LlGetTextureOffset

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Summary

Function: vector llGetTextureOffset( integer face );

Returns a vector that is the texture offset of face in the x ("U", horizontal) and y ("V", vertical) components. The z component is unused.

• integer face face number or ALL_SIDES

If face is ALL_SIDES then the function returns the value for face zero.

Caveats

  • If face indicates a face that does not exist the return is <0.0, 0.0, 0.0>
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Examples

//Tells the owner the texture offset on all sides
default
{
    state_entry()
    {
        integer i = 0;
        integer max = llGetNumberOfSides();
        while(i < max)
        {
            llSay(0,"Face "+(string)i+" texture offset is " + (string)llGetTextureOffset(i));
            ++i;
        }
    }
}
vector offsetVec = llGetTextureOffset(0);
float u = offsetVec.x;
float v = offsetVec.y;
// z is not used.

See Also

Functions

•  llOffsetTexture
•  llGetNumberOfSides

Deep Notes

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Signature

function vector llGetTextureOffset( integer face );