Beta Server Office Hours/Minutes/2015-03-05

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[2015/03/05 15:03]  Caleb Linden: So quick announcement. Simon is not going to make it today. He is heads down with working on a fix for the group chat issues that are failing 20%.
[2015/03/05 15:03]  Yuzuru (yuzuru.jewell): Ah KAMI-HITOE I know her.
[2015/03/05 15:04]  nolink (whirly.fizzle): Awww poor Simon.  Bet he's having fun... NOT
[2015/03/05 15:04]  arton Rotaru: What happened to Maetsro actually, if I may ask
[2015/03/05 15:05]  nolink (whirly.fizzle): Saw Maestro on the JIRA yesterday
[2015/03/05 15:07]  Caleb Linden: oh he is well. but he is working on a non-maintenance project now
[2015/03/05 15:07]  Rex Cronon: he must have gotton tired of all our whinnng;)
[2015/03/05 15:07]  Caleb Linden: I miss him, too
[2015/03/05 15:07]  nolink (whirly.fizzle): The thing that shall not be named?
[2015/03/05 15:07]  arton Rotaru: ah, but he is still working on SL and not on the new platform I hope ^^
[2015/03/05 15:08]  Kennylex Luckless: I think LL is hiring folk to work on developing of new platform.
[2015/03/05 15:09]  Caleb Linden: he is working on the new platform.
[2015/03/05 15:09]  arton Rotaru: dang
[2015/03/05 15:10]  Caleb Linden: But it's not like he is moved to the basement without his red stapler
[2015/03/05 15:10]  arton Rotaru: lol
[2015/03/05 15:10]  nolink (whirly.fizzle): I thought they kept you guys in the basement anyway  :P
[2015/03/05 15:10]  Nal (nalates.urriah): Actually they are hiring for both SL1 & @, per Oz. He also said there was some moving back and forth depending on which project needs what when.
[2015/03/05 15:10]  Caleb Linden: yeah
[2015/03/05 15:10]  Caleb Linden: i get that sense, too
[2015/03/05 15:11]  Lucia Nightfire: they need to hire people in QA, not outsource them, heh
[2015/03/05 15:11]  Caleb Linden: yup
[2015/03/05 15:12]  Lucia Nightfire: so whats teh word?
[2015/03/05 15:12]  Caleb Linden: on hiring?
[2015/03/05 15:12]  Lucia Nightfire: what are we getting and when? heh
[2015/03/05 15:13]  Lucia Nightfire: features
[2015/03/05 15:13]  arton Rotaru: lol
[2015/03/05 15:13]  Kennylex Luckless: Sadly I am a Swede and very lazy, I had been able to help creating a new world.
[2015/03/05 15:13]  Lucia Nightfire: shineys
[2015/03/05 15:13]  Caleb Linden: $hiney$
[2015/03/05 15:13]  nolink (whirly.fizzle): I spied a cool shiny in progress today, with my bitbucket stalking
[2015/03/05 15:13]  nolink (whirly.fizzle): https://bitbucket.org/VirLinden/sl-103/commits/3601c20d664e6ad3f35f92552603c90b7c2b20bd
[2015/03/05 15:13]  Lucia Nightfire: make me read code...
[2015/03/05 15:14]  nolink (whirly.fizzle): Global wearables limit
[2015/03/05 15:14]  Lucia Nightfire: why did I think we already had that?
[2015/03/05 15:14]  Caleb Linden: Pretty nifty. It hasn't entered on QAs lap yet
[2015/03/05 15:14]  nolink (whirly.fizzle): That made me happy  :)
[2015/03/05 15:15]  Nal (nalates.urriah): Inara, didn't you report on the wearables limit change?
[2015/03/05 15:15]  Nal (nalates.urriah): I saw it samewhere
[2015/03/05 15:15]  nolink (whirly.fizzle): This basically  https://jira.secondlife.com/browse/BUG-6258
[2015/03/05 15:15]  nolink (whirly.fizzle): I guess Soft's proposal in the comments
[2015/03/05 15:16]  nolink (whirly.fizzle): The commit only dropped in a couple hrs ago
[2015/03/05 15:17]  Caleb Linden: hmmm, i gotta spy on that
[2015/03/05 15:17]  Nal (nalates.urriah): That would save some alpha jugling
[2015/03/05 15:17]  Lucia Nightfire: I don't wear many wearables, so I never knew the limits
[2015/03/05 15:17]  nolink (whirly.fizzle): I run out of alphas & tat layers all the time.  Cant wait to get that change
[2015/03/05 15:18]  Lucia Nightfire: it would emulate the tot # attachments change we got years ago, instead of teh 1 per attach point, heh
[2015/03/05 15:18]  Lucia Nightfire: surprised it wasn't done at the same time
[2015/03/05 15:19]  nolink (whirly.fizzle): Glad it wasn't done pre-SSA. Blurry textures was bad enough with multiples of the same layers as it was
[2015/03/05 15:19]  nolink (whirly.fizzle): Especially multiple tats
[2015/03/05 15:19]  Lucia Nightfire: I wonder what kind of delay that will have on baking when peopel start capitalizing on those limits
[2015/03/05 15:24]  Nal (nalates.urriah): I don't see the new limits allowing more textures. Just easier use of them.
[2015/03/05 15:24]  arton Rotaru: I never knew I could wear 5 pants on top of each other^^
[2015/03/05 15:25]  Caleb Linden: anything is possible. it's the opposite of skimpy.
[2015/03/05 15:25]  Nal (nalates.urriah): It would be nice to have more control over which item was on what layer. It is kinda a rubic's cube thing now.
[2015/03/05 15:25]  nolink (whirly.fizzle): You can adjust layer order in appearance panel, move each layer up & down
[2015/03/05 15:26]  Nal (nalates.urriah): I didn't know that... I'll try it. Thx Whirly
[2015/03/05 15:27]  nolink (whirly.fizzle): Very useful for make up tats
[2015/03/05 15:27]  Lucia Nightfire: shouts: Things. Excitement.
[2015/03/05 15:28]  arton Rotaru: lol
[2015/03/05 15:28]  Caleb Linden: hehe
[2015/03/05 15:28]  Rex Cronon: i can only imagine what lucy is going to do when when we get c# instead of lsl;)
[2015/03/05 15:29]  Lucia Nightfire: what am I going to do?
[2015/03/05 15:29]  Lucia Nightfire: I code every day
[2015/03/05 15:29]  Lucia Nightfire: it won't have any affect on me
[2015/03/05 15:29]  Lucia Nightfire: now,
[2015/03/05 15:29]  Rex Cronon: if u r excted now that means u will be even more excited than:)
[2015/03/05 15:29]  Rex Cronon: excited*
[2015/03/05 15:29]  Lucia Nightfire: if you said I wonder what Lucy would do if LL gave land owner's resource controls, I'd die
[2015/03/05 15:30]  Lucia Nightfire: I'd die again if they gave us animated objects
[2015/03/05 15:30]  Rex Cronon: u see. because the lindens want u alive we don't get all those nice things;)
[2015/03/05 15:31]  Caleb Linden: that's right
[2015/03/05 15:31]  Lucia Nightfire: I think theres a layer cake of politics why we don't get nice things
[2015/03/05 15:32]  nolink (whirly.fizzle): More alpha layers is a nice thing
[2015/03/05 15:32]  Lucia Nightfire: Caleb can you discuss anything on whats being worked on SL1 wise?
[2015/03/05 15:33]  Lucia Nightfire: not necessarily being fixed, heh
[2015/03/05 15:33]  nolink (whirly.fizzle): Group chats!  lol
[2015/03/05 15:33]  Lucia Nightfire: I reiterate
[2015/03/05 15:33]  Caleb Linden: Next RC will include some mechanism to change IM limits sent offline.
[2015/03/05 15:34]  nolink (whirly.fizzle): o.O
[2015/03/05 15:34]  Lucia Nightfire: can you explain that?
[2015/03/05 15:34]  Lucia Nightfire: Explain, Lucy.
[2015/03/05 15:34]  Caleb Linden: so when you send 30 IMs to an offline friend
[2015/03/05 15:34]  Caleb Linden: that friend will only get 25 when he logs in
[2015/03/05 15:34]  Lucia Nightfire: can I haz ALL my offlien IMs on relog nowz?
[2015/03/05 15:35]  nolink (whirly.fizzle): Oh that would be fun if you hadnt logged in for a year heh
[2015/03/05 15:35]  Lucia Nightfire: well
[2015/03/05 15:35]  Caleb Linden: only when you are leet
[2015/03/05 15:35]  Gibson Firehawk: will all still go to email as expected?
[2015/03/05 15:35]  arton Rotaru: what is the limit today?
[2015/03/05 15:35]  Lucia Nightfire: I'm about to the point of having my ooflien IMs go to my KVP store
[2015/03/05 15:35]  Kennylex Luckless: Btw, is there any plans to fix my.secondlife.com?
[2015/03/05 15:35]  Caleb Linden: well, there can be adjustments for leet users vs base users
[2015/03/05 15:36]  Caleb Linden: 25 is the limit
[2015/03/05 15:36]  Jonathan Yap: What is a leet user?
[2015/03/05 15:36]  nolink (whirly.fizzle): Premium?
[2015/03/05 15:36]  Caleb Linden: yeah
[2015/03/05 15:36]  Caleb Linden: something like that
[2015/03/05 15:36]  arton Rotaru: ah, and the new limit is what then?
[2015/03/05 15:36]  Kennylex Luckless: It is 1337
[2015/03/05 15:36]  Caleb Linden: tbd
[2015/03/05 15:36]  Lucia Nightfire: lol
[2015/03/05 15:36]  arton Rotaru: ok
[2015/03/05 15:36]  Caleb Linden: 42?
[2015/03/05 15:36]  Caleb Linden: jk
[2015/03/05 15:37]  Lucia Nightfire: I literally get 1k - 2k IM2Emails in a 24 hour period of time. IDT it will affect me.
[2015/03/05 15:37]  nolink (whirly.fizzle): WEll, thats quite a nice shiny too
[2015/03/05 15:37]  Caleb Linden: that can be adjusted as per project manager.
[2015/03/05 15:37]  Caleb Linden: Lucia, you can definitely chime in with some use case scenarios.
[2015/03/05 15:38]  Lucia Nightfire: sure
[2015/03/05 15:38]  Gibson Firehawk: will all of the offlines still go to email with the limits?
[2015/03/05 15:38]  Lucia Nightfire: when you're the xole creator of multiple apps and security components in multiple sandboxes, you get IM traffic
[2015/03/05 15:38]  Lucia Nightfire: *sole
[2015/03/05 15:39]  nolink (whirly.fizzle): Theres the viewerside changes coming for the notifications too (found during bitbucket stalkerage again  lol)
[2015/03/05 15:39]  Lucia Nightfire: bucket lurker
[2015/03/05 15:39]  nolink (whirly.fizzle): Totally
[2015/03/05 15:40]  Caleb Linden: expert, too
[2015/03/05 15:40]  Caleb Linden: now on the viewer side i am totally blank
[2015/03/05 15:40]  arton Rotaru: what do you do with 2000 emails/day Lucia?
[2015/03/05 15:40]  Caleb Linden: i think i should bring in kyle or dan
[2015/03/05 15:40]  nolink (whirly.fizzle): Its this https://jira.secondlife.com/browse/BUG-8000
[2015/03/05 15:40]  Caleb Linden: next time
[2015/03/05 15:41]  Lucia Nightfire: I read them Rex
[2015/03/05 15:41]  arton Rotaru: lol
[2015/03/05 15:41]  Caleb Linden: but since this is a Server Beta Group
[2015/03/05 15:41]  nolink (whirly.fizzle): & its here  https://bitbucket.org/pavelk_productengine/viewer-release-maint-4734/commits/all
[2015/03/05 15:41]  Kennylex Luckless: I gotta go. Ni ni.
[2015/03/05 15:41]  nolink (whirly.fizzle): & its still looking a bit rough  lol but I think it will be cool when its done  http://i.imgur.com/IISMqSw.png
[2015/03/05 15:41]  arton Rotaru: n8
[2015/03/05 15:41]  Nal (nalates.urriah): Bye Kenny
[2015/03/05 15:41]  Caleb Linden: Totally a Kyle special special
[2015/03/05 15:42]  Caleb Linden: you guys attend the viewer user group?
[2015/03/05 15:42]  Rex Cronon: tc kennlex
[2015/03/05 15:42]  nolink (whirly.fizzle): Its crashy though heh. Keep crashing when new notifications come in, but thats my fault for building a test viewer  :D
[2015/03/05 15:42]  Nal (nalates.urriah): Only now and then... I assume you mean Oz's open source meeting?
[2015/03/05 15:42]  Caleb Linden: possibly
[2015/03/05 15:44]  nolink (whirly.fizzle): So what else?
[2015/03/05 15:44]  nolink (whirly.fizzle): :P
[2015/03/05 15:44]  Lucia Nightfire: shouts: MOAR
[2015/03/05 15:44]  Lucia Nightfire: lol
[2015/03/05 15:44]  Yuzuru (yuzuru.jewell): Caleb, can you answer the Gibson's question? [15:38] Gibson Firehawk: will all of the offlines still go to email with the limits?
[2015/03/05 15:44]  Lucia Nightfire: why wouldn't they?
[2015/03/05 15:44]  nolink (whirly.fizzle): I hope so
[2015/03/05 15:45]  nolink (whirly.fizzle): I answer a lot of offlines by email
[2015/03/05 15:45]  Jonathan Yap: I don't get all my offline IMs to email, even when there are only 6 queued up
[2015/03/05 15:45]  Lucia Nightfire: thats a whole different problem
[2015/03/05 15:45]  Lucia Nightfire: whirls has the link
[2015/03/05 15:45]  nolink (whirly.fizzle): Yeah, its getting worse too
[2015/03/05 15:45]  Lucia Nightfire: counting down
[2015/03/05 15:45]  Caleb Linden: I believe it does include all offline messages received
[2015/03/05 15:46]  Yuzuru (yuzuru.jewell): Thank you, Caleb.
[2015/03/05 15:46]  Lucia Nightfire: why I said I'm about to send my IMs to KVP
[2015/03/05 15:46]  Caleb Linden: it will be interesting to see how it is going to hold up with massive offline queues
[2015/03/05 15:46]  nolink (whirly.fizzle): https://jira.secondlife.com/browse/BUG-8414
[2015/03/05 15:46]  Caleb Linden: in the 1000s
[2015/03/05 15:47]  nolink (whirly.fizzle): I suspect a viewer crash at login
[2015/03/05 15:48]  Caleb Linden: I can link this bug to the RC as a note
[2015/03/05 15:48]  Caleb Linden: thanks
[2015/03/05 15:49]  Lucia Nightfire: what else, heh
[2015/03/05 15:49]  nolink (whirly.fizzle): Jonathans jellybabies are coming soon too  ;)
[2015/03/05 15:50]  Lucia Nightfire: I still don't fully understand that jira
[2015/03/05 15:50]  Caleb Linden: well, i'm testing a new login host on aditi, which shouldn't have any outward changes.
[2015/03/05 15:50]  Caleb Linden: that's it. I'm all ears what comes out from simon's chat server investigation
[2015/03/05 15:51]  Nal (nalates.urriah): The Login host is server side?
[2015/03/05 15:51]  nolink (whirly.fizzle): https://jira.secondlife.com/browse/STORM-2082 Lucia?
[2015/03/05 15:51]  Lucia Nightfire: yes
[2015/03/05 15:51]  Nal (nalates.urriah): Thx
[2015/03/05 15:51]  Caleb Linden: yeah Nal.
[2015/03/05 15:53]  Jonathan Yap: Whilrly, oz still has to fix various issues before storm-2082 is ready
[2015/03/05 15:53]  Lucia Nightfire: the question is
[2015/03/05 15:53]  nolink (whirly.fizzle): Okay, "Soon (tm)"
[2015/03/05 15:53]  Lucia Nightfire: will it stop viewers from crashing due to idiots wearing rigged mesh crashers
[2015/03/05 15:53]  Jonathan Yap: Poke him every so often, okay?
[2015/03/05 15:54]  Jonathan Yap: I suspect not, but that is only a guess--your viewer has to render the griefer first in order to get a complexity value
[2015/03/05 15:54]  nolink (whirly.fizzle): It will help Lucia. Anyone with a high draw weight will be a jellybaby imposter
[2015/03/05 15:54]  Jonathan Yap: err, not render, but do something with what they are wearing
[2015/03/05 15:54]  Jonathan Yap: in order to calculatea total
[2015/03/05 15:54]  Lucia Nightfire: yeah, but going by the current automute sprite implementation, that doesn't stop you from crashing
[2015/03/05 15:55]  Lucia Nightfire: so whats all different
[2015/03/05 15:55]  nolink (whirly.fizzle): Hmm true, it can take 30 secs or so on a busy region for the jellybabies to kick in
[2015/03/05 15:55]  Jonathan Yap: I thought there was some debug setting that would cap complex meshes
[2015/03/05 15:55]  Lucia Nightfire: I know soemone that implemented such a debug setting, heh
[2015/03/05 15:55]  Lucia Nightfire: Whirls does too
[2015/03/05 15:56]  nolink (whirly.fizzle): It works well, been testing it
[2015/03/05 15:56]  Lucia Nightfire: you installed iot?
[2015/03/05 15:56]  Lucia Nightfire: *it
[2015/03/05 15:56]  nolink (whirly.fizzle): But her change is only for worn rigged meshes
[2015/03/05 15:56]  Lucia Nightfire: right
[2015/03/05 15:56]  nolink (whirly.fizzle): Nicky made me a patch of it for FS
[2015/03/05 15:57]  Lucia Nightfire: is his patch for all mesh?
[2015/03/05 15:57]  Lucia Nightfire: *worn mesh
[2015/03/05 15:57]  nolink (whirly.fizzle): Just rigged
[2015/03/05 15:57]  Lucia Nightfire: *her
[2015/03/05 15:57]  nolink (whirly.fizzle): https://bitbucket.org/Chalice/nacl-release/commits/4d0e5ceb4ae13cd4e16a93495132fe3f68a8f974
[2015/03/05 15:57]  Lucia Nightfire: so, the tail of doom can still be a problem? heh
[2015/03/05 15:58]  nolink (whirly.fizzle): The jellybaby featurekills tail of doom dead
[2015/03/05 15:58]  arton Rotaru: sounds like a porn movie title :p
[2015/03/05 15:58]  nolink (whirly.fizzle): That tail alone adds 50k to the draw weight
[2015/03/05 15:58]  nolink (whirly.fizzle): Its evil
[2015/03/05 15:58]  arton Rotaru: 50k is nothing
[2015/03/05 15:58]  Lucia Nightfire: it is when it starts moving
[2015/03/05 15:58]  arton Rotaru: I've seen prim hair with 450k DW
[2015/03/05 15:58]  nolink (whirly.fizzle): Yeah its not just that which makes it evil
[2015/03/05 15:58]  Lucia Nightfire: and gyrating
[2015/03/05 15:59]  nolink (whirly.fizzle): It chews on VBos and blows memory really fast. Its horrid
[2015/03/05 15:59]  Lucia Nightfire: yeah, most mesh crashes are around memory
[2015/03/05 15:59]  nolink (whirly.fizzle): 32 bit system will just boom within seconds from an out of memory crash
[2015/03/05 16:00]  Rex Cronon: that tail can  make a graphics card blow steam. lol
[2015/03/05 16:00]  Lucia Nightfire: only yours, Rex
[2015/03/05 16:00]  nolink (whirly.fizzle): lol it does. It can bring you down from 100 FPS to 2 FPS in a few secs
[2015/03/05 16:00]  Rex Cronon: nope. i don't look at tails.lol
[2015/03/05 16:00]  arton Rotaru: lol
[2015/03/05 16:00]  Jonathan Yap: I think the upper limit, before going to "off" for the jellybaby feature is 300,000
[2015/03/05 16:00]  Lucia Nightfire: not even gonna oblige with further questioning and/or teasing
[2015/03/05 16:01]  nolink (whirly.fizzle): Yeah & 20k min (well 19999 now)
[2015/03/05 16:01]  Lucia Nightfire: I have my automute on 400k atm
[2015/03/05 16:01]  nolink (whirly.fizzle): Can you set  lower in debug though?  I didn't look
[2015/03/05 16:01]  Jonathan Yap: I think someone in LL did a study of render weights and almost all were under 300,000
[2015/03/05 16:01]  Caleb Linden: alrighty folks, take care and enjoy your week
[2015/03/05 16:01]  Lucia Nightfire: although when I'm in WT I have LOD Factor on 0 and 50% of people blacklisted, heh
[2015/03/05 16:01]  Jonathan Yap: take care Caleb
[2015/03/05 16:02]  Caleb Linden: ciao
[2015/03/05 16:02]  Lucia Nightfire: later
[2015/03/05 16:02]  nolink (whirly.fizzle): Ty caleb