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  • |func_footnote=For imaginary results (val < 0.0), a {{LSLGC|Error/Math|Math Error}} is triggered under LSO , or 'NaN' (Not A Number) is returned under |also_functions={{LSL DefineRow||[[llLog]]|}}
    1 KB (163 words) - 12:51, 11 October 2023
  • ...le, llPow is dramatically slower than simple repeated multiplication, i.e. it's much faster to do <code>val = base*base*base</code> instead of <code>val *Triggers a {{LSLGC|Error/Math|Math Error}} for imaginary results if not compiled in Mono.
    1 KB (181 words) - 08:38, 1 November 2023
  • {{LSL Function |spec|caveats=*Triggers a {{LSLGC|Error/Math|Math Error}} for complex results if not compiled in Mono.
    1 KB (196 words) - 12:25, 21 May 2024
  • {{LSL Function |other_languages={{LSL OL|C++|[http://www.cplusplus.com/reference/cmath/fabs/ fabs]}}
    1 KB (177 words) - 15:11, 28 October 2023
  • |return_text='''{{LSL Param|val}}'''的反餘弦值 |examples=<lsl>// Touch the object with this script in it to see the arccosine of random numbers!
    1 KB (134 words) - 20:03, 7 May 2011
  • {{multi-lang|1=LSL Portal|2=/it}} {{LSL Header{{#var:lang}}}} __NOTOC__
    6 KB (817 words) - 13:01, 1 November 2009
  • |examples=<source lang="lsl2">// Touch the object with this script in it to see the tangent of random numbers! {{LSL DefineRow|[[llSin]]|[[llAsin]]|sine & inverse Sine}}
    992 bytes (143 words) - 14:40, 14 September 2015
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    3 KB (439 words) - 21:37, 22 January 2015
  • |examples=<source lang="lsl2">// Touch the object with this script in it to see the cosine of random numbers! {{LSL DefineRow|[[llSin]]|[[llAsin]]|sine & inverse Sine}}
    1,010 bytes (145 words) - 14:31, 14 September 2015
  • |examples=<source lang="lsl2">// Touch the object with this script in it to see the sine of random numbers! {{LSL DefineRow||[[llAsin]]|inverse Sine}}
    1 KB (162 words) - 15:11, 14 September 2015
  • , because a rotation is not really a rotation (it is more of a rigid motion/mirroring) ...oesn't matter wether you rotate left by 90 degrees or right by 270 degrees it will return the same rotation)
    2 KB (218 words) - 23:40, 21 January 2015
  • {{LSL Function |other_languages={{LSL OL|C++|[http://www.cplusplus.com/reference/cstdlib/abs/ abs]}}
    2 KB (224 words) - 14:49, 28 October 2023
  • {{LSL Header|ml=*}} ...a community effort to provide an accurate & open documentation resource on LSL for scripters of all skill levels.
    7 KB (922 words) - 13:21, 21 May 2024
  • {{LSL Function |also_functions={{LSL DefineRow||[[llLog10]]|}}
    2 KB (236 words) - 12:19, 22 January 2015
  • {{LSL Header}} In the LSL Portal area of the wiki there are several templates in use for standardizin
    13 KB (1,732 words) - 12:29, 25 January 2015
  • {{Multi-lang}}{{LSL Header}}{{LSLC|}} The LSL Test Harness is a platform for testing LSL scripts developed for Linden Lab by {{strike|1=[http://www.i3dnow.com i3D I
    4 KB (668 words) - 07:31, 21 June 2023
  • {{LSL Header|ml=*}} ...y the programmer, but implicit typecasts are put in place by the compiler. LSL implicitly typecasts strings to keys and integers to floats where the latte
    5 KB (635 words) - 14:52, 28 May 2024
  • ...alent of pressing the texture panel '''Align''' button from Linden Script (LSL). ...300x200 pixels. This will help make it easier to see what's happening when it's rendered inworld.
    3 KB (546 words) - 19:49, 12 September 2015
  • The local frame is used in two ways in [[LSL]]: ...ng animations don't affect the positions and rotations returned or used by LSL, they only affect how the viewer displays the position of the attachments.}
    4 KB (575 words) - 11:53, 10 June 2023
  • |also_functions={{LSL DefineRow||[[llRound]]|Rounds the float to an integer towards the closest i {{LSL DefineRow||[[llCeil]]|Rounds the float to an integer towards positive infin
    2 KB (254 words) - 01:24, 22 January 2015

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