Beta Server Office Hours/Minutes/2013-12-12

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[2013/12/12 15:03]  Mæstro Linden (maestro.linden): Hi guys
[2013/12/12 15:03]  And all I got was this lousy DN (tankmaster.finesmith): hi
[2013/12/12 15:03]  Latif Khalifa: hey maestro
[2013/12/12 15:03]  NEEDADISPENSERHERE (ac14.hutson): ello
[2013/12/12 15:04]  Inara Breen: Hi, Maestro, Caleb, all new arrivals
[2013/12/12 15:05]  Caleb Linden: hey hey
[2013/12/12 15:05]  Jenna Felton: hello all and residents and lindens :)
[2013/12/12 15:05]  Rex Cronon: hello everybody
[2013/12/12 15:05]  rcdsQueChatLog: Rex Cronon, you can read the log here:
[2013/12/12 15:06]  Jenna Felton: (too much "all"s)
[2013/12/12 15:06]  Mæstro Linden (maestro.linden): Alright, let's get to work on this agenda:
[2013/12/12 15:06]  Mæstro Linden (maestro.linden): There isn't a whole lot of news in the updates section, but I do have news about some new goodies coming in January
[2013/12/12 15:07]  Whirly Fizzle: o.O
[2013/12/12 15:07]  Mæstro Linden (maestro.linden): this week's server rolls were the last (scheduled) ones of 2013
[2013/12/12 15:08]  Mæstro Linden (maestro.linden): I say 'scheduled' because there could always be some sort of emergency later on
[2013/12/12 15:08]  Mæstro Linden (maestro.linden): but hopefully that won't happen :)
[2013/12/12 15:08]  Mæstro Linden (maestro.linden): The main channel got the update that was previously on all three RCs:
[2013/12/12 15:08]  Mæstro Linden (maestro.linden): the main visible fix was that scripts now detect when people with custom animations are crouching
[2013/12/12 15:09]  Mæstro Linden (maestro.linden): the RCs this week got a very tiny maintenance project
[2013/12/12 15:09]  Mæstro Linden (maestro.linden): which addresses a single bug that was introduced in the past few weeks
[2013/12/12 15:09]  Mæstro Linden (maestro.linden):
[2013/12/12 15:10]  Mæstro Linden (maestro.linden): The bug is that vehicles can sometimes get into a state where they appear 'selected / sat upon' in about land
[2013/12/12 15:10]  Mæstro Linden (maestro.linden): even after the passengers are gone
[2013/12/12 15:10]  Mæstro Linden (maestro.linden): this is bad because such objects are immune from autoreturn
[2013/12/12 15:11]  Mæstro Linden (maestro.linden): and may accumulate on regions that get a lot of vehicle traffic
[2013/12/12 15:11]  Mæstro Linden (maestro.linden): I've advised support that they move any regions which are heavily affected by this bug to an RC channel
[2013/12/12 15:12]  Whirly Fizzle: If someones on mainchannel & getting affected by that sat on bug badly, should they contact LL support to get moved to an RC for now? Dammit..... your psychic LOL
[2013/12/12 15:12]  Mæstro Linden (maestro.linden): yep :)
[2013/12/12 15:13]  Mæstro Linden (maestro.linden): whispers: we didnt' want to introduce any risky changes to the RCs before the holiday break, since there won't be any regular server rolls until the week of January 7
[2013/12/12 15:13]  Mæstro Linden (maestro.linden): oops I didn't mean to whisper that
[2013/12/12 15:13]  Mæstro Linden (maestro.linden): we didn't' want to introduce any risky changes to the RCs before the holiday break, since there won't be any regular server rolls until the week of January 7
[2013/12/12 15:13]  Latif Khalifa: will there be "empty" rolling restarts in the meanwhile?
[2013/12/12 15:14]  Mæstro Linden (maestro.linden): so far there aren't plans for that, Latif
[2013/12/12 15:14]  Latif Khalifa: lets hope there are no major leaks ;)
[2013/12/12 15:14]  Jenna Felton: that means two restarts could be omitted?
[2013/12/12 15:14]  Mæstro Linden (maestro.linden): yeah, if there are, that may be one 'emergency roll' scenario
[2013/12/12 15:15]  Jenna Felton: we can see than how stabile the servers can be when not started long time :)
[2013/12/12 15:15]  Margithe: I don't recall the grid being without rolling restarts ever longer than a week.. perhaps fortnight XD
[2013/12/12 15:15]  Mæstro Linden (maestro.linden): that's more like 3 weeks without rolls
[2013/12/12 15:16]  Lucia Nightfire: we've had a few 3 week no restarts before
[2013/12/12 15:16]  Margithe: lets hope the support in India doesn't have a christmas break >.<
[2013/12/12 15:16]  Mæstro Linden (maestro.linden): there have been stretches similar to that, especially on the main channel (if none of the RCs are good enough)
[2013/12/12 15:17]  Theresa Tennyson: Diwale was the beginning of November - we should be good.
[2013/12/12 15:17]  Mæstro Linden (maestro.linden): also, because there won't be update news (and a lot of us will be on vacation, the next meeting for this group will be on Thursday January 10
[2013/12/12 15:17]  And all I got was this lousy DN (tankmaster.finesmith): any new features we can add to FS the day before Christmas thatll break the grid again like a few years ago? :P
[2013/12/12 15:17]  Jenna Felton: perhaps servers should have an automatical weekly restart that happens when no avatar is on the server and the server was not restarted for one week yet
[2013/12/12 15:17]  Duckie Dickins: I learned something new this support won't restart a region if hasn't been up at least 24 hours. :)
[2013/12/12 15:18]  Whirly Fizzle: Really?
[2013/12/12 15:18]  Lucia Nightfire: Duck I think theres peeference involved there with some reps
[2013/12/12 15:18]  Duckie Dickins: yup....I was told they would need an engineer to do it.
[2013/12/12 15:18]  Lucia Nightfire: if the region is having obvious problems that warrant a restart there shouldn't be any question not to
[2013/12/12 15:19]  Duckie Dickins: and that if I needed the region restarted I would need to file a support ticket rather than use live chat
[2013/12/12 15:19]  Mæstro Linden (maestro.linden): /me is not familiar with any policies like that, but doesn't work closely enough with that level of support to be sure
[2013/12/12 15:19]  Whirly Fizzle: Oh yeah, I usually do a ticket anyway. They are usually really fast to restart regions from a ticket
[2013/12/12 15:20]  Whirly Fizzle: I don't think the scouts can restart can they?
[2013/12/12 15:20]  Duckie Dickins: probably not
[2013/12/12 15:20]  Whirly Fizzle: Its usually a Linden you see come in to do it.
[2013/12/12 15:20]  Mæstro Linden (maestro.linden): They would probably ask somebody else from support to do it with an internal tool which doesn't require going inworld, I think..
[2013/12/12 15:21]  Rex Cronon: wouldn't be easier to let sim own do it?
[2013/12/12 15:21]  Rex Cronon: owner*
[2013/12/12 15:21]  Whirly Fizzle: Cant on mainland
[2013/12/12 15:21]  Margithe: Mainland
[2013/12/12 15:21]  Lucia Nightfire: unless you have skills, heh
[2013/12/12 15:21]  Duckie Dickins: I do miss going to visit Leo Linden at the concierge region.
[2013/12/12 15:22]  Margithe: I wish mainland would have some kind of Region Officer role, for those that are the only owner in the entire sim
[2013/12/12 15:22]  Margithe: or similar..
[2013/12/12 15:22]  Whirly Fizzle: Yeah
[2013/12/12 15:22]  Duckie Dickins: They probably would want more tier
[2013/12/12 15:22]  Rex Cronon: its possible to be done even on mainlaind. that is if the lindens take enough interest in this to write a script to do it:)
[2013/12/12 15:22]  Lucia Nightfire: I think 90% of mainland regions consist of multiple owners, heh
[2013/12/12 15:22]  Margithe: Why more tier, when you would need to call support less often?
[2013/12/12 15:23]  Lucia Nightfire: and major land holder rules don't exis/apply
[2013/12/12 15:23]  Lucia Nightfire: *ezist
[2013/12/12 15:23]  Lucia Nightfire: bah
[2013/12/12 15:23]  Duckie Dickins: I'm the only land owner in my mainland sim.
[2013/12/12 15:23]  Lucia Nightfire: same
[2013/12/12 15:23]  Margithe: Speaking of mainland, we discovered something interesting (new?). Abandoned land settings for object entry.. Duckie?
[2013/12/12 15:24]  Duckie Dickins: oh....yeah..some reason abandon land shows that object entry is set to group only but you can still drive through the land if you want on vehicles and objects
[2013/12/12 15:24]  Lucia Nightfire: expected behaviour
[2013/12/12 15:24]  Theresa Tennyson: Object entry never applied to vehicles.
[2013/12/12 15:24]  Whirly Fizzle: Hmm isn't that expect vehicles can always get in?
[2013/12/12 15:25]  Duckie Dickins: object entry has always applied to vehicles on the ground
[2013/12/12 15:25]  Duckie Dickins: just above like 200 meters it wasn't an issue
[2013/12/12 15:25]  Duckie Dickins: for planes
[2013/12/12 15:25]  Lucia Nightfire: different story if there is a group set and "allow public access" is disabled
[2013/12/12 15:26]  Mæstro Linden (maestro.linden): I think Whirly is correct in the general case
[2013/12/12 15:26]  Margithe: i'm trying to follow the logic... If you own land, you can not opt out from having specifically, vehicles driving over your lawn?
[2013/12/12 15:26]  Margithe: Unless you don't let anyone enter?
[2013/12/12 15:26]  Lucia Nightfire: unless theres access restrictions or you're on the banlist , you should be abel to drive a vehicle over no entry parcels
[2013/12/12 15:26]  Whirly Fizzle: Ban lines :P
[2013/12/12 15:26]  Lucia Nightfire: into/on
[2013/12/12 15:26]  Jenna Felton: what is a vehicele exactly? A sat upon object?
[2013/12/12 15:27]  Duckie Dickins: yeah it was a boat
[2013/12/12 15:27]  Rex Cronon: as long as is not the titanic:)
[2013/12/12 15:27]  Theresa Tennyson: Lines in a script turn an object into a vehicle.
[2013/12/12 15:27]  Mæstro Linden (maestro.linden): for this case, anything that you were sitting on and attempted to cross into the parcel - doesn't need to be a physical vehicle
[2013/12/12 15:27]  Margithe: Sailing on mainland, everything is the titanic. You hit something sooner than later.
[2013/12/12 15:28]  Whirly Fizzle: lol
[2013/12/12 15:28]  Margithe: Well that explains it anyways.
[2013/12/12 15:29]  Jenna Felton: ok :)
[2013/12/12 15:29]  Lucia Nightfire: what are these goodies coming next month, heh
[2013/12/12 15:29]  Whirly Fizzle: OOOh yesh. Spill :P
[2013/12/12 15:29]  Mæstro Linden (maestro.linden): So.. there are a few new things:
[2013/12/12 15:29]  Duckie Dickins: Yeah I just saw on the wiki. "Object Entry refers to objects not attached to an avatar, such as a bullet fired from a gun."
[2013/12/12 15:29]  Mæstro Linden (maestro.linden): in an upcoming maintenance project
[2013/12/12 15:29]  Mæstro Linden (maestro.linden): * llLoadURL now has a 0.1s delay instead of 10s
[2013/12/12 15:30]  Margithe: (although it makes sense that one would want to opt out from having the titanic come to port, but not really mind visits from the neighbours)
[2013/12/12 15:30]  Mæstro Linden (maestro.linden): (but there is still a throttle in place if you attempt to spam somebody to crash their viewer)
[2013/12/12 15:30]  Lucia Nightfire: hopefully its hares teh smae "number out" as dialogs
[2013/12/12 15:30]  Lucia Nightfire: *shares
[2013/12/12 15:31]  Mæstro Linden (maestro.linden): Hm, I'd have to dig around to find that out, but I think the throttle setting was untouched from before
[2013/12/12 15:31]  Lucia Nightfire: so you're actually reducing the delay of that function?
[2013/12/12 15:31]  Mæstro Linden (maestro.linden): yeah
[2013/12/12 15:31]  Mæstro Linden (maestro.linden): that's the plan
[2013/12/12 15:31]  Margithe: what was it breaking?
[2013/12/12 15:31]  Mæstro Linden (maestro.linden): having fewer scripts in objects, I suppose?
[2013/12/12 15:32]  Lucia Nightfire: what about the 10sec delay for llGetSimulatorHostname()
[2013/12/12 15:32]  Mæstro Linden (maestro.linden): Kelly could probably tell you about his motivation for the change
[2013/12/12 15:32]  Mæstro Linden (maestro.linden): Yeah, that one is obnoxious too
[2013/12/12 15:32]  Mæstro Linden (maestro.linden): /me figures the simulator should already know its hostname, since it wouldn't ever change since launch..
[2013/12/12 15:32]  Mæstro Linden (maestro.linden): Andrew is adding a new set of functions for a feature that has been requested many times
[2013/12/12 15:33]  Jenna Felton: i have no application in mind that would benefit very much from this change. But scripts that are ready very soon after opening the url are always welcome :)
[2013/12/12 15:33]  Lucia Nightfire: <--related
[2013/12/12 15:33]  Mæstro Linden (maestro.linden): * integer llScaleByFactor(float factor)    - uniformly scale a linkset by the specified factor (e.g. 2.0 to double the scale).  Returns TRUE if successful, FALSE otherwise
[2013/12/12 15:34]  Mæstro Linden (maestro.linden): float llGetMaxScaleFactor(),   float llGetMinScaleFactor()  - return the maximum / minimum scale factors that will work in llScaleByFactor due to limits in place by prim scale and linkability distance restrictions
[2013/12/12 15:35]  Rex Cronon: btw, talking about scripts detecting crouching. it would be quite good if scripts could also detect the uuid of the current animation and the key of the animation owner:)
[2013/12/12 15:35]  Mæstro Linden (maestro.linden): (no prim in the linkset can be smaller than 1cm scaled or bigger than 64m scaled in any dimension, and all prim centers must be within 54m of each other to be linkable)
[2013/12/12 15:35]  Rex Cronon: actually u can get the uuid of animation
[2013/12/12 15:36]  NEEDADISPENSERHERE (ac14.hutson): any word about the improved sound functions or is that a next year thing ?
[2013/12/12 15:36]  Jenna Felton: Yess, very good feature, but about llScaleByFactor function. I would like to ask to extend it, or change to this: llScaleByVector(vector xyz) which means to scale the object not uniformly, so you could scale in x by 0.2, in y not at alll and in z by 10, in one call :)
[2013/12/12 15:36]  Mæstro Linden (maestro.linden): llGetAnimationList() is half of that
[2013/12/12 15:36]  Mæstro Linden (maestro.linden): is that a prim-aligned scale, Jenna?
[2013/12/12 15:37]  Jenna Felton: in the local coordinates of the prim caled the function
[2013/12/12 15:37]  Mæstro Linden (maestro.linden): no word on improved sound functions just yet
[2013/12/12 15:37]  NEEDADISPENSERHERE (ac14.hutson): ah okay.
[2013/12/12 15:37]  Mæstro Linden (maestro.linden): well, that would possibly introduce unsupported shapes, Jenna
[2013/12/12 15:37]  Mæstro Linden (maestro.linden): let's say you have 2 mesh ducks linked together, with the child prim linked at a 45degree angle
[2013/12/12 15:38]  Mæstro Linden (maestro.linden): along the x-axis
[2013/12/12 15:38]  Jenna Felton: yes, this way you avoid a bunch of function calls that rescale each prim in linkset, although we have uniform scaled function
[2013/12/12 15:38]  Mæstro Linden (maestro.linden): if you scaled the x-factor by 2.0 in the root prim's orientation, you'd be introducing a skew to the child prim
[2013/12/12 15:38]  Jenna Felton: hmm
[2013/12/12 15:39]  Jenna Felton: yes, you must think from what prim you call it
[2013/12/12 15:39]  Jenna Felton: or change the vector by the prim rotation somehow to bring to an aligned vector
[2013/12/12 15:40]  Mæstro Linden (maestro.linden): yeah, maybe it could work if you introduced the requirement that all the prims are at right angles from each other (or parallel)
[2013/12/12 15:40]  Siana Gearz: <.< whazzup
[2013/12/12 15:40]  Margithe: I would say, that would be to test and apply by the scripter/maker of the objects. XYZ resizers exist.
[2013/12/12 15:40]  Jenna Felton: but i'd use this function in the root prim which is aligned to the whole objcet properly
[2013/12/12 15:41]  Jenna Felton: and the rest is in caveats :)
[2013/12/12 15:41]  Siana Gearz: *sigh*
[2013/12/12 15:41]  Siana Gearz:
[2013/12/12 15:41]  Siana Gearz: whhhhops
[2013/12/12 15:41]  Mæstro Linden (maestro.linden): heh okay, I can pass that on, but I don't think i'll make the january cut
[2013/12/12 15:41]  Jenna Felton: ok
[2013/12/12 15:41]  Siana Gearz: 2013-12-12T23:38:36Z WARNING: setBuffer: Missing attribute: texcoord2
 2013-12-12T23:38:36Z llrender/llvertexbuffer.cpp(2207) : error
 2013-12-12T23:38:36Z ERROR: setBuffer: Shader consumption mismatches data provision.
[2013/12/12 15:41]  Mæstro Linden (maestro.linden): another new feature is from Lucia's request
[2013/12/12 15:41]  Lucia Nightfire: uh oh
[2013/12/12 15:41]  Mæstro Linden (maestro.linden): "Please allow llGetObjectDetails() & OBJECT_STREAMING_COST to return data when targeting an agent. "
[2013/12/12 15:42]  Lucia Nightfire: which one of the 100 is it
[2013/12/12 15:42]  Jenna Felton: the rescale function is a good one anyways.
[2013/12/12 15:42]  Jenna Felton: cool
[2013/12/12 15:42]  Mæstro Linden (maestro.linden): currently, OBJECT_STREAMING_COST doesn't give you much of anything when targeting an agent; I beileve it just returns 0.0?
[2013/12/12 15:42]  Lucia Nightfire: it'll be only a slight better alternative to the neutered OBJECT_RENDER_WEIGHT fiasco
[2013/12/12 15:43]  Lucia Nightfire: of which I absolutely cannot work with efficiently
[2013/12/12 15:43]  Mæstro Linden (maestro.linden): with this change in place, it will instead return the sum of the streaming costs of all worn attachments (excluding HUDs)
[2013/12/12 15:43]  Lucia Nightfire: sadly
[2013/12/12 15:44]  Lucia Nightfire:
[2013/12/12 15:44]  Jenna Felton: does it need an avatar to be nearby which viewer responds on the call?
[2013/12/12 15:45]  Mæstro Linden (maestro.linden): this one is separate from avatar render weight
[2013/12/12 15:45]  Lucia Nightfire: my only frowning on OBJECT_STREAMING_COST is that the prim acct system also caps the returns to 1 for legacy prims and 2 for sculpts
[2013/12/12 15:45]  Mæstro Linden (maestro.linden): object streaming cost is a component of land impact
[2013/12/12 15:46]  Jenna Felton: ah, i mixed them :)
[2013/12/12 15:46]  Mæstro Linden (maestro.linden): it's much cruder than avatar render cost (does not take things like geometry complexity into account, really), but as a result of the crudeness, the simulator can attach a fixed value to the cost
[2013/12/12 15:47]  Mæstro Linden (maestro.linden): (avatar render weight requires deeper examination of how the object actually renders, which the simulator release no nearby viewers for)
[2013/12/12 15:47]  Lucia Nightfire: it can't at least be obfuscated like with how OBJECT_RENDER_WEIGHT works, heh
[2013/12/12 15:48]  Mæstro Linden (maestro.linden): anyway, it's more accessible when examining avatars, with this change
[2013/12/12 15:48]  Jenna Felton: yes
[2013/12/12 15:48]  Mæstro Linden (maestro.linden): another new feature is one that Jonathan has worked on in the viewer
[2013/12/12 15:49]  Mæstro Linden (maestro.linden): "As a Builder, I want that ability to set default permissions on creation of objects, clothing, scripts, notecards, etc. "
[2013/12/12 15:49]  Mæstro Linden (maestro.linden): I haven't looked at it too deeply yet, so I think Jonathan is better qualified to discuss it
[2013/12/12 15:49]  Jonathan Yap: Whirly and I have been doing some heavy testing in the last day
[2013/12/12 15:49]  And all I got was this lousy DN (tankmaster.finesmith): wirly recently filed a bug report on that i think
[2013/12/12 15:49]  Jonathan Yap: a few bugs were found and fixed, so at this point I think the viewer changes are done
[2013/12/12 15:49]  Lucia Nightfire: yeah, hopefully that gets fixed soon, lol
[2013/12/12 15:49]  Whirly Fizzle: /me broke it :D
[2013/12/12 15:49]  Mæstro Linden (maestro.linden): good job!
[2013/12/12 15:50]  Mæstro Linden (maestro.linden): this one?  "BUG-4695 - Notecards, gestures and scripts created with default permission of "Anyone can copy" and "share with group" enabled lose these permissions once they are moved into a different inventory folder unless the assets are renamed before moving."
[2013/12/12 15:50]  Jonathan Yap: I'll let QA have a go at it too; the test plan is massive
[2013/12/12 15:50]  And all I got was this lousy DN (tankmaster.finesmith): ya
[2013/12/12 15:50]  Mæstro Linden (maestro.linden): I believe Caleb was going to look at that one
[2013/12/12 15:50]  Jonathan Yap: yes Maestro
[2013/12/12 15:50]  Jonathan Yap: those 2 bugs were fixed by adding a line to send an update to the server
[2013/12/12 15:51]  Whirly Fizzle: STORM-68 is the main issue for the feature
[2013/12/12 15:51]  Jonathan Yap: Oz and I hashed out some UI issues today
[2013/12/12 15:51]  Whirly Fizzle: (As a Builder, I want that ability to set default permissions on creation of objects, clothing, scripts, notecards, etc. )
[2013/12/12 15:51]  Mæstro Linden (maestro.linden): cool.
[2013/12/12 15:51]  Jonathan Yap: There will be a menu entry in build-options to call up that new floater
[2013/12/12 15:52]  Jonathan Yap: and an automatic conversion from the old upload settings
[2013/12/12 15:52]  Jonathan Yap: That will be a 1-time event
[2013/12/12 15:54]  Mæstro Linden (maestro.linden): Finally, there's another upcoming change which also requires a viewer update,
[2013/12/12 15:54]  Mæstro Linden (maestro.linden): which is a new interface to fetch the full LSL syntax supported by the simulator
[2013/12/12 15:54]  Whirly Fizzle: /me broke that too :D
[2013/12/12 15:54]  Mæstro Linden (maestro.linden): I think it contains all the data in keywords.ini
[2013/12/12 15:55]  Mæstro Linden (maestro.linden): function names, constant names, and descriptions
[2013/12/12 15:55]  Lucia Nightfire: so we'll finally get soem form of function/constant autocomplete for teh LSL compile window, heh?
[2013/12/12 15:55]  Whirly Fizzle: ( Obtain LSL syntax table from simulator)
[2013/12/12 15:55]  Jonathan Yap: As you move between regions of different versions your viewer will pull in the correct data from the region you are in
[2013/12/12 15:55]  Mæstro Linden (maestro.linden): So hopefully having non-highlighted functions will be a thing of the past
[2013/12/12 15:56]  Jonathan Yap: Before the viewer changes can go out the corresponding server changes will have to be fully deployed
[2013/12/12 15:56]  Mæstro Linden (maestro.linden): Actually Jonathan, I introduced a change to the xml that we can test with
[2013/12/12 15:56]  Mæstro Linden (maestro.linden): I updated the llLoadURL delay information to reflect that new 0.1s delay
[2013/12/12 15:57]  arton Rotaru: actually there is already some kind of autocomplete in the editor, Lucia
[2013/12/12 15:57]  Mæstro Linden (maestro.linden): so moving between the newer and older builds, I hope to see the viewer recognize the different syntax and update live
[2013/12/12 15:58]  Lucia Nightfire: Maestro is that streamign cost update active on any region on aditi?
[2013/12/12 15:58]  Mæstro Linden (maestro.linden): Lucia, yes, it's on the 'DRTSIM-240' channel, however it's not working properly just yet
[2013/12/12 15:58]  Lucia Nightfire: lol
[2013/12/12 15:59]  Mæstro Linden (maestro.linden): it reports a per-prim cost of 1.0 on all attachments (even meshes) presently
[2013/12/12 15:59]  Lucia Nightfire: ok
[2013/12/12 15:59]  Mæstro Linden (maestro.linden): which is wrong of course
[2013/12/12 15:59]  Mæstro Linden (maestro.linden): you can try it in region Balance if you like, though
[2013/12/12 15:59]  Lucia Nightfire: thanks
[2013/12/12 16:00]  Lucia Nightfire: ding
[2013/12/12 16:00]  Mæstro Linden (maestro.linden): any last words for 2013 user group?
[2013/12/12 16:00]  Duckie Dickins: will there be a meeting next week?
[2013/12/12 16:00]  Mæstro Linden (maestro.linden): nope!
[2013/12/12 16:00]  Duckie Dickins: guess thats no
[2013/12/12 16:00]  Lucia Nightfire: Tues only afaik
[2013/12/12 16:00]  Jonathan Yap: huzzah for Maestro!
[2013/12/12 16:00]  arton Rotaru: happy Xmas NSA :p
[2013/12/12 16:00]  Lucia Nightfire: lol
[2013/12/12 16:01]  Caleb Linden: lol
[2013/12/12 16:01]  Siana Gearz: whoever has an item which causes the error i posted previously, please stay >.>
[2013/12/12 16:01]  Mæstro Linden (maestro.linden): The next meeting for this group is Thursday, January 10
[2013/12/12 16:01]  Whirly Fizzle: Have a great Christmas & New Year everyone!
[2013/12/12 16:01]  Latif Khalifa: enjoy your holidays :)
[2013/12/12 16:01]  Rex Cronon: happy holidays to all:)
[2013/12/12 16:01]  Jenna Felton: First lindens than NSA :) happy Xmass
[2013/12/12 16:01]  arton Rotaru: and happy xmas to all of you as well, of course
[2013/12/12 16:01]  Mæstro Linden (maestro.linden): heh
[2013/12/12 16:01]  Mæstro Linden (maestro.linden): have a safe and happy holiday
[2013/12/12 16:02]  Mæstro Linden (maestro.linden): bye guys!
[2013/12/12 16:02]  NEEDADISPENSERHERE (ac14.hutson): see ya
[2013/12/12 16:02]  And all I got was this lousy DN (tankmaster.finesmith): have a great Christmas break!
[2013/12/12 16:02]  arton Rotaru: bye
[2013/12/12 16:02]  Mæstro Linden (maestro.linden): thanks you too!
[2013/12/12 16:02]  Duckie Dickins: turn out the lights...the partys over
[2013/12/12 16:02]  Siana Gearz: lkalif: were you getting the error too?
[2013/12/12 16:02]  Theresa Tennyson: See you next year!