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/LSL
LoopSound
llLoopSound
Summary
Function: llLoopSound( string sound, float volume );
Plays attached sound looping indefinitely at volume
| • string
| sound
| –
| a sound in the prim's inventory or UUID
|
|
| • float
| volume
| –
| between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)
|
|
Caveats
- If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
- If sound is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
- If a second call to loop the same sound at a different volume is made from within the same script NO volume change is made.
- llStopSound set just previous to the second call for a new volume allows the volume change with no discernable pause.
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