LlGetScriptState

From Second Life Wiki

Jump to: navigation, search

Template:Needs Translation/LSL/de Template:Needs Translation/LSL/es Template:Needs Translation/LSL/el Template:Needs Translation/LSL/he Template:Needs Translation/LSL/it Template:Needs Translation/LSL/ko Template:Needs Translation/LSL/nl Template:Needs Translation/LSL/hu Template:Needs Translation/LSL/no Template:Needs Translation/LSL/da Template:Needs Translation/LSL/sv Template:Needs Translation/LSL/tr Template:Needs Translation/LSL/pl Template:Needs Translation/LSL/pt Template:Needs Translation/LSL/ru Template:Needs Translation/LSL/uk Template:Needs Translation/LSL/zh-Hans Template:Needs Translation/LSL/zh-Hant

Contents

Summary

Function: integer llGetScriptState( string name );
250 Function ID
0.0 Delay
10.0 Energy

Returns an integer boolean that is TRUE if the script name is running.

• string name a script in the prim's inventory

Caveats

  • If name is missing from the prim's inventory or it is not a script then an error is shouted on DEBUG_CHANNEL.

Search JIRA for related Bugs

Examples

See Also

Functions

•  llSetScriptState
•  llResetOtherScript

Deep Notes

History

  • There was a time when llGetScriptState would return TRUE even if the script had encountered a run-time error.

Issues

Search JIRA for related Issues

This article wasn't helpful for you? Maybe the related article at the LSL Wiki is able to bring enlightenment.
Personal tools
In other languages