LlDetectedGroup
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Description
! Function: integer llDetectedGroup( integer number );| 39 | Function ID |
| 0.0 | Delay |
| 10.0 | Energy |
Returns an integer that is a boolean representing if the detected object or avatar is in the same group that the prim containing the script is set to.
| • integer | number | – | Index of detection information |
number does not support negative indexes.
Returns FALSE if number is out of range or if the detected event does not support this attribute.
Specification
llDetected* functions can be called anywhere but will only return non-default values if called from within Detection events and functions called by Detection events.
Caveats
- Events that enable the llDetected* functions always return at least one detected item.
- Detection events are not raised if there is nothing detected (with the slight exception of no_sensor but it doesn't enable llDetected* functions).
- The event detection count parameter value is initially never less than 1.
Examples
//Gives inventory only to agents with the same active group default { touch_start(integer total_number) { integer number = 0; do { if (llDetectedGroup(number)) //same as llSameGroup(llDetectedKey(0)) (with llSameGroup, detected must be in the sim) llGiveInventory(llDetectedKey(number), llGetInventoryName(INVENTORY_OBJECT,0)); else llSay(0, "Wrong active group!"); }while(total_number > ++number); } }
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