From Second Life Wiki
|LSL Portal||Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials|
- Wind can cause the prim to drift. (server 1.38.4 this appears not to be true)
- Unlike some other characteristics, this is cancelled if the script that set buoyancy is removed from the prim.
- This function cannot be used to set relative levels of buoyancy in parts of a linked object e.g. to simulate a helium balloon weighted by its string. The most recent call of
llSetBuoyancyin any child prim appears to set the global buoyancy level for the object.
- This function eats energy to keep the object floating. Large objects may not be able to supply enough energy to keep the object floating.
function void llSetBuoyancy( float buoyancy );
This article wasn't helpful for you? Maybe the related article at the LSL Wiki is able to bring enlightenment.