LlLoopSound

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Contents

Summary

Function: llLoopSound( string sound, float volume );
87 Function ID
0.0 Delay
10.0 Energy

Plays attached sound looping indefinitely at volume

• string sound a sound in the prim's inventory or UUID
• float volume between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)

Caveats

  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
  • If a second call to loop the same sound at a different volume is made from within the same script NO volume change is made.
    • llStopSound set just previous to the second call for a new volume allows the volume change with no discernable pause.

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Examples

 
llLoopSound("ambient.wav", 0.5);
 

See Also

Functions

•  llLoopSoundMaster Plays a sound attached indefinitely.
•  llLoopSoundSlave
•  llStopSound Stops playing a looped sound.
•  llPlaySound Plays a sound attached once.
•  llTriggerSound Plays a sound unattached.
•  llTriggerSoundLimited

Deep Notes

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