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/LSL
PRIM_SCULPT_TYPE_SPHERE
Description
Constant: integer PRIM_SCULPT_TYPE_SPHERE = 1;
The integer constant PRIM_SCULPT_TYPE_SPHERE has the value 1
When used in conjunction with PRIM_TYPE_SCULPT a sphere type sculpty is produced. It does this by stitching the left side to right then separately converging the top & bottom.
Caveats
- If map is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
- If map is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
Related Articles
Constants
Functions
Events