LlDie

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Contents

Description

Function: llDie( );
41 Function ID
0.0 Delay
0.0 Energy

Deletes the object. The object does not go to the owners Inventory:Trash.

If called in any prim in the link set the result will be the deletion of the entire object.
To remove a single prim from an object use llBreakLink first.

Caveats

  • After this function is called there is no way to undo the deletion of the object.
  • Has no effect if called from within an attachment; there is no way to delete an attachment.

Examples

//Counts down from 5 to 1, then dies
default
{
    state_entry()
    {
        integer olf;
        for(olf = 5; olf > 0; --olf)
            llSay(0, (string)olf);
        llDie();
    }
}

Useful Snippets

llRemoveInventory of llGetScriptName deletes just the calling script, rather than all of the object that the calling script contains. For instance, you can write a script that chats a little when dragged on to an object from inventory and then politely disappears itself, such as:

 
// http://wiki.secondlife.com/wiki/llDie
default
{
    state_entry()
    {
        llOwnerSay("llGetRegionTimeDilation()");
        llOwnerSay((string) llGetRegionTimeDilation());
        llRemoveInventory(llGetScriptName());
    }
}
 

See Also

Functions

•  llDetachFromAvatar
•  llBreakLink

Articles

•  Attachment
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