Beta Server Office Hours/Minutes/2013-05-09

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[2013/05/09 14:55]  Sovereign Engineer: Hi Baker :D
[2013/05/09 14:55]  Baker Linden: Hello!
[2013/05/09 14:55]  Inara Breen: Hey, Baker!
[2013/05/09 14:56]  ANSI Soderstrom: greetings
[2013/05/09 14:56]  Sovereign Engineer: <.<
[2013/05/09 14:56]  Sovereign Engineer: Hard time finding a chair baker?
[2013/05/09 14:56]  Sovereign Engineer: /me just brings his own at this point x.x
[2013/05/09 14:56]  Baker Linden: lol
[2013/05/09 14:57]  Lucia Nightfire: stupid tos crap
[2013/05/09 14:57]  Lucia Nightfire: brb
[2013/05/09 14:58]  Margithe: bah, should have filed a jira for the bug :P
[2013/05/09 14:59]  Sovereign Engineer: oh
[2013/05/09 14:59]  Sovereign Engineer: i had fun getting on betagrid
[2013/05/09 14:59]  Sovereign Engineer: i crashed at login
[2013/05/09 14:59]  Sovereign Engineer: :D
[2013/05/09 14:59]  Sovereign Engineer: FOREVER
[2013/05/09 14:59]  Sovereign Engineer: and ever
[2013/05/09 14:59]  Margithe: /me twaps Duckie
[2013/05/09 14:59]  Duckie Dickins: whirly was naked until her mesh snapped in place. :P
[2013/05/09 14:59]  Whirly Fizzle: ooopsy
[2013/05/09 14:59]  Sovereign Engineer: and it was an impossible-to-debug crash because it happened inside of the platform C lib
[2013/05/09 14:59]  Sovereign Engineer: /me hates his day
[2013/05/09 14:59]  Margithe: Whirly, how dare you render naked, in a G rated sim :P
[2013/05/09 15:00]  Duckie Dickins: Damn...I didn't wear my mojo jojo avatar this time
[2013/05/09 15:00]  Script & Memory Use Scale Counter: Total Scripts: 3
 Total Memory: 192k
[2013/05/09 15:00]  Script & Memory Use Scale Counter: Congratulations! Script weight under 3 mb.
[2013/05/09 15:00]  Whirly Fizzle: /me blames bake fail... and mesh fail... and... and......
[2013/05/09 15:00]  Margithe: ...inner exibitionist?
[2013/05/09 15:00]  Margithe: XD
[2013/05/09 15:00]  Duckie Dickins: I feel more in place at these meetings
[2013/05/09 15:01]  Rex Cronon: hello everybody
[2013/05/09 15:01]  Margithe: Hello Rex, hello Rex's hat
[2013/05/09 15:02]  Rex Cronon: do we a have new tos? i just had to agree to one when i got here, and i agreed to another one 2 days ago. strange
[2013/05/09 15:02]  Rex Cronon: hi margithe
[2013/05/09 15:02]  Jenna Felton: hello all
[2013/05/09 15:02]  Nalates Urriah: Rex you have to get out more...
[2013/05/09 15:02]  Duckie Dickins: TOS
[2013/05/09 15:02]  Margithe: Tos tends to want to be agrees on for each grid
[2013/05/09 15:02]  Rex Cronon: hello henna
[2013/05/09 15:02]  Jenna Felton: the TOS here seem to be different
[2013/05/09 15:02]  Lucia Nightfire: yeah, I should have known I'd have to go through it again logging onto beta
[2013/05/09 15:02]  Lucia Nightfire: same with having to go through two friggin test for mesh uploading
[2013/05/09 15:02]  ANSI Tiny Chair (just for tinys): whispers: Sorry, this is a Tiny-Chair...
[2013/05/09 15:02]  Rex Cronon: sorry i meant to say jenna:)
[2013/05/09 15:02]  Lucia Nightfire: redundancy ftw
[2013/05/09 15:03]  Jenna Felton: /me smiles
[2013/05/09 15:03]  Margithe: Baker comes alone today?
[2013/05/09 15:03]  Baker Linden: uh oh
[2013/05/09 15:04]  Baker Linden: baker awaaaaaaaaaaaaaayyyyyyyy
[2013/05/09 15:04]  Duckie Dickins: maybe he drew the short straw at work today
[2013/05/09 15:04]  Whirly Fizzle: Light up the BBQ!
[2013/05/09 15:04]  Jenna Felton: i see a cloutd Baker stil :)
[2013/05/09 15:04]  Coco: i see a cloutd Baker stil :)
[2013/05/09 15:04]  Lucia Nightfire: Baker has the talkign stick today
[2013/05/09 15:04]  Yuzuru Jewell: Hello, Baker.
[2013/05/09 15:04]  Lucia Nightfire: or wth its called
[2013/05/09 15:04]  Sovereign Engineer: I wonder if Baker would make good fried chicken o.o
[2013/05/09 15:04]  Baker Linden: I do!
[2013/05/09 15:04]  Rex Cronon: hello baker
[2013/05/09 15:04]  Sovereign Engineer: /me is hungry now :(
[2013/05/09 15:04]  Rex Cronon: u were sent here alone to talk about the new tos baker:)
[2013/05/09 15:04]  Nalates Urriah: Grab him. We'll pull out features unts all he knows.
[2013/05/09 15:04]  Duckie Dickins: I was curious as to how many lindens were on the server dev team...I've seen andrew and simon and maestro and you and caleb....
[2013/05/09 15:05]  Jenna Felton: /me laughs loudly
[2013/05/09 15:05]  Margithe: All other Lindens hiding because of the Tos/blog fiasco
[2013/05/09 15:05]  Nalates Urriah: OH! Too late.
[2013/05/09 15:05]  Baker Linden: caleb is technically QA
[2013/05/09 15:05]  Duckie Dickins: that's a fried chicken that fights back.
[2013/05/09 15:05]  Sovereign Engineer: whats Don linden do?
[2013/05/09 15:05]  Sovereign Engineer: o.o
[2013/05/09 15:05]  Sovereign Engineer: oh and JJ linden?
[2013/05/09 15:05]  Baker Linden: Don is server-side development of new features (project sunshine / back-end improvements, etc)
[2013/05/09 15:06]  Baker Linden: don linden does everything, and does it amazingly.
[2013/05/09 15:06]  Sovereign Engineer: Ahh, and JJ Linden?
[2013/05/09 15:06]  Baker Linden: no idea, honestly
[2013/05/09 15:06]  Baker Linden: oh, right
[2013/05/09 15:06]  Lucia Nightfire: I'm listening to the entirety of Carmina Burana during this meeting, don't know how I ended up on it while I initially was looking for short films on youtube, but thats how things go surfing yt
[2013/05/09 15:06]  Sovereign Engineer: Is he the new build server farm guy?
[2013/05/09 15:06]  Baker Linden: JJ is new -- he's a build server guy
[2013/05/09 15:06]  Baker Linden: yeah
[2013/05/09 15:06]  Sovereign Engineer: Knew it! :D
[2013/05/09 15:06]  Baker Linden: that's right
[2013/05/09 15:07]  Whirly Fizzle: hahaah we wernt supposed to know that. Oz wasn't spilling
[2013/05/09 15:07]  Sovereign Engineer: Hehe
[2013/05/09 15:07]  Rex Cronon: we need a webcam to watch the linden in their naturla environment:)
[2013/05/09 15:07]  Baker Linden: no you do not :P
[2013/05/09 15:07]  Sovereign Engineer: Which one?
[2013/05/09 15:07]  Margithe: So whats on the agenda today, Fried Chicken Linden?
[2013/05/09 15:07]  Rex Cronon: natural*
[2013/05/09 15:07]  Sovereign Engineer: The Boston one or the Sanfran one.
[2013/05/09 15:07]  Sovereign Engineer: D:
[2013/05/09 15:07]  Sovereign Engineer: Environment wise I mean.
[2013/05/09 15:08]  Baker Linden: ok, so I guess I'll just link to the UG page first
[2013/05/09 15:08]  Baker Linden:
[2013/05/09 15:09]  Inara Breen: Erp... that's a week out-of-date....
[2013/05/09 15:09]  Baker Linden: oh
[2013/05/09 15:09]  Kallista Destiny: Aye, 'tis a wee bit dated
[2013/05/09 15:09]  Baker Linden: um,
[2013/05/09 15:10]  Kallista Destiny: /me snickers
[2013/05/09 15:10]  Baker Linden: then stuff happened
[2013/05/09 15:10]  Baker Linden: on a bunch of servers
[2013/05/09 15:10]  Margithe: XD
[2013/05/09 15:10]  Inara Breen: lol
[2013/05/09 15:10]  Baker Linden: I'm no good at this
[2013/05/09 15:10]  Baker Linden: sorry
[2013/05/09 15:10]  Lucia Nightfire: I like this guy
[2013/05/09 15:10]  Duckie Dickins: lots of electrons bit switching and stuff.
[2013/05/09 15:10]  Baker Linden: basically
[2013/05/09 15:10]  Kallista Destiny: We love you anyway Baker
[2013/05/09 15:10]  Duckie Dickins: and the lindens spent all week wrangling those bits.
[2013/05/09 15:10]  Rex Cronon: come on baker u can do it:)
[2013/05/09 15:10]  Inara Breen: Baker, you're going to be working on group bans. Ergo, You Can Do no Wrong! :)
[2013/05/09 15:10]  Whirly Fizzle: Exactly!
[2013/05/09 15:10]  Baker Linden: Maestro is coming in right now, phew!
[2013/05/09 15:11]  Jenna Felton: /me smiles
[2013/05/09 15:11]  Margithe: You have a choice, either you have a speach of what has been happening serverside this week, or, we hammer you with whining and questions about the new ToS and other irrelevant things for this meeting ;)
[2013/05/09 15:11]  Duckie Dickins: I hope he brought you some taco bell at least. :)
[2013/05/09 15:11]  Lucia Nightfire: chicken roasting
[2013/05/09 15:11]  Inara Breen: The chicken is having his bacon saved?
[2013/05/09 15:11]  Maestro Linden: Ahem
[2013/05/09 15:11]  Pretzel: /me : Mmmm, that was yummy, Marcel Rydell!
[2013/05/09 15:11]  Nalates Urriah: :) Good try Baker. Everyone is interested in the group bans...
[2013/05/09 15:11]  Lucia Nightfire: you're late, you're getting docked
[2013/05/09 15:11]  ANSI Soderstrom: hi maestro
[2013/05/09 15:11]  Baker Linden: Well, group ban stuff is sort of stalled while I work on a couple other bugs concerning display names, mute lists, and searching for names
[2013/05/09 15:11]  Rex Cronon: hello maestor
[2013/05/09 15:12]  Jenna Felton: hello Maestro
[2013/05/09 15:12]  Duckie Dickins: These lindens write code, not policies. :)
[2013/05/09 15:12]  Maestro Linden: Hi guys
[2013/05/09 15:12]  Nalates Urriah: Hi
[2013/05/09 15:12]  Margithe: why i said irrelevant ;)
[2013/05/09 15:12]  Inara Breen: Hey, Maestro
[2013/05/09 15:12]  Kallista Destiny: Ave Maestro
[2013/05/09 15:12]  Baker Linden: I'm still getting acclimated to the backend service controlling all of that stuff
[2013/05/09 15:12]  Maestro Linden: sorry about being late.. I was looking into some JSON parsing bug
[2013/05/09 15:12]  Maestro Linden: and lost track of time
[2013/05/09 15:12]  Baker Linden: for example, I'm trying to fix leading spaces in display names
[2013/05/09 15:12]  Duckie Dickins: he went on a taco bell run. :P
[2013/05/09 15:13]  Whirly Fizzle: OOh Tonya will be happy heh
[2013/05/09 15:13]  Jenna Felton: we can have display names with leading spaces?
[2013/05/09 15:13]  Baker Linden: and actually making the mute list remove blocked agents
[2013/05/09 15:13]  Baker Linden: Jenna - "No."
[2013/05/09 15:13]  Baker Linden: I mean, technically, yes. My display name has 5 spaces preceding it
[2013/05/09 15:13]  Duckie Dickins:'s a feature for the time being Jenna
[2013/05/09 15:13]  Jenna Felton: ahh, i thought about trying a DN of all spaces
[2013/05/09 15:14]  Whirly Fizzle: - 
 Display names shouldn't allow leading spaces
[2013/05/09 15:14]  Baker Linden: it'll probably work, unfortunately.
[2013/05/09 15:14]  Jenna Felton: ok
[2013/05/09 15:14]  Whirly Fizzle: Links work too :D
[2013/05/09 15:14]  Nalates Urriah: Baker, will it allow all spaces when you fix it?
[2013/05/09 15:14]  Baker Linden: it will automatically trim all leading and ending spaces in the display name once it's fixed
[2013/05/09 15:14]  Rex Cronon: so we can change our display name to " Baker Linden " :)
[2013/05/09 15:14]  Kallista Destiny: and leading spaces should be eradicated when and where ever they are found, with extreem predjuice
[2013/05/09 15:14]  Jenna Felton: thank you whirly
[2013/05/09 15:15]  Baker Linden: so if you provide a DN with all spaces, it'll act as though you didn't specify a display name, and will (most likely) use your current name, or it will not create one for you.
[2013/05/09 15:15]  Nalates Urriah: Whirly, do you mean a peson can put a link in for a DN?
[2013/05/09 15:16]  Duckie Dickins: not create one would be better..would suck to have a broken display name for a week
[2013/05/09 15:16]  Kallista Destiny: Serve them right
[2013/05/09 15:16]  Baker Linden: yeah, I'll treat it as though no display name was entered
[2013/05/09 15:16]  Whirly Fizzle: Yesh.. Though actually, maybe thats fixed now. Used to work
[2013/05/09 15:16]  Margithe: all spaces should lead to Hippo as display name :P
[2013/05/09 15:16]  Baker Linden: or "LOLOL I TRIED TO USE SPACES"
[2013/05/09 15:16]  Duckie Dickins: yes!
[2013/05/09 15:16]  Maestro Linden: Heh
[2013/05/09 15:16]  Kallista Destiny: brilliant
[2013/05/09 15:16]  VoidPointer Linden: /me chuckles
[2013/05/09 15:17]  Baker Linden: ok, Now I can breathe a sigh of relief and hand the mic over to Maestro
[2013/05/09 15:17]  Baker Linden: Also, VoidPointer is one of our maint guys as well!
[2013/05/09 15:17]  Nalates Urriah: Thx Baker.
[2013/05/09 15:17]  VoidPointer Linden: /me waves
[2013/05/09 15:17]  Baker Linden: HE does a lot fo the pathfinding / physics maint stuff
[2013/05/09 15:17]  Kallista Destiny: Welcome to the nut house
[2013/05/09 15:17]  Jenna Felton: /me waves back :)
[2013/05/09 15:17]  Maestro Linden: Alright, if you refresh , I've summarized this week's updates
[2013/05/09 15:18]  Baker Linden: ahh, I was right! Stuff happened!
[2013/05/09 15:18]  Kallista Destiny: Loo it's the Stainless Steel Rat
[2013/05/09 15:18]  Whirly Fizzle: ( A Display Name that is a URL is a clickable link in the People/Nearby panel and wrong hovertip displays.)
[2013/05/09 15:18]  Maestro Linden: The main channel got the RC with the most changes,
[2013/05/09 15:19]  Maestro Linden: which included all the rolled-back AO functions, and also the newer set of changes like new MIME types
[2013/05/09 15:19]  Maestro Linden: also, it included another bugfix that didn't originally make it onto the release notes, but is there now
[2013/05/09 15:20]  Maestro Linden: that undocumented fix was, 'Fixed a bug: "Orientation data for landing point is disregarded during teleport"'
[2013/05/09 15:20]  Kallista Destiny: That produced much muttering
[2013/05/09 15:21]  Whirly Fizzle: hehe it did
[2013/05/09 15:21]  Maestro Linden: Yeah, so the classic behavior was for landing points to store orientation data when you set them, but for the simulator to not pass the orientation data to the viewer properly
[2013/05/09 15:21]  Maestro Linden: and the viewer would get <0,0,0>, which was somehow mapped to 'always face east'
[2013/05/09 15:22]  Jenna Felton: stargates use that
[2013/05/09 15:22]  Margithe: oh, and that became expected behavior over time
[2013/05/09 15:22]  Margithe: and now everyone is confused
[2013/05/09 15:22]  VoidPointer Linden: because 0 == EAST in a #define :)
[2013/05/09 15:23]  Kallista Arliss (kallista.destiny): I understood that that got mappes to <1,0,0> which is East?
[2013/05/09 15:23]  Maestro Linden: Yeah, it didn't help that it didn't make the release notes in time
[2013/05/09 15:23]  Maestro Linden: yes, I think that's what happened
[2013/05/09 15:23]  Margithe: well, at least we can forward the information to the confused.
[2013/05/09 15:23]  Maestro Linden: a vector normalizing function probably normallizes 0,0,0 to 1,0,0
[2013/05/09 15:24]  VoidPointer Linden: shouldn't - a 0 length vector is still normalized to a zero-length vector...
[2013/05/09 15:24]  Jenna Felton: 0,0,0 may lead to division by 0, because it means any angle i think
[2013/05/09 15:24]  Maestro Linden: if you set your landing point to make the avatar face a 'good' direction, you should be arriving facing that way
[2013/05/09 15:24]  Lucia Nightfire: I just the forced facing with dctp's gets fixed
[2013/05/09 15:25]  Maestro Linden: I'm just speculating, voidpointer - you'd know better than me :)
[2013/05/09 15:25]  Lucia Nightfire: *hope
[2013/05/09 15:25]  Lucia Nightfire: but I'm not holding my breath
[2013/05/09 15:25]  Maestro Linden: There is a viewer update in the pipeline which shows the heading of a parcel's landing point
[2013/05/09 15:25]  Lucia Nightfire: been screwed since the tp functions came out
[2013/05/09 15:25]  VoidPointer Linden: lol, regardless - the behavior should be correct now, which is the important thing :)
[2013/05/09 15:25]  Maestro Linden: where 0 degrees is north, 90 is east, 180 is south, 270 is west, and so on
[2013/05/09 15:25]  Maestro Linden: so that should clear up some cases
[2013/05/09 15:26]  Rex Cronon: so which way r we going to face now on tp?
[2013/05/09 15:26]  Kallista Arliss (kallista.destiny): Code Fragement: string compass (vector target) {
  list DIRS =["W","NW","N","NE","E","SE","S","SW","W"];
  integer index = llCeil(3.5 - (4 * llAtan2(target.y, target.x) / PI));
  return llList2String(DIRS, index);
[2013/05/09 15:26]  Rex Cronon: it will the same way as we were facing when tp started
[2013/05/09 15:26]  Rex Cronon: ?
[2013/05/09 15:26]  Maestro Linden: I think that happens when you're not routed to the landing point, Rex
[2013/05/09 15:26]  Marcel Rydell: We'll all point toward the Mecca at the end
[2013/05/09 15:27]  Kallista Arliss (kallista.destiny): Allla Wackbah
[2013/05/09 15:27]  Jenna Felton: 3 times a day Marcel :)
[2013/05/09 15:27]  Maestro Linden: but if the landing point says that you should face northwest and you get redirected to it, you'll face northwest
[2013/05/09 15:27]  Kallista Arliss (kallista.destiny): 5 times a day for the Devout
[2013/05/09 15:27]  Jenna Felton: does the landmark stores the facing direction, too?
[2013/05/09 15:28]  Maestro Linden: There's an exception for cases in which if you have a beacon set, where you'll face the beacon position instead. I think this is a bug
[2013/05/09 15:29]  Duckie Dickins: sounds like a good bug to usually want to go towards the beacon more times than not.
[2013/05/09 15:29]  Whirly Fizzle: True
[2013/05/09 15:29]  Rex Cronon: i certainly want to face the bacon
[2013/05/09 15:29]  Rex Cronon: i mean beacon:)
[2013/05/09 15:30]  VoidPointer Linden: /me is hungry for bacon all of a sudden
[2013/05/09 15:30]  Maestro Linden: Well, that's good feedback.. my thought is that it could make the avatar-facing direction when arriving at the landing point inconsistent, depending on how you TPed to the location
[2013/05/09 15:30]  Kallista Arliss (kallista.destiny): I vote for yualwasy face the bacon, nom nom
[2013/05/09 15:31]  Pepperoni and Mushroom Slice of Pizza: /me : Mmmm, I think I'll have another slice!
[2013/05/09 15:31]  Rex Cronon: haha. it was a typo:)
[2013/05/09 15:31]  Margithe: usually when you tp and you end up not where you expected to go (landing point), you get a little confused. Having the beacon right in front of you helps.
[2013/05/09 15:31]  Whirly Fizzle: Yep
[2013/05/09 15:32]  Margithe: on the other hand, thats not how the landowner intended.
[2013/05/09 15:32]  VoidPointer Linden: yeah, seems like we would only want to have you face the beacon when going to a landing point if it's in the same region, maybe?
[2013/05/09 15:33]  Duckie Dickins: will that apply to telehubs too?
[2013/05/09 15:33]  Jonathan Yap: Up until this point you always arrived facing east, right? So no landowner would have known there was a choice of other directions.
[2013/05/09 15:33]  Whirly Fizzle: No. They mostly built their shops to the east :D
[2013/05/09 15:34]  VoidPointer Linden: lol
[2013/05/09 15:34]  Kallista Arliss (kallista.destiny): Bacon promotes long life, always face bacon!:
[2013/05/09 15:34]  Duckie Dickins: its the salt that preserves your innards.
[2013/05/09 15:34]  Rex Cronon: what have i started:)
[2013/05/09 15:35]  Whirly Fizzle: So now, when you TP in, you face the neighbours shop and the sky fell a little bit ;)
[2013/05/09 15:35]  Pepperoni and Mushroom Slice of Pizza: /me : Mmmm, I think I'll have another slice!
[2013/05/09 15:36]  Maestro Linden: Hm, good question Duckie
[2013/05/09 15:36]  Maestro Linden: it looks like telehubs don't have orientation information in them
[2013/05/09 15:36]  Jonathan Yap: Are infohubs around any more?
[2013/05/09 15:36]  Rex Cronon: yes
[2013/05/09 15:37]  Maestro Linden: There's one about 200m away from us, according to the map
[2013/05/09 15:38]  Rex Cronon: but they r like outdated tech. hardly used anymore and on the endangered species list
[2013/05/09 15:39]  Rex Cronon: there is something strange going on with chat here. i get it in bursts.
[2013/05/09 15:40]  Whirly Fizzle: Hmm okay for me so far
[2013/05/09 15:40]  Maestro Linden: It seems okay to me
[2013/05/09 15:40]  Maestro Linden: maybe we're just chatting in bursts?
[2013/05/09 15:40]  Rex Cronon: possibly
[2013/05/09 15:40]  VoidPointer Linden: that seems more likely :)
[2013/05/09 15:40]  Maestro Linden: Oh, so for the RC channels
[2013/05/09 15:40]  Maestro Linden: all 3 RCs just have the same experience tools project
[2013/05/09 15:40]  Kallista Arliss (kallista.destiny): Par for the course in this group
[2013/05/09 15:40]  Maestro Linden: the only real change is that they got all the changes which are in the main channel
[2013/05/09 15:41]  Duckie Dickins: I must of missed what the experience tools it on the wiki?
[2013/05/09 15:41]  Rex Cronon: batman?
[2013/05/09 15:41]  Kallista Arliss (kallista.destiny): It's sekrit
[2013/05/09 15:41]  Maestro Linden: what Kallista said
[2013/05/09 15:41]  Duckie Dickins: or is it the linden realms experience tools?
[2013/05/09 15:41]  Nal (nalates.urriah): Duckie, Exp Tools were the Exp Permissions thing used to build Linden Realms.
[2013/05/09 15:42]  Maestro Linden: there shouldn't be any visible changes at this point
[2013/05/09 15:42]  Duckie Dickins: oh..those are still busted? Never set foot in a linden realm
[2013/05/09 15:42]  Sovereign Engineer: Does anyone even go to linden realm anymore? x.x
[2013/05/09 15:42]  Jenna Felton: you should Duckie
[2013/05/09 15:42]  Blake Burger: Rex dont say batman i just rode the batman rollercoaster backwards at six flags for 10 hours straight for TV in IRL -lol
[2013/05/09 15:42]  ANSI Soderstrom: sure
[2013/05/09 15:42]  VoidPointer Linden: I did the other night :)
[2013/05/09 15:42]  Sovereign Engineer: That don't work for lindenlab I mean.
[2013/05/09 15:43]  Rex Cronon: looking voidpointer here. who i see a swarm of bats
[2013/05/09 15:43]  Blake Burger: * Hehehe *
[2013/05/09 15:43]  Duckie Dickins: I think you're hallucinating LD
[2013/05/09 15:43]  VoidPointer Linden: yup, that's because a void pointer is formless and malleable :)
[2013/05/09 15:43]  Sovereign Engineer: :D
[2013/05/09 15:44]  Sovereign Engineer: Can I cast you to an int? :3
[2013/05/09 15:44]  Maestro Linden: I'm waiting for the experience tools team to do the announcements about it
[2013/05/09 15:44]  VoidPointer Linden: /me is not sure how he feels about being limited to an integer.
[2013/05/09 15:44]  Kallista Arliss (kallista.destiny): Do not meddle with the works of pointers because the are subtle and quick to segfault.
[2013/05/09 15:45]  Sovereign Engineer: /me gets his reinterpret_cast ready >:)
[2013/05/09 15:45]  Maestro Linden: So Voidpointer is here to talk about an upcoming feature
[2013/05/09 15:45]  Maestro Linden: take it away
[2013/05/09 15:45]  Kallista Arliss (kallista.destiny): /me listens
[2013/05/09 15:45]  Rex Cronon: bat pointers:)
[2013/05/09 15:45]  Duckie Dickins: ruthed avatars now appear as swirly bats!
[2013/05/09 15:45]  VoidPointer Linden: So maestro tells me I should get to the reason I came today :) To wit: The pathfinding feature to limit a character to their starting parcel is finished and in testing
[2013/05/09 15:46]  Jonathan Yap: hooray!
[2013/05/09 15:46]  Whirly Fizzle: o.O
[2013/05/09 15:46]  Jonathan Yap: (I wrote that jira :P)
[2013/05/09 15:46]  VoidPointer Linden: I don't know if testing will find flaws or when it will be out, but it's as ready as I know how to make it currently.
[2013/05/09 15:46]  Rex Cronon: can u allow it go out of it?
[2013/05/09 15:46]  Kallista Arliss (kallista.destiny): optional or mandatory?
[2013/05/09 15:46]  Sovereign Engineer: That makes them much more useful :D
[2013/05/09 15:46]  Nal (nalates.urriah): \o/ Jonathan
[2013/05/09 15:46]  VoidPointer Linden: it is a parameter sent to llCreateCharacter or llUpdateCharacter
[2013/05/09 15:47]  Kallista Arliss (kallista.destiny): Defaults to LIMIT?
[2013/05/09 15:47]  VoidPointer Linden: if the param is set the character will be limited to moving within the parcel they start in
[2013/05/09 15:47]  Jenna Felton: yes, *imagines to be in needs to go find a pet ran away on mainland*
[2013/05/09 15:47]  VoidPointer Linden: if the param is not set (or set to FALSE), then there is no limitation on movement
[2013/05/09 15:47]  Kallista Arliss (kallista.destiny): ahhhh
[2013/05/09 15:47]  Rex Cronon: u mean u can't send an email to a pet to let u know where it is?
[2013/05/09 15:48]  Jenna Felton: imagine a pet that not lerned how to read mails yet :)
[2013/05/09 15:48]  Lucia Nightfire: less lsl overhead
[2013/05/09 15:48]  VoidPointer Linden: if you can send an email to a pet, it should be able to tell you it's position...
[2013/05/09 15:48]  Kallista Arliss (kallista.destiny): That won't break existing content but may not do what is really wanted... Conundrum
[2013/05/09 15:48]  Jonathan Yap: Thank you so much Void. I've had my character returned 100+ times because it went out of bounds
[2013/05/09 15:49]  VoidPointer Linden: it was a fun feature to work on actually. Took longer than expected because I had to redo the way that the navmeshes are created with respect to parcels.
[2013/05/09 15:49]  VoidPointer Linden: Oh, there was one other side effect too - a good one
[2013/05/09 15:50]  Kallista Arliss (kallista.destiny): ?
[2013/05/09 15:50]  Jonathan Yap: Would it be a good idea to have the character signal somehow when it hits a parcel edge?
[2013/05/09 15:50]  Jenna Felton: a new pathfinding event?
[2013/05/09 15:50]  Jonathan Yap: Yes
[2013/05/09 15:50]  VoidPointer Linden: When this goes live, anytime you change parcel entry permissions, it won't require a navmesh rebake any more
[2013/05/09 15:50]  Kallista Arliss (kallista.destiny): Oh?
[2013/05/09 15:50]  Maestro Linden: oh, that's handy
[2013/05/09 15:51]  Jonathan Yap: I can see cases where knowing your character is bumping a lot would be helpful
[2013/05/09 15:51]  VoidPointer Linden: johnathan: it would be signaling constantly....the avoidance algorithms still tend to run into the boundaries a lot :) they just bounce back now.
[2013/05/09 15:52]  Rex Cronon: u can put like an edge around the parcel and each time it bumps into it u get a signal?
[2013/05/09 15:52]  Jonathan Yap: Now someone is going to ask for more: CHANGE_DIRECTION = REVERSE_COURSE or REFLECT :)
[2013/05/09 15:52]  VoidPointer Linden: there is automatically an edge now - it's basically a sort of new material type
[2013/05/09 15:53]  VoidPointer Linden: if the agent isn't marked as stay within parcel, they ignore it
[2013/05/09 15:53]  VoidPointer Linden: otherwise, it treats that material as a obstacle
[2013/05/09 15:53]  Rex Cronon: interesting
[2013/05/09 15:54]  VoidPointer Linden: when agents try to cross a parcel boundary, whether or not they have stay within parcel, they will check the entry permissions, just like before
[2013/05/09 15:54]  Rex Cronon: how tall it is?
[2013/05/09 15:54]  Kallista Arliss (kallista.destiny): /me runs the doggy control wire around the parcel
[2013/05/09 15:54]  VoidPointer Linden: instead of checking after they enter though, it won't let them enter in the first place
[2013/05/09 15:54]  VoidPointer Linden: the material is 4000m, just like regions
[2013/05/09 15:54]  VoidPointer Linden: tall*
[2013/05/09 15:55]  Duckie Dickins: I experienced odd behavior earlier this week where a prim that could be walked on by someone else acted as if it was phantom to me.
[2013/05/09 15:56]  Jenna Felton: on the same sim?
[2013/05/09 15:56]  Duckie Dickins: yes
[2013/05/09 15:56]  Whirly Fizzle: I get that a lot since the last havok update. Im always falling through my roof :D
[2013/05/09 15:56]  Maestro Linden: and it went back to normal if you left the sim for a while then TPed back?
[2013/05/09 15:56]  Margithe: we did relog.
[2013/05/09 15:56]  VoidPointer Linden: and it still had the same behavior?
[2013/05/09 15:56]  Duckie Dickins: relogging fixed it...and the prim is kind of random
[2013/05/09 15:56]  Margithe: it was pretty hard to reproduce, it happens pretty randomly
[2013/05/09 15:57]  Maestro Linden: sounds like this report:
[2013/05/09 15:57]  Maestro Linden: 'BUG-1157 Prims that turn phantom after collision with an avatar will retain phantom forever.'
[2013/05/09 15:57]  Whirly Fizzle: Did you rez something on it/near it before it went phantom?
[2013/05/09 15:57]  Rex Cronon: did the other person see u fall through?
[2013/05/09 15:57]  VoidPointer Linden: odd...was the prim rezzed in the same space as the person who treated it as phantom?
[2013/05/09 15:57]  Margithe: i had it happen to several prims at once. And yup, i saw him fall, he saw me fall when the bug happened to me
[2013/05/09 15:57]  Duckie Dickins: yes the other person saw me fall through
[2013/05/09 15:58]  Rex Cronon: havok forgets there is prim there?
[2013/05/09 15:58]  Margithe: for just one of the avs?
[2013/05/09 15:58]  Rex Cronon: or maybe has a long list and quits before it gets to that specific prim?
[2013/05/09 15:59]  VoidPointer Linden: i don't rmemeber exactly, but I believe that if you rez a prim directly onto someone, Havok will treat it as insubstantial until they exit it. It's supposed to become solid to them at that point, but there might be a bug there
[2013/05/09 15:59]  VoidPointer Linden: re-logging should fix it unless you rez back inside the prim.
[2013/05/09 15:59]  Maestro Linden: My guess is that it's some sort of 'release valve' that triggers when you collide with an object very badly, which makes the object not collide with your avatar. It's supposed to reset after you stop colliding with the object, but it appears that in many cases, it stays active
[2013/05/09 15:59]  Margithe: well, the prim was stationary.
[2013/05/09 15:59]  Margithe: and we walked onto it.
[2013/05/09 15:59]  Duckie Dickins: well the prim had already been there for several days
[2013/05/09 15:59]  Margithe: same prim, two different behaviors
[2013/05/09 15:59]  Duckie Dickins: we could walk on it before
[2013/05/09 16:00]  VoidPointer Linden: ah, then it sounds like different behavior than I'm describing
[2013/05/09 16:00]  Maestro Linden: hm
[2013/05/09 16:00]  Jonathan Yap: Void, please take a look at this if you get a chance
[2013/05/09 16:00]  Duckie Dickins: I believe our region runs on LeTigre
[2013/05/09 16:00]  VoidPointer Linden: the wander direction currently changes when a goal point is reached
[2013/05/09 16:01]  Rex Cronon: tc everybody. i g2g have fun. nice meeting u voidpoiter:)
[2013/05/09 16:01]  VoidPointer Linden: to make that happen, you'd have to add a param that says "make next goal more than X distance away"
[2013/05/09 16:01]  Whirly Fizzle: There is and too (re prims turning phantom)
[2013/05/09 16:01]  Maestro Linden: or less than X, I'd think?
[2013/05/09 16:01]  Maestro Linden: ah yeah Whirly, thanks. That SVC is the one I remembered
[2013/05/09 16:02]  Margithe: It's none of those.
[2013/05/09 16:02]  Maestro Linden: We actually are out of time, as Rex reminded me
[2013/05/09 16:02]  Margithe: So we make a new jira for it?
[2013/05/09 16:02]  Margithe: Okies Maestro
[2013/05/09 16:03]  VoidPointer Linden: Johnathan: it does sound possible, but there would definitely have to be handlers tfor edge cases where it couldn't find a goal far enough away
[2013/05/09 16:03]  Maestro Linden: Sure, if you know that it's different
[2013/05/09 16:03]  Jenna Felton: just to point something, i added discussion to an AO function
[2013/05/09 16:03]  Maestro Linden: and.. does it reprodue, Margithe?
[2013/05/09 16:03]  Jenna Felton:
[2013/05/09 16:03]  Maestro Linden: (we'll need to make a live case in order to debug it)
[2013/05/09 16:03]  Baker Linden: Thanks for coming everyone! Have an amazing weekend, and see some of you on Tuesday's User Group!
[2013/05/09 16:03]  Jenna Felton: i think its important
[2013/05/09 16:03]  Jonathan Yap: Thank you for considering it Void -- there are a handful of votes for something along those lines
[2013/05/09 16:03]  VoidPointer Linden: thanks for coming everyone
[2013/05/09 16:04]  Maestro Linden: a given simstate that's affected, and shows the bug after a restart, is probably good enough
[2013/05/09 16:04]  Whirly Fizzle: Thank you Lindens :)
[2013/05/09 16:04]  Jonathan Yap: Thank you Lindens!
[2013/05/09 16:04]  Nal (nalates.urriah): Thx Lindens
[2013/05/09 16:04]  Yuzuru (yuzuru.jewell): Thank you Lindens.
[2013/05/09 16:04]  VoidPointer Linden: Johnathan, I think it might work better if we made it pause at a goal point until it reaches the min time before you want it to "change direction"
[2013/05/09 16:04]  Inara Breen: Thanks, Lindens
[2013/05/09 16:04]  Whirly Fizzle: Can someone make sure baker has extra cookies while he works on the group ban stuff please :D
[2013/05/09 16:04]  Jonathan Yap: sure, whatever is easiest to implement / makes sense
[2013/05/09 16:04]  VoidPointer Linden: I'll give it some thought :)
[2013/05/09 16:05]  Jonathan Yap: You're awesome
[2013/05/09 16:05]  Maestro Linden: Heh, he'll appreciate that, Whirly
[2013/05/09 16:05]  VoidPointer Linden: /me will steal baker's cookies
[2013/05/09 16:05]  Whirly Fizzle: Not till he's finished cosing!
[2013/05/09 16:05]  Jonathan Yap: Void's news totally made my day
[2013/05/09 16:05]  Kallista Arliss (kallista.destiny): Or cupcakes and doughnuts
[2013/05/09 16:05]  Whirly Fizzle: err coding
[2013/05/09 16:05]  Jenna Felton: thanks for meeting everyone and have nice weekend :)
[2013/05/09 16:06]  Kallista Arliss (kallista.destiny): No keep him well fed
[2013/05/09 16:06]  VoidPointer Linden: /me waves goodbye and vanishes into the formless void.
[2013/05/09 16:06]  Margithe: Have a good ascension day!
[2013/05/09 16:06]  Kallista Arliss (kallista.destiny): Dasvidanya
[2013/05/09 16:07]  Lucia Nightfire: out of prims on this parcel
[2013/05/09 16:07]  Duckie Dickins: fun
[2013/05/09 16:07]  Sovereign Engineer: \o/
[2013/05/09 16:07]  Inara Breen: Time for bed, said Zebidee. Ciao, all.