llStopMoveToTarget
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Summary
Function: llStopMoveToTarget( );71 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Stops critically damped motion
Use in conjunction with llMoveToTarget
To stop rotation movement use llStopLookAt
Caveats
Examples
integer gLockPrimInPlace;
default
{
on_rez(integer sp)
{
llResetScript();
}
state_entry()
{
llStopMoveToTarget();
llSetStatus(STATUS_PHYSICS, TRUE);
}
touch_start(integer total_number)
{
if (llDetectedKey(0) != llGetOwner())
{
return;
}
if (!llGetStatus(STATUS_PHYSICS))
{
llOwnerSay("Locking or unlocking position works only for physical objects.");
return;
}
gLockPrimInPlace = !gLockPrimInPlace;
if (gLockPrimInPlace)
{
llMoveToTarget(llGetPos(), 0.05);
llOwnerSay("Locked in place.");
}
else
{
llStopMoveToTarget();
llOwnerSay("Unlocked.");
}
}
}