LlGetInventoryType - Second Life Wiki

LlGetInventoryType

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Contents

Description

Function: integer llGetInventoryType( string name );
301 Function ID
0.0 Delay
10.0 Energy

Returns an integer that is the type of the inventory item name

• string name name of an inventory item


If the item does not exist, INVENTORY_NONE is returned (no errors or messages are generated).

Flag Inventory Type
INVENTORY_NONE -1 Item does not exist.
INVENTORY_ALL Any inventory type.
INVENTORY_TEXTURE 0 texture
INVENTORY_SOUND 1 sound
INVENTORY_LANDMARK 3 landmark
INVENTORY_CLOTHING 5 clothing
Flag Inventory Type
INVENTORY_OBJECT 6 object
INVENTORY_NOTECARD 7 notecard
INVENTORY_SCRIPT 10 script
INVENTORY_BODYPART 13 body part
INVENTORY_ANIMATION 20 animation
INVENTORY_GESTURE 21 gesture

Examples

Useful Snippets

string InventoryName(string name, integer type)
{//finds an item in a case insensitive fashion of the given type and returns its true name.
    integer a = llGetInventoryType(name); 
    if(!~a)//a == INVENTORY_NONE
    {//it should be noted that INVENTORY_NONE == INVENTORY_ALL == -1; which is why '!~a' works.
        string lc_name = llToLower(name);
        a = llGetInventoryNumber(type);
        while(a)
        {//(a = ~-a) is equivalent to --a, but runs faster.
            if(llToLower(name = llGetInventoryName(type, a = ~-a)) == lc_name)
            {//we found a match ^_^
                return name;
            }
        }
    }
    else if((a == type) ^ (!~type))//return name, as long as a == type or type == INVENTORY_ALL
    {//we already know that a != INVENTORY_NONE, but just in case we use xor instead of or.
        return name;
    }
    return "";//no match ~_~
}
 
integer InventoryExists(string name, integer type)
{//only included to show how this type of check could be done if the value of 'type' is not constant and could be INVENTORY_ALL.
    return (llGetInventoryType(name) == type) ^ (!~type);
}//Since INVENTORY_ALL == INVENTORY_NONE, the extra part on the end is required to invert the result.

See Also