Search results

From Second Life Wiki
Jump to: navigation, search
  • * Implements the newest LSL functions, highlighting them properly (with tooltips) in the script editor ...vides GetMesh2 capability support (i.e. with the new llcorehttp-based mesh data fetching).
    26 KB (3,948 words) - 02:57, 28 March 2020
  • ...ow a stricter specification (while keeping compatibility), thus making the experience more predictable for scriptwriters; ...working of the RLVR protocol and a few examples, we refer the reader to [[LSL Protocol/Restrained Love Relay/Specification|the original RLVR specificatio
    21 KB (3,272 words) - 00:54, 29 July 2012
  • {{LSL Header}} This script lets you chat some new example LSL code on a channel, and then see this script compile and run that code for y
    29 KB (3,314 words) - 13:22, 24 January 2015
  • ...If you are talking about something like a web service client querying for data, please use the term 'client'. For more complete use cases, link usecase c ...Industrial Design and CAD data into second life (There are huge amounts of data just sitting out there).
    21 KB (3,223 words) - 12:37, 3 February 2011
  • ...culation intensive ones.''' The Linden Scripting Language ( [[LSL Portal | LSL]] ) has not changed in any way<span class="TablePager_nav">[[#FAQ-Differenc == How LSL scripts work ==
    19 KB (3,159 words) - 08:57, 18 November 2013
  • ...Life Viewer and simulators have a division of labor, keeping track of the data that makes Second Life run. The Viewer's job is to: ...lines many of the '''Second Life numerical limits that affect your inworld experience'''. Some of these will likely change over time, so if you spot something in
    26 KB (3,949 words) - 05:08, 10 August 2019
  • [13:18] Pontius Gigamon: probably the LSL library [13:30] Jeremy Linden: Cool. Do you have any kind of past experience with online games?
    15 KB (2,282 words) - 14:21, 4 February 2011
  • [12:03] <font color=#5a00b5><b>Flip Idlemind</b><nowiki>: Thanks to my LSL Preprocessor I only have to change one line to switch from sensors + viewer ...#440044><b>Andrew Linden</b><nowiki>: No matte where they are looking, the data sent to them should be more correct.</nowiki></font>
    51 KB (7,930 words) - 16:28, 24 April 2012
  • ...aijanai Kuhn|Saijanai Kuhn]]: like I said, headers adie, you can do it in LSL * [10:09] [[User:Morgaine Dinova|Morgaine Dinova]]: Sai: got LSL code for it on the wiki? That could stimulate AD development! (Including me
    48 KB (7,143 words) - 13:28, 26 March 2010
  • Persons who wish to demonstrate competence in basic LSL scripting. ...f building within second life would be an advantage. Six months secondlife experience recommended.
    14 KB (2,229 words) - 09:00, 6 September 2010
  • * [15:11] RedMokum Bravin: You mean the experience doesn't feel different. * [15:15] Oskar Linden: despite common public perceptions we watch data like that closely
    30 KB (4,398 words) - 16:05, 3 November 2011
  • {{LSL Header}} ...rly noticed the filling up of lines terribly slow. So I backported my utf8 experience to XyText.
    19 KB (2,145 words) - 06:42, 30 December 2012
  • ...emplateMessageBuilder class -- the part of the code that assembles bits of data into a packet</nowiki></font> ...from the server development 2) bugs we have killed 3) stuff we made so the experience is awesome</nowiki></font>
    66 KB (10,327 words) - 09:19, 10 March 2011
  • * Improved performance for the following functions in LSL scripts compiled to Mono: * Fixed data in CoarseLocationUpdate messages for avatars above 1020m. These are now sen
    31 KB (4,669 words) - 17:18, 9 February 2012
  • | I imagine they take it from the MP3 stream data | I met with the head of our User Experience team for much of the last two days, and there are a number of things we're
    38 KB (5,578 words) - 10:00, 16 May 2011
  • [12:18] <font color=#440044><b>Andrew Linden</b><nowiki>: An LSL script that wanted to use map tile assets has no easy way to discover the r ...uline Darkfury</b><nowiki>: They map textures are just 256x256, so "small" data size compared to other texture assets</nowiki></font>
    42 KB (6,696 words) - 18:32, 29 November 2011
  • [[User Experience Interest Group]] Discussion for August 06, 2009. ...me far away each time I entered YadNI's Junkyard. So I have extremely low experience abour defence.
    27 KB (3,595 words) - 16:25, 6 August 2009
  • [[User Experience Interest Group]] Discussion for August 20, 2009. ...ny ideas for "featurettes" (small features) that would improve the SL user experience:
    71 KB (9,294 words) - 18:49, 20 August 2009
  • [[User Experience Interest Group]] Discussion for August 27, 2009. *[http://en.wikipedia.org/wiki/Pure_Data Pure Data] programming language
    108 KB (13,934 words) - 20:09, 27 August 2009
  • ...00% style=" padding:0 3px;"|I hope Snow Leopard might help for a better SL experience down the line. Sure sounded like Apple was pushing for more game stuff toda ...style=" padding:0 3px;"|I think so Niky, it tells the SL servers how much data you can accept at once
    164 KB (20,350 words) - 15:46, 18 November 2009
  • ...Darkfury]]: I've also been seeing _LOTS_ of 499s from llHTTPRequest to a LSL HTTP server on Brown. Here's the averages measured on it over the last whil ...auline Darkfury|Pauline Darkfury]]: Just wanted to try to get you as much data as possible
    40 KB (5,581 words) - 17:32, 21 July 2011
  • ...] Maestro Linden: I found out this morning that it can also cause http-in LSL scripts to lose their URLs [2013/05/30 15:19] Whirly Fizzle: Kadah made a char with the data that comes from LL for Linden & TPV viewers. You can see the disconnects go
    20 KB (2,732 words) - 16:18, 30 May 2013
  • |width=100% style=" padding:0 3px;"|its already in support in lsl but problem is you can't tp your self home programically unless your the la |width=100% style=" padding:0 3px;"|I really don't have any data on whether or not our handling of abuse reports has changed.
    114 KB (14,747 words) - 14:21, 4 February 2011
  • ...ts the scripted object), voice communication, or media streams, nor can an LSL script directly capture visual content such as objects or textures. Voice data passes through servers owned by Vivox, the company that provides Second Lif
    8 KB (1,344 words) - 15:37, 9 September 2011
  • | I'd really like to see the user testing data on this one. ...lt to a preferred option. And options are always useful, in my opinion and experience, as long as you can find them easily.
    106 KB (15,646 words) - 06:59, 9 March 2011
  • ...: this is strictly about how we load the inventory panel view, getting the data from our servers to your viewer.</nowiki></font> ...18] <font color=#00330c><b>Stone Linden</b><nowiki>: when transmitting the data over UDP, a dropped packet becomes "missing invenotry"</nowiki></font>
    66 KB (10,188 words) - 15:05, 18 March 2011
  • ...ng chat for wiki rings a bell ... could do well with something that parses LSL for web pages (html)</nowiki></font> ...ave a llname2key function feed off a seperate database with just those key data in it?</nowiki></font>
    73 KB (11,418 words) - 09:28, 10 March 2011
  • There is currently no fixed data on how tight a curve can be (a.k.a. the radius). Experience has shown that a larger radius allows trains pass at any significant speed.
    14 KB (2,270 words) - 12:07, 10 May 2012
  • |width=100% style=" padding:0 3px;"|i think gets the person client data on language settings |width=100% style=" padding:0 3px;"|Youri, wiki.secondlife.com 's LSL section has a script library category. Long ago there were some great vehic
    224 KB (27,164 words) - 15:04, 2 December 2009
  • ...Merov, i'm just going to listen since i'm not much a programmer outside of lsl scripting * [2009/09/10 14:57] [[User:Merov Linden|Merov Linden]]: like data gloves and the like
    70 KB (9,124 words) - 23:10, 28 October 2009
  • |width=100% style=" padding:0 3px;"|he said data-able, not datable :P |width=100% style=" padding:0 3px;"|data able
    159 KB (19,977 words) - 15:37, 18 November 2009
  • [[User Experience Interest Group]] Discussion for December 03, 2009. ...y we're talking about reducing perceived lag -- that is, making the viewer experience feel responsive even if there's lag going on
    66 KB (8,691 words) - 18:53, 3 December 2009
  • ...have advisors on staff who come from eBay and Amazon and contribute their experience in merchandizing and search tools. ...[[User:Darrius Gothly|Darrius Gothly]]: Also .. Are you working with the LSL/Mono/C# Dev Team to provide scripting hooks for the various search capabili
    31 KB (4,641 words) - 18:03, 19 January 2010
  • {{LSL Header}} ...ate with existing Second Life objects even for those with little scripting experience. To add Twitter integration to your Second Life object, follow these instru
    27 KB (3,022 words) - 11:08, 25 January 2015
  • |width=100% style=" padding:0 3px;"|Will LSL functions be available to take advantage of Shared media features ...we can share, we shall, but we can't guarantee it. ;) Carl brings his web experience and beyond too! AWWW YEAHHH.
    254 KB (31,696 words) - 15:05, 24 February 2010
  • {{LSL Header|ml=*}} ...//realrestraint.blogspot.com RestrainedLove viewer]. It does not explain [[LSL]] concepts such as messages and events, nor universal concepts such as [[UU
    110 KB (17,266 words) - 00:46, 26 September 2019
  • ...aling with a lot of people, each person could seamlessly cascade redundant data to nearest proximity, which would drastically lower load centrally on serve ...r: Python Morales|Python Morales]]: to get the support for arbitrary scene data there too
    106 KB (15,905 words) - 12:06, 2 March 2010
  • [[User Experience Interest Group]] Discussion for March 18, 2010. * Provide a official support (an LSL function) for scripted objects to broadcast descriptive text for closed cap
    61 KB (8,105 words) - 17:45, 19 March 2010
  • ...% style=" padding:0 3px;"|So specifically, with the new Linden orientation experience, those megaprims are staying put, they're not going to rove and cause someo ...ng:0 3px;"|It's faster in that you don't need to upload a webpage... using data: URIs is cool.
    180 KB (22,501 words) - 14:04, 7 April 2010
  • [[User Experience Interest Group]] Discussion for April 22, 2010. ...al;"|viewer/SL communication: a way to have the viewer talk to an in-world LSL script, bidirectionally
    73 KB (9,310 words) - 18:23, 22 April 2010
  • * Magnum has the Experience Tools project. * This is the Experience Tools project.
    32 KB (4,606 words) - 18:00, 31 May 2012
  • ...e that are crashing sims on Agni too and i have been trying to get all the data from them crash looked at too ...er:SHAMUS Carter|SHAMUS Carter]]: when in doubt script your atachments in lsl ;P
    46 KB (6,756 words) - 08:05, 10 June 2010
  • ...he issues Friday, set some scripts up to run Friday night to get us usable data to make a case for rollback * [15:09] [[User:Oskar Linden|Oskar Linden]]: we took the data we had and argued our case to the execs to get their approval for a rollbac
    54 KB (8,186 words) - 21:21, 14 July 2010
  • ...link in the address bar of a web browser. If it works there, you shouldn't experience any problems streaming it into Second Life. ==Using LSL Commands to Play Movies==
    13 KB (2,083 words) - 03:35, 16 April 2016
  • * [15:22] [[User:Donlad Avro|Donlad Avro]]: My point is... support (in my experience) won't give an object back that you lost. * [15:25] [[User:Another Hax|Another Hax]]: this day an age of data storage.. you'd think you could keep track of everything (looks over at 3 1
    45 KB (6,515 words) - 21:06, 5 August 2010
  • [12:15] <font color=#000f44><b>Simon Linden</b><nowiki>: Right - the data is packed into one byte</nowiki></font> ...>: Rex, you can use fewer and fewer things in sl it seems. Meshes, and now LSL functions...</nowiki></font>
    55 KB (8,789 words) - 14:15, 10 January 2012
  • ...d Scripting Library] from 2003 to 2009.''' See the [[:Category:LSL Library|LSL Library]] here on the wiki for newer contributions (or add your own!). Most ...a mangled '''<code>;</code>'''. If you see other unexpected formatting, an LSL list expression like <code><nowiki>[url]</nowiki></code> was probably mista
    107 KB (13,179 words) - 14:41, 7 September 2012
  • ...r along into, now I cant sail because of the constant sim border crashes I experience</nowiki></font> ...99004c><b>Qie Niangao</b><nowiki>: (it may be only if it uses Google's geo data, I dunno. that's why I asked)</nowiki></font>
    69 KB (10,918 words) - 15:34, 4 November 2011
  • <lsl>string BuildSlurl(string region_name, vector pos){ }</lsl>
    16 KB (2,644 words) - 23:02, 10 September 2010
  • ...nden]]: SVC-6426 integer *= float sets the interger to 0 when compiled as LSL. ...er:integer *=|integer *=]]: float sets the interger to 0 when compiled as LSL.
    56 KB (8,332 words) - 14:52, 4 November 2010

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)