Mesh/Archive/2014-04-14

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Agenda

  1. Concerning triangle counts reported on the statistics bar: Turning of everything except Simple and Volume in Advanced->Render Types and looking at just a single subdivided cube with 12288 triangles: with Shadows off, the triangle count is 12KTro, as expected. Switching on shadows adds 50KTris (approx 4x 12288) giving 62 KTris. Then adding each of two projected lights adds 12K per light. Given that there is an extra set of triangles per shadow-casting light source, and allowing one for the moon (it was midnight), where are the three extra sets of 12K triangles getting used? Drongle McMahon 12:00, 7 April 2014 (PDT)
  2. How many triangles of geometry are equivalent to how many pixels of normal map in terms of GPU resource consumption?Drongle McMahon 08:47, 8 April 2014 (PDT)
  3. Due to the appearance of the Blender cloud, which is under CC and stipulates attribution, we (the users) must need to know if the import of [CC By 4.0 licensed content] will violate the TOS. In particular: how does LL handle the conflict where a user does due diligence and attributes in their product's accompanying literature ? LL's TOS stipulates "grant the right to use the content without indicating the originator". Since the user does not have the right to waive that, would the upload of CC By 4.0 licensed content then be illegal? Instead of letting every single user in the world clarify this important question on his/her own with the LL legal department, i propose to get an official yes/no answer to this very simple question: Can CC By 4.0 content be legally uploaded to SL ? yes/no ? Best would be to answer this right in the TOS Gaia
  4. Did anyone at LL notice the SUN-129 issue about AISv3 ?... Because it's a serious issue currently affecting the Sunshine project viewer. Henri Beauchamp 11:08, 14 April 2014 (PDT)
  5. Does the SL Collida import allow import of morph targets? Nalates Urriah 12:01, 14 April 2014 (PDT)


Meeting Notes