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  • {{LSL_Function/de ...urn_text=Gibt einen string, welcher dem {{LSLGC|Base64}} kodierten [http://de.wikipedia.org/wiki/Byte-Reihenfolge#Big Big-Endian integer]-Wert von '''Zah
    1 KB (141 words) - 07:50, 6 August 2009
  • {{LSL_Function/de ...inen integer-Wert, der '''str''' dekodiert als {{LSLGC/de|Base64}} [http://de.wikipedia.org/wiki/Byte-Reihenfolge#Big Big-Endian integer] entspricht.
    1 KB (146 words) - 07:31, 6 August 2009
  • {{LSL_Function/de <lsl>default {
    1 KB (170 words) - 16:12, 9 August 2009
  • ...|MD5|MD5}} de '''src''' avec comme {{Wikipedia|Salt_%28cryptography%29|clé de cryptage}} ":"+'''nonce'''. ...ting a hash in another language and wish to compare with one calculated in LSL.
    993 bytes (147 words) - 20:15, 4 August 2009
  • {{LSL Header/ja|ml=*}}
    20 KB (1,807 words) - 10:43, 21 February 2016
  • One annoying issue with the current LSL language is its handling of [[key|keys]]. Keys are essentially stored as st ...s are actually faster (not sure why) and will ensure correct serialisation/de-serialisation of lists containing compressed keys. If you have lists contai
    17 KB (2,144 words) - 01:43, 29 March 2024
  • ...rent au bois restent constants, ce qui facilite la compréhension intuitive de ce avec quoi nous interagissons dans un environnement virtuel. ...'hui, nous nous apprêtons à apporter cette qualité normalisée au sein même de Second Life.
    59 KB (9,721 words) - 00:08, 26 January 2024
  • |-- de <?xml version="1.0" encoding="utf-8" standalone="yes" ?>
    24 KB (2,671 words) - 14:09, 8 March 2010
  • |-- de <?xml version="1.0" encoding="utf-8" standalone="yes" ?>
    24 KB (2,699 words) - 07:56, 25 April 2010
  • ...higher native dynamic range than the display can support. Tonemapping is a de-facto requirement of PBR pipelines. This means that colors in Second Life w The tonemapping method used is called '''Academy Color Encoding System ('''aka '''"ACES")''', and can be read about [https://www.oscars.org
    50 KB (7,909 words) - 19:24, 25 January 2024
  • ...gions cannot be terraformed, including: Bay City regions, Boardman, Brown, De Haro, Horizons, Kama City regions, Nautilus City regions, Nova Albion regio * For specific scripting limits, look up calls in the '''[[LSL Portal]]'''.
    32 KB (4,706 words) - 11:44, 27 February 2024
  • **** Sim capabilities support "Accept-Encoding: gzip" to provide compressed inventory responses. *** Add [[llRegionSayTo]] LSL function.
    281 KB (34,813 words) - 11:59, 28 April 2011