LlGetAndResetTime

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Contents

Description

Function: float llGetAndResetTime( );
84 Function ID
0.0 Delay
10.0 Energy

Returns a float that is script time in seconds and then resets the script time to zero.


Specification

Script time differs from normal time, it is affected by time dilation. See llGetRegionTimeDilation for details.

Caveats

  • Script time resets when...
  • Script time doesn't measure real world time, it is affected by time dilation.

Examples

 
default {
    state_entry()
    {
        llResetTime();
    }
    touch_start(integer num_touch)
    {
        float time = llGetAndResetTime(); //This is equivalent to calling llGetTime(), then llResetTime()     
        llSay(0,(string)time + " seconds have elapsed since the last touch." );
    }
}
 

Notes

Script time does not measure time dilation. To measure elapsed calendar time, call llGetTimestamp instead, since time dilation and resets often make dilated time intervals differ from calendar time intervals.

See Also

Functions

•  llResetTime
•  llGetTime
•  llGetRegionTimeDilation
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