Release Notes/Second Life Project Bento/5.0.0.309171

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Known Issues
Please see the Known Issues for important information and limitations.

Second Life Project Viewer version 5.0.0.309171

Released on December 16, 2015.

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[ Windows | Macintosh | Linux]

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Release Notes

 

We are introducing extensions to the standard Second Life Avatar Skeleton that give you dozens of new bones to support both rigging and animation, and accompanying new attachment points! This extended skeleton, which is fully backward compatible with existing avatars, rigging and animation, gives creators the power to create more sophisticated avatars than ever before. The skeleton extensions include:

  • 11 extra limb bones for wings, which could also be used for additional arms, or extra legs.
  • 6 tail bones
  • 30 bones in the hands
  • 30 bones for facial expressions
  • 2 other new bones in the head for animating ears or antennae
  • 13 new attachment points associated with the new bones
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Resolved Issues

 
  • SL-202 Mesh rigging fails when joint offsets are combined with fitted mesh
  • SL-216 [Bento] tentacle attachment has stray triangles
  • SL-220 Still seeing the verts shooting off to space on a Mac
  • SL-221 Viewer crash when previewing a mesh in the mesh uploader
  • SL-263 Crash in upload preview when show skinning weights, and unknown joint referenced
  • SL-266 Mesh upload - skin weight and joint offset checkboxes not enabled correctly when multiple meshes per model file.
  • SL-282 BVH files using joint names that match internal names look correct on Bento, broken on Release.
  • SL-285 Animation upload preview does not allow replacing "hip" joint with internal name "mPelvis".


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Known Issues

 
  • SL-290 base bone rigging is disabled when Enhanced skeleton is disabled.
  • SL-274 Shape distortions at altitude with SW skinning
  • SL-268 Distorted graphics in mesh uploader when previewing skin weights