Beta Server Office Hours/Minutes/2013-11-21

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[2013/11/21 14:59]  Yuzuru Jewell: Hello, Rex.
[2013/11/21 14:59]  Inara Breen: It's a Rex and a Maestro!
[2013/11/21 14:59]  Yuzuru Jewell: Hello, Maestro.
[2013/11/21 14:59]  Maestro Linden: Hi guys
[2013/11/21 15:00]  Rex Cronon: hi yuzuru
[2013/11/21 15:00]  Rex Cronon: hi everybody
[2013/11/21 15:00]  Rex Cronon: hi inara
[2013/11/21 15:00]  Rex Cronon: hi maestro
[2013/11/21 15:00]  Jenna Felton: hello all
[2013/11/21 15:00]  Zenith Subchair final p: whispers: Hi Jenna Felton! Touch me for Menu. Say /1a to Adjust.
[2013/11/21 15:00]  Rex Cronon: hi jenna
[2013/11/21 15:01]  Margithe: /me cackles " vatar impostor thing always seems to play the animations in slow-mo. It's kinda hilarious to watch"
[2013/11/21 15:01]  rcdsQueChatLog: Rex Cronon, you can read the log here:
[2013/11/21 15:01]  Margithe: avatar*
[2013/11/21 15:02]  xstorm Radek: hi Rex
[2013/11/21 15:02]  Rex Cronon: hi xstorm
[2013/11/21 15:02]  Yuzuru Jewell: Hello, Jonathan.
[2013/11/21 15:02]  xstorm Radek: „ã°
[2013/11/21 15:02]  Jonathan Yap: hello everyone :)
[2013/11/21 15:03]  Yuzuru Jewell: Hello, Whirly.
[2013/11/21 15:03]  Rex Cronon: hi jonathan
[2013/11/21 15:03]  Whirly Fizzle: Heya Everyone
[2013/11/21 15:03]  Inara Breen: Hi, Jonathan, Whirls
[2013/11/21 15:03]  Rex Cronon: hi whirly
[2013/11/21 15:04]  xstorm Radek: i like what Linden lab did with lots of the regions when they locked down the pay system it helps stop some problems
[2013/11/21 15:05]  xstorm Radek: so i moved on to looking at the out dated renter systems
[2013/11/21 15:05]  Maestro Linden: Okay, let's get started:
[2013/11/21 15:06]  xstorm Radek: Hi Maestro „ã° sir secret Linden
[2013/11/21 15:06]  Maestro Linden: Hello
[2013/11/21 15:06]  Maestro Linden: First, the updates
[2013/11/21 15:07]  Maestro Linden: the main channel got the 'experience tools' project that BS and LT had last week; there shouldn't be any functional changes there
[2013/11/21 15:07]  Maestro Linden: Magnum is on the same project as last week, except it got a tweak around the grey goo changes;
[2013/11/21 15:08]  Maestro Linden: instead of all large objects rezzes counting much higher against the 'grey goo fence' , only *physical* large objects are now counted that way
[2013/11/21 15:08]  Maestro Linden: so the building rezzers which were running into problems should be fixed
[2013/11/21 15:09]  Maestro Linden: I haven't heard any complaints since the roll, so I imagine the change solved people's problems - has anybody heard to the contrary?
[2013/11/21 15:09]  xstorm Radek: did not some griefers found a way past the grey goo fence ?
[2013/11/21 15:09]  Lucia Nightfire: lol, there are always ways around all limits and thresholds
[2013/11/21 15:10]  xstorm Radek: or was that fix too ?
[2013/11/21 15:10]  Maestro Linden: I'm not sure which exploit you're talking about
[2013/11/21 15:10]  xstorm Radek: cube rezzers
[2013/11/21 15:11]  xstorm Radek: they use new UUID's every time
[2013/11/21 15:11]  Maestro Linden: well, the task_id is new for every rezzed object
[2013/11/21 15:11]  Maestro Linden: if you can figure out the repro steps, that sounds like it would be a good bug for the SEC jira, xstorm
[2013/11/21 15:12]  Lucia Nightfire: sounds like you're talking about illegal tpv client fillers which rez from inventory and do not have a threshold
[2013/11/21 15:12]  xstorm Radek: ok i will work on that for they are doing it on other servers too
[2013/11/21 15:12]  Yuzuru Jewell: I can't see xstorm.. invisible..
[2013/11/21 15:12]  Lucia Nightfire: of which, an SEC is filed, SEC-1247 I believe
[2013/11/21 15:13]  Maestro Linden: okay
[2013/11/21 15:13]  Whirly Fizzle: invisible for me also
[2013/11/21 15:13]  Maestro Linden: whispers: BlueSteel and LeTigre got a new maintenance project this week, which builds on top of Magnum's changes
[2013/11/21 15:13]  xstorm Radek: oh let me find a prim lol
[2013/11/21 15:13]  Maestro Linden: oops, didn't mean to whisper
[2013/11/21 15:13]  Maestro Linden: BlueSteel and LeTigre got a new maintenance project this week, which builds on top of Magnum's changes
[2013/11/21 15:14]  Maestro Linden:
[2013/11/21 15:14]  Yuzuru Jewell: Thank you, xstorm. I can see you.
[2013/11/21 15:15]  Maestro Linden: ^ the last 4 bug fixes in that list are newly introduced with this week's BS and LT update, as is the last 'new feature'
[2013/11/21 15:15]  Maestro Linden: with the fix of  "Vehicles containing a mesh are returned to the owner upon region crossing when destination parcel is full", I believe the issues with region crossing on vehicles due to 'parcel full' should be fixed
[2013/11/21 15:16]  Maestro Linden: though there's still that bug about certain vehicles sometimes going crazy upon region crossing
[2013/11/21 15:16]  xstorm Radek: yes but that bug never seems the same every time
[2013/11/21 15:17]  xstorm Radek: so if you have 3 people do the same test you never get the very same outcome from it
[2013/11/21 15:18]  Maestro Linden: whispers: the rest of the changes are pretty minor (involve edge cases)
[2013/11/21 15:18]  Maestro Linden: hm what's up with my whispering today
[2013/11/21 15:18]  Maestro Linden: the rest of the changes are pretty minor (involve edge cases)
[2013/11/21 15:18]  Ardy Lay: Sticky gray key?
[2013/11/21 15:18]  Maestro Linden: /me figures some of you may be 10-20m away
[2013/11/21 15:18]  Rex Cronon: u r pushing wrong keys?
[2013/11/21 15:18]  Maestro Linden: I think my left pinky is going haywire
[2013/11/21 15:18]  xstorm Radek: its a hot key you press lol
[2013/11/21 15:19]  Yuzuru Jewell: Maestro, did you hear the issue of sim crossing with mono script using collision?
[2013/11/21 15:19]  Rex Cronon: shouts: a
[2013/11/21 15:19]  Rex Cronon: whispers: a
[2013/11/21 15:19]  Rex Cronon: u hold down shift?
[2013/11/21 15:19]  Maestro Linden: oh, what's that, Yuzuru?
[2013/11/21 15:19]  Maestro Linden: whispers: L
[2013/11/21 15:19]  xstorm Radek: then put down the coffee cup when you type
[2013/11/21 15:19]  Maestro Linden: yeah, I was hitting left Shift for some reason, sometimes
[2013/11/21 15:20]  Ardy Lay: ) needs a left-shift.  ;-)
[2013/11/21 15:20]  Ardy Lay: /me stuffs something into agenda page.
[2013/11/21 15:20]  Yuzuru Jewell: Air craft the uses mono script using collision can't cross the sim. If mono script is changed to LSL2, it goes well.
[2013/11/21 15:20]  Whirly Fizzle: Maybe BUG-4084 ? That only reprod for mono scripted vehicles
[2013/11/21 15:21]  xstorm Radek: how will group ban take place ? im interested in that
[2013/11/21 15:21]  Ardy Lay: Hmm...  I should move it down, I think.
[2013/11/21 15:21]  Yuzuru Jewell: Ah I can't see it..
[2013/11/21 15:21]  Maestro Linden: BUG-4084 is "Mesh car starts to bounce like pinball after sim crossing."
[2013/11/21 15:21]  Maestro Linden: there were some claims that it only happened for mono-scripted vehicles
[2013/11/21 15:22]  Maestro Linden: however I coudln't get it to reproduce with the Kart when compiled as mono
[2013/11/21 15:22]  Maestro Linden: maybe if the vehicle's physics change based on collision events, there could be a link?
[2013/11/21 15:22]  Yuzuru Jewell: I heard almost new releasd big air craft met it..
[2013/11/21 15:22]  xstorm Radek: yes thats a physics problem do to mesh and how the next region sees it
[2013/11/21 15:22]  xstorm Radek: but its fun to be a pin ball lol
[2013/11/21 15:23]  Yuzuru Jewell: It occurs on non mesh..
[2013/11/21 15:23]  Yuzuru Jewell: and mesh
[2013/11/21 15:23]  Rex Cronon: while u drive tank...
[2013/11/21 15:23]  Yuzuru Jewell: both
[2013/11/21 15:23]  xstorm Radek: ?
[2013/11/21 15:23]  xstorm Radek: both the same way ?
[2013/11/21 15:23]  Rex Cronon: u become a pinball tank:)
[2013/11/21 15:23]  Yuzuru Jewell: yes
[2013/11/21 15:23]  xstorm Radek: interesting what scripts are used ?
[2013/11/21 15:24]  Maestro Linden: well, for aircraft, they aren't usually colliding with anything after sim crossing
[2013/11/21 15:24]  Yuzuru Jewell: Now its solution is separating collision function and change to LSL2.
[2013/11/21 15:24]  xstorm Radek: collision is still physics
[2013/11/21 15:25]  Maestro Linden: yuzuru, is it specifically collision(), or collision_start()  or collision_end() too?
[2013/11/21 15:25]  Maestro Linden: (the event handlers.. if I'm understanding correctly)
[2013/11/21 15:25]  Yuzuru Jewell: May be, I didn't see its script.
[2013/11/21 15:27]  Yuzuru Jewell: The solver moved collision functions to LSL2 script file from MONO scripts.
[2013/11/21 15:27]  Maestro Linden: okay.. that's interesting.  previously, people just said that converting everything to lsl2 fixed the problem, but maybe some of those scripts also had collision handlers
[2013/11/21 15:28]  xstorm Radek: sounds like it
[2013/11/21 15:28]  xstorm Radek: may be like a collision physics watcher ?
[2013/11/21 15:28]  Yuzuru Jewell: He told me it is only collision issue.
[2013/11/21 15:29]  Yuzuru Jewell: The wheel which check touch downed.
[2013/11/21 15:29]  Maestro Linden: airplanes would typically detect wheel collisions to know when to enter 'taxi mode', and I could see a car having wheel collision detection to affect the rate of wheel spinning (when you're int he air, no traction)
[2013/11/21 15:30]  Maestro Linden: /me nods
[2013/11/21 15:30]  xstorm Radek: reminds me of chickens
[2013/11/21 15:30]  Yuzuru Jewell: Sure
[2013/11/21 15:31]  Yuzuru Jewell: So if collision function of mono script issue is solved, air craft creator uses mono script safely. I think.
[2013/11/21 15:31]  Maestro Linden: well, that's an interesting lead.  if we can narrow down the bug to use of a specific function, we'd have a better chance of fixing it
[2013/11/21 15:32]  Maestro Linden: that sounds right
[2013/11/21 15:32]  Yuzuru Jewell: Please fix it..
[2013/11/21 15:32]  xstorm Radek: lol still need to know why
[2013/11/21 15:32]  xstorm Radek: what is making it happen and why
[2013/11/21 15:33]  Ardy Lay: Symptomize, localize, isolate and locate
[2013/11/21 15:33]  xstorm Radek: so scripts
[2013/11/21 15:33]  xstorm Radek: YESH
[2013/11/21 15:33]  Yuzuru Jewell: collision events
[2013/11/21 15:34]  Jenna Felton: is there a reason, bluesteel sandboxes are reduced from 4 to 1?
[2013/11/21 15:35]  Jonathan Yap: Maestro, a few weeks ago there was an announcement that the rolling restart system was being changed -- has that gone through yet?  I need to do a test with that new method in place.
[2013/11/21 15:35]  Lucia Nightfire: I noticed a change in regard to regions with high traffic
[2013/11/21 15:35]  Lucia Nightfire: restarts seemed to take less time
[2013/11/21 15:35]  Jonathan Yap: I think the change had to do with the message sent to the viewer
[2013/11/21 15:36]  Maestro Linden: Hm Jenna, support had done that to all of those regions (BS, LT, Magnum, main channel), but they restored them after I asked them to bring most back
[2013/11/21 15:36]  Lucia Nightfire: unless that was a fluke, but it was the frist time I saw certain regions that typically avg over 60 minutes restart time start w/i 6 - 8
[2013/11/21 15:36]  Maestro Linden: I don't know if they forgot to reenable bluesteel 2-4, or re-disabled them..
[2013/11/21 15:37]  Maestro Linden: Actually Jonathan, that did happen
[2013/11/21 15:37]  Jenna Felton: ah ok
[2013/11/21 15:37]  Jenna Felton: thank you
[2013/11/21 15:37]  Maestro Linden: When Coyot rolled the RC channels yesterday, he used the new restart scripts
[2013/11/21 15:38]  Jonathan Yap: cool
[2013/11/21 15:38]  Maestro Linden: I hung out in a Magnum region during the restarts, and the messages appeared in big bold letters for me
[2013/11/21 15:38]  Maestro Linden: so it seemed to work
[2013/11/21 15:38]  Jonathan Yap: and that change is here in Aditi too?
[2013/11/21 15:38]  Maestro Linden: typically, yes, but we don't have a strict restart schedule on aditi
[2013/11/21 15:39]  Maestro Linden: however Jonathan, a restart by a region owner should trigger the same messages
[2013/11/21 15:39]  Maestro Linden: that's probably the easiest way to test
[2013/11/21 15:39]  Jenna Felton: (than this page must be changed so there are no dead sLURLs ) :)
[2013/11/21 15:39]  Jenna Felton:
[2013/11/21 15:39]  Jonathan Yap: ah ok, that was what I was curious about, thank you
[2013/11/21 15:39]  Maestro Linden: Jonathan: i'd recommend using the sim debug console in a region that you have EM powers on
[2013/11/21 15:39]  Maestro Linden: you can type  'restart 5.5' to restart with 5min delay - then you should see all the messages
[2013/11/21 15:40]  Maestro Linden: fair point, Jenna
[2013/11/21 15:40]  Jonathan Yap: That sim debug console does the same thing as a rolling restart does?  I have already tested using the viewer's "restart region" method
[2013/11/21 15:40]  Maestro Linden: recently BlueSteel and LeTigre have been running the same versions, so it's not a huge loss, yet
[2013/11/21 15:40]  Maestro Linden: but there may be times in the future where there's a BS-specific cahnge that affects region crossings or similar
[2013/11/21 15:41]  Maestro Linden: and then we'll definitely want more than one BlueSteel sandbox region
[2013/11/21 15:41]  Jenna Felton: yes, true
[2013/11/21 15:41]  Maestro Linden: yes, I'm pretty sure that's the same method now, Jonathan
[2013/11/21 15:41]  Jonathan Yap: I'll give it a whirl
[2013/11/21 15:41]  Maestro Linden: I think the 'delayed restart' button just calls the same function but with a fixed delay of 2 minutes
[2013/11/21 15:42]  Maestro Linden: looks like we have 2 more topics, so we should get to those
[2013/11/21 15:42]  Jonathan Yap: One thing I found while testing is an empty region restarts immediately
[2013/11/21 15:42]  Maestro Linden: first one: "Dropping more than 30 items selected as a group from avatar inventory into an object's task inventory frequently results in failures where not all if the items arrive in task inventory."
[2013/11/21 15:42]  Maestro Linden: Yep, that change happened a few months ago
[2013/11/21 15:42]  xstorm Radek: aaawwww i liked less then 1 m restarts ;) joking
[2013/11/21 15:43]  Maestro Linden: regions no longer delay if there are no avatars present
[2013/11/21 15:43]  xstorm Radek: oh good thats very good
[2013/11/21 15:43]  Maestro Linden: and they'll restart immediately after the last avatar leaves
[2013/11/21 15:43]  Ardy Lay: Nice
[2013/11/21 15:43]  xstorm Radek: that help a lot
[2013/11/21 15:44]  Maestro Linden: so about dropping items in object inventory.. that seems like a pretty old bug?
[2013/11/21 15:44]  Jonathan Yap: yes
[2013/11/21 15:44]  Maestro Linden: I know that object inventory management has typically been pretty wonky if you have a large number of items
[2013/11/21 15:45]  Jenna Felton: yes, but i not knew it is a bug..
[2013/11/21 15:45]  Ardy Lay: I discovered this while packaging.  Some of the items just never arrive.  I kept reducing the number of items selected until I got to a number that seemed to always work:  30.
[2013/11/21 15:45]  Maestro Linden: unfortunately searching jira for 'text ~ "object inventory"' gives me 5k results..
[2013/11/21 15:45]  Jenna Felton: actually when you try to drom a large amound of stuff into a prim, the cursor changes to "no way" so i assumed this was intended
[2013/11/21 15:45]  Maestro Linden: hm
[2013/11/21 15:45]  Ardy Lay: Doesn't seem to matter how many items are already in the object.
[2013/11/21 15:45]  Jenna Felton: drop*
[2013/11/21 15:45]  xstorm Radek: oh is that like all my old inventory from 2005 thats stuck in a notecard i no longer can get out ?
[2013/11/21 15:46]  Ardy Lay: I thought that knowing of that threshold at 30 might help debug.
[2013/11/21 15:46]  Whirly Fizzle: Sometimes you get a "Inventory creation on in-world object failed" error when packing too much at once into a box too, but not always
[2013/11/21 15:46]  Whirly Fizzle: Ancient bug though
[2013/11/21 15:46]  Maestro Linden: I think notecard attachments are a different beast altogether
[2013/11/21 15:46]  Ardy Lay: The threshold used to be 42.
[2013/11/21 15:46]  Ardy Lay: But that was several years ago.
[2013/11/21 15:46]  xstorm Radek: so my inventory in my note card is lost ? :(
[2013/11/21 15:47]  Maestro Linden: there might be some logic that only 30 items are added in a chunk, and sending more than 1 chunk fails..
[2013/11/21 15:47]  Jenna Felton: notecard should be something different than prim, i hope
[2013/11/21 15:48]  Maestro Linden: Yeah, prim inventory is a totally different format than notecard inventory
[2013/11/21 15:48]  Ardy Lay: Assuming a "chunk size" of 30, do consider that not all of the second chunk fails.
[2013/11/21 15:48]  Rex Cronon: so, all the notecards that have objects in them r now borked?
[2013/11/21 15:48]  Rex Cronon: NOOOOOOOoooooooOOooo!
[2013/11/21 15:48]  xstorm Radek: if i remember right its a server side database limmit and a old one but i did think back in 2008 it was 64 limit ?
[2013/11/21 15:48]  Maestro Linden: okay, so only the first 30 added items reliably succeed?
[2013/11/21 15:49]  Ardy Lay: Correct
[2013/11/21 15:49]  Jenna Felton: I have read, that asets that are not inside other assets like prims or avatars inventory are automatically purged. because thea are no more acessible by avatars or scrips. Will this purge respect assets inside notecards?
[2013/11/21 15:49]  xstorm Radek: did LL move the assets system to new servers ?
[2013/11/21 15:50]  Maestro Linden: I believe that asset_id references, such as prim details of textures applied to faces, make the asset not be counted in the cleanup
[2013/11/21 15:51]  Ardy Lay: Purging everybody's trash was a big win.
[2013/11/21 15:51]  Jenna Felton: ok, than probably the items in notedards are safe
[2013/11/21 15:52]  Maestro Linden: I would hope so
[2013/11/21 15:52]  xstorm Radek: Maestro you starting to sound like a A.L.I.C.E ;)
[2013/11/21 15:52]  Rex Cronon: whats trash for one could be a fortune for other:(
[2013/11/21 15:52]  Maestro Linden: :)
[2013/11/21 15:52]  Jenna Felton: A Question accordingly the interesting viewer and texture preloading.
[2013/11/21 15:53]  Jenna Felton: When a prim has hidden faces, or an object is built off prims and some are inside others, and not visible by viewer. Will the viewer load textures attached to invisible faces?
[2013/11/21 15:53]  Ardy Lay: I have had problems with the storing of items in notecards breaking permissions on those items so I stopped doing it looong ago.
[2013/11/21 15:53]  Maestro Linden: Anyway, I can ask ALexa if she knows about 'adding more than 30 items at once' problems, but since Whirly isn't aware of a specific bug tied to it, I think we can consider it unreported
[2013/11/21 15:53]  Whirly Fizzle: Oh....
[2013/11/21 15:53]  Whirly Fizzle: You didn't ask lol
[2013/11/21 15:53]  xstorm Radek: even if textures are hidden the texture is still seen yes
[2013/11/21 15:53]  Maestro Linden: lol, okay
[2013/11/21 15:54]  Maestro Linden: So Dan Linden filed that
[2013/11/21 15:54]  Whirly Fizzle: (Plus the 1000 or so ones filed back from 2007 lol)
[2013/11/21 15:54]  Jenna Felton: ok than super fast texture loading on vendors will stil work :)
[2013/11/21 15:54]  Maestro Linden: I'll add the claim about the 30 item threshold
[2013/11/21 15:54]  xstorm Radek: is it that old ?
[2013/11/21 15:55]  Maestro Linden: about a year old
[2013/11/21 15:55]  xstorm Radek: oh wow im still aging
[2013/11/21 15:55]  Ardy Lay: I just added the 30
[2013/11/21 15:55]  Maestro Linden: okay, so we had 1 more topic:
[2013/11/21 15:55]  Maestro Linden: "Did the changes from (REF: also affect llGiveInventory object-to-object transfers? There was some discussion about that in the Advanced Scripters of Second Life on Nov 19th, someone reported a "give inventory failure: grey goo fence: rapid or recursive inv transfer" warning on Magnum sims."
[2013/11/21 15:56]  Maestro Linden: So this is in reference to 'the grey goo fence is more strict when rezzing large (and now physical) objects' change
[2013/11/21 15:56]  xstorm Radek: object to object ?
[2013/11/21 15:56]  xstorm Radek: do we list that under Object mating ?
[2013/11/21 15:57]  Maestro Linden: I checked with SImon about this one; the GGF change should only affect rezzing of objects; when you simply pass items around with llGiveInvenotry(), the object geometry data hasn't been loaded, so it wouldn't have the opportunity to apply a penalty
[2013/11/21 15:57]  Maestro Linden: however, he thinks that if you hit the GGF for rezzing objects , the GGF may also prevent llGiveInventory() from operating
[2013/11/21 15:58]  xstorm Radek: that i will need to test but sounds fun lol
[2013/11/21 15:59]  Maestro Linden: But I imagine this isn't a big issue now that (normal) building rezzers no longer trip the GGF
[2013/11/21 15:59]  xstorm Radek: spam a bunch of users with free crap
[2013/11/21 16:00]  Maestro Linden: if you're filling the sim with giant physical objects, it'll probably be tough for us to distinguish your object from griefer content :)
[2013/11/21 16:00]  Ardy Lay: Have a box rez a box from its inventory then give a copy of the inventory that the box that was rezzed from to the box that was rezzed from it.  Repeat until region implodes.
[2013/11/21 16:00]  xstorm Radek: he he he he true
[2013/11/21 16:00]  xstorm Radek: so its back to testing rezzers again
[2013/11/21 16:01]  rcdsQueChatLog: Rex Cronon, you can read the log here:
[2013/11/21 16:01]  Maestro Linden: I think we're going to assume everything is fine with the grey goo fence until we hear otherwise
[2013/11/21 16:01]  Rex Cronon: i g2g. tc e very body
[2013/11/21 16:01]  xstorm Radek: aaaawwww ok „ã°
[2013/11/21 16:01]  Maestro Linden: We actually are out of time too
[2013/11/21 16:01]  Maestro Linden: oh!
[2013/11/21 16:01]  Yuzuru Jewell: Thank you Rex.
[2013/11/21 16:01]  Maestro Linden: 1 more announcment
[2013/11/21 16:01]  Jenna Felton: take care Rex
[2013/11/21 16:01]  Maestro Linden: no meeting next week
[2013/11/21 16:01]  xstorm Radek: ok thank you hugys
[2013/11/21 16:01]  Maestro Linden: due to thanksgiving
[2013/11/21 16:01]  Maestro Linden: also, no (planned) server rolls next week
[2013/11/21 16:02]  Maestro Linden: there will only be a roll if some emergency comes up
[2013/11/21 16:02]  Maestro Linden: but I doubt that'll happen
[2013/11/21 16:02]  Margithe: i got a question, does cache improvement also mean better cache indexing?
[2013/11/21 16:02]  Maestro Linden: so the next SBUG meeting will be Thursday December 5
[2013/11/21 16:02]  xstorm Radek: next some evil tiny will make a chat system to chat with people in opensim lol
[2013/11/21 16:03]  Maestro Linden: what's the context, Margithe? viewer-interesting?
[2013/11/21 16:03]  Margithe: yeah
[2013/11/21 16:03]  Yuzuru Jewell: Can I join SBUG meeting?
[2013/11/21 16:03]  Maestro Linden: you did
[2013/11/21 16:03]  Maestro Linden: 'server beta user group'
[2013/11/21 16:03]  Maestro Linden: (this meeting)
[2013/11/21 16:03]  Yuzuru Jewell: Ah
[2013/11/21 16:03]  Jenna Felton: hehe
[2013/11/21 16:03]  Jenna Felton: i also read "bug" first
[2013/11/21 16:04]  xstorm Radek: i be the only crazy out sider lol
[2013/11/21 16:04]  Maestro Linden: Margithe, so this would be for the viewer's caching of objects
[2013/11/21 16:04]  Yuzuru Jewell: Thank you, Maestro.
[2013/11/21 16:04]  Maestro Linden: and that cache is in your objectcache directory
[2013/11/21 16:04]  xstorm Radek: is that safe to cache objects still ?
[2013/11/21 16:05]  Maestro Linden: and those cache files are named objectcache/objects_1022_973.slc , etc
[2013/11/21 16:05]  xstorm Radek: wish they had another way of doing it
[2013/11/21 16:05]  Maestro Linden: those numbers are the grid coordinates of the region you have a cache of
[2013/11/21 16:05]  Margithe: Yes. I assume bigger cache -> better index for retrieving the cached objects. I have some very vague memory of something mentioned along those lines months ago, but can't find what transcript to look through
[2013/11/21 16:06]  Jonathan Yap: Try looking at the transcript of the server meeting 2 days ago
[2013/11/21 16:06]  Maestro Linden: Yes, that sounds like something that Andrew's team would know about
[2013/11/21 16:06]  Margithe: Ouch, sorry yeah, i'll do that (been away)
[2013/11/21 16:06]  Whirly Fizzle: Oh it was Andrw talking about that a few server/sim/scripting UG's ago
[2013/11/21 16:06]  Whirly Fizzle: I can find that transcript if you want magrithe
[2013/11/21 16:06]  xstorm Radek: i can just see some day a user will mirror a region and all its assets to a opensim server :( not happy about that at all
[2013/11/21 16:06]  Maestro Linden: I'm probably not up to date with the latest developments
[2013/11/21 16:07]  Maestro Linden: but generally they're trying to be smarter with not throwing away valid cache data
[2013/11/21 16:07]  Maestro Linden: since it's a lot faster to load objects locally than download them
[2013/11/21 16:07]  xstorm Radek: still think it needs to be encrypt
[2013/11/21 16:08]  Margithe: Alright. I wonder where i got that from then.
[2013/11/21 16:08]  Jenna Felton: there is no encryption that cant be decrypted
[2013/11/21 16:08]  Maestro Linden: well, the viewer needs to load it :)
[2013/11/21 16:08]  xstorm Radek: yes but it makes it harder
[2013/11/21 16:08]  Maestro Linden: okay, I have to get going - thanks for coming, everybody!
[2013/11/21 16:08]  Jenna Felton: have a good weekend Maestro
[2013/11/21 16:08]  Yuzuru Jewell: Thank you, Maestro!
[2013/11/21 16:08]  Maestro Linden: you too
[2013/11/21 16:08]  xstorm Radek: have a happy fun day Maestro
[2013/11/21 16:08]  Maestro Linden: see you all in 2 weeks!
[2013/11/21 16:08]  Margithe: Pointless to encrypt, so it has to be decrypted locally again. Question is- who are you trying to hide the data from? it's like llocking the door and giving the thrif the key anyways
[2013/11/21 16:09]  Margithe: thief*
[2013/11/21 16:09]  Nalates Urriah: Thx Maestero
[2013/11/21 16:09]  Whirly Fizzle: Magrithe, I actually pastebinned mmost of that because its something I wanted to check
[2013/11/21 16:09]  Margithe: Thanks Maestro!
[2013/11/21 16:09]  Maestro Linden: you're welcome to come next week, but no lindens will be here :)
[2013/11/21 16:09]  Whirly Fizzle: Thanks maestro