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- 21:51, 25 January 2008 (hist) (diff) User:CG Linden/Office Hours (top)
- 21:48, 25 January 2008 (hist) (diff) User:CG Linden/Office Hours
- 21:47, 25 January 2008 (hist) (diff) User:CG Linden/Office Hours
- 21:46, 25 January 2008 (hist) (diff) Office Hours/MG
- 21:40, 25 January 2008 (hist) (diff) User:CG Linden (top)
- 21:39, 25 January 2008 (hist) (diff) User:CG Linden/Office Hours (New page: {{Office Hours |Resident=CG Linden |location=*http://slurl.com/secondlife/Longfellow/198/59/25 |times=* Tuesday 8am-9am, Friday 8am-9am |topics=*Release Processes, Plans, Techniques and Di...)
- 21:38, 25 January 2008 (hist) (diff) User:CG Linden
- 21:37, 25 January 2008 (hist) (diff) User:CG Linden
- 21:36, 25 January 2008 (hist) (diff) User:CG Linden
- 21:36, 25 January 2008 (hist) (diff) User:CG Linden
- 21:35, 25 January 2008 (hist) (diff) User:CG Linden (New page: Release Manager Office hours:)
- 22:39, 2 January 2008 (hist) (diff) Tic Tac Toe/Leaf Objects (→Leaf Objects)
- 22:37, 2 January 2008 (hist) (diff) Tic Tac Toe/Summary (New page: {{LSL Header}} == All Scripts on a Single Page == The object we are scripting is composed of 9 cubes with an X/O texture pre-set and a back pane prim as the root prim. The link order of ...)
- 22:27, 2 January 2008 (hist) (diff) Tic Tac Toe/Game Logic Two (New page: {{LSL Header}} ===== Putting in the final touches ===== Now with our uploader in place, we can add another message to the TouchDisplay script to color them red when we detect three in a r...)
- 22:11, 2 January 2008 (hist) (diff) Tic Tac Toe/Version Control (New page: {{LSL Header}} = Version Control = So, let's interrupt our quest for the tic tac toe game and build a little infrastructure. Here, I've added two scripts: RootNanny and LinkNanny. The Ro...)
- 22:04, 2 January 2008 (hist) (diff) Tic Tac Toe/Game Logic One (New page: {{LSL Header}} = Game Logic (part one) = Now we're ready to flesh out the game. We get a little stricter in our if else cascade and keep track of who's turn it is. We also record the game...)
- 22:00, 2 January 2008 (hist) (diff) Tic Tac Toe/Root Objects (→Root Objects)
- 22:00, 2 January 2008 (hist) (diff) Tic Tac Toe/Root Objects (→Root Objects)
- 21:59, 2 January 2008 (hist) (diff) Tic Tac Toe/Root Objects (→Root Objects)
- 21:58, 2 January 2008 (hist) (diff) Tic Tac Toe/Root Objects (→Root Objects)
- 21:57, 2 January 2008 (hist) (diff) Tic Tac Toe/Root Objects
- 21:56, 2 January 2008 (hist) (diff) Tic Tac Toe/Root Objects (New page: {{LSL header}} = Root Objects = I know that distributed logic is all the rage, but for a simple project like this, centralized is good. We're going to keep the user interface bits as dum...)
- 19:54, 2 January 2008 (hist) (diff) Tic Tac Toe/Leaf Objects (New page: {{LSL Header}} = Leaf Objects = It all begins with a cube... I'm basically a bottom up guy, so I tend to start with the user interface elements first. Of course you need a general idea ...)
- 19:24, 2 January 2008 (hist) (diff) TicTacToe (→Tic Tac Toe)
- 19:23, 2 January 2008 (hist) (diff) TicTacToe (New page: {{LSL Header}} = Tic Tac Toe = This example will demonstrate how to execute a larger project. Some of the techniques on display here are a little overkill for just coding Tic Tac Toe, but...)
- 19:18, 2 January 2008 (hist) (diff) Category:LSL Library (Added Tic Tac Toe)
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