Mesh/Archive/2012-06-04

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Agenda

  1. Even if it makes the stitch of the road into the taper, it is still bumpy. [Yuzuru Jewell] 11:51, 29 May 2012 (SLT)
  2. Mesh objects lose their static bonus when scripted; for link sets, all objects in the link set lose their bonus even if only one of the objects contains a script. This is a major issue when distributing larger builds in a rezzer box, for example -- since all the rezzed parts must be scripted the (temporary) land impact can practically double, thus exceeding the parcel limit and rendering the build unusable. Would it be possible to only penalize the objects that actually are scripted? One could argue that this is a more accurate way of determining server load. Other solutions, such as "temporary" class of scripts may be possible, but I imagine that would require viewer changes; simply modifying the static bonus logic should be a server-side-only solution. Cain Maven

Meeting Notes

Transcript for Monday June 4, 2012

[11:58] Nyx Linden greetings all
[11:58] Vincent Nacon heya
[11:58] Motor Loon ey Nyx
[11:58] Asha (ashasekayi.ra) Hiya Nyx :)
[11:58] WickedWanda (wickedwanda.blackheart) Hi Nyx
[11:58] Paco Pooley heyas nyx
[11:59] kaizersem Tenk hi
[11:59] Timmi Allen hi nyx
[11:59] Nyx Linden agenda is here, feel free to add topics: https://wiki.secondlife.com/wiki/Content_Creation/Mesh_Import_User_Group
[12:01] Nyx Linden shall we get started?
[12:01] Motor Loon ready when you are
[12:01] Paco Pooley yush
[12:01] Vincent Nacon no, we have to wait for Philip Linden... (of course, go ahead)
[12:01] Ameshin Yossarian -Not Support- (ameshin.yossarian) /me nods
[12:01] Nyx Linden topic 1: "Even if it makes the stitch of the road into the taper, it is still bumpy. [Yuzuru Jewell] 11:51, 29 May 2012 (SLT)"
[12:02] Vincent Nacon she's not even here
[12:03] Asha (ashasekayi.ra) Yuzuru is a guy. lol
[12:03] Vincent Nacon ok he's not here
[12:03] Motor Loon °͜°
[12:03] Timmi Allen :))
[12:03] Vincent Nacon :P
[12:03] Nyx Linden I believe this is in reference to Yuzuru's road that was longer than the maximum primitive size, when you put them end to end it would cause vehicles to bump at the seams
[12:03] Vincent Nacon yup and they do, even on mesh
[12:03] Asha (ashasekayi.ra) /me nods.
[12:03] Shiro Zapatero Hey everybody
[12:04] Tiberious Neruda yeah, it's a continuation of the item from last week
[12:04] Vincent Nacon but that's more related to physic than mesh or prim itself
[12:04] Motor Loon more a physics problem than a mesh problem really
[12:04] Shiro Zapatero I have a question for everybody
[12:04] Vincent Nacon so he's asking the question to the wrong person
[12:04] Nyx Linden still a valid topic but would help to have yuzuru here with examples
[12:04] Vincent Nacon only if he was here
[12:04] Vincent Nacon next!
[12:04] Motor Loon we'll take it next time then
[12:05] Nyx Linden so, moving on
[12:05] Nyx Linden next topic: "Mesh objects lose their static bonus when scripted; for link sets, all objects in the link set lose their bonus even if only one of the objects contains a script. This is a major issue when distributing larger builds in a rezzer box, for example -- since all the rezzed parts must be scripted the (temporary) land impact can practically double, thus exceeding the parcel limit and rendering the build unusable. Would it be possible to only penalize the objects that actually are scripted? One could argue that this is a more accurate way of determining server load. Other solutions, such as "temporary" class of scripts may be possible, but I imagine that would require viewer changes; simply modifying the static bonus logic should be a server-side-only solution. Cain Maven"
[12:05] Nyx Linden in a word, no.
[12:05] Motor Loon expected behavior
[12:05] Motor Loon and it will change a bit after PF hits rollout
[12:06] Vincent Nacon still a problem for house rezzers
[12:06] Nyx Linden a slightly more in depth answer, once a single prim in a linkset is scripted, that single script can cause properties in any prim in the linkset to be changed
[12:06] Shiro Zapatero What the hell is LL doing to prevent the new bug that gives griefers the ability to tp random people to a sim that they dont want to be in.
[12:06] Shiro Zapatero ?
[12:06] Motor Loon a whole house thats not scripted at all?
[12:06] Motor Loon seems unlikely eh
[12:06] Vincent Nacon I mean what if home owners wanted a new mesh house in his/her small parcel but can't rez because of the script?
[12:06] Nyx Linden thus our services have to treat every linkset with even a single script as "dynamic"
[12:06] Shiro Zapatero OH nvm..its a talk about mesh items
[12:07] Motor Loon wrong usergroup Shiro
[12:07] Nyx Linden content creators usergroup, any content creation topics are welcome here
[12:07] Nyx Linden if you have concerns about security bugs please file a SEC jira and/or ping me privately
[12:07] Motor Loon if a script in the mesh house cases a problem, then dont use a rezzing system
[12:08] Vincent Nacon and Shiro... that's currently in closed beta, it's still in progress.
[12:08] Vincent Nacon and no one is allowed to talk about it because of the NDA form
[12:08] Vincent Nacon you're gonna have to wait
[12:09] Martin RJ (martinrj.fayray) Vincent llTeleportAgent is on RC Magnum
[12:09] Vincent Nacon it is?
[12:09] Martin RJ (martinrj.fayray) yeah
[12:09] Vincent Nacon ah well... then that's good
[12:09] Nyx Linden so any questions on topic #2?
[12:10] Vincent Nacon yeah... can we ditch the server cost?
[12:10] Vincent Nacon :P
[12:10] Nyx Linden nope!
[12:10] Motor Loon it really does get better with the new mesh accounting comming with pathfinding
[12:10] Vincent Nacon careful... you're a little person there
[12:10] Nyx Linden new pathfinding accounting is subject to change, but it could help in this scenario.
[12:11] Vincent Nacon oh I know
[12:11] Nyx Linden alright, quickest usergroup meeting ever. Anyone read any good books lately? :D
[12:11] Vincent Nacon still annoyance
[12:11] Robin Lobo lol
[12:11] Tiberious Neruda o.O
[12:11] Asha (ashasekayi.ra) what the?
[12:11] Paco Pooley what the freck?
[12:11] Tiberious Neruda [12:11] Second Life: You have been teleported by the object 'Object' on the parcel 'Pooley Stage'.
[12:11] Kopilo Hallard nyx mind turning scripts off on the parcel?
[12:11] Kopilo Hallard that's someone being a tool
[12:11] Paco Pooley yeah
[12:12] Robin Lobo somebody tried to tp us all
[12:12] Paco Pooley turn script off
[12:19] Nyx Linden apologies all. turning off object entry and scripts for now. We're aware of the issue and are hunting it down
[12:19] Motor Loon excellent
[12:19] Kopilo Hallard thanks
[12:19] Martin RJ (martinrj.fayray) the pooley sim (neighbouring sim) is RC Magnum
[12:19] Nyx Linden and yes I know the object was not in my parcel, but cleaning up here just in case
[12:19] Vincent Nacon yeah
[12:19] Motor Loon yeah we have to keep an eye on that Vincent greifer guy °͜°
[12:19] Nyx Linden /me would rather be safe than sorry - I clean up the parcel on regular occasion anyways
[12:19] Tiberious Neruda I hope the little mr. Fremont wannabe gets a swift boot from the grid...
[12:20] Robin Lobo lol @ loon
[12:20] Motor Loon hehe
[12:20] Abel Dreamscape nyx i do have 2 questions ..would you rather me post on the site first?
[12:20] Vincent Nacon I always clean up after myself... just thought it was strange that I had something rezzed here
[12:21] Shiro Zapatero I hope LL fixes this tp thing soon
[12:21] Drongle McMahon Sorry I'm late. If anyone want to give me a transcript-so-far, I would be happy :-)
[12:21] Tiberious Neruda and when I relogged at CF, I found a number of other people who's also been wished away
[12:21] Vivienne Daguerre We are back from the corn field... :P
[12:22] Motor Loon haha if only
[12:22] Asha (ashasekayi.ra) You missed the field trip Drongle. :p
[12:22] Motor Loon anythings better than orientation island
[12:22] Vincent Nacon I was at help island with Motor
[12:22] Nyx Linden topic 1 is waiting on Yuzuru to bring an example, topic 2 we explained why any linkset with even one script is always considered "dynamic"
[12:22] Vincent Nacon and Mikki
[12:22] Motor Loon and 200 nutty spanish noobs
[12:22] Nyx Linden then we broke early for a field trip to the cornfield
[12:22] Vincent Nacon muhaha!
[12:22] Paco Pooley LOL
[12:22] Robin Lobo lol
[12:22] Second Life Now leaving god mode, level 150
[12:22] Vincent Nacon I thought it was Nyx teleporting us elsewhere
[12:22] Nal (nalates.urriah) We did the COrnfield trip from Kelly's meeting.
[12:23] Timmi Allen What were these lousy times, when we had another 14 topics.
[12:32] Nyx Linden sorry about that guys
[12:32] Tiberious Neruda did you get the object, Nyx?
[12:32] Nal (nalates.urriah) :)
[12:32] Geenz Spad fun times
[12:32] Ameshin Yossarian -Not Support- (ameshin.yossarian) =^.^=
[12:32] Nyx Linden are there any further topics for today?
[12:32] Motor Loon Think we've had enough fun for one day °͜°
[12:32] Vincent Nacon where were we?
[12:32] Cale Flanagan setting the vehicle to not owner only in the cornfield maybe?
[12:32] Tiberious Neruda yeah... subtitle this week's meeting 'To Hell and Back' :√û
[12:33] Asha (ashasekayi.ra) Some said they had 2 questions to add before the cornfield.
[12:33] Asha (ashasekayi.ra) *Someone
[12:33] Phoenix-FirestormViewer Rocks (tankmaster.finesmith) im with cale, make that tractor ridable by everyone :P
[12:33] Drongle McMahon Nyx, did you show Falcon my question about physics weights?
[12:34] Nyx Linden yes, he said it would take him a while to digest
[12:34] Cale Flanagan @tank:maybe needs a jira:)
[12:34] Drongle McMahon ok
[12:34] Motor Loon Sounds like Falcon...
[12:34] Nyx Linden apologies for the confusion this week, we will get things cleaned up.
[12:35] Vincent Nacon I demand a free sim or I'll sue!
[12:35] Vincent Nacon :P
[12:35] Motor Loon hah
[12:35] Asha (ashasekayi.ra) /me snorts
[12:35] Nyx Linden /me can offer a cookie instead? :)
[12:36] Asha (ashasekayi.ra) I'll take a unicorn, Nyx.
[12:36] Tiberious Neruda Yuzuru!
[12:36] Vincent Nacon I'll sue for mental damages that I had to see and hear newbies at help island think they're in hot spot for picking up girls.
[12:36] Asha (ashasekayi.ra) Heya Yuzuru :)
[12:36] Nyx Linden fresh out of Unicorns I'm afraid
[12:36] Martin RJ (martinrj.fayray) I bet it was some noob in the adjacent (RC Magnum) region who got a tool from a 'friend' and just tried/rezzed it
[12:36] Motor Loon oh there's question #1
[12:36] Asha (ashasekayi.ra) Well...blechh...
[12:36] Martin RJ (martinrj.fayray) (there's an infohub)
[12:36] Yuzuru (yuzuru.jewell) Hello. I am too late..
[12:36] Martin RJ (martinrj.fayray) ah hi Yuzuru
[12:36] Tiberious Neruda n, not yet
[12:36] Martin RJ (martinrj.fayray) you missed the fun
[12:36] Paco Pooley well it is my first meeting and i guess it has been asked before - but is there a way to make the mesh uploader more stabel - it crashed on me every second upload which is a drag when you have to upluad 5 standard sizes per clothing :-P
[12:37] Asha (ashasekayi.ra) You didn't miss much Yuzuru.
[12:37] Timmi Allen hi Yuzuru
[12:37] Nyx Linden we were wrapping up, but I would like to see an example of your roads at some point
[12:37] Yuzuru (yuzuru.jewell) OK Please wait..
[12:37] Nyx Linden do submit crash reports Paco, and if you can reproduce such a crash, then logs would help as well (in a JIRA)
[12:37] Motor Loon hehe impatient little guy °͜°
[12:38] Vincent Nacon it can be any kind of road... just make two boxes touches each other on the side and drive on top of it
[12:38] Nyx Linden does this happen even if you use box prims?
[12:38] Vincent Nacon the bump is coming from edge collision
[12:38] Nyx Linden or is it mesh-specific?
[12:38] Vincent Nacon it's not just box or mesh, it's the polygon in Havok engine
[12:39] Vincent Nacon the physic doesn't react to back side of a polygon, only on front face
[12:39] Vincent Nacon but when coming to collide on the side of the polygon face, it bumps
[12:40] Vincent Nacon because it's kinda confused wether you should bump from backside or the front side
[12:40] Vincent Nacon since polygon is only 2D
[12:40] Nyx Linden are you decomposing your physics shapes?
[12:40] Vincent Nacon it doesn't matter what shape they are
[12:40] Yuzuru (yuzuru.jewell) I can't Rez it.. Why?
[12:40] Nyx Linden doing so would make them volumes instead of triangles
[12:41] Tiberious Neruda we had build turned off because of a griefer attack
[12:41] Vincent Nacon it's an issue with havok engine
[12:41] Nyx Linden I turned off rezzing for today - we were having issues with griefers.
[12:41] Yuzuru (yuzuru.jewell) owner does not allow it..
[12:41] Cale Flanagan is the tp object working as attachment?
[12:41] Tiberious Neruda I think it is
[12:41] Cale Flanagan then no build is no help
[12:42] Tiberious Neruda we got TPed away TWICE, remember?
[12:42] Motor Loon and from another parcel °͜°
[12:42] Tiberious Neruda yep
[12:42] Cale Flanagan yeah.. just before i took picture, but i could tp back to the field (tought you cant tp in there)
[12:43] Nyx Linden yuzuru - is there a jira for this? I'd like to get other lindens to take a look at your roads as well (please include a slurl)
[12:43] Nal (nalates.urriah) You can tp out of Cornfield today... they enabled tp
[12:43] kaizersem Tenk i have a question too, i started a vehicle today, the base mesh is symetric, i separate it in 2 part (exactly the same part but mirrored), and the prims count of each symetrical part is not the same
[12:43] Tiberious Neruda otherwise, all they'd be doing is supporting requests to get out of the field
[12:44] Cale Flanagan ah..., ok
[12:44] Second Life There is no suitable surface to sit on, try another spot.
[12:44] Zaggs hey guys how are you?
[12:44] Cale Flanagan (it will show up in the top dests i guess)
[12:44] Tiberious Neruda LOL!
[12:44] Kopilo Hallard night all
[12:44] Motor Loon https://jira.secondlife.com/browse/SVC-2006
[12:44] Myronx Zemenis hi
[12:44] JIRA-helper [#SVC-2006] Spheres bounce when rolling over flat seams in Havok 4. - Second Life Bug Tracker
[12:44] Vincent Nacon I think that mesh road Yuzuru was wearing cashed me
[12:44] Motor Loon probably related
[12:45] Vincent Nacon again... that bump is havok engine related issue on edge collision
[12:45] Martin RJ (martinrj.fayray) what a day
[12:45] Nyx Linden please fly up if you'd like to attach large objects
[12:45] Motor Loon come on stop attaching the big prims eh
[12:45] Vincent Nacon since it rolls around on its own edges in sphere
[12:46] Yuzuru (yuzuru.jewell) I tested these.. I can't rez them..
[12:46] Motor Loon no you cant rez them when build it off
[12:46] Yuzuru (yuzuru.jewell) I think they are concerned to that.
[12:47] Tiberious Neruda LOL!
[12:47] Tiberious Neruda http://secondlife.com/destination/the-corn-field
[12:47] Nyx Linden ok, I think that's all we have for today. Yuzuru I'll ask around a bit internally. If you have your roads set up somewhere please send me a SLURL
[12:47] Tiberious Neruda it DID make the guide, apparently
[12:48] Cale Flanagan great:)
[12:48] Jonie Fearsum 。◕‿◕。 Ĭ K ε m b ◐ イ - Ĭ g Ĭ レ Ĭ и g
[12:48] Jonie Fearsum ÔΩ°‚óï‚Äø‚óïÔΩ° ƒ¨ K Œµ m b ‚óê ÔΩ≤ - ƒ¨ g ƒ¨ Ôæö ƒ¨ –∏ g !!!
[12:48] Yuzuru (yuzuru.jewell) OK. I will
[12:48] Nyx Linden thanks for coming out everyone! Next week should be calmer