Bug triage/2008-01-16/Transcript

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Agenda

  • [14:55] You: hi Daed!
  • [14:55] You: Thx for additions to agenda
  • [14:55] Daedalus Young: yw :)
  • [14:55] You: Alexa cleaned it up further...
  • [14:55] You: (some had just been discussed apparently)
  • [14:56] Daedalus Young: ok, I also left out the ones we had last week with no updates
  • [14:56] You: coolio
  • [14:57] Torley Linden: Oh hello everyone!
  • [14:57] Torley Linden: Bridie, Alexa, Daedalus!
  • [14:58] Daedalus Young: hi Torley
  • [14:58] Torley Linden: I like me some OSSM bunnehs.
  • [14:58] You: Hello!
  • [14:58] Squirrel Wood: /ao off
  • [14:58] Daedalus Young: hi
  • [14:58] Torley Linden: Hi hi hi.
  • [14:58] Squirrel Wood: Hello!
  • [14:58] You: Alexa's not back from her coffee run in RL :)
  • [14:59] You: Hi Squirrel
  • [14:59] You: How's everyone's week going?
  • [14:59] Squirrel Wood: sloooow ^^
  • [14:59] Squirrel Wood: and caffeinated!
  • [14:59] You: Yeah, my coffee FINALLY kicked in
  • [14:59] Torley Linden: Crazy!
  • [14:59] Daedalus Young: busy, making a 3D short, been rendering all day
  • [14:59] Torley Linden: I haven't had coffee today. Maybe I will tomorrow!
  • [14:59] Torley Linden: Oooh is that gonna be up on the Internets for watching Daed?
  • [14:59] You: Torley is busy busy busy!
  • [15:00] Torley Linden: Hehe.
  • [15:00] Torley Linden: I need a better work/life balance right now.
  • [15:00] You: Cool, Daed
  • [15:00] Daedalus Young: yeah, it's an inside-sorta joke for a Dutch tv show I'm on a fansite of
  • [15:00] Torley Linden: Bridie to me it looks like you're standing IN your chair!
  • [15:00] Squirrel Wood: Ike Turner died of a cocaine overdose
  • [15:00] You: o.O
  • [15:00] Daedalus Young: The Mole, you may know it
  • [15:00] Torley Linden: I'm on newest RC...
  • [15:00] Daedalus Young: ooh! did he
  • [15:00] Squirrel Wood: Yep
  • [15:00] Torley Linden: I've heard of several country versions of that, Daed.
  • [15:00] Torley Linden: Wow Bridie's got skates!
  • [15:00] Torley Linden: Niiiice!
  • [15:01] Squirrel Wood: lollerskates?
  • [15:01] Bridie Linden shows off skates!
  • [15:01] You: I'm on latest RC too...
  • [15:01] Squirrel Wood: Rolling Restart Scheduled Thursday Afternoon PST
  • [15:01] You: sitting now for ya Torley?
  • [15:01] Torley Linden: Yes B!
  • [15:01] Squirrel Wood: A rolling restart is scheduled for Thursday, 17 Jan between 2:00 pm and 8:00 pm PST. The simulator code update is meant to improve database performance
  • [15:01] Daedalus Young: sitting for me too, you were standing before
  • [15:01] Bridie Linden nods to Squirrel
  • [15:02] Jason Swain: Hello Everybody
  • [15:02] Daedalus Young: ahh, there's a ghost prim in the new Second Arts Photography building, I hope it'll go away with the restart then
  • [15:02] Alexa Linden: Hi Jason
  • [15:02] Daedalus Young: hi Jason
  • [15:02] You: RC4 yesterday!
  • [15:02] You: http://blog.secondlife.com/2008/01/15/updated-1186-release-candidate-viewer-second-life-1186-rc4-available-today/
  • [15:02] Daedalus Young: yep
  • [15:02] You: Here's today's agenda...
  • [15:02] You: https://wiki.secondlife.com/wiki/Bug_triage/Wednesday_Agenda
  • [15:03] You: We've been a little short on RC items...
  • [15:03] Daedalus Young: didn't test it yet, but excited for the 1.19 release
  • [15:03] You: So either we're stabilizing or...
  • [15:03] Squirrel Wood: I think https://jira.secondlife.com/browse/SVC-1134 was on the internal triage on monday..
  • [15:03] Torley Linden: Stability is good!
  • [15:03] You: Thx to Daed for adding to the agenda and Alexa for further cleanup
  • [15:04] You: Other Lindens may show up, but shall we start?
  • [15:04] Torley Linden: Sounds good to get rollin'!
  • [15:04] Squirrel Wood: And Windlight *still* crashes when I have the camera focused on an avatar and that avatar logs out
  • [15:04] You: Ok, starting with Import?
  • [15:04] You: VWR-4181 - Votes: 2 - ObjectData.PathShearX and ObjectData.PathShearY are U8, should be S8
  • [15:04] You: Squirrel, did u file a bug?
  • [15:05] Squirrel Wood: Not yet. Still testing it
  • [15:05] You: I don't know enough about 4181...
  • [15:05] Daedalus Young: neither do I
  • [15:05] Bridie Linden hmms
  • [15:06] You: Maybe I'll ask around internally...
  • [15:06] You: Let's move on
  • [15:06] You: # VWR-4158 - Votes: 1 - The prim is draggable like Ctrl-Drag when state changing in touch/touch_start event and next state do not have touch_start/touch/touch_end event. - Fake Fitzgerald
  • [15:06] You: Harleen repro'd this one
  • [15:06] You: Not new in RC (1.18.5.3 is listed)
  • [15:07] Lindsey Breda: brb
  • [15:07] You: But seems ok to import
  • [15:07] Alexa Linden: ok
  • [15:07] You: Agreed?
  • [15:07] Torley Linden: Looks good.
  • [15:07] Alexa Linden: triage?
  • [15:07] Torley Linden: Aye!
  • [15:07] You: yes, pls Alexa
  • [15:07] You: Next up...
  • [15:07] Alexa Linden: argh! it be done matey
  • [15:07] You: (moving swiftly along...)
  • [15:07] You: VWR-4216 - Votes: 0 - Mac Pro (early 2008) crashes Windlight & regular viewer
  • [15:07] You: Welcome Aric!
  • [15:07] Aric Linden: thanks bridie
  • [15:07] Jason Swain: Hello Aric
  • [15:08] Lindsey Breda: back
  • [15:08] Daedalus Young: hi Aric
  • [15:08] Aric Linden: Hi Jason
  • [15:08] Torley Linden: I wonder if Zyzzy's already sent crash logs...
  • [15:08] You: I didn't try to repro 4216
  • [15:08] Aric Linden grins at Daedalus and blows Alexa a kiss
  • [15:08] You: Have you seen it Torley?
  • [15:08] Torley Linden: I know some popular crashes were promptly identified by our revised crash reporter...
  • [15:08] Alexa Linden giggles like a school bunneh
  • [15:08] Torley Linden: I'm not sure what's causing this, there's not enough info...
  • [15:08] Torley Linden: Hey Aric!
  • [15:08] Alexa Linden: NMI?
  • [15:08] You: Care to comment Torley?
  • [15:08] Torley Linden: We should ask if crash logs have already been sent.
  • [15:08] Torley Linden: I'll comment!
  • [15:08] Squirrel Wood: crash reporter... windlight crashes, sends report. upon next start, wants to send report again ?
  • [15:09] You: Merci!
  • [15:09] Aric Linden: heya Torley. how nice to see you here. I was expecting to miss you today
  • [15:09] Alexa Linden: tthanks torley
  • [15:09] Torley Linden: Aw Aric I'm not going yet! =) Nice ot see ya too.
  • [15:09] You: Torley's going to give us time to transition...
  • [15:09] Alexa Linden sniffs a bit
  • [15:10] You: (Torley's a very busy Linden and will not be able to attend all of our future triages...)
  • [15:10] Daedalus Young: awww
  • [15:10] Torley Linden: It'll be over a month at least. :)
  • [15:10] You: So, 4216 NMI?
  • [15:10] Alexa Linden: yup
  • [15:10] Torley Linden: Yeah, NMI!
  • [15:10] Torley Linden: Haha, I like that acronym.
  • [15:10] You: We appreciate all of Torley's input/help -- and we'll def miss you T!
  • [15:11] Alexa Linden: :(
  • [15:11] You: Funny that we were just complaining about acronymns in RL...'eh Alexa
  • [15:11] Torley Linden: I'll miss you too but I'll still be around and may see you in unexpected places. :)
  • [15:11] Torley Linden: What's there to complain about acronyms?
  • [15:11] Alexa Linden whistles and looks at the sky
  • [15:11] You: WTTCAC?
  • [15:11] Jason Swain: I think that maybe LL should increase Torleys working hours so we get to keep him *smiles* j/k
  • [15:11] Alexa Linden: there was one in an email I didn't know :P
  • [15:11] Bridie Linden falls over laughing
  • [15:11] Torley Linden: Haha Jason.
  • [15:12] Daedalus Young: I always just run it through Google if I don't know one
  • [15:12] Daedalus Young: usually works fine, just fine
  • [15:12] Torley Linden: I've been using Google more to search Issue Tracker...
  • [15:12] You: If only our cloning technology were further along...
  • [15:12] Squirrel Wood: OhNoes! You will be on vacation Torley?
  • [15:12] linabell Aeon: HAVE YOU BEEN WINDSURFING
  • [15:12] You: but I did see that milk from cloned animals is safe...FWIW
  • [15:12] Daedalus Young: WindLightSurfing
  • [15:12] linabell Aeon: YA
  • [15:12] Alexa Linden: mutant milk?
  • [15:12] Bridie Linden tries to go back to agenda...
  • [15:12] Torley Linden: Squirrel: No, job transition to more marketing/PR stuff... doing more video tutorials to help with various LL projects.
  • [15:13] You: Next, VWR-3850 - Votes: 0 - nvlddmkm Graphic Failure Error with SL Only
  • [15:13] Squirrel Wood: Ah
  • [15:13] Daedalus Young: nvlddmkm, is what I get when I fall asleep on the keyboard
  • [15:13] Torley Linden: I don't know what that error is, but I'll remove "WindLight" as affected version because an issue should only be set with that if it's WL-specific.
  • [15:13] Torley Linden: Daed: Or cats on keys!
  • [15:13] linabell Aeon: IM GOI NG WINDSURFING
  • [15:13] Daedalus Young: have fun
  • [15:13] You: Bye Linabell
  • [15:14] You: SHE TALKS LOUD ;)
  • [15:14] Torley Linden: YES SURE DOES!
  • [15:14] Alexa Linden: lol
  • [15:14] You: lol
  • [15:14] Squirrel Wood: ^^
  • [15:14] You: So 3850...
  • [15:14] Daedalus Young: oh cats, yeah, tried to Request Admin Status one day
  • [15:14] Jason Swain: See you Linabell
  • [15:14] Torley Linden: If anyone wants to watch a cool movie about fonts, I recommend Helvetica: The Documentary. Sublime. As for this erorr, I haven't heard of anyone else having it yet...
  • [15:14] Squirrel Wood: just created https://jira.secondlife.com/browse/VWR-4234 on my windlight crash bug => camera focus on avatar crash thing
  • [15:14] Daedalus Young: I'll remember that Torley
  • [15:14] Daedalus Young: sounds kewl
  • [15:15] Torley Linden: Wonder what graphics driver Azildin is on.
  • [15:15] You: We should ask
  • [15:15] Torley Linden: *nod*
  • [15:15] Torley Linden: I can comment!
  • [15:15] Daedalus Young: NVIDIA GeForce 8500 GT 512mb with ForceWare v163.75?
  • [15:15] Torley Linden: Oh good eyes.
  • [15:16] Torley Linden: Thanks, I missed that... that is pretty recent.
  • [15:16] You: oh, me too! thx Daed
  • [15:16] Daedalus Young: yw
  • [15:16] Torley Linden: Wow, got 8 GB of RAM (!).
  • [15:16] Torley Linden: This is one of those bugs where I'd hope someone else having the same problem would chime in...
  • [15:16] You: Yeah, let's leave it for now...
  • [15:17] Daedalus Young: k
  • [15:17] Torley Linden: I see another match for that weird error in https://jira.secondlife.com/browse/VWR-1895 , wonder if it's related.
  • [15:17] Squirrel Wood: vista64 mayhaps ?
  • [15:17] Torley Linden: Similar mention of "Vista" and "nvlddmkm".
  • [15:17] Torley Linden: I see numerous mentions of this on the NVIDIA forums.
  • [15:17] You: link?
  • [15:17] Torley Linden: It may not be SL-specific, so... http://forums.nvidia.com/index.php?showtopic=25381
  • [15:17] You: not just for SL?
  • [15:18] Torley Linden: Doesn't look like it, people are having it with other games.
  • [15:18] You: add link to forum in a comment?
  • [15:18] You: (please)
  • [15:18] Torley Linden: Yes, and NMI?
  • [15:18] Bridie Linden nods
  • [15:18] You: Ty!
  • [15:18] You: Moving down the page to Hot issues..
  • [15:18] Torley Linden: Sounds good! *writes* Teamwork!
  • [15:18] You: SVC-1166 - Votes: 12 - Temp prims are erroneously counting against sim total prim count
  • [15:19] You: Hi Celierra
  • [15:19] Aric Linden: afk for a moment
  • [15:19] You: we're going through this agenda: https://wiki.secondlife.com/wiki/Bug_triage/Wednesday_Agenda
  • [15:19] Squirrel Wood: temp prims are definitely counted when you query the parcel prim owners
  • [15:19] Celierra Darling: Hi Bridie - thanks
  • [15:19] Squirrel Wood: griefings!
  • [15:19] Torley Linden: Aww crap griefer cubes!
  • [15:19] You: Arg.
  • [15:19] Torley Linden: I'll kill em!
  • [15:19] Daedalus Young: oh, where's the creativity in griefing nowadays? :/
  • [15:20] Jason Swain: I feel perfectly safe sitting next to 3 lindens ^^
  • [15:20] Squirrel Wood: Understand Waco
  • [15:20] Torley Linden: There's a bunch from adjacent regions too...
  • [15:20] Torley Linden: I'll let our GTeam know.
  • [15:20] You: And I like Teenage Mutant Ninja Turtles and all... but...
  • [15:20] Torley Linden: Oh Alexa's got it!
  • [15:20] Torley Linden: Haha... yeah...
  • [15:20] Torley Linden: what an insult to Michelangelo!
  • [15:20] You: Nd
  • [15:21] Celierra Darling: Hee
  • [15:21] Celierra Darling: Is that big one the spaner?
  • [15:21] Squirrel Wood: still filing an abuse report
  • [15:21] Celierra Darling: * spawner
  • [15:21] Torley Linden: Anyone who's annoyed by the particles can hide 'em... View menu > Beacons > Hide Particles.
  • [15:21] Chaos Mohr: hiya Wulf :)
  • [15:21] You: Thx Alexa + Torley
  • [15:21] Torley Linden: Or Ctrl-Alt-Shift- =
  • [15:21] You: So back to SVC-1166
  • [15:22] You: I couldn't repro...
  • [15:22] Torley Linden: OK, on this one...
  • [15:22] Torley Linden: I see a long and arduous discussion...
  • [15:22] Torley Linden: I asked Andrew the other day about expected behavior here...
  • [15:22] You: Yeah, see last comment for repro tho
  • [15:22] Torley Linden: because I know he made changes to this system long ago. Haven't heard back yet, I presume he's veryvery busy with Havok 4...
  • [15:22] Bridie Linden nods
  • [15:23] You: Kelly wasn't sure either
  • [15:23] Torley Linden: because there are misunderstandings about how this is *supposed* to work. I recently was in a discussion with Kate about temp-rezzers and we need better KB documentation. So cross-departmental.
  • [15:23] Torley Linden: For now I think it's fine to leave this open but the right Linden stakeholders should know...
  • [15:23] Aric Linden agrees
  • [15:23] Bridie Linden nods
  • [15:23] Squirrel Wood: there we go again...
  • [15:23] Aric Linden: I think we maybe should have a thread with dev and community
  • [15:23] Torley Linden: Yeah.
  • [15:24] Daedalus Young: seems logical, you can't get an object's info if it's not rezzed, also for contents, so how would you know if itis a temp object? only by rezzing first
  • [15:24] Torley Linden: *keeps poofing local cubes while GTeam prepares to annihilate them across all of SL.*
  • [15:24] Squirrel Wood: can't those cubes be purged from the asset database?
  • [15:24] Torley Linden: Squirrel: Yes.
  • [15:24] Jason Swain: That would be a logical thing to do
  • [15:24] Torley Linden: That's what's going to happen shortly.
  • [15:25] Squirrel Wood: then they'd have to create new toys
  • [15:25] Daedalus Young: the only inventory no-one would care about if it's lost
  • [15:25] You: lol
  • [15:25] Jason Swain: lol
  • [15:25] You: On to Patches?
  • [15:25] You: VWR-1286 - Votes: 21 - alt-zooming on hollow face mishandled
  • [15:25] Torley Linden: Oh, longstanding issue... nice to see a patch for this...
  • [15:25] Squirrel Wood: looks like that one's on hold?
  • [15:26] Daedalus Young: see Gigs' comments yeah
  • [15:26] Alexander11 Watanabe: hey guys
  • [15:26] Squirrel Wood: Hi
  • [15:26] Bridie Linden nods
  • [15:26] Torley Linden: Hiya Alexander11!
  • [15:26] Torley Linden: Welcome to our bug triage!
  • [15:26] Aric Linden: I thought we'd closed this on monday
  • [15:26] You: Hi Alexander11
  • [15:26] Aric Linden: Didn't we agree to wait for windlight on this?
  • [15:26] Daedalus Young: quote: "I'm sorta waiting for windlight to be released before putting too much into this... since Linden Lab is taking about 6 months to get new patches in, there's no point is me rewriting it for the first look."
  • [15:26] Torley Linden: *nod*
  • [15:26] Daedalus Young: says the man
  • [15:26] Torley Linden: WindLight had some wonky handling of camera controls too...
  • [15:27] Torley Linden: recently fix pending tho.
  • [15:27] Torley Linden: ( https://jira.secondlife.com/browse/VWR-3283 is what I'm referring to.)
  • [15:27] Daedalus Young: I put iton the Agenda only because it had comments after 9 Jan, which was the Last Triaged field
  • [15:28] You: Shall we leave it for now then?
  • [15:28] Torley Linden: Sounds appropriate.
  • [15:28] Daedalus Young: sounds good
  • [15:28] Alexander11 Watanabe: :D
  • [15:28] Aric Linden nods
  • [15:28] You: Ok
  • [15:28] You: Next...
  • [15:28] You: SVC-1171 - Votes: 0 - LSL Unsigned Right Shift Operator (>>>)
  • [15:29] You: hmm - 1 vote...
  • [15:29] Torley Linden: I don't know about this one.
  • [15:29] Daedalus Young: ooh, cool av Colton has
  • [15:29] Bridie Linden looks @ linked issue
  • [15:29] Squirrel Wood: I guess someone does not understand how integers and stuff works there
  • [15:30] Celierra Darling: People want logical sign-extend, not integer sign-extend, I think
  • [15:30] Celierra Darling: I mean
  • [15:30] Celierra Darling: Right-shift
  • [15:30] Squirrel Wood: hmm
  • [15:31] Squirrel Wood: I just want x = (x<<13) ^ x; return ( 1.0 - ( (x * (x * x * 15731 + 789221) + 1376312589) & 7fffffff) / 1073741824.0); to work ;)
  • [15:31] You: How important/helpful would this be?
  • [15:32] You: We can import and have our Devs review or wait for more votes/comments...
  • [15:32] Aric Linden nods
  • [15:32] Alexa Linden: ok
  • [15:32] Aric Linden: I can hear some pontificating in my future
  • [15:32] Torley Linden: :)
  • [15:32] You: :)
  • [15:32] Torley Linden: I like the word, "pontificate".
  • [15:32] You: Ok, next
  • [15:32] You: WEB-456 - Votes: 2 - Enable interwiki linking
  • [15:33] Aric Linden: I like this one
  • [15:33] Torley Linden: Hmmm RobLa may have to look at this with Cascadeo.
  • [15:33] Daedalus Young: ooh, we get "lolcat" support? :P
  • [15:34] Aric Linden: problem is that i'm not sure that if we implement it, we'll always have someone internally to translate
  • [15:34] Aric Linden laughs
  • [15:34] You: yeah, let's have rob look
  • [15:34] Aric Linden: we have bigtime lolcat support internally
  • [15:34] Torley Linden: HAHAHA.
  • [15:34] Torley Linden: *knows those comics all too well*
  • [15:34] Alexa Linden: there's an inworld Lolcat HUD!
  • [15:34] You: orly?
  • [15:34] Daedalus Young: lsl 3 could become lolcat?
  • [15:34] Alexa Linden: yup
  • [15:34] You: i can has hud?
  • [15:34] Celierra Darling: Yay lolcat :P
  • [15:34] Alexa Linden: hahahaha
  • [15:35] Torley Linden: I like the one with the manatee and the bucket.
  • [15:35] Squirrel Wood: OMy
  • [15:35] Torley Linden: Even tho it's not actually a manatee. :p
  • [15:35] Torley Linden: More like a freakin' sealion.
  • [15:35] Alexa Linden: lol
  • [15:35] You: lolsealion?
  • [15:35] You: ok, next up...
  • [15:35] Torley Linden: =^_^=
  • [15:35] You: VWR-3749 - Votes: 0 - Windlight linkage fails on standalone build due to no boost_regex linkage
  • [15:36] Torley Linden: Fix Pending eh?
  • [15:36] Daedalus Young: ya
  • [15:36] Torley Linden: Tofu and Brad were looking at these WL build errors from what I recall earlier.
  • [15:36] You: oh cool
  • [15:36] You: Then moving on down to Misc...
  • [15:36] You: VWR-2680 - Votes: 7 - Problem between Starting Second Life and NVIDIA GeForce 7600GS, 7800GS
  • [15:37] Bridie Linden looks through comments
  • [15:37] You: Torley commented on this one before...
  • [15:37] Daedalus Young: is that that Vista Nvidia thing again?
  • [15:37] Torley Linden: I remember this one being triaged before.
  • [15:38] Daedalus Young: or related maybe?
  • [15:38] You: reopened
  • [15:38] You: i (heart) video card drivers
  • [15:38] Torley Linden: Looks like hardware autodetect may not be reliably?
  • [15:38] Torley Linden: "working reliably?" I mean.
  • [15:38] Torley Linden: I know for WindLight, Zen added some new entries to the GPU table that fixed similar problems...
  • [15:39] Torley Linden: He may know what's up with this one too.
  • [15:39] Squirrel Wood: dare I say Vista?
  • [15:39] Torley Linden: I see some of the reporters are on XP.
  • [15:40] Torley Linden: It may not all be the same cause... but... at least some common hardware is identified.
  • [15:40] Celierra Darling looks through the GPU table...
  • [15:40] Squirrel Wood: ye. the latest comment is from a vista user though who had no problems on xp
  • [15:40] Torley Linden: *nod*
  • [15:40] You: Should they try with next version of WL?
  • [15:40] Torley Linden: I'd ask if the current WindLight works for them...
  • [15:40] Torley Linden: And if not, I'd ask Zen...
  • [15:40] Bridie Linden nods
  • [15:41] Torley Linden: I'll leave a comment for now.
  • [15:41] Torley Linden: And followup with them.
  • [15:41] You: Ty
  • [15:41] Torley Linden: =)
  • [15:41] Alexa Linden: thanks Torley
  • [15:41] You: Next,
  • [15:41] You: SVC-126 - Votes: 7 - In world map image is not updating
  • [15:41] Torley Linden: Oh, that one's been a quandrary for awhile.
  • [15:41] Daedalus Young: I remember this one too, it's also reopened
  • [15:41] Alexa Linden: me too
  • [15:42] Celierra Darling: I notice that the person who posted their env left out the "vendor" line... *wonders and comments*
  • [15:42] Torley Linden: We can force refresh individual map tiles but the general process is unreliable...
  • [15:42] Celierra Darling is too slow >.>
  • [15:42] Squirrel Wood: I get to see the grey map quite often... showing textures, then reverting to all grey and staying that way
  • [15:42] Daedalus Young: but updated a good while ago
  • [15:42] Torley Linden: Part of the problem is that Second Life is so big now.
  • [15:42] Squirrel Wood: Mayhaps the sims could do that refresh automagically ?
  • [15:42] Daedalus Young: or half-loaded region images
  • [15:43] Torley Linden: In the future, what we really need is a World Map overhaul... the webmap loads faster than the inworld map!
  • [15:43] Torley Linden: (I'm referring to the one at http://slurl.com )
  • [15:43] Bridie Linden sighs
  • [15:43] Aric Linden: part of the problem is that even though it appears at one time, you can go back there and everything is normal sometime later
  • [15:43] Squirrel Wood: silently cache the ingame map ?
  • [15:43] Torley Linden: Yup Aric!
  • [15:43] You: should we resolve this one then?
  • [15:43] Aric Linden: We *know* this is a problem. We are trying to fix it
  • [15:44] You: so what to do with this issue?
  • [15:44] Aric Linden: I don't know. I hate to ignore Rascal. I'm just not sure what we can do nearterm to make him a happy guy
  • [15:44] Aric Linden thinks maybe we should comment that we're working it
  • [15:44] Aric Linden shrugs sadly.
  • [15:44] Torley Linden: That would of course lead to questions asking WHEN WHEN WHEN. ;)
  • [15:44] Torley Linden: Alas.
  • [15:44] Aric Linden: yes
  • [15:44] Squirrel Wood: ^^
  • [15:44] Aric Linden: I hate that ineffectual feeling
  • [15:44] Squirrel Wood: still a positive response though
  • [15:45] Torley Linden: *nod*
  • [15:45] You: But a comment would at least acknowledge it (again)
  • [15:45] Squirrel Wood: it shows that you are aware of it
  • [15:45] Aric Linden brightens up
  • [15:45] Alexa Linden: true
  • [15:45] Aric Linden: that was my idea too
  • [15:45] Torley Linden: After this rolling restart there's likely to be some grayness.
  • [15:45] Torley Linden: (Today's, I mean.)
  • [15:45] You: Tomorrow's you mean
  • [15:45] Torley Linden: Ack, tomorrow, time traveler!
  • [15:45] Torley Linden: @_@
  • [15:45] Alexa Linden: lol
  • [15:45] You: Aric, would you please leave a comment?
  • [15:46] Daedalus Young: hello me, it's you from the future! :P
  • [15:46] Torley Linden: Haha Daed, I'm so glad you remember that.
  • [15:46] Alexa Linden: hahahaha
  • [15:46] You: lol Daed
  • [15:46] Bridie Linden wonders what she did w/her flux copacitor...
  • [15:47] Torley Linden: Filled it with crunk juice!
  • [15:47] You: LOL in RL
  • [15:47] Daedalus Young: the one that got built into one of the servers?
  • [15:47] Torley Linden: LOLIRL ;)
  • [15:47] You: So I vote for Aric to graciously add comment to 126...
  • [15:48] Alexa Linden: seconded
  • [15:48] Torley Linden: Thirded!
  • [15:48] Alexa Linden: :D
  • [15:48] Alexa Linden: congrats Aric
  • [15:48] You: and I'll buy Aric coffee next time I see him in RL
  • [15:48] Alexa Linden: ditto
  • [15:48] Alexa Linden: XD
  • [15:48] Aric Linden: oh sure
  • [15:48] Squirrel Wood: coffee overdose!
  • [15:48] You: Aric's strong!
  • [15:48] Aric Linden: make the quiet nice person do it
  • [15:48] You: who me?
  • [15:48] You: Torley?
  • [15:49] You: ahhahah
  • [15:49] Alexa Linden: me?
  • [15:49] Aric Linden laughs
  • [15:49] Torley Linden: X_X
  • [15:49] Aric Linden: everyone's a comic today
  • [15:49] You: Nice Linden
  • [15:49] Aric Linden: I'll comment. I'm gonna say bridie and alexa and torley don't want to touch this with a stick
  • [15:49] Alexa Linden: LMAO
  • [15:49] Aric Linden: and are making me be the bad linden
  • [15:49] You: 'b/c they're too nice'
  • [15:49] Aric Linden laughs
  • [15:49] You: Next up
  • [15:49] You: SVC-200 - Votes: 5 - Prim Animation and llMessageLinked
  • [15:49] Torley Linden: :D
  • [15:49] Torley Linden: Hahaha.
  • [15:49] Celierra Darling considers pasting this conversation in the issue
  • [15:49] Celierra Darling: :P
  • [15:49] Aric Linden: who knew triage was so fun
  • [15:49] Alexa Linden: lol
  • [15:50] Torley Linden: Hmmm... I heard of this long ago, I didn't realize it was still a problem.
  • [15:50] Torley Linden: I wonder if this behaves any diff. in Havok 4?
  • [15:50] You: last update was Oct
  • [15:51] Squirrel Wood: Recently I had the problem that changing the size of a prim in a linkset that was NOT the root prim caused the entire object to move a short distance. several times in a row....
  • [15:51] You: Aric should we ask reporter or should we try internally?
  • [15:51] Daedalus Young: it says scripts compiled in "other" Sl versions don't have the problem, may well be fixed by now
  • [15:52] You: Let's resolve then...
  • [15:52] Alexa Linden: k
  • [15:52] You: and ask the reporter to confirm/deny
  • [15:52] Celierra Darling: "seems to have been fixed, reopen if not"?
  • [15:52] Bridie Linden nods
  • [15:52] Alexa Linden: ok
  • [15:52] You: next one
  • [15:52] You: SVC-166 - Votes: 4 - Land adjacent to SIM boundary makes avatars ""sink"" and objects act like phantom
  • [15:52] Torley Linden: :)
  • [15:52] Torley Linden: Oh, part of region crossing issues...
  • [15:53] Torley Linden: this one has a LONG history.
  • [15:53] Alexa Linden: yes
  • [15:53] Aric Linden: there are some dandy region crossing fixes going into havok4
  • [15:53] Daedalus Young: sweet!
  • [15:53] Torley Linden: Part of it has to do with the handoff time between regions (historically speaking).
  • [15:53] Aric Linden: I was just discussing it with sidewinder yesterday
  • [15:53] Torley Linden: So the "delay" in between gets manifested as "OMG falling through floor".
  • [15:53] Torley Linden: Oh good news Aric!
  • [15:53] Aric Linden grins
  • [15:53] Daedalus Young: I nowadays usually jump over crossings
  • [15:53] Squirrel Wood: Ooo!
  • [15:53] You: Shall we import and give to Sidewinder?
  • [15:54] Aric Linden: the nice linden comes through again
  • [15:54] Aric Linden falls over laughing
  • [15:54] Aric Linden: yes, I think that'd be suweet
  • [15:54] Bridie Linden grins
  • [15:54] Alexa Linden: ok
  • [15:54] You: ty Alexa
  • [15:54] Squirrel Wood: Is that where I suggested to show the map view from high up and zooming in on the target while the tp is in progress?
  • [15:54] Squirrel Wood: and switching from the map view to 3d view at some point...
  • [15:55] Daedalus Young: I'd like to see a wormhole opening above the av, av gets sucked in and travels through the wormhole as long as the tp takes
  • [15:55] Torley Linden: Squirrel, that would be very fancy. Those sorts of transitions remind me of a Final Fantasy game.
  • [15:55] Torley Linden: For anyone who's familiar, when the FF "battle cue" plays and then it zooms in to show your party fighting monsters.
  • [15:55] Daedalus Young: Sliders-like
  • [15:55] Alexa Linden: lol
  • [15:55] You: :O
  • [15:55] Torley Linden: I was a big Sliders fan in the mid-90s! Shame what they did with the show, but great visual effect.
  • [15:55] Squirrel Wood: then again the general population might not like such fancies..... but then again they always complain :p
  • [15:56] Aric Linden: are we on 220?
  • [15:56] You: SVC-220 - Votes: 4 - small-change llSetRot() calls don't cause an update
  • [15:56] You: we are now Aric
  • [15:56] You: last one?
  • [15:56] Daedalus Young: see the spinning icon :)
  • [15:56] Aric Linden: should go to sidewinder
  • [15:57] Squirrel Wood: not part of this triage but do you all think http://jira.secondlife.com/browse/MISC-208 has enough votes yet? (we're slowly approaching 1000) ^^
  • [15:57] Bridie Linden nods to Aric 'Bad' Linden
  • [15:57] Squirrel Wood: the question here is how small are those changes?
  • [15:57] Torley Linden: Squirrel, not trivial. Did you see Robin's post in New World Notes about it?
  • [15:57] Aric Linden is going to get a single white glove
  • [15:57] Squirrel Wood: don't think I saw that one Torley
  • [15:57] Torley Linden: As you can see from the comments themselves, there are disagreements about how it should be implemented.
  • [15:58] Torley Linden: Ack, I should link to that in the comments...
  • [15:58] Torley Linden: *posts something*
  • [15:58] Squirrel Wood: What I know though is that there is a petition going round for more groups
  • [15:58] Torley Linden: Oh, I see Ann Otoole already linked to it.
  • [15:58] Torley Linden: See: http://jira.secondlife.com/browse/MISC-208?focusedCommentId=41299#action_41299
  • [15:59] Torley Linden: Part of the consideration is technical, and part is social — figuring ways to make Premium accounts more valuable beyond land ownership.
  • [15:59] You: Alexa's off to fight the good fight...
  • [15:59] Celierra Darling: And dismissed as "nebulous double-talk" *groan*
  • [16:00] Torley Linden: I have been in on many of those group limit meetings, and without studying the history behind them, one can only be wet behind the ears and not fully informed as to why we haven't done it yet.
  • [16:00] Torley Linden: :o)
  • [16:01] Aric Linden is going away. Gotta find a white glove and sparkly military uni
  • [16:01] Torley Linden: But keeping in mind in 2006, we DID have a significant groups rearchitecturing... this (more groups) and other features would more likely be thematically linked in "another big group improvement project" which I think would be great.
  • [16:01] Torley Linden: Hahaha what's that a reference to Aric?
  • [16:01] Torley Linden: Wow I just saw Alexa zip into her chair.
  • [16:01] Alexa Linden: sorry, more griefer stuff
  • [16:01] Torley Linden: *remembers a time when we were limited to 10 groups, and now I feel old*
  • [16:01] Daedalus Young: ok Aric, have fun with it
  • [16:02] Torley Linden: Also... there have been a lot of times I've experienced where someone could've squeezed more out of a single group's Roles instead of making a new group for each thing that would've worked fine as a Role.
  • [16:02] Jason Swain comments that a 2004 account is /really/ old in SL time
  • [16:02] Torley Linden: So some of it has to do with better education too. :)
  • [16:02] Alexa Linden: hey!
  • [16:02] Torley Linden: Jason: In my newcomer days I used to search for 2002/2003ers!
  • [16:02] Alexa Linden: I still look 2 thank you!
  • [16:02] You: Yes Alexa?
  • [16:02] Torley Linden: Hahaha.
  • [16:03] Jason Swain smiles back playfully
  • [16:03] Aric Linden: you still look bunneh to me Alexa
  • [16:03] Torley Linden: Anyhoo, it's been good triaging with yas.
  • [16:03] Alexa Linden blushes
  • [16:03] Aric Linden: nice one today folks
  • [16:03] You: Well folks, it's after 4pm...
  • [16:03] Aric Linden: really fun
  • [16:03] You: See you all next week?!
  • [16:03] Alexa Linden: Bye Torley :D
  • [16:03] Aric Linden: but i need to hop along
  • [16:03] You: Thx so much!
  • [16:03] Torley Linden: Laughs included free of charge!
  • [16:03] Torley Linden: Yes, same time, same channel-esque thang...
  • [16:03] Jason Swain: Thanks again, have a great day
  • [16:03] Aric Linden: hoorahs for additional Torley time
  • [16:03] Celierra Darling waves
  • [16:03] Torley Linden: Bye Alexa, Bridie, Daed, Aric, Jason, Squirrel, Celierra!