Simulator User Group/Transcripts/2012.01.27

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Simulator_User_Group

Prev 2012.01.24 Next 2012.01.31

List of Speakers

Davido Chrome Draconis Neurocam Joey Aboma
Johan Laurasia Jonathan Yap Kadah Coba
Kelly Linden Latif Khalifa Melvin Starbrook
Motor Loon Moundsa Mayo Rachel Jurassic
Raven Juno Rex Cronon Simon Linden
Tankmaster Finesmith Tillie Ariantho Vincent Nacon

Transcript

[16:01] Tankmaster Finesmith: mine got banned cos some people were using some items I sell for greiffing

[16:01] Johan Laurasia: with no activity will cause an account to cancel, won't it?

[16:01] Tankmaster Finesmith: was able to get that resolved though ?

[16:01] Tankmaster Finesmith: i didnt think accounts got canceled ever

[16:01] Rex Cronon: i guess is good to have u back:)

[16:01] Tankmaster Finesmith: unless they never logged in

[16:02] Latif Khalifa: some accounts get deleted that never once logged in

[16:02] Simon Linden: Hi everyone

[16:02] Johan Laurasia: really not sure, but I thought after a length of time w/o logging in your account will get deleted

[16:02] Johan Laurasia: but I'm not sure

[16:02] Rex Cronon: hi simon

[16:02] Latif Khalifa: nope

[16:03] Tankmaster Finesmith: hiya simon

[16:03] Latif Khalifa: couches without sit targets should be banned :P

[16:03] Johan Laurasia: heh

[16:04] Vincent Nacon: you should be banned

[16:04] Vincent Nacon: :P

[16:04] Tillie Ariantho: Yes, almost no Linden has furniture with sit targets, its a running gag, somehow. :P

[16:04] Simon Linden: ok, let's see ... first news: Andrew is out for the day, so I'm M.C.

[16:04] Vincent Nacon: actually I made them

[16:04] Tankmaster Finesmith: congratz on the promotion, simon :D

[16:04] Latif Khalifa: you chose mesh for a sitting object, bad idea ;)

[16:04] Vincent Nacon: but no need for sit target because it has proper physic... so you can sit where you aim, as you please

[16:04] Motor Loon: Andrew's got a hangover eh

[16:05] Tankmaster Finesmith: head UG cheez for the day!

[16:05] Rex Cronon: mc= master of ceromony?

[16:05] Simon Linden: hmm chat log

[16:05] Simon Linden: Next Tuesday it looks like the code that's in the Magnum RC channels will go out. That's assuming, of course, nothing blows up between now and then

[16:05] Latif Khalifa: that's the one with script speed improvements?

[16:05] Simon Linden: Correct Rex

[16:06] Tillie Ariantho: script speed improvements? Is there a link for this? :D

[16:06] Jonathan Yap: Will svc-7632 be fixed next week?

[16:06] JIRA-helper: http://jira.secondlife.com/browse/SVC-7632

[#SVC-7632] logging error when i try it says you are logging out im trying for two days please restart my last region

[16:06] Kelly Linden: Script speed improvements are not currently on magnum.

[16:06] Simon Linden: Most of the info is here: http://community.secondlife.com/t5/Second-Life-Server/Deploys-for-the-week-of-2012-01-23/td-p/1349921

[16:06] Rex Cronon: ask kelly:)

[16:06] Tillie Ariantho: ah, thanks. :)

[16:07] Kelly Linden: The script speed improvements should be on RC next week, but I'm getting ahead of Simon.

[16:07] Simon Linden: It does have llSetRegionPos() :)

[16:07] Motor Loon: "next step in improved region crossings." ooooh

[16:07] Kelly Linden: 7632 should be fixed next week.

[16:09] Simon Linden: We hope there will be another maintenance update coming into the RC channels on Wednesday - that's the one Kelly mentioned

[16:09] Tankmaster Finesmith: nothing wrong with bug fixes ?

[16:09] Rex Cronon: btw, what was the problem yesterday with inworld profiles?

[16:10] Simon Linden: That's about all the news I have -- Kelly, did you have any?

[16:10] Kelly Linden: hrm. nope.

[16:10] Kadah Coba: What changed recently on Magnum to cause SVC-7631?

[16:10] JIRA-helper: http://jira.secondlife.com/browse/SVC-7631

[#SVC-7631] New rate throttle on llGiveInventory

[16:11] Vincent Nacon: higher or lower?

[16:11] Simon Linden looks...

[16:11] Kadah Coba: I'm guessing there being one at all is new. Only magnum is be reported as affected.

[16:12] Tillie Ariantho: Disabling stuff like that is pretty bad, many creators rely on their newsservers. it's not spam, it's requested newsletters.

[16:12] Simon Linden: I don't have an answer on that one now; it'll need deeper digging

[16:12] Melvin Starbrook: tala all

[16:12] Simon Linden: Tille - have you heard of other places it's causing problems?

[16:12] Kadah Coba: From what I saw, nothing in the change logs for Magnum touched that.

[16:12] Rex Cronon: hi

[16:12] Melvin Starbrook: sorry if i splashed someone :)

[16:14] Simon Linden: So I guess the table is open ... any issues or questions people would like to bring up?

[16:14] Vincent Nacon rez a table for you...

[16:14] Johan Laurasia: I've been AWOL from SL for a bit due to RL concerns, so I'm out of it

[16:15] Johan Laurasia: but I'm trying to get back into the swing of things

[16:16] Simon Linden: well, it's a quite group today. I guess that's better than an angry mob with pitchforks

[16:16] Moundsa Mayo: WB, Johan!

[16:16] Simon Linden: quiet

[16:16] Joey Aboma: grins

[16:16] Johan Laurasia: I do have an unrelated question though considering there's some Lindens in chat range

[16:16] Johan Laurasia: is there any way to accelerate getting an abandoned lot set for sale?

[16:16] Motor Loon: I'd like to hear more about threaded region crossings?

[16:17] Vincent Nacon: hmm don't see a black deer so often

[16:17] Melvin Starbrook: (i like the names of the meeroos)

[16:17] Simon Linden: ok - Johan, I don't know of any offhand. You could try and open a support ticket and mention it. It'll get read by someone, but I have no idea if that'll speed up anything

[16:18] Moundsa Mayo: Yes, Johan, i think so - looking for SL BLog entry about that now.

[16:18] Simon Linden: The current process of reclaiming mainland parcels has been automated, I think

[16:18] Latif Khalifa: for newly abandoned parcels

[16:18] Latif Khalifa: old ones still on manual

[16:18] Moundsa Mayo: http://community.secondlife.com/t5/Land/Announcing-an-Easier-Way-to-Purchase-Abandoned-Mainland-Property/ba-p/829263

[16:18] Johan Laurasia: ty Moundsa

[16:18] Simon Linden: Thanks Moundsa

[16:19] Joey Aboma: I had a question if I may.

[16:19] Moundsa Mayo: My pleasure. I hope it applies.

[16:20] Simon Linden: On the region crossing work, there's basically been ongoing development to try and move that operation -- packaging up the data for your AV, scripts, etc and sending it to another region -- out of the main server thread so there's less lag

[16:20] Rachel Jurassic: 8[

[16:20] Rachel Jurassic: wolves?

[16:20] Joey Aboma: Any word on the SL thin client? Is that going to be offered for people to use with SL or was it just an experiment?

[16:20] Melvin Starbrook: Eep!

[16:20] Simon Linden: It's a big project, and coming in stages

[16:20] Simon Linden: Those are the lag wolves

[16:20] Melvin Starbrook: YAY!

[16:20] Johan Laurasia: lol

[16:21] Moundsa Mayo: Do they prey on lag, or on us? B^D

[16:21] Motor Loon: So we're talking crossing stability or crossing speed?

[16:21] Vincent Nacon: Joey, the "thin" viewer is part of the main viewer as "basic" mode

[16:21] Simon Linden: I don't have any info or news about the thin client. I keep bumping into people using phones, and they can't do much in-world

[16:21] Joey Aboma: But that is not web-based

[16:22] Joey Aboma: I thought LL was going to offere a thin web viewer

[16:22] Vincent Nacon: nope

[16:22] Vincent Nacon: you might be hearing some rumor

[16:22] Joey Aboma: To open SL up to a great range of people

[16:22] Simon Linden: I did meet someone using a remote-desktop app via an iPad, and they were pretty happy about it

[16:22] Johan Laurasia: well, using logmein I can log onto my home computer and run the full blown client to my phone

[16:22] Joey Aboma: I used the thin web viewer during the testing

[16:22] Vincent Nacon: er...

[16:22] Johan Laurasia: but I'd love to see an app in the App Store that was a native client for the iPhone.

[16:22] Simon Linden: That seems like one of the more promising ways to do it in for now

[16:23] Vincent Nacon: this is the first time I've hear anything about web-viewer

[16:23] Johan Laurasia: yeah, well, logmein works really well, better than VNC or remote desktop

[16:23] Jonathan Yap: Will the issue causing ghosted avatars be in the fix pipeline for next week?

[16:23] Joey Aboma: It was at this URL: http://interest.secondlife.com/beta

[16:23] Joey Aboma: I think it was JAVA based

[16:24] Simon Linden: Yes Jonathan, that should be fixed next week

[16:24] Latif Khalifa: yeah what the web client was essentially running the viewer on the server and streaming the video of it to your web browser

[16:25] Latif Khalifa: it did work surprisingly well

[16:25] Vincent Nacon: ah streaming

[16:25] Latif Khalifa: but not well suited for phones

[16:25] Joey Aboma: so kind of like CLoud-based Gaming on Demand

[16:25] Latif Khalifa: it consumes massive amounts of bandwith

[16:25] Latif Khalifa: yeah, very similar to on-live

[16:25] Joey Aboma: ok

[16:25] Joey Aboma: Thanks

[16:26] Simon Linden: Right, that's one of the big problems with those solutions - getting the bandwidth under control

[16:26] Latif Khalifa: very costly in bandwidth though, nothing you want on your cell bill

[16:26] Johan Laurasia: yeah, I'm thinking phones are getting to the point where they shouild be about ready to handle a relatively light client (maybe)

[16:26] Vincent Nacon: unless you got unlimited data plan

[16:26] Latif Khalifa: nobody got those anymore :P

[16:26] Joey Aboma: I have unlimitted data but now AT&T is limiting my bandwidth saying I use too much bandwidth

[16:26] Vincent Nacon: I do

[16:26] Johan Laurasia: although I've always thought that a server solution that streams watered down textures might be needed to make it work

[16:26] Vincent Nacon: with Sprint

[16:26] Latif Khalifa: read the fine print :P

[16:27] Joey Aboma: ONly use 3.5 terabytes on my phone last month

[16:27] Latif Khalifa: they all have some "fair usage" clause

[16:27] Vincent Nacon: yeah.... I still have unlimited data plan.. signed BEFORE they abused it

[16:27] Vincent Nacon: ;)

[16:27] Latif Khalifa: i tested that SL viewer over web and it used 1GB download in about two hours

[16:27] Davido Chrome: I used SL with my phone as a modem for a while when my ISP was down. Hit the bandwidth roof in less than a week...

[16:27] Johan Laurasia: I have the grandfathered unlimited plan with AT&T too.

[16:27] Joey Aboma: AT&T is now cutting bandwidth to half for high volume users

[16:28] Vincent Nacon: Sprint != AT&T :)

[16:28] Joey Aboma: SO I have unlimitted data with new iPhone but at half the speed

[16:28] Johan Laurasia: so many people today want to replace a home connection with tetering anymore these days

[16:28] Rex Cronon: isn't there a text only viewer for phones?

[16:28] Johan Laurasia: just isn't going to happen right now

[16:28] Vincent Nacon: anything for faster connection

[16:28] Joey Aboma: Yes they have Pocket MV

[16:28] Joey Aboma: That is a good one

[16:28] Simon Linden: PocketMetaverse, Rex

[16:28] Joey Aboma: I can even walk in world

[16:29] Joey Aboma: from a phone

[16:29] Johan Laurasia: carriers have "x" amount of bandwidth to go around, it's not like a land based system, there are limites

[16:29] Johan Laurasia: limits*

[16:29] Vincent Nacon: or shove fiber optic light in your eyes! muhaha!

[16:29] Johan Laurasia: I have Pocket MV, works quite well.

[16:29] Simon Linden: Right - a real (not video stream) viewer is going to be really tough, as it just can't handle the textures and scene drawing very well.

[16:29] Vincent Nacon: been using SplashDesktop Remote to use SL

[16:30] Simon Linden: To show something in-world, it would take some work on both sides (phone and server) to do the right thing

[16:30] Joey Aboma: I think we'll eventually get to VIrtual Worlds on Demand

[16:30] Johan Laurasia: yeah, I mentioned earlier, that perhaps a system that detects mobile, and serves up a lower rez version of the texture would be needed for a true phone client

[16:30] Meeter: Timecheck : User Group is half over

[16:30] Vincent Nacon: on demand?

[16:30] Joey Aboma: Wont' matter what the client is

[16:30] Joey Aboma: CLoud will do the heavy lifting

[16:31] Joey Aboma: And only programed for the Cloud O/S

[16:31] Johan Laurasia: well, the server would detect the mobile device and upload a previously made, lower rez version, or scale it down on the fly before sending it

[16:31] Vincent Nacon: yeah but.... on demand?

[16:31] Rex Cronon: if only we had a little function called llTpObj(string simName, vector pos) ....

[16:31] Melvin Starbrook: hihi what yuou cant see doesnt excist :)

[16:31] Vincent Nacon: I found bit irony when people need second life on demand when they were doing something in first life, away from home

[16:31] Simon Linden: lol Rex, I can imagine how much fun that might be

[16:32] Rex Cronon: if u could make abstraction of the grifing mode, it could be quite useful:)

[16:32] Vincent Nacon: Maybe not object but .... bots!

[16:32] Vincent Nacon: AI bots that is

[16:33] Latif Khalifa: We don't have much I let alone AI :P

[16:33] Vincent Nacon: Simon, are you allowed to tell us more about AI/bot stuff progress so far?

[16:33] Simon Linden: There's not much difference between de-rezzing something from one sim and then rezzing in another one, Rex

[16:33] Simon Linden: I don't know enough to say anything interesting, Vincent

[16:34] Vincent Nacon: yeah but simon... avatar get to keep their UUID!

[16:34] Vincent Nacon: ah ok

[16:34] Simon Linden: yeah, good point, Vincent

[16:34] Joey Aboma: Great AI course at Stanford for free

[16:34] Simon Linden: You'd need a bot to move as well

[16:34] Rex Cronon: it could be useful to make an RC drone, that u can control for outside sl:)

[16:35] Vincent Nacon: I reject your AI and substitute my own

[16:35] Johan Laurasia: from a mbile app even

[16:35] Davido Chrome: Isn't it possible to make a thin client that doesn't download everything?

[16:35] Vincent Nacon: no...

[16:35] Johan Laurasia: sure taht's what pocket mv is

[16:35] Simon Linden: The pathfinding code should definitely make it more interesting for objects moving around in-world. There are some performance issues, however, if the world is changing a lot

[16:35] Davido Chrome: Does Radegast download all graphics even if it doesn't use it?

[16:36] Johan Laurasia: couldn't possible be

[16:36] Johan Laurasia: ppl have 10's of bots running with virtually no lag on the machine

[16:36] Vincent Nacon: is there a way to change update rate setting for pathfinding?

[16:37] Vincent Nacon: so it doesn't need to calculate finding path at every 1FPS

[16:37] Joey Aboma: They had a great sim with pathfinding but writen in C#

[16:37] Simon Linden: It's pretty much up to viewers to get the graphics they want ... the viewer sends up it's camera parameters (distance, etc), the region sends down object information based on that, and the viewer can then ask for textures it wants. It has control over the level of detail it fetches

[16:38] Simon Linden: The server continues to send object updates for things that change within your field of view

[16:38] Simon Linden: Vincent - update rate of what?

[16:38] Joey Aboma: was a virtual representation of one of the oldest civilizations with pathfinding

[16:39] Vincent Nacon: pathfinding calculation update

[16:39] Davido Chrome: Can you make a script listen for collisions in Specific links?

[16:39] Johan Laurasia: so is it possible to setup a 0 degree FOV and get no gfx data?

[16:39] Joey Aboma: Uruk: The First City, A Multiagent Artificial Intelligence Project

[16:39] Vincent Nacon: like it doesn't need to figure out how to get there at every 1FPS

[16:39] Simon Linden: I don't know how that's going to be controlled

[16:39] Joey Aboma: http://virtualieee.wordpress.com/2011/04/12/uruk-the-first-city-a-multiagent-artificial-intelligence-project/

[16:40] Rex Cronon: why don't u let it up to the programmer/scripter to decide what algorithm to use for path finding?

[16:40] Raven Juno: you*

[16:40] Vincent Nacon: Rex, we already can do that with Object

[16:40] Simon Linden: well, we essentially have done that up until now

[16:40] Vincent Nacon: but having bot is different

[16:40] Johan Laurasia: btw, I just read up on pathfinding and wow, that looks promising, I've been working on an intelligent bot for ages now, and he works really well, but the more functions in that area teh better

[16:40] Simon Linden: but it's obviously painful to do this in LSL

[16:40] Davido Chrome: How do you make a script listen for collisions in Specific links?

[16:41] Vincent Nacon: yeah, LSL isn't that sweet

[16:41] Vincent Nacon: lack of array list

[16:41] Simon Linden: This plugs into technology that's more on par with the game industry, so it should give better results

[16:41] Draconis Neurocam: which we could apparently have if we got rid of lso

[16:42] Kelly Linden: I need to head out early today. Have a good weekend everyone

[16:42] Simon Linden: Right, Draconis ... it would be a lot easier to add to the language itself if we didn't have to support LSO

[16:42] Jonathan Yap: Bye Kelly

[16:42] Rachel Jurassic: Bye kelly

[16:43] Tankmaster Finesmith: tc kelly

[16:43] Davido Chrome: You too.

[16:43] Draconis Neurocam: take care kelly

[16:43] Simon Linden: Thanks for coming, Kelly

[16:43] Melvin Starbrook: thank you, bye kelly, have a great one too :)

[16:43] Moundsa Mayo: Thank you for your time and hard work, Kelly!

[16:43] Davido Chrome: Is there a reply to my question?

[16:43] Rex Cronon: tc kelly

[16:43] Vincent Nacon: they may have muted you

[16:43] Simon Linden: What was that, Alve?

[16:43] Vincent Nacon: :P

[16:43] Davido Chrome: How do you make a script listen for collisions in Specific links?

[16:44] Draconis Neurocam: llPassCollisions?

[16:44] Vincent Nacon: oh, you could have your event statement trigger via llDetectedLink or something like that if trigger is true

[16:46] Simon Linden: hmm, I don't have a good answer on that, Alve. I've never had to do it

[16:46] Davido Chrome: Well it's relevant to pathfinding.

[16:46] Vincent Nacon: look up more about detected stuff

[16:46] Draconis Neurocam: i still say we could do with some link sound and link inventory functions

[16:46] Davido Chrome: Also, i tried to make a vehicle fall aparty if you hit a wall at high enough speed.

[16:47] Simon Linden: link sound? What do you mean by that?

[16:47] Johan Laurasia: wouldn't you just setup a collison event in the main script and use llDetectedLink() to figure out what piece collided?

[16:47] Draconis Neurocam: play sounds from different linked prims, rather than just the one the script is in

[16:47] Moundsa Mayo: And, you can drop a null Collision detection in any link to prevent it from reporting collisions

[16:48] Davido Chrome: Had a thought about joints. Can't you give us a parameter that is an integer, and sets the rotation around the center of the specified Link number?

[16:48] Vincent Nacon: you need more than that

[16:48] Johan Laurasia: or just chuck what's reported and not bother with a 2nd whole script just to nulify collisions from a given piece

[16:49] Vincent Nacon: we can't have physic within linkset yet...

[16:49] Vincent Nacon: because of whole link structure needing a redo

[16:49] Moundsa Mayo: KeyframedMotion appears to be a step toward hierarchical linksets.

[16:49] Vincent Nacon: yeah... but not quite...

[16:49] Moundsa Mayo: If not proper hierarchical, at least 'grouped' links.

[16:50] Johan Laurasia: well, with mesh, you can put a registration point anywhere you want it to be.

[16:50] Davido Chrome: I want an Interpolate flag. Is there one?

[16:50] Vincent Nacon: it's hieracrhical in a region but not in linkset. in sense...

[16:50] Simon Linden: well, KeyframedMotion is more of a nice connection to some of the features in the Havok physics engine

[16:50] Simon Linden: and it moves things in the world in programmed wasy

[16:50] Simon Linden: ways

[16:50] Vincent Nacon: and yes, volume detect

[16:51] Simon Linden: Right, volume detect uses different collision groups in the physics engine ... we set up the shapes, it tells us when thing collide but doesn't make them react or bounce to collisions

[16:52] Johan Laurasia: havok supports hinges and such though too

[16:52] Johan Laurasia: doesn't it?

[16:52] Draconis Neurocam: i miss joints

[16:52] Davido Chrome: The wiki is kind of confusing on Volume detect if I remember correctly.

[16:52] Draconis Neurocam: in sl

[16:53] Moundsa Mayo: Yes, but jooints were removed during Havok 1. Compute load, possibly.

[16:53] Johan Laurasia: yeah, joints, hinges, axels, etc

[16:53] Tankmaster Finesmith gives craconis ajoint

[16:53] Draconis Neurocam: i figured they were removed because they were so limited

[16:53] Vincent Nacon: constraints is what we should be calling them from now on

[16:53] Simon Linden: There's a lot in Havok we don't use ... but converting to that tech can be a huge project, and that's why we're where we are today

[16:53] Raven Juno: Draconis a joint*

[16:53] Vincent Nacon: instead of "joint"

[16:54] Vincent Nacon: because joint implies such limitation

[16:54] Johan Laurasia: oh, I imagine so

[16:54] Vincent Nacon: and weed jokes... -_-

[16:54] Johan Laurasia: I'm happy we've got mesh now

[16:54] Johan Laurasia: dreamed about that stuff 5 yrs ago when I first joined

[16:54] Davido Chrome: The wiki implies that llVolumeDetect makes things phantom.

[16:55] Simon Linden: It's a good start ... hopefully we'll see some better looking and efficient content from it

[16:55] Vincent Nacon: not make them phantom... requires them to be phantom

[16:55] Meeter: Timecheck : User Group is almost over

[16:55] Johan Laurasia: no... llVolumeDetect replaces collison detection on phantom objects (or so I seem to recall)

[16:55] Vincent Nacon: but anyway, sounds like you still have a lot to learn more about LSL stuff, Davido

[16:55] Simon Linden: and if we can fix it up a bit, making clothing better, figure out how to scale it without killing the simulator, it will get even better

[16:55] Davido Chrome: Yupp.

[16:56] Moundsa Mayo: Can be non-Phantom, call VolumeDetect, now Phantom.

[16:56] Vincent Nacon: yeah Simon.... hire Qarl back

[16:56] Vincent Nacon: :P

[16:56] Tankmaster Finesmith: yeah... no

[16:56] Johan Laurasia: yeah, before coming here I made a clock face from mesh that has 3 round faces on top of one anther

[16:56] Vincent Nacon: no Davido

[16:56] Johan Laurasia: and my scripts are down to one object

[16:56] Rex Cronon: u mean withou lagging all in sim with a nice hair:)

[16:57] Johan Laurasia: so I now have 1 script, 1 object clocks

[16:57] Johan Laurasia: tyvm

[16:57] Johan Laurasia: with a land impact of like point 5

[16:57] Johan Laurasia: so, you've definately handed me some tools to make more efficient content

[16:57] Simon Linden: That's great to hear

[16:57] Simon Linden: do you have one you can show here?

[16:57] Johan Laurasia: I have a grandfather clock base with 22 verts, like 5 LI

[16:58] Vincent Nacon: hey! no deer on a sofa!

[16:58] Vincent Nacon: muhaha!

[16:58] Johan Laurasia: um.. it's so new I forgot to grab it, but hang on

[16:58] Rachel Jurassic: x[...

[16:58] Simon Linden: no worries

[16:58] Davido Chrome: I am a bit vconfused about making actual hands. Will the object center obe preserved?

[16:58] Raven Juno shoots an arrow into the deers knee.

[16:59] Vincent Nacon: not if you got pants on

[16:59] Johan Laurasia: I stretched it to show that it's 3 different faces

[16:59] Simon Linden: You mean where the center can be placed in mesh hands, so they can rotate around the center of the clock?

[16:59] Jonathan Yap: Make you hand the full diameter of the clock, but 1/2 of it is transparent, so it rotates properly

[16:59] Johan Laurasia: but it's one prim

[16:59] Johan Laurasia: yeah, works great

[16:59] Rachel Jurassic deer recovers liek a boss. Arrows cannot hurt the derpy deer!

[16:59] Davido Chrome: Yes

[16:59] Vincent Nacon: ahh trippy alphas glitch

[17:00] Meeter: Thank you for coming to the Server User Group

[17:00] Davido Chrome: You could just give the transparant part it's own material, and bypass the Alpha glitches.

[17:00] Rachel Jurassic plays possuum.

[17:00] Raven Juno: See vincent, Now look... innocent fawns have died on your watch...only you could have prevented this...

[17:01] Std clock mount: Visit ClockWerks at Atlantis World/80.443440/33.798000/21.268850/?title=Atlantis World

[17:01] Std clock mount: Visit ClockWerks at Atlantis World/80.443440/33.798000/21.268850/?title=Atlantis World

[17:01] Vincent Nacon: never saw arrows

[17:01] Davido Chrome: I'd still like to know though, are object centers preserved?

[17:01] Simon Linden: yes, I really wish there was a basic offset available for the prim "center" so we could place it anywhere within the shape. I wanted that the first time I tried to create a door

[17:01] Vincent Nacon: just my mouse pointer though

[17:01] Johan Laurasia: Alve

[17:01] Johan Laurasia: yeah

[17:01] Johan Laurasia: you have to view the object in blender from the front view

[17:01] Johan Laurasia: then unwrap using "project from view"

[17:01] Std clock mount: Visit ClockWerks at Atlantis World/80.443440/33.798000/21.268850/?title=Atlantis World

[17:01] Std clock mount: Visit ClockWerks at Atlantis World/80.443440/33.798000/21.268850/?title=Atlantis World

[17:01] Johan Laurasia: and it stacks them

[17:01] Simon Linden: That's a great clock face

[17:02] Vincent Nacon: Simon, you should go btich-slap the mesh developer department!

[17:02] Draconis Neurocam: that was going to be an option in mesh but they scrapped it mid way through so they could get the release out, object center offsets

[17:02] Rex Cronon: nice. a talking clock. another annoying thing i havve to mute

[17:02] Simon Linden: You guys do that enough when Falcon is around

[17:02] Davido Chrome: Johan, uh, what does that have to do with object centers?

[17:02] Vincent Nacon: muhaha!

[17:02] Joey Aboma: Remember that a MUTE is a terrible thing to MIME

[17:03] Rex Cronon: this thing is no mime:)

[17:03] Vincent Nacon: it's black and white

[17:03] Simon Linden: ok, I think that's the show for today, folks...

[17:03] Moundsa Mayo: Simon, thank you for your time and hard work.

[17:03] Johan Laurasia: took me a bit to figure it out, but the rotation point for all 3 faces is the centerpoint

[17:03] Draconis Neurocam: thanks simon, take care

[17:03] Simon Linden: thanks for coming and the conversation

[17:03] Joey Aboma: Thanks for the information

[17:03] Joey Aboma: TC everyone

[17:03] Vincent Nacon: it use both hands to make gesture,..... it's a mime alright

[17:03] Vincent Nacon: :P

[17:03] Johan Laurasia: Yeah, as always, tyvm Simon

[17:03] Rex Cronon: tc all those leaving

[17:03] Vincent Nacon: thanks Simon

[17:04] Rachel Jurassic salutes.

[17:04] Vincent Nacon: and remember.....

[17:04] Jonathan Yap: Thank you Simon

[17:04] Vincent Nacon: go bitch-slap them!

[17:04] Melvin Starbrook: ty simon :)

[17:04] Vincent Nacon: >:O

[17:04] Davido Chrome: Thanks.

[17:04] Simon Linden: bye for now, have a great weekend everyone

[17:04] Rex Cronon: tc simon. u2

[17:05] Vincent Nacon: before I feel like a fool.... how do you set alpha texture with mask option?

[17:05] Johan Laurasia: u 2 simon

[17:05] Tankmaster Finesmith: have a great weekend, simon, kelly



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