Beta Server Office Hours/Minutes/2012-11-08

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[2012/11/08 15:00]  Maestro Linden (maestro.linden): Ok, I guess we can get started
[2012/11/08 15:00]  Duckie Dickins: it might be stuck in the sky somewhere..
[2012/11/08 15:01]  Maestro Linden (maestro.linden): https://wiki.secondlife.com/wiki/Server_Beta_User_Group#Agenda
[2012/11/08 15:01]  Sonic (sonicand.miles): thx whirly
[2012/11/08 15:01]  Maestro Linden (maestro.linden): I have an announcement to make.
[2012/11/08 15:01]  Maestro Linden (maestro.linden): As some of you already know, Oskar is no longer with the Lab.
[2012/11/08 15:02]  Sonic (sonicand.miles): i just heard :o
[2012/11/08 15:02]  And all I got was this lousy DN (tankmaster.finesmith): sad days
[2012/11/08 15:02]  Whirly Fizzle: Very :(
[2012/11/08 15:02]  And all I got was this lousy DN (tankmaster.finesmith): but management happens
[2012/11/08 15:02]  Maestro Linden (maestro.linden): We can't really discuss it further, here.
[2012/11/08 15:03]  MartinRJ Fayray: Hello Andrew!
[2012/11/08 15:03]  Sonic (sonicand.miles): I wish him luck. :o
[2012/11/08 15:03]  Andrew Linden: Hello.
[2012/11/08 15:03]  Maestro Linden (maestro.linden): The plan is for me to MC this meeting, and pretty much keep it in the same format
[2012/11/08 15:03]  I am not a furry (coyot.linden): \o/ Maestro
[2012/11/08 15:04]  MartinRJ Fayray: That's awesome!
[2012/11/08 15:04]  Maestro Linden (maestro.linden): Also, we're planning to merge one of the server meetings that Andrew and some other devs run on Friday (4-5PM PST) into this one
[2012/11/08 15:04]  And all I got was this lousy DN (tankmaster.finesmith): man, all the lindens are coming out today
[2012/11/08 15:04]  Simon Linden: Right, tomorrow's 4:00 meeting in Denby on the main grid will be the last Friday one we hold, so bring your party hats
[2012/11/08 15:04]  I am not a furry (coyot.linden): Oh, I was outed years ago, tank ;)
[2012/11/08 15:04]  Maestro Linden (maestro.linden): I think they're planning to hold a Friday meeting this week so they can announce it, but after that we'll just have the Tuesday Agni meeting and this Thursday meeting.
[2012/11/08 15:05]  And all I got was this lousy DN (tankmaster.finesmith): still here and at this time though, right?
[2012/11/08 15:05]  MartinRJ Fayray: The Open Development meeting will remain as it is?
[2012/11/08 15:05]  Jonathan Yap: So this is the last Thursday meeting here?
[2012/11/08 15:05]  Simon Linden: I'm planning on attending these Thursday ones
[2012/11/08 15:05]  MartinRJ Fayray: (Oz Linden)
[2012/11/08 15:05]  Maestro Linden (maestro.linden): No no,
[2012/11/08 15:05]  Simon Linden: Open Development is on Wednesdays at 3:00
[2012/11/08 15:05]  Rex Cronon: hello evrybody
[2012/11/08 15:05]  Maestro Linden (maestro.linden): we're planning for this Thursday one to remain as-is
[2012/11/08 15:05]  Maestro Linden (maestro.linden): Thursdays on Aditi/Morrs, 3-4pm
[2012/11/08 15:06]  Maestro Linden (maestro.linden): Morris, rather
[2012/11/08 15:06]  And all I got was this lousy DN (tankmaster.finesmith): ok „ã°
[2012/11/08 15:06]  Maestro Linden (maestro.linden): But I think we'll have some more server devs attending, so that will be a nice change
[2012/11/08 15:06]  Rex Cronon: time and place of this meeting change?
[2012/11/08 15:06]  And all I got was this lousy DN (tankmaster.finesmith): no
[2012/11/08 15:07]  Rex Cronon: ok
[2012/11/08 15:07]  Maestro Linden (maestro.linden): The only thing I'm planning to change
[2012/11/08 15:07]  Maestro Linden (maestro.linden): is to do a refresh of Morris from Agni
[2012/11/08 15:07]  Maestro Linden (maestro.linden): and then redecorate
[2012/11/08 15:07]  MartinRJ Fayray: and maybe try to get rid of that guy that sits on you!
[2012/11/08 15:07]  MartinRJ Fayray: :P
[2012/11/08 15:07]  Maestro Linden (maestro.linden): right now, it's pretty full of litter
[2012/11/08 15:07]  Theresa Tennyson: It DOES look a little like the inside of my RL car right now.
[2012/11/08 15:07]  Alexa Linden: hahahaha
[2012/11/08 15:07]  I am not a furry (coyot.linden): so, grab your stuff if you want it
[2012/11/08 15:07]  Maestro Linden (maestro.linden): Aw, we like Tankmaster
[2012/11/08 15:08]  Maestro Linden (maestro.linden): ^ Yep, what Coyot said
[2012/11/08 15:08]  Jonathan Yap: I am going to miss standing next to these cats
[2012/11/08 15:08]  And all I got was this lousy DN (tankmaster.finesmith): lobe you to, martin
[2012/11/08 15:08]  Rex Cronon: wow. so many lindens here
[2012/11/08 15:08]  Chieron Tenk: some (long) return time for the sandbox area might be meaningful. though it has some charm over there
[2012/11/08 15:08]  Daniel Voyager: hey everyone
[2012/11/08 15:08]  Rex Cronon: hi
[2012/11/08 15:08]  Alexa Linden: /me waves
[2012/11/08 15:09]  I am not a furry (coyot.linden): hi
[2012/11/08 15:09]  Maestro Linden (maestro.linden): I'll set the new parcel to the beta group, so people's favorite furniture won't get returned
[2012/11/08 15:09]  Chieron Tenk: and one more lindne.. hi caleb
[2012/11/08 15:09]  Caleb Linden: hola
[2012/11/08 15:09]  Maestro Linden (maestro.linden): Next item.. releases!
[2012/11/08 15:09]  And all I got was this lousy DN (tankmaster.finesmith): woot!
[2012/11/08 15:09]  I am not a furry (coyot.linden): wait... we release code?
[2012/11/08 15:10]  I am not a furry (coyot.linden): no one told me :)
[2012/11/08 15:10]  And all I got was this lousy DN (tankmaster.finesmith): new undocumented features!
[2012/11/08 15:10]  And all I got was this lousy DN (tankmaster.finesmith): :D
[2012/11/08 15:10]  Maestro Linden (maestro.linden): :-P
[2012/11/08 15:10]  Maestro Linden (maestro.linden): Main channel got BS/LT's code from last week,
[2012/11/08 15:10]  Sonic (sonicand.miles): :p
[2012/11/08 15:10]  Maestro Linden (maestro.linden): which we called the 'server modernization project'
[2012/11/08 15:10]  Maestro Linden (maestro.linden): it has the newer version of havok, and also some internal build changes and such
[2012/11/08 15:10]  I am not a furry (coyot.linden): /me needs to invent a BSLT sandwhich
[2012/11/08 15:10]  Maestro Linden (maestro.linden): also a few new features related to pathfinding
[2012/11/08 15:11]  Maestro Linden (maestro.linden): now that the whole grid has the new 2012.1 Havok version, the mesh vehicle crossing issues should be gone
[2012/11/08 15:11]  Maestro Linden (maestro.linden): https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12#12.10.26.266333
[2012/11/08 15:11]  Lockall: /me is now active on Inara Pey
[2012/11/08 15:11]  And all I got was this lousy DN (tankmaster.finesmith): Bacon, Salt, Lettuce, and Tomato?
[2012/11/08 15:12]  I am not a furry (coyot.linden): I was thinking Salami
[2012/11/08 15:12]  And all I got was this lousy DN (tankmaster.finesmith): „ã°
[2012/11/08 15:12]  Maestro Linden (maestro.linden): I'd eat that
[2012/11/08 15:12]  Nal (nalates.urriah): Salsa...
[2012/11/08 15:12]  I am not a furry (coyot.linden): Salsa could be good, too
[2012/11/08 15:12]  Maestro Linden (maestro.linden): Magnum is still on the same maint-server project as before
[2012/11/08 15:13]  Rex Cronon: i wonder if the new havok is what kills baby hamsters:)
[2012/11/08 15:13]  Maestro Linden (maestro.linden): it got a bugfix or two, and otherwise just got the merge of the code that hit main server
[2012/11/08 15:13]  And all I got was this lousy DN (tankmaster.finesmith): when is baker's group list code going everywhere?
[2012/11/08 15:13]  Theresa Tennyson: Is Magnum showing any unusual crashiness? My region has been down more than usual.
[2012/11/08 15:13]  Sonic (sonicand.miles): no problems to report from my sim. ;)
[2012/11/08 15:14]  Sonic (sonicand.miles): a magnum sim
[2012/11/08 15:14]  Maestro Linden (maestro.linden): Haven't heard that about Magnum, Theresa, though there is one on the other RCs
[2012/11/08 15:14]  Maestro Linden (maestro.linden): ..which brings me to BS/LT
[2012/11/08 15:14]  Maestro Linden (maestro.linden): It got a newer maint-server, which has all the Magnum stuff, plus some other bugfixes, and 1 new feature
[2012/11/08 15:14]  Maestro Linden (maestro.linden): https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12#12.11.05.266580
[2012/11/08 15:15]  Maestro Linden (maestro.linden): We did find a new crasher bug in that version, but we have a fix pending for it for next week
[2012/11/08 15:16]  Maestro Linden (maestro.linden): the only 'feature' in BS/LT is this one:
[2012/11/08 15:16]  Maestro Linden (maestro.linden): "Linksets which have bounding boxes larger than 64m (in any dimension) are prevented from being rezzed if rezzing would cause the object to collide with an avatar (excluding the object owner)."
[2012/11/08 15:16]  Rex Cronon: does this new rezzing restriction apply to phantome objects?
[2012/11/08 15:16]  Caleb Linden: phantom will rez fine
[2012/11/08 15:16]  And all I got was this lousy DN (tankmaster.finesmith): phantom won't push the avatars
[2012/11/08 15:17]  Maestro Linden (maestro.linden): the motivation is to stop a certain type of griefing
[2012/11/08 15:17]  Lexbot Sinister: Hm, rezzing coalesced objects failure comes to mind
[2012/11/08 15:17]  Rex Cronon: ok. so u can rez it phantome and than make it solid
[2012/11/08 15:17]  Maestro Linden (maestro.linden): where somebody rezzes big objects that push other avatars around
[2012/11/08 15:18]  Lexbot Sinister: What happens with the object if it's no copy?
[2012/11/08 15:18]  Rex Cronon: how about if is only one big megaprim?
[2012/11/08 15:18]  Chieron Tenk: will there be some notication as to why rez failed?
[2012/11/08 15:18]  Maestro Linden (maestro.linden): same logic, Rex
[2012/11/08 15:18]  Maestro Linden (maestro.linden): and yes Chieron
[2012/11/08 15:18]  Rex Cronon: well your "feature" breaks something:(
[2012/11/08 15:19]  Maestro Linden (maestro.linden): Good question, Lexbot - hopefully it gets returned
[2012/11/08 15:19]  And all I got was this lousy DN (tankmaster.finesmith): "Message from secondlife: Stop that, you griffer!"
[2012/11/08 15:19]  MartinRJ Fayray: lol
[2012/11/08 15:19]  Rex Cronon: u can't no longer rez something big that will push all physical prims
[2012/11/08 15:20]  Maestro Linden (maestro.linden): if it would also push an avatar aside from the owner, that's true
[2012/11/08 15:20]  And all I got was this lousy DN (tankmaster.finesmith): :o you put the fire out!
[2012/11/08 15:20]  Rex Cronon: that kind of push is minimal
[2012/11/08 15:20]  Rex Cronon: yes tankmaster
[2012/11/08 15:20]  And all I got was this lousy DN (tankmaster.finesmith): heya tech
[2012/11/08 15:21]  MartinRJ Fayray: does that apply to all rez-options?
[2012/11/08 15:21]  MartinRJ Fayray: like scripts, and object-creation with a modded viewer, and rezzing from inventory?
[2012/11/08 15:21]  Maestro Linden (maestro.linden): like from script or from inventory, Martin?
[2012/11/08 15:21]  Rex Cronon: the only effect it has on avatars is that it pushes them into ground a little
[2012/11/08 15:21]  Maestro Linden (maestro.linden): yeah, I think it covers all of them
[2012/11/08 15:22]  Techwolf Lupindo: /me smiles
[2012/11/08 15:22]  Theresa Tennyson: Rex, what is this object used for?
[2012/11/08 15:22]  Chieron Tenk: but only rez? in a scripting-zone, rezzing phantom and then setting solid, or increasing the size (anywhere9 would still have the same effect, no?
[2012/11/08 15:23]  Rex Cronon: to push physical griefing objects out of the sim
[2012/11/08 15:23]  Maestro Linden (maestro.linden): I don't have the exact message when this code kicks in handy, but it's pretty specific
[2012/11/08 15:23]  Rex Cronon: especialy megaprims
[2012/11/08 15:23]  Maestro Linden (maestro.linden): Chieron: that might be jira-worthy :)
[2012/11/08 15:25]  Maestro Linden (maestro.linden): The other changes in BS/LT should be less controversial
[2012/11/08 15:25]  Sonic (sonicand.miles): whispers: sup kris
[2012/11/08 15:25]  Maestro Linden (maestro.linden): "Script Time in the Statistics Bar now correctly shows 0ms when scripts are disabled in the sim"
[2012/11/08 15:25]  Kris Spade: Hello!
[2012/11/08 15:25]  Maestro Linden (maestro.linden): and "Script error messages now include information about the object's root prim, when certain operations fail due to the object's pathfinding setting "
[2012/11/08 15:26]  Maestro Linden (maestro.linden): for that latter one, pathbug-198, some people were complaining that the script error messages were just coming from "Object" (the name of the child prim), and that it was hard to identify which object in the sim actually had that message
[2012/11/08 15:26]  Maestro Linden (maestro.linden): So now it also tells you the name/position of the object's root prim
[2012/11/08 15:28]  Maestro Linden (maestro.linden): So, that's all that's new in the RCs
[2012/11/08 15:28]  And all I got was this lousy DN (tankmaster.finesmith): when is baker's group list code going everywhere? I think I missed that
[2012/11/08 15:28]  Rex Cronon: so how r we going to push physical megaprims out of sims?
[2012/11/08 15:28]  Maestro Linden (maestro.linden): aside from Theresa's sim's crashiness (what's the name of your region? I can see if that's a known crasher), has anybody else noticed anything odd?
[2012/11/08 15:29]  Maestro Linden (maestro.linden): Tank, it's in all 3 RCs.. if Magnum looks good this week, that may get promoted to the main channel
[2012/11/08 15:29]  Theresa Tennyson: Lotus Island, and Simon's been investigating that.
[2012/11/08 15:29]  And all I got was this lousy DN (tankmaster.finesmith): this is sl, odd is normal
[2012/11/08 15:29]  I am not a furry (coyot.linden): Everything on Magnum was deleted and replaced with an exact duplicate. :P
[2012/11/08 15:29]  Maestro Linden (maestro.linden): by rezzing objects that won't also push other avatars I guess, Rex
[2012/11/08 15:29]  Rex Cronon: is kind of impossible maestro
[2012/11/08 15:30]  And all I got was this lousy DN (tankmaster.finesmith): sounds good, maestro
[2012/11/08 15:30]  Theresa Tennyson: Coyot, doesn't that actually happen every time you log in and out?
[2012/11/08 15:30]  I am not a furry (coyot.linden): could be, how would you know
[2012/11/08 15:30]  Simon Linden: I don't see any pattern to those crashes on Lotus Island, but it does seem to have 1 or 2 a day starting on the 1st of Nov.
[2012/11/08 15:30]  I am not a furry (coyot.linden): also happens when I go to sleep
[2012/11/08 15:30]  And all I got was this lousy DN (tankmaster.finesmith): then don't go to sleep!
[2012/11/08 15:30]  And all I got was this lousy DN (tankmaster.finesmith): :D
[2012/11/08 15:30]  I am not a furry (coyot.linden): lol
[2012/11/08 15:31]  Maestro Linden (maestro.linden): Hey Alexa.. does the new beta viewer have those Baker group changes for sure?
[2012/11/08 15:32]  And all I got was this lousy DN (tankmaster.finesmith): yes
[2012/11/08 15:32]  MartinRJ Fayray: she's offline
[2012/11/08 15:32]  Maestro Linden (maestro.linden): Cool.
[2012/11/08 15:32]  Maestro Linden (maestro.linden): oops
[2012/11/08 15:32]  Maestro Linden (maestro.linden): /me angles his camera to the ground so that he gets decent FPS
[2012/11/08 15:32]  And all I got was this lousy DN (tankmaster.finesmith): LL 3.4.2 and FS 4.3.0 have baker's new code
[2012/11/08 15:33]  Theresa Tennyson: It's amazing how suddenly 3.4.2 got de-boned...
[2012/11/08 15:33]  And all I got was this lousy DN (tankmaster.finesmith): they gave up on removing tcmalloc for now
[2012/11/08 15:33]  Maestro Linden (maestro.linden): We should update the Magnum release notes to recommend the 3.4.2 beta viewer instead of that development viewer
[2012/11/08 15:33]  And all I got was this lousy DN (tankmaster.finesmith): ^
[2012/11/08 15:33]  Maestro Linden (maestro.linden): the development viewer had weird object rendering issues
[2012/11/08 15:34]  And all I got was this lousy DN (tankmaster.finesmith): it was based on that version of v-dev that was released by mistake
[2012/11/08 15:34]  And all I got was this lousy DN (tankmaster.finesmith): iirc
[2012/11/08 15:34]  Sonic (sonicand.miles): yeah i could not see hovering object animation movements i noticed right away.
[2012/11/08 15:34]  Nal (nalates.urriah): Dev-Viewer still has wierd rendering problems for PF characters.
[2012/11/08 15:34]  Maestro Linden (maestro.linden): Interesting, Nal
[2012/11/08 15:34]  And all I got was this lousy DN (tankmaster.finesmith): theres some PF fixes that recently went into v-beta
[2012/11/08 15:35]  Maestro Linden (maestro.linden): Do you think it's throttling the object updates or something?
[2012/11/08 15:36]  Nal (nalates.urriah): It is related to a door opening nor rendering correctly the first time the door opens. So, I will guess it is less PF problem than render update problem. Andrew was thinking his Interest List might make a difference.
[2012/11/08 15:36]  Maestro Linden (maestro.linden): Ah, okay.
[2012/11/08 15:36]  Sonic (sonicand.miles): I noticed with a hovering object when i click it then i see its updated location but if i dont keep right clicking it then it just seems to sit still on the dev. viewer but it moves on all others...
[2012/11/08 15:37]  Maestro Linden (maestro.linden): the viewer doesn't really know that something's a pathfinding character until you select it (or open one of those pathfinding floaters), so I was curious
[2012/11/08 15:37]  Nal (nalates.urriah): I see that too Sonic
[2012/11/08 15:38]  Maestro Linden (maestro.linden): Let's see.. what's upcoming..
[2012/11/08 15:38]  Theresa Tennyson: Does anyone know if the LAA flag is set in the beta now?
[2012/11/08 15:38]  And all I got was this lousy DN (tankmaster.finesmith): it is
[2012/11/08 15:38]  And all I got was this lousy DN (tankmaster.finesmith): that was part of the 3.4.2 merge
[2012/11/08 15:39]  Maestro Linden (maestro.linden): Andrew's working on some interest list changes for the server. I asked him if he's ready for a pile-on to test it, but he said they still have some issues to resolve first.
[2012/11/08 15:40]  Theresa Tennyson: Is the new threaded region crossing code anywhere on Aditi yet?
[2012/11/08 15:40]  Maestro Linden (maestro.linden): yes, Theresa
[2012/11/08 15:40]  Maestro Linden (maestro.linden): it's on DRTSIM-184
[2012/11/08 15:40]  Lucia Nightfire: forgot there was a meeting....
[2012/11/08 15:40]  Maestro Linden (maestro.linden): Hm, I see 2 different versions of DRTSIM-184 on aditi
[2012/11/08 15:40]  Lucia Nightfire: soemone have a transcript? lol
[2012/11/08 15:40]  Caleb Linden: let me check
[2012/11/08 15:40]  Maestro Linden (maestro.linden): 12.10.24.266253 and 12.10.29.266358
[2012/11/08 15:40]  Maestro Linden (maestro.linden): Caleb could tell you if it's full of bugs
[2012/11/08 15:41]  I am not a furry (coyot.linden): MY GOD,. IT'S FULL OF BUGS! :P
[2012/11/08 15:41]  Caleb Linden: 12.10.29.266358 has still some issues with the Threaded flag turned ON
[2012/11/08 15:41]  Sonic (sonicand.miles): is it the MIB kind? :p
[2012/11/08 15:41]  Caleb Linden: aka crashes
[2012/11/08 15:41]  Lucia Nightfire: 2010 ref
[2012/11/08 15:41]  And all I got was this lousy DN (tankmaster.finesmith): SHIP IT OUT QUICK!
[2012/11/08 15:42]  I am not a furry (coyot.linden): sorry, this isn't a certain other social media product
[2012/11/08 15:42]  I am not a furry (coyot.linden): we don't do that round here. ;)
[2012/11/08 15:42]  Maestro Linden (maestro.linden): Bonifacio is on 12.10.29.266358, but I guess you need 2 regions with the new code to actually test it..
[2012/11/08 15:42]  And all I got was this lousy DN (tankmaster.finesmith): lol
[2012/11/08 15:42]  And all I got was this lousy DN (tankmaster.finesmith): I thought shipping out the bugs helped to get rid of them :P
[2012/11/08 15:43]  Lucia Nightfire: I miss any news about any new shineys coming?
[2012/11/08 15:43]  Caleb Linden: good one
[2012/11/08 15:43]  MartinRJ Fayray: Maestro wrote it all up on the agenda, Lucia : ]
[2012/11/08 15:44]  I am not a furry (coyot.linden): http://wiki.secondlife.com/wiki/Server_Beta_User_Group#Agenda
[2012/11/08 15:44]  Lucia Nightfire: arigatou
[2012/11/08 15:44]  I am not a furry (coyot.linden): dou itashimashite
[2012/11/08 15:44]  Theresa Tennyson: If you cross from a threaded region to a non-threaded region, is that a bad thing?
[2012/11/08 15:44]  And all I got was this lousy DN (tankmaster.finesmith): no
[2012/11/08 15:45]  Jonathan Yap: only if you are running 500 scripts
[2012/11/08 15:45]  Yuzuru (yuzuru.jewell): Can you speak Japanese, Coyot?
[2012/11/08 15:45]  And all I got was this lousy DN (tankmaster.finesmith): it just means the tp process is on a separate thread, but it doesn't affect the actual transfer of data from one region to another
[2012/11/08 15:45]  I am not a furry (coyot.linden): とてもすこし。
[2012/11/08 15:45]  Yuzuru (yuzuru.jewell): すばらしい!
[2012/11/08 15:46]  Lucia Nightfire: あなたはクラックヘッド
[2012/11/08 15:46]  Maestro Linden (maestro.linden): I'm guessing region crossing would fall back to a mode that both servers talk in the mixed-grid case
[2012/11/08 15:46]  Lucia Nightfire: I made that one myself, lol
[2012/11/08 15:46]  And all I got was this lousy DN (tankmaster.finesmith): now speak aribic
[2012/11/08 15:46]  Theresa Tennyson: Let's Make Dessert With Milk!
[2012/11/08 15:46]  And all I got was this lousy DN (tankmaster.finesmith): „ã°
[2012/11/08 15:46]  I am not a furry (coyot.linden): tank: salaam alechem
[2012/11/08 15:46]  Maestro Linden (maestro.linden): 私は、機械翻訳も使用することができます!
[2012/11/08 15:46]  Caleb Linden: !!
[2012/11/08 15:46]  And all I got was this lousy DN (tankmaster.finesmith): yeah, but wright it in aribic :D
[2012/11/08 15:47]  Maestro Linden (maestro.linden): So, have you guys heard of normal and specular maps?
[2012/11/08 15:47]  Maestro Linden (maestro.linden): http://community.secondlife.com/t5/Tools-and-Technology/New-Open-Source-Project-to-Improve-Graphics-Rendering/ba-p/1637559
[2012/11/08 15:47]  Theresa Tennyson: Mmm hmmm...
[2012/11/08 15:47]  And all I got was this lousy DN (tankmaster.finesmith): yeah
[2012/11/08 15:47]  Jonathan Yap: yes
[2012/11/08 15:47]  Lucia Nightfire: yeah, when they be a coming?
[2012/11/08 15:47]  Maestro Linden (maestro.linden): that's on Aditi
[2012/11/08 15:47]  Yuzuru (yuzuru.jewell): わお!
[2012/11/08 15:48]  Maestro Linden (maestro.linden): on.. DRTSIM-169. Chooqu is one region with it.
[2012/11/08 15:48]  And all I got was this lousy DN (tankmaster.finesmith): I wasn't aware that took server side changes
[2012/11/08 15:48]  Inara Pey: Materials processing is on Aditi?!
[2012/11/08 15:48]  Jonathan Yap: what do we need to see them?
[2012/11/08 15:48]  Maestro Linden (maestro.linden): The server needs to store the extra properties
[2012/11/08 15:48]  And all I got was this lousy DN (tankmaster.finesmith): ah
[2012/11/08 15:48]  Maestro Linden (maestro.linden): Sadly even I don't have a viewer that renders them,
[2012/11/08 15:48]  Maestro Linden (maestro.linden): but I have been testing the server
[2012/11/08 15:48]  Maestro Linden (maestro.linden): it stores the materials properties just fine
[2012/11/08 15:48]  Rex Cronon: that announcement is from august
[2012/11/08 15:48]  Inara Pey: Is there a project viewer? I thought work still going on with the revise build floater?
[2012/11/08 15:48]  Jonathan Yap: Is there a viewer that renders them?
[2012/11/08 15:48]  Inara Pey: revised*
[2012/11/08 15:49]  Maestro Linden (maestro.linden): I don't have a copy, but it is in development
[2012/11/08 15:49]  Nal (nalates.urriah): Is this one Geenz is making or is it in a Linden's repo?
[2012/11/08 15:50]  And all I got was this lousy DN (tankmaster.finesmith): gennz
[2012/11/08 15:50]  Maestro Linden (maestro.linden): I'm looking forward to seeing what people make once it's available
[2012/11/08 15:51]  Maestro Linden (maestro.linden): I'm not sure if it's in a Linden repo yet, but the Exodus viewer people are working on it
[2012/11/08 15:52]  And all I got was this lousy DN (tankmaster.finesmith): its on LL's bb
[2012/11/08 15:52]  Nal (nalates.urriah): bb?
[2012/11/08 15:52]  And all I got was this lousy DN (tankmaster.finesmith): bitbucket
[2012/11/08 15:52]  Nal (nalates.urriah): thx
[2012/11/08 15:54]  And all I got was this lousy DN (tankmaster.finesmith): humm, it was there, not seein git now
[2012/11/08 15:55]  Maestro Linden (maestro.linden): How about.. http://nvidianews.nvidia.com/Releases/NVIDIA-Delivers-Massive-Performance-Boost-to-Linux-Gaming-8ac.aspx
[2012/11/08 15:55]  Techwolf Lupindo: Oh yea. :-)
[2012/11/08 15:55]  Techwolf Lupindo: <-- Linux dev
[2012/11/08 15:55]  SMILE (sigma.avro): nice for having given the info
[2012/11/08 15:55]  Maestro Linden (maestro.linden): I tried it out on my linux box with a gtx670
[2012/11/08 15:56]  Maestro Linden (maestro.linden): the viewer runs pretty well but then again it ran pretty well before the update
[2012/11/08 15:57]  And all I got was this lousy DN (tankmaster.finesmith): /me notes coyot is eating the floor
[2012/11/08 15:57]  Theresa Tennyson: My friend had a dog that did that...
[2012/11/08 15:57]  And all I got was this lousy DN (tankmaster.finesmith): http://www.technologyreview.com/news/429722/a-bandwidth-breakthrough heres a good read as well
[2012/11/08 15:57]  Kris Spade: I hope we'll get a new throne for the meeting host soon :D
[2012/11/08 15:58]  Sonic (sonicand.miles): Maestro do you see anything happening with SVC-4717 soon?
[2012/11/08 15:58]  I am not a furry (coyot.linden): Hopefully not a white, porcelain throne
[2012/11/08 15:58]  And all I got was this lousy DN (tankmaster.finesmith): those ar the most useful though
[2012/11/08 15:58]  Maestro Linden (maestro.linden): Hm, probably not, Sonic.. I suspect that increasing the limit could introduce performance issues
[2012/11/08 15:59]  Sonic (sonicand.miles): k. i was sorta thinking the same thing but at the same time at the 500 limit almost -lol
[2012/11/08 15:59]  Lucia Nightfire: employing a system to handle more bans is the typical norm
[2012/11/08 16:00]  Maestro Linden (maestro.linden): Okay, time's up!
[2012/11/08 16:01]  Lucia Nightfire: time flies, esp when you show up late
[2012/11/08 16:01]  And all I got was this lousy DN (tankmaster.finesmith): time flys!
[2012/11/08 16:01]  Maestro Linden (maestro.linden): Thanks for coming, everybody
[2012/11/08 16:01]  Maestro Linden (maestro.linden): Don't forget to pick up things that you don't want to lose in Morris
[2012/11/08 16:01]  Jonathan Yap: Thank you Maestro
[2012/11/08 16:01]  Grid Crash Protection Box: Maestro Linden, you are no longer protected from the vagaries of the Grid - beware!
[2012/11/08 16:01]  Rex Cronon: tc all
[2012/11/08 16:01]  Sonic (sonicand.miles): parts of the floor r vanishing :0
[2012/11/08 16:01]  Nal (nalates.urriah): Thanks Lindens
[2012/11/08 16:01]  SMILE (sigma.avro): tanks for time
[2012/11/08 16:01]  Lares Carter: Thanks Maestro.
[2012/11/08 16:01]  Simon Linden: take care, everyone - see you around
[2012/11/08 16:01]  Rex Cronon: bye
[2012/11/08 16:01]  Maestro Linden (maestro.linden): I think we'll do the refresh sometime next week, maybe a day or two before the next OH
[2012/11/08 16:01]  I am not a furry (coyot.linden): bye, all
[2012/11/08 16:01]  Inara Pey: Ciao!
[2012/11/08 16:01]  fuse McGinnis: bye maestro
[2012/11/08 16:01]  And all I got was this lousy DN (tankmaster.finesmith): thanks for your time and info, coyot, maestro, simon, andrew, and saleb
[2012/11/08 16:01]  I am not a furry (coyot.linden): yw
[2012/11/08 16:01]  Yuzuru (yuzuru.jewell): Thank you, Maestro.
[2012/11/08 16:01]  Jonathan Yap: Don't forget to adjust the UG wiki calendar & friends
[2012/11/08 16:02]  Grid Crash Protection Box: , you are no longer protected from the vagaries of the Grid - beware!
[2012/11/08 16:02]  Duckie Dickins: Oh...you gonna run that money script for beta too?
[2012/11/08 16:02]  I am not a furry (coyot.linden): tank: have a chunk of floor before you go
[2012/11/08 16:02]  Lucia Nightfire: thanks all
[2012/11/08 16:02]  I am not a furry (coyot.linden): ;)
[2012/11/08 16:02]  Sonic (sonicand.miles): cya guys.
[2012/11/08 16:02]  Maestro Linden (maestro.linden): Yes good call, Jonathan
[2012/11/08 16:02]  MartinRJ Fayray: goodbye Lindens!
[2012/11/08 16:02]  Yuzuru (yuzuru.jewell): Thank you Coyot!
[2012/11/08 16:02]  I am not a furry (coyot.linden): yw