LlSensorRepeat

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Contents

Description

Function: llSensorRepeat( string name, key id, integer type, float range, float arc, float rate );
29 Function ID
0.0 Delay
10.0 Energy

Performs a single scan for name and id with type within range meters and arc radians of forward vector and repeats every rate seconds.

• string name Object or avatar name
• key id avatar or object UUID
• integer type mask (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED)
• float range range 0.0 to 96.0m
• float arc the max angle between the local x-axis of the prim and detectable objects, range 0.0 to PI
• float rate How often a sensor/no_sensor will be queued.


If name, id, and/or type are empty or 0, they are ignored.
If id is an invalid key or NULL_KEY it is treated as empty.

See: llSensor for an excellent explanation of arc.

type Flag Description
AGENT 0x1 This is used to find avatars only.
ACTIVE 0x2 This is used to find objects that are moving.
type Flag Description
PASSIVE 0x4 This is used to find objects that are not moving.
SCRIPTED 0x8 This is used to find objects that have a script attached to them.
Float Constants Arc
PI_BY_TWO A hemisphere scan
PI A full sphere scan

Caveats

  • The repeat of the sensor event is adversely effected by time dilation (lag).
  • When a sensor event is queued, it dequeues all other sensor events in the queue.
  • The script must have a sensor event, without it no_sensor will not be triggered. An empty sensor event is enough to satisfy this condition and cause no_sensor to be triggered.

Examples

// Written by Steamy Latte.
// Scans every 30 seconds for visitors within 10 meters.
// Reports new visitors to object owner when she is in range.
 
string AllAgents;
string OwnerName;
 
default
{
    state_entry()
    {
        // arc=PI is a sphere, you could look more narrowly in the direction object is facing with PI/2, PI/4 etc.
        // don't repeat this too often to avoid lag.
        llSensorRepeat("", "", AGENT, 10.0, PI, 30.0);
    }
    sensor(integer num_detected)
    {
        string thisAgent = "";
        integer agentNum;
        for (agentNum=0; agentNum<num_detected; agentNum++)
        {
            key thisKey = llDetectedKey(agentNum);
            string thisAgent = llDetectedName(agentNum);
            if (thisKey == llGetOwner())
            {
                if (AllAgents != "")
                {
                    llOwnerSay("We've had the following visitors:" + AllAgents);
                    AllAgents = "";
                }
            }
            else if (llSubStringIndex(AllAgents+"\n", "\n"+thisAgent+"\n") < 0)
            {
                AllAgents = AllAgents + "\n" + thisAgent;
            }
        }
    }
}

Notes

Lag tip: Consider llVolumeDetect as a less resource intensive alternative to llSensorRepeat in many cases.

See Also

Events

•  sensor Triggered when a sensor detects something
•  no_sensor Triggered when a sensor detects nothing

Functions

•  llSensor Runs a sensor once
•  llSensorRemove Stops the llSensorRepeat timer
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