Mesh/Archive/2011-05-23

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Agenda:

  1. What are the status and plans for offet pivots? In particular (a) Was the AssetPivot mechanism removed because of physics shape not being offset? (b) Is it still likely/possible that some pivot offset mechanism will be implemented before release? [Drongle McMahon]
  2. Has the asset format change that will require re-uploading our models happened yet. If not, when is it expected?[DanielRavenNest Noe]
  3. Will mesh assets be harder to illegally copy than prims, sculpts and textures? [Ashasekayi Ra]
  4. Will instancing be supported in future mesh releases? [Ashasekayi Ra]
  5. Is there any documentation available on Mesh where we can find lay explanations of things like Convex Hulls and how to create proper LoD meshes so that we can 1) optimize our work, and 2) prepare educational materials to prepare SL citizens for mesh? [Eleanora Newell]
  6. Mesh was merged to snowstorm development. What is the difference between mesh development snapshot and snowstorm development snapshot? And which should we test? [Yuzuru Jewell]
  7. Can you give us an update on recent progress and what your current priorities are? [Vivienne Daguerre]
  8. Is there anything in particular you need us to test? [Vivienne Daguerre]
  9. Are we there yet? It seems we are getting closer. Can you give us a rough ETA yet? [Vivienne Daguerre]
  10. Has the ability to set joint offsets been changed, or am I doing something wrong? [Ju Weissnicht]
  11. The current time is displayed on the Completed element of snapshot. [Yuzuru Jewell]
  12. Please update Mesh page with clear links about which viewer to use for current testing. Some people is confused about that [opensource obscure]

Transcript:

Transcript for Monday May 23, 2011

[12:08] Rex Cronon hi
[12:09] Yuzuru Jewell hello Prep!
[12:09] Prep Linden yo folks!
[12:09] Rusalka Writer Prep, you've changed.
[12:09] Ashasekayi Ra Hola
[12:09] TankMaster Finesmith prepy!
[12:09] Opensource Obscure poor roxie!
[12:10] Prep Linden I'm a mess today - testing, testing :-)
[12:10] Runitai Linden from roxie: we'll probably push out to aditi for testing by the end of the week
[12:10] Rusalka Writer Better tour the beta grid while it's all still there.
[12:10] Opensource Obscure that' s = to the whole aditi
[12:11] Latif Khalifa will you wipe the mesh sims while you're at it?
[12:11] Runitai Linden no, to mesh-experimental
[12:11] Devildog36 Python woooot wooot all fo aditi if I unerstand correctly
[12:11] Latif Khalifa (not much sense in keeping old content around)
[12:11] Opensource Obscure ok
[12:11] Devildog36 Python sweet
[12:11] Runitai Linden and if all goes well, to all of aditi rapidly
[12:11] Runitai Linden er, all of the mesh sims, anyway
[12:11] Devildog36 Python ah ok
[12:12] Eddi Decosta hi Roxie ã‹¡
[12:12] Roxie Linden Hi hi
[12:12] Devildog36 Python hey roxie'
[12:13] Dahlia Trimble is the new viewer available that uses the new format?
[12:13] Nyx Linden there will be by thursday :)
[12:13] Runitai Linden Dahilia: not yet, we'll post to the blog when a sim is ready
[12:13] Dahlia Trimble in the daily builds?
[12:13] Devildog36 Python speaking about the new viewer I couldnt og into teh secondlife newviwer with ctrl shift g
[12:13] Rusalka Writer Oboy, a big change just before Memorial Day! That went well last year.
[12:13] Runitai Linden and the post will include links to a test viewer and a list of regions that use the new format
[12:13] Dahlia Trimble ty
[12:14] Runitai Linden (hopefully followed by a wiki page outlining the format)
[12:14] Dahlia Trimble :D
[12:14] Nyx Linden and a followup post when we roll out to all the regions
[12:14] Rusalka Writer So will anything we upload in the few new regions remain rezzable when it spreads to all regions?
[12:15] Runitai Linden back to prep's question:
[12:15] Runitai Linden What are the status and plans for offet pivots? In particular (a) Was the AssetPivot mechanism removed because of physics shape not being offset? (b) Is it still likely/possible that some pivot offset mechanism will be implemented before release? [Drongle McMahon]
[12:16] Prep Linden Yeah, I removed the current asset pivot implementation - as we need to make some server side changes to fix the issue. I'm still hopeful that I can get to my part of the work.
[12:17] Prep Linden *before release.
[12:17] Cube Republic gosh i wish the browser was stable, crash if i swap monitors or minimise window
[12:17] Rusalka Writer Mine's more stable than that.
[12:17] Rusalka Writer I have to actually upload something a bit too big to crash mine.
[12:18] Runitai Linden Will mesh assets be harder to illegally copy than prims, sculpts and textures? [Ashasekayi Ra]
[12:18] Cube Republic i thought it might be a heat issue with my cards but i ran furmark to test them
[12:18] Latif Khalifa Any client rendered content is inherently unprotectable by technical means. That includes meshes. DRM cannot solve this, other means (legal, social) have a better chance.
[12:18] Rusalka Writer And what is being done on the issue of Intellectual Property Rights?
[12:18] Drongle McMahon Thanks Prep. I hope you can do it.
[12:19] Runitai Linden We're not the right team to talk about that --
[12:19] Rusalka Writer And fifteen months ago we were promised an on-line DMCA filing system.
[12:19] Nyx Linden we're looking at all the possible ways that we can protect content
[12:19] Paul Bumi Hello
[12:19] Runitai Linden but we'll forward the question to legal
[12:19] Rex Cronon hello
[12:19] Devildog36 Python does anyone know ho much a dmca file cost yes lindins supply the paper work but to get a copywrite it is har am i right nyx
[12:19] Rusalka Writer Mahalo.
[12:20] Prep Linden drongle: I'll do my best - I really want you guys to have that feature - it really helps with modular constructs.
[12:20] Ashasekayi Ra I know it won't be impossible to rip. My question is will it be harder technically.
[12:20] Latif Khalifa Nyx, I know you do. And cripple the features in the process.
[12:20] Eddi Decosta hey Vir!!!! ã‹¡
[12:21] Vir Linden Howdy!
[12:21] Rex Cronon howdy
[12:21] Runitai Linden next topic:
[12:21] Runitai Linden Will instancing be supported in future mesh releases? [Ashasekayi Ra]
[12:21] Hans Masukami oh lol
[12:21] Runitai Linden er -- instancing works now
[12:22] TankMaster Finesmith so thats a "yes" :P
[12:22] Rusalka Writer An easy one at last.
[12:22] Reed Steamroller so we still can't get an answer about copyright protection stuff even after like 6 months of asking?
[12:22] Latif Khalifa Reed, it's not tecknically possible to do.
[12:22] Nyx Linden Reed: we're not the correct lindens to ask about copyright protection. I'm forwarding the request for a statement on to our legal team
[12:23] Latif Khalifa you cannot get an answer
[12:23] Reed Steamroller well they say they cant comment on it, sounds like they have some sort of idea or plan... but they can't say what it is?
[12:23] Rex Cronon it seems that if u want copyright, u want to enforce it yourself. possibly with the help of a lawyer
[12:23] Ashasekayi Ra Since when did instancing get put in?
[12:23] Drongle McMahon Kidnap a lawyer for the next meeting.
[12:23] Reed Steamroller if they aren't the right lindens to ask, which lindens are?
[12:24] Latif Khalifa Reed, nah, they just don't want to be honest and tell you it cannot be done by technical means, It's something PR needs to fold into some releaseable statement
[12:24] Opensource Obscure if there are no news about copyright issues, please lets' move on . please
[12:24] Nyx Linden I'll be following up on this request :)
[12:24] Reed Steamroller thanks
[12:24] Nyx Linden I'll see what I can do, but we have a lot of other topics to get to in the meantime
[12:24] Rusalka Writer I shall look forward to that with lively anticipation.
[12:25] Ashasekayi Ra So, I can use instances in Blender and it works when I upload that whole mesh?
[12:25] Rex Cronon i have a question, but i have problems with my browser and and can't post it. how come sculptie attachments r borked in the mesh sims?
[12:25] Reed Steamroller instancing works? neat.
[12:25] Runitai Linden it should work -- each instance should become a separate object
[12:25] Runitai Linden and each of those objects should reference the same mesh asset
[12:25] Drongle McMahon Davep... is that instancing of meshes or instancing of pieces within a model? ...or just expanding instancing from the collada file?
[12:25] Nyx Linden Rex: IM me if you need a topic added to the agenda
[12:25] Latif Khalifa (I do think mesh inventory item and setting mesh by script was removed in the vain attempt to address the copyright thing)
[12:25] Runitai Linden expanding instancing from the collada file
[12:26] Runitai Linden the collada file includes geometry nodes, and instance_geometry nodes
[12:26] Paul Bumi Hey Rusalka
[12:26] Runitai Linden we make a mesh asset for each geometry node
[12:26] Drongle McMahon Ah yes.... not instances within an object then.
[12:26] Runitai Linden and an object for each intance_geometry node
[12:26] Ashasekayi Ra Oh wow... that's good to hear. I don't think most realize that works.
[12:26] Rusalka Writer Aloha.
[12:26] Eleanora Newell here's the agenda page https://wiki.secondlife.com/wiki/Content_Creation,_Mesh_Import,_Scripting_User_Group
[12:26] Devildog36 Python u do know that if you send the file to yur email account it automaticaly gets put on a copyrwrite file threw electronic means a lawer told me that for my photoshop pictures and also if you also do ti threw various websights it becomes a copywritewas also told by a lawer who is in secondlife to hel me file my dmca if I ever needed to
[12:26] Devildog36 Python jsut a fyi
[12:26] Drongle McMahon Davep .... does that save download data and/or prim cost?
[12:27] Rusalka Writer The minute you create something it has a defacto copyright. The issue is protecting that copyright. You don't have to mail or email anything.
[12:27] Runitai Linden instancing does not effect the current accounting system
[12:27] Runitai Linden it might some day, but not today
[12:27] Ashasekayi Ra Would you have to link the separate objects into one linkset to get cost benefits?
[12:27] Vir Linden We are definitely not the group to give any legal advice on copyright.
[12:28] Drongle McMahon So 12 instances = 12x cost of one instance?
[12:28] Ashasekayi Ra Ah ok
[12:28] Vir Linden It is a complex topic.
[12:28] Runitai Linden Drongle: right
[12:28] Devildog36 Python so in laymen terms what does tha tmean
[12:28] Runitai Linden for all the equations currently in play, instancing only saves on streaming cost
[12:28] Devildog36 Python on the instances
[12:28] Drongle McMahon But is it 1`2 downloads?
[12:28] Ashasekayi Ra But, it will have cost benefits in the future?
[12:28] Runitai Linden but we don't account for it because it increases render cost and physics cost
[12:28] Drongle McMahon *...12 downloads
[12:29] Runitai Linden so to keep the system simple, accounting ignores discounts from instancing
[12:29] Drongle McMahon ok
[12:29] Devildog36 Python ok
[12:29] Runitai Linden the only practical benefit for builders is your build will load more quickly
[12:29] Runitai Linden and use a little less memory
[12:29] Drongle McMahon Which is good for everyone.
[12:30] Runitai Linden aye -- unfortunatley, that doesn't translate into a reduced "prim equivalence" cost
[12:30] Hans Masukami newfags dont have kuro robots
[12:30] Paul Bumi lulz
[12:31] Runitai Linden Next topic:
[12:31] Runitai Linden Is there any documentation available on Mesh where we can find lay explanations of things like Convex Hulls and how to create proper LoD meshes so that we can 1) optimize our work, and 2) prepare educational materials to prepare SL citizens for mesh? [Eleanora Newell]
[12:31] Devildog36 Python speaking abou instances wil it be better to build a one prim build or building or multiple meshes
[12:31] Devildog36 Python to complete the whoel build
[12:32] Devildog36 Python verses prim cost and such
[12:32] Reed Steamroller yeah the standards have changed so many times w/ mesh i'm sure what is what anymore lol
[12:32] Rusalka Writer I never knew what SOP was. I've been working on the full flail method.
[12:32] TankMaster Finesmith nice thing about standards....
[12:32] Nyx Linden nothing formal yet I'm afraid, but we hope to loop in the doc team soon to help out with that :)
[12:33] Runitai Linden in the mean time, there are some "best practices" threads on the wiki
[12:33] Drongle McMahon Using component meshes can have a big effect on LOD switch distances, and consequently on cost.
[12:33] Runitai Linden in general for LoD, focus more on removing triangles form the lower LoDs than the higher LoDs
[12:33] Runitai Linden and don't worry about preserving anything but the silhouette for the low LoDs
[12:34] Rex Cronon it look like we might need a dictionary of terms in order to understand eachother at these group meetings:)
[12:34] Nyx Linden yep, we are working on some standard terminology to settle on :)
[12:34] Eleanora Newell is the informal stuff too techy? could we get in touch with the doc team? it's easier to point out things which may need better explanation if we can see anything at all? who would we contact on the doc team, nyx?
[12:35] Nyx Linden Elanora - we hope to rope in Jeremy, but he won't be available until next week
[12:35] Eleanora Newell kk, thanks, nyx
[12:35] Nyx Linden I'll coordinate on what the requests are for him to work on in the meantime
[12:35] Drongle McMahon Do we know what renderVolumeLODFactor people use on average?
[12:35] Eleanora Newell great, thank you
[12:35] Drongle McMahon Reading the forums can give a good idea of what needs explanation.
[12:36] Devildog36 Python I personaly like 4.0 LOD and is the new standard on both phenix and secondlife viewer will tha tstay as the formal LOD
[12:36] Eleanora Newell yes, i was wondering if there is some reason the rendervolume can't be set higher as a default....it feels like lod is so agressive these days
[12:36] Latif Khalifa yeah seems 4 is the prefereble amongst those in the know
[12:36] Runitai Linden well, most of the third party viewers crank that all the way up just for sculpties, which, frankly, is dumb
[12:36] Ashasekayi Ra I think a lot of people use around 4.
[12:36] Nyx Linden cranking it up just gets you around the fact that sculpties don't have good LODs
[12:37] TankMaster Finesmith i made the LOD default to 4.0 in phoenix on ultra settings a while back
[12:37] Nyx Linden but cause an impact to performance, hopefully good LODs on meshes won't have that same issue
[12:37] Latif Khalifa davep, i cannot measure FPS difference on my system when i crank it up from 1.2xx default to 4. and i get visually much better experience. not dumb at all
[12:37] Eleanora Newell phoenix has it set to around 2 which i don't think is high
[12:37] Drongle McMahon People need to choose depending on gpu and clutter.
[12:37] Draconis Neurocam i agree davep, its better to have well made content then to adjust settings to make up for it
[12:38] Runitai Linden Latif: smart for you, dumb for a viewer to default to it given most people's hardware
[12:38] Devildog36 Python I think balance of the two is key
[12:38] Runitai Linden Next topic:
[12:38] Runitai Linden Mesh was merged to snowstorm development. What is the difference between mesh development snapshot and snowstorm development snapshot? And which should we test? [Yuzuru Jewell]
[12:38] Rex Cronon if is editable everybody can set it to the value they like
[12:39] Reed Steamroller ohhh good question
[12:39] Runitai Linden Short answer is test both -- snowstorm development for non-mesh use and mesh dev for mesh use
[12:39] TankMaster Finesmith mesh is disabled on viewer-dev
[12:39] Dahlia Trimble will new mesh format work with snowstorm?
[12:39] Draconis Neurocam im on viewer-dev right now, and i see mesh fine
[12:39] Runitai Linden the difference is the mesh team is working in mesh development
[12:39] Runitai Linden viewer-development is mesh enabled on mesh regions
[12:40] Opensource Obscure "Snowstorm" doesn't mean much: need to consider the version. "Snowstorm" is the project
[12:40] Vir Linden viewer-dev will get mesh updates less frequently
[12:40] TankMaster Finesmith and that mesh is enabled on the mesh viewer, and disabled on the v2 viewer :P
[12:40] Latif Khalifa so you will be mergin into viewer-dev from time to time?
[12:40] Runitai Linden so mesh development will get mesh specific fixes first
[12:40] Vir Linden since we only merge down every so often./
[12:40] Runitai Linden Latif: correct
[12:40] NielArcher v-d doesn't build for OS devs since mesh got merged :-(
[12:40] Nyx Linden doesn't build or doesn't run?
[12:40] Runitai Linden well that's a problem
[12:40] Latif Khalifa crash on start
[12:40] NielArcher oops, does run, you are correct Nyx
[12:40] Opensource Obscure doesn't build
[12:41] NielArcher doesn't run
[12:41] Nyx Linden I suggested a fix for the crash on startup
[12:41] Opensource Obscure sorry i meant "it's running here, idk about building"
[12:41] Latif Khalifa derefences null pointer when convex decomp lib isn't compiled
[12:41] Dahlia Trimble Ive seen posts on opensource-dev list where a few people have it working
[12:41] NielArcher where's that suggestion Nyx?
[12:41] Latif Khalifa Dahlia, there is patch out there, not in the repo yet
[12:41] Runitai Linden Nyx is looking up the jira number
[12:41] Latif Khalifa (at least not the last time i looked)
[12:42] Nyx Linden https://jira.secondlife.com/browse/STORM-1275
[12:42] Runitai Linden next topic:
[12:42] Runitai Linden Can you give us an update on recent progress and what your current priorities are? [Vivienne Daguerre]
[12:42] Nyx Linden https://bitbucket.org/nyx/sh-1616-fix/
[12:42] Runitai Linden http://wiki.secondlife.com/wiki/Content_Creation,_Mesh_Import,_Scripting_User_Group
[12:42] Runitai Linden (was getting pinged for that link again)
[12:42] Runitai Linden recent progress -- WE MERGED!
[12:42] Runitai Linden yay!
[12:42] Vivienne Daguerre Woo-hoo-hoo!!
[12:43] NielArcher that's a different problem than what I get Nyx ;-(
[12:43] Nyx Linden Ima - please send me an email with the issue you're getting
[12:43] Runitai Linden current priorities -- accounting, updating asset format, and fixing regressions we missed from the merge
[12:43] NielArcher okay
[12:43] Runitai Linden (most of the regressions we're focusing on involve rendering shadows on OSX)
[12:43] Runitai Linden and anti-aliasing for deferred rendering
[12:44] TankMaster Finesmith thatll be nice ã‹¡
[12:44] Runitai Linden Next topic:
[12:44] Runitai Linden Is there anything in particular you need us to test? [Vivienne Daguerre]
[12:44] Drongle McMahon You are fixing bugs faster than we find them. How can we keep up?
[12:44] Rusalka Writer I'm crashing as fast as I can!
[12:44] Runitai Linden crash harder!
[12:44] Rusalka Writer Can do!
[12:44] Ashasekayi Ra lol
[12:44] Devildog36 Python hhahhahahha
[12:44] Eleanora Newell lol
[12:44] Rusalka Writer Crashed my whole Mac a time or two.
[12:45] Runitai Linden just make sure you click the "send report" button
[12:45] Runitai Linden and please do test shadows on OSX with the latest mesh build
[12:45] Rusalka Writer Every time. There should be 57 of them from this weekend.
[12:45] Luc Starsider I'll do my part and crash a mac or two
[12:45] Runitai Linden Leslie is working hard on OSX compatibility issues there
[12:45] Rusalka Writer And I leave shadows alone.
[12:45] Rusalka Writer I have excellent crash research for OSX.
[12:45] Runitai Linden Rusalka: good, the more the better
[12:46] Runitai Linden we prioritize crashes based on the number of crash reports with a common stack trace
[12:46] Rusalka Writer I'll keep crashing. I sent my observations.
[12:46] Rusalka Writer I win.
[12:46] Reed Steamroller woot
[12:46] Runitai Linden (we rarely actually read the comments typed in with the crash reports)
[12:46] Runitai Linden just leave that blank and click "submit report"
[12:46] Rusalka Writer I know, but it amuses me.
[12:47] Draconis Neurocam /me is going to start drawing ascii art in the crash reports
[12:47] Runitai Linden Next topic:
[12:47] Runitai Linden Are we there yet? It seems we are getting closer. Can you give us a rough ETA yet? [Vivienne Daguerre]
[12:47] Runitai Linden (moving quickly since we're short on time)
[12:47] Rex Cronon i think if we write the comments in hex u might look at them;)
[12:47] Runitai Linden not there yet
[12:47] TankMaster Finesmith ETA for the ETA is a few weeks, right?
[12:47] Runitai Linden next topic:
[12:47] Runitai Linden Has the ability to set joint offsets been changed, or am I doing something wrong? [Ju Weissnicht]
[12:47] Reed Steamroller is dof working on osx mesh viewer too?
[12:47] Latif Khalifa I thought we were supposed to get the release timeline soon ;)
[12:48] Devildog36 Python so u dont really know whne ETA is still
[12:48] Ashasekayi Ra When did they say they would give an eta in a few weeks?
[12:48] Prep Linden Uploading of rigs with joint offsets should be working (I just tested a number of rigs this morning and no problems).
[12:48] Devildog36 Python but everyone was saying teh time lien shoudl be released shortly
[12:48] Prep Linden If your upload did fail then I'd look in the secondlife log for any joint import failure notices.
[12:48] Rusalka Writer Well, it's not today, and not next week, since that's a holiday in the US.
[12:49] Prep Linden Ju, If nothing pops out I'd suggest opening a Jira, with your log file and your .dae file - and, I'll sanity check it.
[12:49] Vivienne Daguerre Tateru Nino reported in her blog that someone said we would have ETA by the end of May, but she did not name her source and I have not seen that report anywhere else.
[12:49] Ju Weissnicht no failure, just stopped working
[12:49] Latif Khalifa Asha, it was on Tateru Nino's blog, and she asked for an official statement from LL and what she got back was "timeline for mesh release by the end of may"
[12:49] Ashasekayi Ra Ahh ok
[12:49] Prep Linden Ju, Open up a jira along with your asset.
[12:49] Runitai Linden The current time is displayed on the Completed element of snapshot. [Yuzuru Jewell]
[12:49] Runitai Linden que?
[12:50] Ju Weissnicht ok i will!
[12:50] Yuzuru Jewell It shoud be the time when it built
[12:50] Nyx Linden could you rephrase the question? :)
[12:50] Prep Linden Ju: thanks!
[12:50] Ju Weissnicht thank you :)
[12:51] Eleanora Newell that was the blog post i have been asking about since it states that the CEO was the one saying the timeline would be out by end of may....from what you lindens are saying, something got maybe misquoted or wrong?
[12:51] Reed Steamroller Nyx, did you ever get a chance to look at that palm tree asset i sent you?
[12:51] Yuzuru Jewell Plese check http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/mesh-development/rev/230627/index.html
[12:51] Yuzuru Jewell Oh now it is building now..
[12:51] Runitai Linden Yuzuru: click "previous build"
[12:51] Ashasekayi Ra That's what I'm wondering El
[12:51] Runitai Linden and you'll get a link with installers
[12:52] Draconis Neurocam i think what yuzuru means is the build time on the html page is the time of access, not the time of completion of the compile
[12:52] Devildog36 Python I think it was a hoax and the person was just stating tha tto start problems with us and the lindins on tha tblog
[12:52] Yuzuru Jewell On the summeary,
[12:52] Latif Khalifa http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/mesh-development/rev/230432/index.html
[12:52] Latif Khalifa javascript seems to print now() instead of actual build date
[12:52] Yuzuru Jewell I see the current time on Compled date-time.
[12:52] Runitai Linden which is related to the last topic:
[12:53] Runitai Linden Please update Mesh page with clear links about which viewer to use for current testing. Some people is confused about that [opensource obscure]
[12:53] Yuzuru Jewell Completed:
[12:53] Latif Khalifa ping cg linden on opensoure-dev
[12:53] Runitai Linden yeah, we'll need to get in touch with cg to figure out how to make a link to the last good build that's easily uderstandable
[12:53] Latif Khalifa and the time
[12:54] Latif Khalifa build time just prints your current timezone time
[12:54] Yuzuru Jewell I can't know when the snapshot was built.
[12:54] Runitai Linden heh, you are correct
[12:54] Runitai Linden will bug cg about that, too
[12:54] Vir Linden Sounds like a bug...
[12:55] Rusalka Writer Tomorrow is pretty current.
[12:55] NielArcher gotta run, bye all
[12:55] Latif Khalifa i think he was trying to convert time to your local timezone and forgot to facture in the actual build time :) (i managed to do the exact same thing once) :P
[12:55] Rex Cronon tc
[12:55] Yuzuru Jewell It is a current time on Japan.
[12:55] Yuzuru Jewell May 24
[12:55] Vir Linden giving you tomorrow's builds today!
[12:56] Runitai Linden ok, and we're just about out of time
[12:56] Yuzuru Jewell UTC+0900
[12:56] Rusalka Writer A slogan at last!
[12:56] Nyx Linden did our time machine get its wires crossed again
[12:56] Runitai Linden any questions not answered satisfactorily?
[12:56] Devildog36 Python I have a few questions thou about ht use of texturs implementations and phone and the like
[12:56] Rusalka Writer Pony?
[12:56] Reed Steamroller yeah
[12:56] Devildog36 Python phong
[12:56] Reed Steamroller you never tell us about the ponies
[12:57] Nyx Linden the ponies are a sekrit
[12:57] Rusalka Writer Pony-hoarders.
[12:57] Runitai Linden we don't use phong, we use a custom lighting model
[12:57] Yuzuru Jewell It shows not future time but local time (Japan).
[12:57] Reed Steamroller wouldn't it be great if you did though?
[12:57] Runitai Linden as for textures, there's only one texture per submesh for now (face in SL speak)
[12:57] Devildog36 Python so I can use the lighting source in Maya an upload ti is what yoru saying
[12:57] Runitai Linden no
[12:58] Runitai Linden I'm saying the lighting model is specific to SL and uniform for all lights and surfaces
[12:58] Reed Steamroller which is lame
[12:58] Devildog36 Python and my other question was which is better on the serer making multile meshes to complete teh build or one complet mesh ah ok
[12:58] Reed Steamroller :)
[12:58] Reed Steamroller <3
[12:58] Devildog36 Python server
[12:58] Runitai Linden we make a (meager) attempt to translate materials from the collada file to an SL texture entry
[12:58] Runitai Linden depends
[12:58] Runitai Linden an entire mesh is visible or not visible
[12:59] Runitai Linden so if you want frustum and occlusion culling to hide the innards of a building, it should be multiple meshes
[12:59] Runitai Linden LoD is also a factor
[12:59] Nyx Linden also better so that we can LOD each piece individually rather than as one giant blob
[13:00] Runitai Linden right, a 64m building will effectively always be displayed at the highest LoD
[13:00] Devildog36 Python alrigth so on building builds we shoudl still use multipe meshes on simple singular builds its oen mesh cool
[13:00] Runitai Linden yup
[13:00] Rusalka Writer And with the OSX viewer if the piece is too big it loses all the normal orientations. And then bigger and it crashes the viewer.
[13:00] Runitai Linden but even then it depends
[13:00] Nyx Linden its fine to have a simple mesh for the building as a whole, just make the details sub-meshes :)
[13:00] Runitai Linden for a car, for example, it makes sense to use separate meshes for the interior
[13:00] Reed Steamroller BUT, while it may be rendering that building at its highest lod, that same area will be occluded by said building, therefore there will be less items to render in that space.
[13:00] Runitai Linden so you're not rendering a high detail steering wheel and seats when outside the car
[13:01] Devildog36 Python ah ok
[13:01] Devildog36 Python thansk for the answer
[13:01] Runitai Linden thanks for asking!
[13:01] Devildog36 Python will maek it easire fo my builds to knwo what is best when making a full sim
[13:01] Nyx Linden Reed: if you want a lot of detail in the building when viewed up close, you don't want all those triangles drawn from half a sim away :)
[13:01] Runitai Linden and we're out of time!
[13:01] Runitai Linden thanks folks
[13:01] Rusalka Writer Good meeting.
[13:01] Rusalka Writer Mahalo!
[13:01] Gianna Borgnine thank you
[13:01] Vir Linden bye all!
[13:01] Gianna Borgnine bye
[13:01] Nyx Linden thanks for coming everyone!
[13:01] Ashasekayi Ra Thanks Lindens
[13:01] Rusalka Writer Aloha.
[13:02] Rex Cronon tc everybody
[13:02] Latif Khalifa thanks for your time mesh team
[13:02] Yuzuru Jewell Thank you.
[13:02] TankMaster Finesmith thx for your time ã‹¡
[13:02] Mascha Boa thx, and have a nice time :))
[13:02] Ju Weissnicht thank you :)
[13:02] Prep Linden later folks!
[13:02] Eleanora Newell bye, all
[13:03] Drongle McMahon Bye all.
[13:03] Ashasekayi Ra Later Drongle