PRIM SCULPT TYPE SPHERE

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Description

Constant: integer PRIM_SCULPT_TYPE_SPHERE = 1;

The integer constant PRIM_SCULPT_TYPE_SPHERE has the value 1

When used in conjunction with PRIM_TYPE_SCULPT a sphere type sculpty is produced. It does this by stitching the left side to right then separately converging the top & bottom.

type Flags Style Description
PRIM_SCULPT_TYPE_SPHERE 1 Sphere Converge top & bottom, stitch left side to right
PRIM_SCULPT_TYPE_TORUS 2 Torus Stitch top to bottom, stitch left side to right
PRIM_SCULPT_TYPE_PLANE 3 Plane No stitching or converging
PRIM_SCULPT_TYPE_CYLINDER 4 Cylinder Stitch left side to right.
PRIM_SCULPT_TYPE_A 5 Mesh model With this subtype, PRIM_TYPE_SCULPT's map parameter is read-only, when read NULL_KEY is returned.In other words this can only be used to determine that a prim is of the mesh subtype.
PRIM_SCULPT_FLAG_ZZZZZZZZ 63
PRIM_SCULPT_FLAG_INVERT 64 Invert Render inside out (inverts the normals).
PRIM_SCULPT_FLAG_MIRROR 128 Mirror Render an X axis mirror of the sculpty.

Related Articles

Constants

•  PRIM_TYPE
•  PRIM_TYPE_SCULPT

Functions

•  llSetPrimitiveParams
•  llSetLinkPrimitiveParams
•  llGetPrimitiveParams

Events

•  changed

Deep Notes

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