Jenn Linden: Hello all!
  • [15:12] Kallista Destiny: better luck next time
  • [15:12] Oskar Linden: you remember Jenn. she made the group chat band aids ;-)
  • [15:13] Jenn Linden: Heh :) yes, that was my team.
  • [15:13] Kallista Destiny: Wehich are still working... sort of.
  • [15:13] TriloByte Zanzibar: Hi Jenn, Hi Stone... how can we help?
  • [15:13] Oskar Linden: tell us about the inv changes jenn
  • [15:13] Rex Cronon: the band aid group;)
  • [15:13] Jenn Linden: so what I wanted to share with you all - we are making some updates to inventory to improve speed and reliability
  • [15:14] Jenn Linden: specifically, we are using more transactional Inventory operations in the simulator
  • [15:14] Jenn Linden: we have some sims deployed to aditi now with this new code, and have been running extensive tests
  • [15:15] Jenn Linden: of course, we are quite attentive to the importance of doing this right
  • [15:15] Jenn Linden: mistakes in inventory are not trivial
  • [15:15] Jenn Linden: so we are being as thorough as possible
  • [15:15] Jenn Linden: we have found that more people think of more ways to test, so we're reaching out to ask for more forces
  • [15:15] Jacky Scharf: Will be there some problems with V1 vwrs? Primary I'm using Snowglobe ... I don't like V2 ...
  • [15:16] Jenn Linden: https://wiki.secondlife.com/wiki/InventoryBetaTest
  • [15:16] Rex Cronon: if u were to introduce latency in the tests it might be a better simulation what a regular user experiences
  • [15:16] Oskar Linden: so we have 4 regions set up with this code now
  • [15:16] Rex Cronon: of what a*
  • [15:16] Oskar Linden: we're aiming for an RC slot next week
  • [15:16] Jenn Linden: We have taken extra effort to maintain backwards Viewer compatibility wherever possible, in general
  • [15:16] Jenn Linden: and 3rd party compat, of course
  • [15:17] Jenn Linden: the only differences with older viewers in terms of functionality will be that newer viewers should be more efficient
  • [15:17] Jenn Linden: since they can take advantage of the more advanced APIs we build
  • [15:17] Jenn Linden: built*
  • [15:17] Jacky Scharf: Ah ok.
  • [15:17] TriloByte Zanzibar: w00t
  • [15:17] Kallista Destiny: nods
  • [15:17] Jenn Linden: we have several tests where we intentionally introduced latency - yes, good thinking there
  • [15:18] Jenn Linden: totally agree that's an important case
  • [15:18] Jenn Linden: so - our plan
  • [15:18] Jenn Linden: we have this updated code rolled out to the regions listed in that wiki page
  • [15:18] Jenn Linden: https://wiki.secondlife.com/wiki/InventoryBetaTest
  • [15:18] Jenn Linden: over the next week, we will continue trying to turn bugs up on aditi
  • [15:19] Jenn Linden: if any of you or others have the opportunity, any help we could get finding bugs in those regions would be a great help
  • [15:19] Jonathan Yap: The link for GC Test 2 points to GC Test 9
  • [15:19] Flip Idlemind: What exactly does "Remove an attachment such that it tries but cannot rez and must be returned. " mean
  • [15:19] Jenn Linden: my mistake
  • [15:19] Jenn Linden: you're correct :)
  • [15:19] Jonathan Yap: <-used to be a bit of a proofreader :)
  • [15:20] Jenn Linden: :)
  • [15:20] Jenn Linden: fixed
  • [15:20] Jenn LindenJenn Linden looks to see if she missed any questions in scrollback
  • [15:20] WolfPup Lowenhar: flip try right clicking on yout 'wings' and slecting drop
  • [15:20] Kallista Destiny: you need parcels that are norez then
  • [15:20] Jenn Linden: any questions?
  • [15:20] Jenn Linden: interesting point
  • [15:20] Oskar Linden: we can do that
  • [15:20] Oskar Linden: and set up parcels with fast autoreturn
  • [15:21] WolfPup Lowenhar: flp did you drop them or detach
  • [15:21] Oskar Linden: I will do that after this meeting
  • [15:21] Oskar Linden: make no rez zones
  • [15:21] Kallista Destiny: so that one drops something
  • [15:21] Oskar Linden: and 1 min autoreturn zones
  • [15:21] Jenn Linden: perfect
  • [15:21] Kallista Destiny: which detaches it and the tries to rez it (isnlt that roight)
  • [15:22] WolfPup Lowenhar: 'no rez/build zones would be good as well
  • [15:22] Oskar Linden: I'll make the ground different colors and label the parcels
  • [15:22] Flip Idlemind: Hmm ok
  • [15:22] Kallista Destiny: yeah
  • [15:22] Jenn Linden: thanks oskar
  • [15:22] Kallista Destiny: all the usual suspects
  • [15:22] Oskar Linden: wolfpup, kallista head out there with me after this meeting and we'll get things sorted
  • [15:22] Kallista Destiny: no enty
  • [15:22] Kallista Destiny: Alright
  • [15:22] WolfPup Lowenhar: ok
  • [15:22] Jenn Linden: I'll update that wiki page with proper bug filing info too - I realize looking at it that I omitted that
  • [15:23] Homeless: How about a banned parcel?
  • [15:23] Jenn Linden: Many thanks!!
  • [15:23] Jonathan Yap: What does "more transactional" mean in this instance?
  • [15:23] Homeless: er, no access I should say
  • [15:23] Jenn Linden: "more transactional" means the sim is keeping better track of completion of inventory actions
  • [15:23] Jenn Linden: from beginning to end
  • [15:24] Oskar Linden: we can set up whatever you think you need homeless
  • [15:24] Jenn Linden: there were times previously (now) when the Viewer and Sim's ideas of what inventory you have can get out fo sync
  • [15:24] Susie Chaffe: aka DB transactional integrity
  • [15:24] Jenn Linden: yes, for instance
  • [15:25] Jenn Linden: and also, if an inventory operation requires more than one action inside the sim code - the sim only says it's done if it has completed entirely
  • [15:25] Homeless: got to try and rez an object where I'm banned lol
  • [15:25] Jenn Linden: :)
  • [15:25] Jenn Linden: any other questions?
  • [15:25] Jenn Linden: or suggestions
  • [15:26] Oskar Linden: this is it people. you have jenn's undivided attention
  • [15:26] Kallista Destiny: it should be interesting , testing this
  • [15:26] Nalates Urriah: Does this have anything to do with Direct Deleivery?
  • [15:26] Jonathan Yap: What are the best tests to try?
  • [15:26] Kallista Destiny: So glad that this invenrory is volatile
  • [15:26] Ima Mechanique: can someone give a notecard of what I've missed, please
  • [15:26] Oskar Linden: https://wiki.secondlife.com/wiki/Server_Beta_User_Group
  • [15:26] Oskar Linden: http://wiki.secondlife.com/wiki/InventoryBetaTest
  • [15:26] Flip Idlemind: Sometimes I'll log in and some of my attachments will fail to rez. In my inventory they say "worn on Invalid Point" or something like that. I can't take them off or put them on (unless I get lucky)
  • [15:27] Jonathan Yap: That is, what makes the sim work the hardest?
  • [15:27] Flip Idlemind: Any chance any of this will affect that
  • [15:27] Jenn Linden: these inventory changes are specifically targeted at improving reliability and speed
  • [15:27] Jenn Linden: (not Direct Delivery)
  • [15:27] Jenn Linden: though we expect Direct Delivery to perform better as a result
  • [15:27] Nalates Urriah: thx
  • [15:28] Homeless: what are the most risky inventory transactions currently?
  • [15:28] Jenn Linden: best tests to try are listed in the wiki page
  • [15:28] Rex Cronon: in rl there is a game, where a line of people is formed, and the first person whispers something to the next, and so on, and the last person has to repeat what he/she heard. u need to do something similar here with inventory
  • [15:28] Jenn Linden: that we know of ;)
  • [15:29] Ima Mechanique: thanks Kallista
  • [15:29] RedMokum Bravin: Rex, passing on a tree and see if it has become a lion in the last person's inventory?
  • [15:29] Jenn Linden: FLIP - I'd say try it - if you see any difference in your attachment behavior, let us know
  • [15:29] Jonathan Yap: This may be off subject: the other day I gave someone a nocopy item which they refused and I did not get it back--is that expected behavior?
  • [15:29] Oskar Linden: jenn what's the best way to file jira's to get your attention?
  • [15:30] WolfPup Lowenhar: jenn another test would be rezing an object from another object
  • [15:30] Rex Cronon: right redmokum. it might even dissapear:)
  • [15:30] Jenn Linden: jonathan - that sounds like a bug - was the item still missing after relog?
  • [15:30] RedMokum Bravin: Any special tests to perform with coagulated items?
  • [15:31] Jonathan Yap: Jenn, yes, I believe so, it wasn't something I cared about so did not persue it
  • [15:31] Oskar Linden: I'll add a section for filing abugs
  • [15:31] Jacky Scharf: Hmmm ... Gestures are failed to load. Will it end then?
  • [15:31] Jonathan Yap: *did not care about
  • [15:31] Jenn Linden: wolfpup - noted
  • [15:31] Oskar Linden: SVC jira with component of Inventory sounds about right
  • [15:31] Flip Idlemind: I think that is expected actually. Once you give something to someone, it's theirs to do with what they want (including decline, which I think just puts it in the trash...or at least it used to)
  • [15:31] Jenn Linden: jonathan - that is an example of the kind of case we expect should be fixed with these updates
  • [15:31] Flip Idlemind: Maybe, I could be partially or totally wrong
  • [15:32] Kallista Destiny: under all of the fun cases too
  • [15:32] Jenn Linden: oskar - great! thanks for the suggestion.
  • [15:32] Oskar Linden: I'll update the wiki page
  • [15:32] Homeless: I recall giving to someone in busy mode had strange results
  • [15:32] WolfPup Lowenhar: jenn have a titan building rezer that can help wiith that test i just mentioned
  • [15:32] arton Rotaru: I think it's like Flip said
  • [15:32] Leonel Iceghost: when giving no copy items an they don't acept it is lost since I remember
  • [15:32] Leonel Iceghost: it doesn't go to trash
  • [15:32] Jenn Linden: homeless: interesting case - thanks!
  • [15:33] Oskar Linden: please pass along the link http://wiki.secondlife.com/wiki/InventoryBetaTest
  • [15:33] Oskar Linden: to anyone interested in helping to poke
  • [15:33] Oskar Linden: I'm going to be communicated that link to a wider audiences
  • [15:33] Jenn Linden: wolfpup - great - any cases you come up with, please have at it!
  • [15:33] Jonathan Yap: Oskar, will you send a message to the mailing list?
  • [15:33] Kallista Destiny: I will
  • [15:33] Oskar Linden: mailing list and in world group
  • [15:34] WolfPup LowenharWolfPup Lowenhar < should think about getting on the beta server mailng list :/
  • [15:34] Jenn Linden: oskar - cc me?
  • [15:34] Oskar Linden: of course
  • [15:34] Jenn Linden: :)
  • [15:34] Oskar Linden: if no one has any other questions for Jenn we can let her get back to work
  • [15:34] Jenn Linden: Great suggestions. Thank you so much!
  • [15:34] TriloByte Zanzibar: Thanks Jenn
  • [15:34] Jonathan Yap: Thank you Jenn, these are the incremental improvements that make the SL experience a better one
  • [15:34] Jenn Linden: I'll add the jira reporting info to the wiki page
  • [15:35] Jenn Linden: Jonathan: We hope so!
  • [15:35] Oskar Linden: awesome
  • [15:35] Jenn Linden: thanks for your attention :)
  • [15:35] Oskar Linden: we really appreciate any help you can give
  • [15:35] Jenn Linden: <Back to Oskar>
  • [15:35] Coyot Linden: wait, this isn't being at work? ;)
  • [15:35] Oskar Linden: we'll be watching the issues during the next few days
  • [15:35] Leonel Iceghost: feature request: we need a way to delete all but one of exactly copies of one item!
  • [15:35] Oskar Linden: and if we find nothing major along with our own internal QA we will put it on an RC next week
  • [15:35] arton Rotaru: it's oskars family meeting Coyot .P
  • [15:36] Oskar Linden: :-)
  • [15:36] Leonel Iceghost: I have like 5000 things named "object" and only 10 must be something I want to keep
  • [15:36] Oskar Linden: alright so I'll go over the updates this week
  • [15:37] Jenn Linden: Bye folks!
  • [15:37] arton Rotaru: lol, we all have I bet^^
  • [15:37] arton Rotaru: bye Jenn
  • [15:37] Oskar Linden: l8r) Jenn!!
  • [15:37] Rex Cronon: tc
  • [15:37] Kallista Destiny: thanks Jenn
  • [15:37] Kallista Destiny: House mouse?
  • [15:37] Oskar Linden: alright
  • [15:37] RedMokum Bravin: Unfortunately the objects I'd like to keep are on Aditi and the trash is on Agni :-p
  • [15:37] Oskar Linden: ok so main channel got bug fixes from Magnum
  • [15:38] Coyot Linden: No, House is a different Linden
  • [15:38] Kallista Destiny: louse Her DN
  • [15:38] Oskar Linden: once we got the bits on main channel things seemed to work well
  • [15:38] Kallista Destiny: lols
  • [15:39] Oskar Linden: it looks like I got some links wrong
  • [15:40] Oskar Linden: also I out the wrong update on the main channel section :-p
  • [15:40] Oskar Linden: heh
  • [15:40] Oskar Linden: what a week
  • [15:40] Oskar Linden: the real code was the refactored voice code
  • [15:40] Kallista Destiny: The kind you'd like a Mulligian on?
  • [15:40] TriloByte Zanzibar: refactored voice?
  • [15:40] Oskar Linden: yeah
  • [15:41] arton Rotaru: we now sound like pavarotti^^
  • [15:41] Oskar Linden: some serverside tweaks to how voice is handled
  • [15:41] TriloByte Zanzibar: ah ok
  • [15:41] Oskar Linden: fixed some syntax errors
  • [15:41] Oskar Linden: Fixed some private parcel voice issues
  • [15:41] Kallista Destiny: well some of use need help with our Grammar..
  • [15:42] Oskar Linden: not a lot of changes
  • [15:42] TriloByte Zanzibar: every bit helps though
  • [15:42] Oskar Linden: BlueSteel has some fun new code though
  • [15:42] Oskar Linden: This is a "Threaded Region Crossings" project.
  • [15:42] TriloByte Zanzibar: yeah, that sounds cool
  • [15:42] Flip Idlemind: Woooo
  • [15:42] Nalates Urriah: \o/
  • [15:42] Oskar Linden: I don't have many details. I might be able to get a dev out next week to chat about it
  • [15:43] Oskar Linden: it's infrastructure work
  • [15:43] Oskar Linden: step 1 basically
  • [15:43] arton Rotaru: Id id some vehicle crossings on BS yesterday
  • [15:43] TriloByte Zanzibar: will that help with all crossings, or just regions with heavier traffic?
  • [15:43] Oskar Linden: steps 2 and 3 would be beginning to implement region crossing speed ups
  • [15:43] arton Rotaru: they worked better than on LeTirge and magnum
  • [15:43] Oskar Linden: I don't know all the details trilobyte
  • [15:43] TriloByte Zanzibar: ok
  • [15:44] Oskar Linden: I don't think there will be any performance enhancements in this release
  • [15:44] TriloByte ZanzibarTriloByte Zanzibar stays tuned, that one will probably make a lot of folks happy
  • [15:44] Oskar Linden: but it paves the way for upcoming progress
  • [15:44] Kallista Destiny: Do you know why the fix to SVC-5972 didn't get promoted?
  • [15:44] Flame of Jira: [#SVC-5972] Touch even ignored after State change and llHTTPRequest https://jira.secondlife.com/browse/SVC-5972
  • [15:45] Kallista Destiny: grrrrrr SVC-5927
  • [15:45] Flame of Jira: [#SVC-5927] Temp on Rezzed objects get queued https://jira.secondlife.com/browse/SVC-5927
  • [15:45] Oskar Linden: promotion is first come first server
  • [15:45] Oskar Linden: also there were bugs in LeTigre
  • [15:45] Kallista Destiny: Ok that latter is sufficient
  • [15:46] Oskar Linden: thanks
  • [15:46] Oskar Linden: :-D
  • [15:46] Kallista Destiny: don;t want bugs promoted
  • [15:46] Oskar Linden: SCR-234 was fixed
  • [15:46] Flame of Jira: [#SCR-234] Loops throttled by a short sleep run twice per frame on Letigre https://jira.secondlife.com/browse/SCR-234
  • [15:46] Oskar Linden: and SVC-7413
  • [15:46] Flame of Jira: [#SVC-7413] Bug in Control Event https://jira.secondlife.com/browse/SVC-7413
  • [15:46] Oskar Linden: barring any unforeseen bugs it will get promoted next week
  • [15:47] Oskar Linden: Magnum has some maint-server fixes
  • [15:47] Oskar Linden: no it doesn;t
  • [15:47] Oskar Linden: *sigh*
  • [15:47] Kallista Destiny: ahhh I take that 234 was related to Kelly's fix for short slppes caus next frame to be skipped?
  • [15:47] Oskar Linden: Magnum is the havok project
  • [15:47] Kelly Linden: yes
  • [15:47] Kallista Destiny: nods
  • [15:47] Oskar Linden: there is a fix for SVC-7424
  • [15:47] Flame of Jira: [#SVC-7424] Error rezzing certain mesh objects: "Unable to rez object because its mesh data is invalid." https://jira.secondlife.com/browse/SVC-7424
  • [15:47] Coyot Linden: as in wreaking havok on your release notes?
  • [15:47] Coyot Linden: ;)
  • [15:48] Kallista DestinyKallista Destiny chuckles
  • [15:48] TriloByte Zanzibar: hehe
  • [15:48] Oskar Linden: also there is a fix for not being able to move meshes between new and old servers
  • [15:48] Kallista Destiny: Cry Havok and let slip the .... errrr which version?
  • [15:48] arton Rotaru: 2011.2
  • [15:48] Oskar Linden: that's what we got for this week
  • [15:48] Kallista DestinyKallista Destiny snickers
  • [15:49] Oskar Linden: any questions?
  • [15:49] Oskar Linden: I see that Kelly is here
  • [15:49] Oskar Linden: perhaps questions for him?
  • [15:49] arton Rotaru: llTeleportAgent(), When can we expect to see it released?
  • [15:50] RedMokum Bravin: :-p
  • [15:50] WolfPup LowenharWolfPup Lowenhar wonders when SVC-7101 mght get seom love :(
  • [15:50] Flame of Jira: [#SVC-7101] Allow hollow objects to be hollow greater than 95% https://jira.secondlife.com/browse/SVC-7101
  • [15:50] Oskar Linden: probably not for a while wolfpup
  • [15:50] TriloByte Zanzibar: that would really come in handy, especially with the larger prms
  • [15:50] TriloByte Zanzibar: *prims
  • [15:51] Oskar Linden: I'm scared to know why you need things so hollow
  • [15:51] Homeless: I noticed you can make objects 100% transparent in the new viewer (3.2) nice!
  • [15:51] Coyot Linden: Transparency is the Linden way.
  • [15:51] WolfPup Lowenhar: oskar rez a 64x64 prim and set it to hollow 95
  • [15:51] Jonathan Yap: Is svc-7379 going to be backed out or make it into the released server code?
  • [15:51] Flame of Jira: [#SVC-7379] For group notices groupID is being sent in the AgentID field https://jira.secondlife.com/browse/SVC-7379
  • [15:51] Leonel Iceghost: 99% would be nice, you can't make a thin rounded wall now with 95% it is a platform not a wall
  • [15:52] Homeless: I'd like 99% also!
  • [15:52] TriloByte Zanzibar: speaking for myself, when you're working with a larger prim, 95% hollow still leaves you with a thick chunk
  • [15:52] Oskar Linden: why do you want svc-7379 backed out Jonathan?\
  • [15:52] WolfPup Lowenhar: i have a hallow demo unt if any one would like to see it
  • [15:53] Kallista Destiny: even with smallish prims 5% of 10 M is still pretty thick
  • [15:53] Jonathan Yap: Oskar, because 1) I solved my problem a different way and 2) It breaks current Radegast viewer users
  • [15:53] TriloByte Zanzibar: Good point, Kallista
  • [15:53] Leonel Iceghost: 64M is not thick anymore
  • [15:53] Oskar Linden: if we create 99% hollow we'll have to tax the 1% and they'll get pissed
  • [15:54] Coyot Linden: haha
  • [15:54] arton Rotaru: :p
  • [15:54] Kallista Destiny: lols
  • [15:54] Homeless: lol
  • [15:54] Coyot Linden: Occupy SL!
  • [15:54] WolfPup Lowenhar: -*@ ROFL @*-
  • [15:54] Rex Cronon: a tax for being to empty:)
  • [15:54] Oskar Linden: arton I am told to tell you that your bugs are fixed in drtsim-111
  • [15:54] Rex Cronon: too*
  • [15:54] Kallista Destiny: no that was Friday and Andrew OH
  • [15:54] Oskar Linden: maestro passed that on
  • [15:54] Oskar Linden: maestro is home sick
  • [15:54] Oskar Linden: but he misses you all
  • [15:54] Oskar Linden: and wants to be here
  • [15:54] arton Rotaru: OH THank you for the info, will test it later
  • [15:54] Coyot Linden: pining for the fjords?
  • [15:54] Oskar Linden: send him a get well card on agni
  • [15:54] Rex Cronon: wish him to get well soon
  • [15:54] Kallista Destiny: Give him our best
  • [15:55] Coyot Linden: oh, "home sick" not "homesick" ;)
  • [15:55] RedMokum Bravin: Any news on availability of the parcel encroachment patch for main land?
  • [15:55] TriloByte Zanzibar: hope he's better soon, but glad he's keeping his germs at home :)
  • [15:55] Oskar Linden: no news red
  • [15:55] Homeless: is pining from the Dead Parrot sketch?
  • [15:55] Kallista Destiny: one would think so
  • [15:55] Jonathan Yap: Whatever happend to that new feature where avatars could be made invisible from outside their parcel?
  • [15:55] Kallista Destiny: Noregin Blu indeed.
  • [15:56] arton Rotaru: get well soon Maestro!
  • [15:56] Homeless: ahh ok...
  • [15:56] Oskar Linden: I thought it was in there Jonathan
  • [15:56] Kallista Destiny: Norwegian Blue
  • [15:56] TriloByte Zanzibar: I thought that was there too
  • [15:56] Jonathan Yap: Oskar, maybe I just did not look in the right place
  • [15:56] TriloByte Zanzibar: rolled out last summer
  • [15:56] TriloByte Zanzibar: it's a parcel setting that only affects land with restricted access I think
  • [15:57] Oskar Linden: 3 minutes left. any more questions?
  • [15:57] Leonel Iceghost: now that you have some more EM functions, can you make one to activate/deactivate push?
  • [15:57] RedMokum Bravin: Something else should be restricted: land editing by people who have no access to a parcel.
  • [15:57] arton Rotaru: When can we expect Project LR functions to released? :p
  • [15:57] Kallista Destiny: lol
  • [15:57] arton Rotaru: to be*
  • [15:57] Fancy Greeter: SLM01 Tester has arrived!
  • [15:58] Kallista Destiny: Ladn editing by banned people?
  • [15:58] Oskar Linden: L8R arton
  • [15:58] Oskar Linden: :-p
  • [15:58] RedMokum Bravin: Kallista: some people leave land editable by everyone, but restrict everything else.
  • [15:58] arton Rotaru: :p
  • [15:58] Kallista Destiny: that was the first thing I blocked...
  • [15:58] Jonathan Yap: You mean they leave terraforming open to the public?
  • [15:59] Kallista Destiny: Land editing beings such a PITA
  • [15:59] Kallista Destiny: to get exactly right
  • [15:59] RedMokum Bravin: Yes. I destroyed my neighbour's parcel on the next sim while editing my own new parcel. :-(
  • [15:59] arton Rotaru: our sim neighbour had it on and the entir asim is messed up now
  • [15:59] TriloByte Zanzibar: yeah, people do that (usually because of a shortage of clues)
  • [15:59] Oskar Linden: well thanks for coming everyone. If you want to help me set up parcels for inv testing out on GC join me in the second life beta group chat
  • [15:59] RedMokum Bravin: (And they speak Japanese only so I couldn't explain)
  • [15:59] Jonathan Yap: I guess they only leave it open until the first mishap
  • [15:59] TriloByte Zanzibar: thanks for a great meeting
  • [15:59] Coyot Linden: そうですか?
  • [16:00] Nalates Urriah: ty
  • [16:00] arton Rotaru: thx all
  • [16:00] Coyot Linden: yw, ty
  • [16:00] Oskar Linden: thanks for coming everyone!
  • [16:00] Rex Cronon: tc everybody, and have fun:)
  • [16:00] Coyot Linden: ya'll come back now, ya hear?
  • [16:01] Oskar Linden: have a good weekend and find good bugs!
  • [16:01] Coyot Linden: mmm, tasty, tasty bugs