LlGetEnergy
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(Redirected from LSL llGetEnergy)
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Description
Function: float llGetEnergy( );| 149 | Function ID |
| 0.0 | Delay |
| 10.0 | Energy |
Returns a float that is how much energy is in the object as a percentage of maximum
Examples
// This script tests the energy use of most of the physics functions // 18 March 2008 by Karzita Zabaleta vector homePos; integer timerCount = 0; integer testCount = 0; // move more than 10m moveTo(vector origin, vector destination) { float dist = llVecDist(origin, destination); integer passes = llCeil( llLog(dist/10.0) / llLog(2.0) ); integer i; list params = [PRIM_POSITION, destination]; for (i=0; i<passes; i++) { params = (params=[]) + params + params; } // actually move the prim, now llSetPrimitiveParams(params); } returnHome() { llSetStatus(STATUS_PHYSICS, FALSE); llSleep(0.2); moveTo(llGetPos(),homePos); llSetTimerEvent(0); llSetRot(ZERO_ROTATION); } default { state_entry() { homePos = llGetPos(); llOwnerSay("Mass is "+(string)llGetMass()); } on_rez(integer _n) { llResetScript(); } touch_start(integer n) { do { llSleep(0.5); } while (llGetEnergy() < 0.998); llSetPos( llGetPos()+<0,0,5>); llSetStatus(STATUS_PHYSICS,TRUE); llSetTimerEvent(1.0); vector impulse = <0,0,5>*llGetMass(); if (testCount == 0) { llOwnerSay("ApplyImpulse"); llApplyImpulse( impulse, TRUE ); } else if (testCount == 1) { llOwnerSay("ApplyRotImpulse"); llApplyRotationalImpulse( impulse, TRUE); } else if (testCount == 2) { llOwnerSay("PushObject"); llPushObject(llGetKey(), impulse, ZERO_VECTOR, TRUE); } else if (testCount == 3) { llSetForceAndTorque( ZERO_VECTOR, ZERO_VECTOR, TRUE ); llOwnerSay("Force"); llSetForce( impulse, TRUE ); } else if (testCount == 4) { llSetForceAndTorque( ZERO_VECTOR, ZERO_VECTOR, TRUE ); llOwnerSay("Torque"); llSetTorque( impulse, TRUE ); } else if (testCount == 5) { llSetForceAndTorque( ZERO_VECTOR, ZERO_VECTOR, TRUE ); llOwnerSay("Force and Torque"); llSetForceAndTorque( impulse, impulse, TRUE ); } else if (testCount == 6) { llSetForceAndTorque( ZERO_VECTOR, ZERO_VECTOR, TRUE ); llOwnerSay("MoveToTarget"); llMoveToTarget( impulse, 0.4 ); } else if (testCount == 7) { llStopMoveToTarget ( ); llOwnerSay("RotLookAt"); llRotLookAt( llEuler2Rot(impulse*DEG_TO_RAD), 0.4, 0.4 ); } else if (testCount == 8) { llStopLookAt ( ); llOwnerSay("LookAt"); llLookAt( impulse, 0.4, 0.4 ); } else if (testCount == 9) { llStopLookAt ( ); llOwnerSay("Hover Height"); llSetHoverHeight( 5.0, TRUE, 0.5); } else if (testCount == 10) { llSetHoverHeight( 0, TRUE, 0.5); llOwnerSay("Ground Repel"); llGroundRepel( 5, TRUE, 0.5); } else if (testCount == 11) { llGroundRepel( 0, TRUE, 0.5); llOwnerSay("Buoyancy"); llSetBuoyancy( 0.997 ); } else { llSetBuoyancy( 0.0 ); llOwnerSay("Done"); testCount=(-1); } llOwnerSay((string)timerCount+". energy :"+(string)llGetEnergy()); timerCount = 0; testCount++; } timer() { llOwnerSay((string)timerCount+". energy :"+(string)llGetEnergy()); timerCount++; if (timerCount>10) { // just in case floating returnHome(); } } collision(integer n) { llOwnerSay((string)timerCount+". energy :"+(string)llGetEnergy()); returnHome(); } }

