LlTriggerLandmark

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Emblem-important-yellow.png LSL Feature Request
The described function does not exist. This article is a feature request.

Summary

Function: llTriggerLandmark( key landmark );
REQUEST Function ID
5.0 Forced Delay
100.0 Energy

Allows a script to trigger the activation of a specific landmark, as identified by it's UUID, and teleport an avatar/user to the defined destination.

• key landmark The UUID of a pre-existing landmark

Caveats

  • This function causes the script to sleep for 5.0 seconds.
  • Function is automatic if teleporting to a landmark already contained within the user's inventory
  • Provides standard Landmark Dialog if landmark does not exist within the user's inventory

This function might also require a specific permission to be set in order to function (to help prevent abuse).

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Examples

Notes

I'm sure I'm not the only one who already has tons of landmarks, though there are a select number of which I use quite often. I have efforted to create a HUD which will povide easy access to commonly-used landmarks, but there is no function in LSL to access them.

Deep Notes

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Signature

//function void llTriggerLandmark( key landmark );