Search results

Jump to navigation Jump to search
  • ...Returns a parameter to its built-in default. (Only available for certain parameters.) Parameters List parameters you are authorized to view or modify.
    7 KB (1,022 words) - 14:24, 19 March 2024
  • |func_desc=Sets multiple camera parameters at once. *Scripted camera parameters are overriden for agents who are in [[Flycam|Free Camera mode]] ''(Alt + Cl
    8 KB (937 words) - 11:55, 12 May 2022
  • ==Parameters== {{:LSL Constants/llRezObjectWithParams_Flags}}
    3 KB (427 words) - 16:46, 12 October 2023
  • {{Multi-lang|category=LSL}}{{LSL Header}}{{LSLC|}}{{RightToc}} ...ripts only use the amount of real memory that they currently need, not the amount allocated to them (64kB, or whatever was set by [[llSetMemoryLimit]](). Mon
    7 KB (915 words) - 09:26, 5 April 2017
  • {{Otheruses4‎|primitives|[[LSL]] related information|:Category:LSL Prim}} ...f everything. (Rendering on the server would probably create a much higher amount of network traffic.)
    5 KB (758 words) - 10:38, 4 September 2023
  • ...|p3_desc=can consists of any number of [[#options|option flag]]s and their parameters. ...oint is out-of-bounds''' (Occasionally returns status code 0 regardless of amount of objects hit). (See [https://community.secondlife.com/forums/topic/486603
    15 KB (2,230 words) - 09:48, 5 November 2023
  • {{LSL Header}} Your "Text" named objects need to have specific parameters to work with this script, use the following:
    16 KB (1,764 words) - 00:17, 25 January 2015
  • HexText is an LSL script to display Unicode text on 8 faced prims within Second Life. Support ...at upload. As the textures are 512 x 256, it takes 8 of them to equal the amount of GPU texture memory used by a single 1024 x 1024 texture. I have found th
    11 KB (1,691 words) - 09:56, 26 December 2020
  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) **: Attempt to transfer amount of L$ from the owner of the object to 'id'. Requires [[PERMISSION_DEBIT]].
    36 KB (5,027 words) - 13:45, 14 December 2011
  • {{LSL Header|ml=2}} While Second Life includes a physics engine, and LSL includes a number of functions for controlling the physical behavior of obj
    26 KB (4,209 words) - 17:24, 22 March 2018
  • :: (integer) is the amount of time, in seconds, you have to wait before executing subsequent commands. : Other parameters after a second "/" should be ignored, as they could be used for a future ex
    7 KB (1,266 words) - 18:51, 7 December 2011
  • {{LSL Header}} ...To understand the logic, it is best to pull the code apart but be wary of LSL's strict order of operations.
    27 KB (3,241 words) - 01:42, 6 February 2023
  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) **: Attempt to transfer amount of L$ from the owner of the object to 'id'. Requires [[PERMISSION_DEBIT]].
    56 KB (8,035 words) - 13:46, 14 December 2011
  • {{LSL Header}} ...dapt xyXXXX to a new character set or encoding or if wanting to change the parameters for slicing, gridding, offsetting and finding the UTF8 counterpart in the i
    19 KB (2,145 words) - 06:42, 30 December 2012
  • {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boole * llSetPrimitiveParams parameters for light and flexible objects now consistent with UI
    34 KB (5,195 words) - 03:03, 23 December 2013
  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) **: Attempt to transfer amount of L$ from the owner of the object to 'id'. Requires [[PERMISSION_DEBIT]].
    47 KB (6,673 words) - 15:46, 19 January 2012
  • ** Other parameters, like pitch (the angle at which it "looks down" at the vehicle), distance, *** Adjusts the angular amount that the Scripted Camera aims straight ahead vs. straight down, maintaining
    19 KB (2,028 words) - 06:47, 6 December 2022
  • ...for LSL control of materials? 2. Any roadmap for LSL control of projector parameters (texture/FOV/Focus/Ambiance)?</nowiki></font> .../b><nowiki>: so group ban will be grid-wise soon (I hope, depending on the amount of releases in the pipe)</nowiki></font>
    36 KB (5,718 words) - 13:44, 8 April 2014
  • ...<nowiki>: In practice, it is often easier/faster for us server devs to add LSL calls than it is for us to get a working viewer with the UI we want.</nowik [12:25] <font color=#440044><b>Andrew Linden</b><nowiki>: So often the LSL calls are done just so we can test the prototype.</nowiki></font>
    32 KB (4,919 words) - 15:36, 21 August 2012
  • {{LSL Header}} ...unction, mainly for convenience but also because of the limitations of the LSL scripting memory.
    44 KB (4,156 words) - 18:12, 30 May 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)