LlSound

From Second Life Wiki

(Redirected from LSL llSound)
Jump to: navigation, search
Image:Emblem-important.png Deprecated function
(This function has been deprecated, please use llPlaySound instead.)

Contents

Description

Function: llSound( string sound, float volume, integer queue, integer loop );
85 Function ID
0.0 Delay
10.0 Energy

Plays sound at volume and whether it should loop or not.

• string sound a sound in the prim's inventory or UUID
• float volume between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)
• integer queue boolean, whether or not to queue the song (TRUE) or interrupt the playing song (FALSE).
• integer loop boolean, whether or not to loop the song.

Caveats

  • This function has been deprecated, please use llPlaySound instead.
  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.

Examples

This article wasn't helpful for you? Maybe the related article at the LSL Wiki is able to bring enlightenment.
Personal tools