LlApplyImpulse
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(Redirected from LSL llApplyImpulse)
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Description
Function: llApplyImpulse( vector force, integer local );| 72 | Function ID |
| 0.0 | Delay |
| 10.0 | Energy |
Applies impulse to object
| • vector | force | |||
| • integer | local | – | boolean, if TRUE, force is treated as a local directional vector instead of region directional vector. |
Instantaneous impulse. llSetForce has continuous push. "Instantaneous" seems to mean a one second impulse, as an application of a force (in newtons) equal to the object's mass (in kg) for one second will accelerate it to a velocity of 1 (in meters per second), which appears to be what happens with this function.
Examples
//Rez an object, and drop this script in it. //This will launch it at the owner. default { state_entry() { list p = llGetObjectDetails(llGetOwner(), [OBJECT_POS]); if(p != []) { llSetStatus(STATUS_PHYSICS, TRUE); vector pos = llList2Vector(p, 0); vector direction = llVecNorm(pos - llGetPos()); llApplyImpulse(direction * 100, 0); } } }

