Open Source Meeting/2009-12-17

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Transcript

  • [13:58] Ardy Lay: Hi Merov.
  • [13:58] Opensource Obscure: salut merov!
  • [13:58] Merov Linden: hello
  • [13:58] Be Holder: Hi everyone
  • [13:59] Sahkolihaa Contepomi waves.
  • [13:59] Merov Linden: wow! full house today!
  • [13:59] Pixel Gausman: Merov: the usual suspects. :)
  • [13:59] Merov Linden looks for a sitting place
  • [13:59] Slee Mayo: i can summon some riff raff
  • [13:59] Dzonatas Sol: I'm still working on https://jira.secondlife.com/browse/SNOW-375 ... I have requests for minimap/worldmap to be included.
  • [13:59] Detached Communicator: Chat/IM/Contacts windows "thinking outside the box" in a separate process/plugin
  • [14:01] Sahkolihaa Contepomi: Oh I like that.
  • [14:01] Merov Linden: ok, the clock stroke 2pm
  • [14:01] Questar Utu: Does sound like a good idea considering how easily it's lagged by sim trouble.
  • [14:01] Merov Linden: so I declare that session open
  • [14:02] Merov Linden: agenda: https://wiki.secondlife.com/wiki/Open_Source_Meeting/Agenda
  • [14:02] Ardy Lay: I didn't really do anything with that document this week. I have been having issues that would have colored my objectivity.
  • [14:03] Sahkolihaa Contepomi waves to Fisher who shi didn't see at first.
  • [14:03] Pixel Gausman: i added an item abt perfo analysis in the viewer... if we have time for it
  • [14:04] Merov Linden: np Ardy
  • [14:04] Merov Linden: that week, we had some people (including myself) with ideas :)
  • [14:04] Merov Linden: so, first, current 1.3 cycle
  • [14:04] Ardy Lay: I would like to point out that SLPlugin.exe and Quicktime have not been happy for me for a while now. Post 3007
  • [14:05] Merov Linden: yes Ardy
  • [14:05] Merov Linden: fixing those issues are high on 1.3 list
  • [14:05] Merov Linden: I've been working on this (actually reopened SNOW-301)
  • [14:05] Update pluginapi code so to support newest API
  • [14:05] Merov Linden: and would very much work with you to understand your problem better
  • [14:06] Merov Linden: I've been busy this week reviewing pluginapi doc that is not public yet
  • [14:06] Merov Linden: will be very soon
  • [14:06] Shorahmin Femto starts panting
  • [14:06] Ardy Lay: Windows 7 has been sending reports to Microsoft about SLPlugin's behaviour.
  • [14:06] Morgaine Dinova: lol
  • [14:06] Merov Linden: anyway, all that to say that working on all pluginapi issues is high prio
  • [14:06] Merov Linden: for me
  • [14:07] Pixel Gausman: oh yummy on the pluginapi doc, Merov
  • [14:07] Ardy Lay: Would those files be useful to you, Merov?
  • [14:07] Merov Linden: which files? the reports sent to MS?
  • [14:07] Ardy Lay: Yes
  • [14:07] Merov Linden: well, yes, please log a SNOW bug and attach them there
  • [14:08] Merov Linden: it's easier for me to track things that way than through email
  • [14:08] Ardy Lay: Okay
  • [14:08] Thickbrick Sleaford: does the debug console on Windows show the equivalent of stdout from the plugins?
  • [14:08] Merov Linden: Thickbrick: I'm not sure
  • [14:08] Merov Linden: actually
  • [14:08] Thickbrick Sleaford: um, i mean stderr
  • [14:08] Thickbrick Sleaford: it does on linux
  • [14:09] Merov Linden: there are print outs yes in the code
  • [14:09] Merov Linden: apart from pluginapi, I saw some new patches coming
  • [14:10] Merov Linden: by new folks like Be Holder
  • [14:10] Thickbrick Sleaford: I'm guessing what's printed there isn't represented in the log files. Stuff like QIO errors (from QtWebKit)
  • [14:10] Merov Linden: sitting next to me :)
  • [14:10] Merov Linden: and other
  • [14:10] Be Holder: ha
  • [14:10] Merov Linden: *others
  • [14:10] Merov Linden: that's great but...
  • [14:10] Merov Linden: ...the overall count of bug against 1.3 is not going down these days
  • [14:10] Merov Linden: as we add as much as we fix
  • [14:10] Merov Linden: (classic)
  • [14:10] Thickbrick Sleaford: lol
  • [14:11] Slee Mayo: job security
  • [14:11] Merov Linden: well, that's my cue to ask (scream!) for help!
  • [14:11] Shorahmin Femto: I'm poking at ShowLookAt - learning the ropes
  • [14:11] Be Holder: ^^
  • [14:11] Merov Linden: dont; think so Slee :)
  • [14:11] Morgaine Dinova: Well that's C++ for you, goes with the territory.
  • [14:12] Pixel Gausman does her weekly sympathetic cluck towards Merov.
  • [14:12] Merov Linden: so please committers, look at the "patch attached" bugs logged for 1.3 and give them a try/code review/ etc...
  • [14:12] Merov Linden: I appreciate Pixel... though I'd appreciate code more...
  • [14:13] Shorahmin Femto: :-)
  • [14:13] Merov Linden: it's X-mas soon guys so, if you don't know what to get me under the tree, a patch is all I'm dreaming of :)
  • [14:13] Morgaine Dinova: It's why only the very inner high-speed core of a big app should be programmed in an unsafe language. Nothing new, all large projects see the same effect.
  • [14:13] Pixel Gausman: Merov: will get back to it in the new year. i promise.
  • [14:14] Merov Linden: ok thanks :)
  • [14:14] Merov Linden: next on the agenda: SNOW-238
  • [14:14] Add SOCKS 5 proxy support
  • [14:14] Merov Linden scans for Robin
  • [14:14] Merov Linden: OK, we exchanged patches (logged in PJIRA) with Robin and I think we're converging
  • [14:15] Morgaine Dinova: You really ought to factoring out large chucks of the viewer into something higher level like Python, otherwise as the viewer grows, so will your bug rates per growth increment.
  • [14:15] Merov Linden: this should land tomorrow I think
  • [14:15] Morgaine Dinova: chucks*
  • [14:15] Morgaine Dinova: chunks*
  • [14:15] Morgaine Dinova: jeez :-)
  • [14:16] Merov Linden: Morgaine: yes, there are internal talks along those lines regularly but you can imagine that it's quite a chuck of work
  • [14:16] Merov Linden: chunk*
  • [14:16] Morgaine Dinova: I know it's anathema in the current climate to do multi-language development ... your loss though :-)
  • [14:16] Pixel Gausman reads the jira on the proxy work
  • [14:16] Merov Linden didn't know mistyping was contagious
  • [14:16] Morgaine Dinova: Haha
  • [14:16] Thickbrick Sleaford: Morgaine: SNOW-375
  • [14:17] Morgaine Dinova: Yeah, but that's Dzon's work, which is great. Not LL's plan though
  • [14:17] Merov Linden: ok, that was it for that agenda item
  • [14:17] Merov Linden: Performance analysis
  • [14:17] Merov Linden: Pixel added that one
  • [14:17] Pixel Gausman: yes
  • [14:18] Morgaine Dinova waves at Mojito
  • [14:18] Pixel Gausman: so, i just wanted to poke the community to see if anyone had recently done performance pondering on the viewer
  • [14:18] Merov Linden: there's a SNOW-23 about perf tracking BTW
  • [14:18]
  • [14:18] Pixel Gausman: and ask them to share what they learned
  • [14:18] Pixel Gausman: and any ideas folks have for doing some analysis
  • [14:18] Merov Linden: related though different
  • [14:19] Merov Linden: anyone has something to contribute wrt Pixels
  • [14:19] Merov Linden: question
  • [14:19] Merov Linden: ?
  • [14:19] Pixel Gausman looks around the quiet room
  • [14:20] Merov Linden terrible typing today...
  • [14:20] Slee Mayo: sorry, whiskey and performance analysis don't go together well
  • [14:20] Dzonatas Sol: I think LL had a position open for load analysis... contact the QA team
  • [14:20] Morgaine Dinova: Oooh, I like SNOW-23. I'll try to think up somethink along those lines. Measurement is very important.
  • [14:20] Shorahmin Femto: but the y seem to at the time
  • [14:20] Pixel Gausman: ok, just wanted to see if i could leverage someone else's smarts before i started digging myself
  • [14:20] Aimee Trescothick: closest I've got to performance stuff is tearing the wind synth apart ... again lol
  • [14:20] Merov Linden: yeah Morgaine, I think the first step is to measure before trying to improve
  • [14:20] Morgaine Dinova: Hehe, saw that Aimee
  • [14:21] Merov Linden: otherwise, you've no baseline to compare with
  • [14:21] Morgaine Dinova nods
  • [14:21] Morgaine Dinova: And you don't have a means of detecting perf regressions without it.
  • [14:21] Merov Linden: indeed
  • [14:22] Pixel Gausman: ok, if anyone has ideas or wants to chat, when i get back from holiday, poke me in irc
  • [14:22] Merov Linden: the idea of SNOW-23 is to put together a reporting system that analysis some perf (TBD... important...) constantly
  • [14:22] Pixel Gausman: (tomorrow is last day in office until jan 11)
  • [14:22] Merov Linden: ideally, on servers here at LL
  • [14:22] Merov Linden: or somewhere
  • [14:22] Pixel Gausman: Merov: yeah, i wish i could get SLE to squirt out perfo data
  • [14:23] Merov Linden: yeap
  • [14:23] Merov Linden: seeing progress and regressions between builds would be great
  • [14:23] Pixel Gausman: one of my lurking suspicions is that there is a network bandwidth issue in our data center.
  • [14:23] Merov Linden: good motivation for folks to work on it as well
  • [14:24] Pixel Gausman: Merov: and also a way to make sure changes/features dont degrade it
  • [14:24] Merov Linden: exactly, I know that a project like Mozilla had (still has?) something like that in place
  • [14:25] Pixel Gausman: i'm worried abt that as we implement VWRAP, since it's not clear wedging everything into HTTP will always work with no perfo costs
  • [14:25] Merov Linden: k, well, if you guys have proposal for this and SNOW-23, please comment there and/or on sldev
  • [14:25] Merov Linden: next: VWR-2972
  • [14:25] Pixel Gausman: i am going to try some external measurement tools
  • [14:25] Stereoscopic viewer patch from University of Michigan
  • [14:26] Merov Linden: yahuza! who put that there?
  • [14:26] Merov Linden: ...ooo, it's me... right...
  • [14:26] Dzonatas Sol: I thought that was internal...
  • [14:26] Sahkolihaa Contepomi: :p
  • [14:26] Pixel Gausman perks at the stereoscopic patch
  • [14:26] Mojito Sorbet: NVidia has support for that in their high end cards
  • [14:26] Merov Linden: seriously, I saw some new comments and ideas added to that record
  • [14:27] Merov Linden: and yes, NVidia is coming up with interesting hardware
  • [14:27] Thickbrick Sleaford looks at the agenda cross-eyed
  • [14:27] Merov Linden: and it's a rather trendy topic
  • [14:27] Pixel Gausman: would that work with my head mounted display?
  • [14:27] Mojito Sorbet: cross-eyed= poor man's stereo
  • [14:27] Morgaine Dinova: I disagree that the perf measurements should update the live site continually (if this was being suggested, I may have misunderstood). That would add another dependency sim-side (think of interop problems), and it creates another data flow which is not needed live, and it adds complexity to the code. Instead, I suggest that the data be updated locally only --- you can always use a separate process to sync that to a remote service if desired.
  • [14:27] Merov Linden: *and* it doesn't require any server side tweak to make a good job (as opposed to puppeteering)
  • [14:28] Mojito Sorbet: NVidia actually includes LCD blinker glasses with some of their cards
  • [14:28] Merov Linden: Morgaine: corry, when I said cntinously, I should have said "for each build"
  • [14:28] Pixel Gausman: Merov: does it use OpenGL quad buffered visuals?
  • [14:28] Morgaine Dinova: Merov: aha, good! :-)))
  • [14:29] Slee Mayo: i'm on the 9500GT pci 2 express card now...1gig...sweeet
  • [14:29] Ardy Lay: How many people really understand this graphics pipeline?
  • [14:29] Merov Linden: Pixel: the patch you mean?
  • [14:29] Pixel Gausman: y
  • [14:29] Merov Linden: I think so, I read it very rapidly
  • [14:29] Pixel Gausman guesses she should look herself.
  • [14:29] Merov Linden: the problem of the patch we have is that it's quite old
  • [14:29] Merov Linden: 1.18 based I think
  • [14:30] Pixel Gausman: can cactus' read patches? mmmm
  • [14:30] Merov Linden: it has been modified by Dale Glass ages ago
  • [14:30] Merov Linden: to port to 1.19 I think
  • [14:30] Thickbrick Sleaford: there's some people mainting current versions of it - a few days ago NWN posted a stereo video
  • [14:30] Merov Linden: then it sort of wilted... not because no one cares but more by lack of support internally (too busy with other things)
  • [14:31] Merov Linden: Thick brick: ooo... interesting... link?
  • [14:31] Thickbrick Sleaford: http://nwn.blogs.com/nwn/2009/12/second-life-in-3d.html
  • [14:31] Merov Linden checks the link
  • [14:33] Thickbrick Sleaford: (at least I think it's the same patch)
  • [14:33] Merov Linden: great!
  • [14:33] Pixel Gausman: yes, it is using OpenGL quad buffered stereo. renders every frame twice, once from each eye
  • [14:34] Merov Linden: I wonder if he or she'd be interested to port that to Snowglobe
  • [14:34] Merov Linden: would be a nifty "new and only on Snow" feaure :)
  • [14:35] Merov Linden: Anyway, I was getting excited with this but what do you guys think?
  • [14:35] Pixel Gausman: it would be cool. way cool.
  • [14:35] Dzonatas Sol: I like the music
  • [14:35] Merov Linden: good way to burn some of our energy?
  • [14:35] Ardy Lay: I con't watch color analglyphs.
  • [14:35] Ardy Lay: can not
  • [14:35] Merov Linden: Ardy: I'm with you here unfrtunately
  • [14:36] Dzonatas Sol: Dual-monitors crossed-eyes seems like the sure way
  • [14:36] Merov Linden: I'm not color blind but my "blue" channel is weak
  • [14:36] Pixel Gausman: Merov: i guess i'd guage my excitement by looking at how invasive the patch is, if it looks risky at all,, might not be a good idea
  • [14:36] Ardy Lay: They just totally ruing the image for me.
  • [14:37] Merov Linden: Pixel: I actually for Nuritai to give it a cursory look and he thought it was manageable
  • [14:37] Pixel Gausman: i remember getting sea sick testing the stereoscopic Quake2
  • [14:37] Sahkolihaa Contepomi: Descent was even worse. ;)
  • [14:37] Merov Linden: that says a lot :)
  • [14:37] Pixel Gausman: Merov: in that case, it sounds like a possibility
  • [14:37] Aimee Trescothick: heh, I got motion sick using ordinary SL at first
  • [14:37] Pixel Gausman: Snowglobe needs some sexy features
  • [14:38] Opensource Obscure: I think gesture recognition would have been larger use - and it would be cool as a "new and only on Snow" feature
  • [14:38] Pixel Gausman: Aimee: one of my upper management gets SL sea sick
  • [14:38] Pixel Gausman: Aimee: did u eventually get used to it?
  • [14:38] Merov Linden: I get motion sickness myself with SL when alt-zooming sometimes
  • [14:38] Shorahmin Femto: that's why he is in upper mgmnt
  • [14:38] Aimee Trescothick: was strange as I don't usually get motion sick at all normally
  • [14:38] Ardy Lay: Is this fellows demonstration showing something useful? http://www.youtube.com/watch?v=Jd3-eiid-Uw
  • [14:39] Aimee Trescothick: yeah, had a break for a while and was fine when I came back
  • [14:39] Ardy Lay: That I CAN see.
  • [14:39] Opensource Obscure: http://jira.secondlife.com/browse/SNOW-9
  • [14:39]
  • [14:39] Merov Linden: ok, so, lets pursue that one in Snow
  • [14:40] Merov Linden: if anyone knows those people (see VWR-2972) or that guy who did the video, lets try to engage them with sldev
  • [14:40] Merov Linden: otherwise, we can also take the patch and hack, sure
  • [14:41] Opensource Obscure: but - Philip told us that an intern had been hired this summer to code Gesture recognition - that never happened?
  • [14:41] Merov Linden: o, one question (may be Pixel): wrt to the use of non-anaglyph hardware (goggles), anything to recommend?
  • [14:41] Pixel Gausman: Oh, Gesture recognition would be really really cool. http://www.youtube.com/watch?v=DNB0_c-5TSk
  • [14:41] Merov Linden: Opensource Obscure: that intern flakes out before even starting
  • [14:41] Merov Linden: *flaked
  • [14:41] Opensource Obscure shakes his fist against Philip's sky
  • [14:42] Pixel Gausman: Merov: i dont have a good recommendation, the Vizux ones i have are cheap, and dinky (but weigh a ton)
  • [14:42] Morgaine Dinova: How about "real 3D" ... a la good ol' Johnny Lee -- http://www.youtube.com/watch?v=Jd3-eiid-Uw
  • [14:42] Dzonatas Sol: SNOW-9 has the internal dev# on it, so I thought the intern took over. Never heard about progress after the summer.
  • [14:42] Morgaine Dinova: Oh, lol. Ardy beat me to it :P
  • [14:42] Opensource Obscure: I'd contribute to a bounty for this ; )
  • [14:43] Ardy Lay: Seems to me Johhny does it without halving the frame rate.
  • [14:43] Pixel Gausman: in the VTT work, it recognized two gestures: head shaking/nodding
  • [14:44] Merov Linden: Anyway, SNOW-9: I know, I worked on something like that remember?
  • [14:44] Ardy Lay: Or does the OpenGL QuadBuffering have efficiencies I am not aware of?
  • [14:44] Opensource Obscure: we do !
  • [14:44] Merov Linden: well, if you help me knock down all those 43 bugs against 1.3, I'll work on it! promise :)
  • [14:45] Pixel Gausman: Ardy: you have to do the rendering loop twice, i think z buffer is disabled on one of the renders
  • [14:45] Thickbrick Sleaford: The Jhonny Lee videos don't deal with stereo, just paralax head-tracking
  • [14:45] Ardy Lay: Thick, right.
  • [14:45] Pixel Gausman: oh, lemme find a good video for that...
  • [14:46] Merov Linden: Thickbrick is right but it's still a cool effect
  • [14:46] Merov Linden: track the head, modify the frustrum, done!
  • [14:46] Ardy Lay: Yeah
  • [14:46] Dzonatas Sol: i saw a gesture/object recognition not too long ago. I held up an object, the camera analysises it, follow the steps to spin it as the camera takes snaps in real time, and finally coverts it to a model . The model could be any object or face.
  • [14:46] Ardy Lay: That's how a cat does it.
  • [14:47] Thickbrick Sleaford: lol
  • [14:47] Morgaine Dinova: I assume Johnny Lee's approach requires nothing more than adding another term to the projection matrix to provide perspective. Wearing a hat or earrings or similar beats the hell out of looking crosseyed at stereoscopics.
  • [14:47] Merov Linden: a cat? Morgaine should know then...
  • [14:47] Pixel Gausman: we had a cool Cell based demo of our interactive ray tracer with head tracking.
  • [14:47] Morgaine Dinova purrs
  • [14:47] Opensource Obscure: what's gesture recognition was meant to be about in the first place was - make the avatar head move as users' heads. IIRC.
  • [14:47] Ardy Lay: Merov, watch a cat measure distance to target prior to punce.
  • [14:47] Ardy Lay: The cat will move it's head side to side.
  • [14:48] Ardy Lay: Even a one eyed cat can land on a small target from a distance.
  • [14:48] Merov Linden: tricky kitty..
  • [14:48] Thickbrick Sleaford: well, Jhonny Lee uses wee remotes, but maybe that can be done with a webcam CV?
  • [14:48] Opensource Obscure: yeah, that was the idea.
  • [14:48] Opensource Obscure: use cheap, already existing webcams
  • [14:48] Merov Linden: Thickbrick: I'm sure it can
  • [14:48] Morgaine Dinova: Johnny's approach is 100% convincing though. Our brain says those things ARE in midair, perfectly.
  • [14:48] Opensource Obscure: paralax head-tracking need more advanced sensors isnt it ?
  • [14:49] Ardy Lay: The Wii-mote had the glob-tracker in it.
  • [14:49] Merov Linden: there's quite a bit of head tracking code out there
  • [14:49] Opensource Obscure: agrees w/ morgaine
  • [14:49] Dzonatas Sol: .
  • [14:49] Merov Linden: even using cheap webcam input
  • [14:50] Ardy Lay: Wiimote costs $39
  • [14:50] Morgaine Dinova: It's just an infrared camera in the Wiimote under the display, detecting two or more IR LEDs on your head. Very little to it, although the Wiimote has some nice processing built in.
  • [14:50] Morgaine Dinova: Aye, very cheap
  • [14:50] Merov Linden: the openCV method though uses a fairly big DB to perform its CV trick
  • [14:50] Opensource Obscure: it seems that lots of sl users bought spacenavigator - an even more relevant number of people may buy a wiimote to enjoy this
  • [14:50] Pixel Gausman: OpenCV is a CPU gobbler
  • [14:50] Dzonatas Sol: can't find the link for real-time object recognition. any webcam works. renders a 3D model in real time as you spin it in front of the camera. thought it would be something good to add similiar to SNOW-9
  • [14:51] Mojito Sorbet: Or any laptop with a camera above the display
  • [14:51] Opensource Obscure: however this looks as a "huge" thing to me - i'd like to know what the "new viewer" is about, before adding something like this to Snowglobe
  • [14:51] Morgaine Dinova: Agreed
  • [14:51] Pixel Gausman: OO: it is large
  • [14:51] Merov Linden: I remember that the Logitech Orbit camera shipped with enough face tracking to animate an "avatar" and props
  • [14:51] Pixel Gausman: and could be implemented numerous different ways
  • [14:52] Opensource Obscure: i'm not even sure there will be a Linux version of the new viewer. maybe i will _have to_ user Snowglobe?
  • [14:52] Opensource Obscure: use*
  • [14:52] Dzonatas Sol: Found it: Building a 3D model in real-time (includes gesture recognition: http://scitedaily.com/2009/11/25/building-3d-models-on-the-fly-using-a-webcam/
  • [14:52] Opensource Obscure: personally, that would change my priorities for new features
  • [14:52] Morgaine Dinova waits for a comment from Merov
  • [14:52] Pixel Gausman: Merov: so Vizux distributes an SL viewer that works with head tracking and their glasses, iirc
  • [14:52] Pixel Gausman: and... NO SOURCE CODE
  • [14:52] Pixel Gausman: losers
  • [14:52] Ardy Lay: Yes, can somebody at least let us know what platforms the new client will run on?
  • [14:53] Opensource Obscure: they already said it will be open source tho!
  • [14:53] Merov Linden: that Vizux thing is puzzling
  • [14:53] Opensource Obscure: bu no Lindens could confirm/deny if a Linux version will be available.
  • [14:53] Merov Linden: I'm investigating how that viewer got there and what it is
  • [14:53] Pixel Gausman: Merov: and annoying. how can people knowingly violate the GPL
  • [14:54] Pixel Gausman: Merov: i sent an email to their support asking for the source. no response
  • [14:54] Merov Linden: hardware folks are notoriously badly informed of that subject
  • [14:54] Merov Linden: see recent news on that
  • [14:54] Opensource Obscure: ardy: Linux is the only one in danger of disappear. giving us Snowglobe, LL could well choose not to develop the new viewer on a third platform
  • [14:54] Morgaine Dinova: This secrecy is one of the stupidest things ever. Too late now, but you really need to tell whoever came up with that idea, "Never again!"
  • [14:54] Opensource Obscure shuts up. (sorry)
  • [14:55] Ardy Lay: I don't use Linux but I know a lot of people do and I don't want to see them lose out.
  • [14:55] Mojito Sorbet: Yes
  • [14:55] Sahkolihaa Contepomi: I use it. I don't use Windows on my home machine at all.
  • [14:55] Pixel Gausman: So, Merov, I'd rate this as post 1.3, unless a shiny purty patch that works flawlessly materializes tomorrow
  • [14:55] Merov Linden: you mean
  • [14:56] Merov Linden: SNOW-9?
  • [14:56] Pixel Gausman: gesure
  • [14:56] Merov Linden: a right
  • [14:56] Merov Linden: indeed...
  • [14:56] Mojito Sorbet: I hate having to reboot to Windows just to attend some inworld musicla event.
  • [14:56] Gianluca Giordano: che fate? ahahah
  • [14:56] Gianluca Giordano: you do? ahahah
  • [14:56] Pixel Gausman: gesture, even
  • [14:56] Thickbrick Sleaford: OO: where did that rumor come from? T Linden's speech where he showd stuff that he said was "windows only rendering"? I got the impression that means degraded rendering on opengl, not no-rendering.
  • [14:56] Sahkolihaa Contepomi: I guess I should be glad I have everything work - latest OpenAL Soft compiled fixes PulseAudio, gstreamer works etc.
  • [14:56] Morgaine Dinova: Mojito: you mean no streaming audio on 64-bit Linux?
  • [14:57] Mojito Sorbet: I just use 32bit, but streaming seems very unreliable. SOmetimes works, sometimes not
  • [14:57] Sahkolihaa Contepomi: Strange, never had a problem with it here.
  • [14:57] Merov Linden: a... that's another one on my list: 64 bits builds...
  • [14:57] Sahkolihaa Contepomi: ;)
  • [14:57] Mojito Sorbet: Choosing which of a half dozen sound drivers to use is part of it
  • [14:57] Sahkolihaa Contepomi: Reason I'm not on 64-bit is because of SL.
  • [14:58] Merov Linden: not right this week I'm afraid
  • [14:58] Morgaine Dinova: No problem here either, on 32-bit Linux. On 64-bit, it's "broken by design", since there are no 32-bit emulation libraries for gstreamer.
  • [14:58] Morgaine Dinova: "Broken by design" is not a good spot to be in.
  • [14:58] Sahkolihaa Contepomi: And managing to get 32-bit gstreamer to installed - not read up on it.
  • [14:58] Sahkolihaa Contepomi: install*
  • [14:58] Sahkolihaa Contepomi: Oh come on, I'm not THAT tired.
  • [14:59] Mojito Sorbet: Alsa, OSS, Pulse, etc
  • [14:59] Sahkolihaa Contepomi: I'd like to know why Snowglobe still has an old version of OpenAL though.
  • [14:59] Merov Linden: OK, we reached the end (almost) of our meeting
  • [14:59] Sahkolihaa Contepomi: 1.1 fixes all issues with PulseAudio on my machine.
  • [14:59] Merov Linden: next week, I'll be on vacation!
  • [14:59] Merov Linden: X-mas... etc...
  • [14:59] Sahkolihaa Contepomi: Have fun. :p
  • [14:59] Morgaine Dinova: Merov: Merry Xmas!!
  • [14:59] Merov Linden: well, I'll stay around the house really,
  • [15:00] Merov Linden: but home with kids
  • [15:00] Pixel Gausman: Merov: i'll be out too. see you guys next year. happy holidays.
  • [15:00] Morgaine Dinova: You too Pixel, Merry Xmas :-)
  • [15:00] Merov Linden: anyway, I'll check sldev sometimes but there'll be less action on Snowglobe after Friday
  • [15:00] Merov Linden: Merry Xmas Pixel
  • [15:01] Twisted Laws: Merry Christmas ... ho ho ho
  • [15:01] Merov Linden: Are you guys planning to hack like true geeks over the holiday? :)
  • [15:01] Morgaine Dinova: Sometimes I think all of December should be a holiday, would make life easier, and not much less work done.
  • [15:01] Merov Linden: or will that be really *really* quiet?
  • [15:01] Aimee Trescothick thought that's what Christmas was for
  • [15:01] Opensource Obscure: compuuuuting!
  • [15:02] Ardy Lay: I may end up working on replaceing 35,000 to 55,000 distributed products to reduce script memory requirements. :-(
  • [15:02] Sahkolihaa Contepomi: o_o
  • [15:02] Pixel Gausman: D'oh!
  • [15:02] Thickbrick Sleaford: eeep
  • [15:02] Aimee Trescothick: my first SL client patch was written on Christmas eve while doped out of my tree on painkillers for a tooth absess that I couldn't get treated till the dentist came back from the holiday lol
  • [15:02] Merov Linden: man, that's a lot!
  • [15:02] Opensource Obscure: we appreciate reduced grid load : )
  • [15:02] Opensource Obscure: thanks and take care Merov! bye everybody - i move to Aditi for the Beta Server office hour
  • [15:03] Morgaine Dinova: Ouch Aimee :-(
  • [15:03] Morgaine Dinova: UXIG time now too!
  • [15:03] Aimee Trescothick: heh, good things come out of pain :D it was a great distraction
  • [15:03] Opensource Obscure: ah, thickbrick: sorry, I didn't want to spread a rumor - it's just that I asked that to a few Lindens and noone could say "sure, there will be a linux version" - that doesn't mean anything though - we will see : )
  • [15:03] Ardy Lay: Well, I don't think the products themselves are an issue but people combine them with other stuff and every little bit helps.
  • [15:03] Thickbrick Sleaford: see you people and happy xmas/hanukka/whatever
  • [15:03] Twisted Laws: cya laters
  • [15:03] Merov Linden: I prefer to code *sans* pain killer or tooth ache :(
  • [15:03] Aimee Trescothick: if you ask then if they will be dropping Windows support they would say the same thing OO
  • [15:04] Aimee Trescothick: *them
  • [15:04] Merov Linden: ok all, see you in 2 weeks
  • [15:04] Morgaine Dinova: You too Thickbrick, Merry Xmas!
  • [15:04] Aimee Trescothick: bye Merov :)
  • [15:04] Merov Linden: or after New Year for some
  • [15:04] Aimee Trescothick: merry christmass all
  • [15:04] Morgaine Dinova: Merry Xmas, Aimee!
  • [15:04] Dzonatas Sol: take care
  • [15:04] Sahkolihaa Contepomi: I hope everyone has a good one.
  • [15:04] Aimee Trescothick: with the extra S for free too
  • [15:04] Ardy Lay: See you then
  • [15:05] Morgaine Dinova: There's still the Groupies Xmas Party sometime .... :-)
  • [15:05] Morgaine Dinova: You too Sahk, Merry Xmas :-)
  • [15:05] Sahkolihaa Contepomi will be on all through the holiday.
  • [15:05] Ardy Lay: The bickering in that group was making me ill. I had to drop it.
  • [15:06] Morgaine Dinova: Doh, the * Wars are fun, and traditional. Don't treat them seriously :P
  • [15:06] Sahkolihaa Contepomi: 11:06PM means bed soon though.
  • [15:07] Morgaine Dinova: Merry Xmas to anyone who isn't staying around (I am) --- see you next time :-)
  • [15:07] Morgaine Dinova: UXIG now
  • [15:07] Ardy Lay: Later
  • [15:07] Morgaine Dinova waves to Ardy

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