Mesh/Archive/2013-09-09

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Agenda

  1. Is it possible to get Substance Designer (textures) implementation in SL, with Substance Designer can you do complex textures that only take some few Kb on the server. http://www.allegorithmic.com/ Kennylex Luckless 13:07, 2 September 2013 (PDT)
  2. Conflicts between the new hover shape settings and currently old pre-existing large deformed avatars. Problem demonstrations. https://jira.secondlife.com/browse/SH-2574 Callak Skytower
  3. The above conflict may be the result of a bug in LL's viewer, which accounts twice for the Hover parameter. Full story here: http://sldev.free.fr/forum/viewtopic.php?f=4&t=1308#p5972 . This double accounting is also an issue because the resulting height correction differs whether the avatar is "standing", in which case the Hover is accounted for twice or "sitting" (on a pose ball), in which case the hover is only accounted for once. Could we hope seeing that (trivail) viewer bug fixed, please ? Henri Beauchamp 11:56, 9 September 2013 (PDT)
  4. What exactly do we need to propose to get serious consideration for extending the standard SL skeleton? Tiberious Neruda

Meeting Notes