LlEdgeOfWorld
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Summary
Function: integer llEdgeOfWorld( vector pos, vector dir );| 205 | Function ID |
| 0.0 | Delay |
| 10.0 | Energy |
Checks to see whether the border hit by dir from pos is the edge of the world (has no neighboring simulator)
Returns an integer that is a boolean.
| • vector | pos | |||
| • vector | dir |
Examples
//--// Tells if there are neighboring sims on touch //--// default{ touch_start( integer vIntTouched ){ vector vPosObject = llGetPos(); if (!llEdgeOfWorld( vPosObject, <0.0, 1.0, 0.0> )){ llOwnerSay( "There is a Sim to the North" ); } if (!llEdgeOfWorld( vPosObject, <1.0, 0.0, 0.0> )){ llOwnerSay( "There is a Sim to the East" ); } if (!llEdgeOfWorld( vPosObject, <0.0, -1.0, 0.0> )){ llOwnerSay( "There is a Sim to the South" ); } if (!llEdgeOfWorld( vPosObject, <-1.0, 0.0, 0.0> )){ llOwnerSay( "There is a Sim to the West" ); } } }
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